Commit graph

205 commits

Author SHA1 Message Date
Tiago Ferreira
2cdd90b111
Allow alternate shortcuts on Windows (#456) 2021-06-03 17:39:55 +02:00
Emil Ernerfeldt
c9766f8a7b
Resizable panels + right and bottom panels (#438)
* Side panel resizing and add right panels

* Add resizable top/bottom panels

* Deprecate TopPanel

* Final tweaks and update CHANGELOG.md
2021-05-26 22:06:10 +02:00
Emil Ernerfeldt
6a576f4c34 Rename Output::text_cursor to text_cursor_pos 2021-05-20 21:58:44 +02:00
Ivo Vollrath
67c6002578
Fix mac scroll modifier (#402)
* fix modifier key for mouse wheel zoom

* update CHANGELOG

* fix zoom modifier for web backend

* improve instructions in plot demo window

* accept emilk's proposed change

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* update UI instructions for Plot demo

* improve UI instructions for plot demo

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2021-05-20 19:56:33 +02:00
Emil Ernerfeldt
442b953964 Tell docs.rs to use the --all-features flag when generating docs
Closes https://github.com/emilk/egui/issues/381
2021-05-12 20:02:25 +02:00
Emil Ernerfeldt
8f8ba16696 Release 0.12.0 - Multitouch, user memory, window pivots, and improved plots 2021-05-10 18:27:39 +02:00
Emil Ernerfeldt
7747a1f171 Update tts 0.15 -> 0.16 2021-05-09 14:42:14 +02:00
Emil Ernerfeldt
4022b84ae7 group rustdoc lints under rustdoc:: prefix 2021-05-09 14:01:57 +02:00
Emil Ernerfeldt
268ddca161 demo_app: Remove screen_reader from default features
closes https://github.com/emilk/egui/issues/338
2021-05-08 16:27:41 +02:00
Emil Ernerfeldt
a7a36bd313 eframe: add always_on_top option (native) 2021-05-08 10:19:47 +02:00
Emil Ernerfeldt
7374ed9d00 epi/eframe: move options out of trait App into new NativeOptions 2021-05-08 10:14:56 +02:00
Ivo Vollrath
03721dbfd8
Basic multi touch support (issue #279) (#306)
* translate touch events from glium to egui

Unfortunately, winit does not seem to create _Touch_ events for the touch pad
on my mac.  Only _TouchpadPressure_ events are sent.

Found some issues (like
[this](https://github.com/rust-windowing/winit/issues/54)), but I am not sure
what they exactly mean:  Sometimes, touch events are mixed with
touch-to-pointer translation in the discussions.

* translate touch events from web_sys to egui

The are a few open topics:
- egui_web currently translates touch events into pointer events.
  I guess this should change, such that egui itself performs this kind of
  conversion.
- `pub fn egui_web::pos_from_touch_event` is a public function, but I
  would like to change the return type to an `Option`.  Shouldn't this
  function be private, anyway?

* introduce `TouchState` and `Gesture`

InputState.touch was introduced with type `TouchState`, just as
InputState.pointer is of type `Pointer`.

The TouchState internally relies on a collection of `Gesture`s.  This commit
provides the first rudimentary implementation of a Gesture, but has no
functionality, yet.

* add method InputState::zoom()

So far, the method always returns `None`, but it should work as soon as the
`Zoom` gesture is implemented.

* manage one `TouchState` per individual device

Although quite unlikely, it is still possible to connect more than one touch
device. (I have three touch pads connected to my MacBook in total, but
unfortunately `winit` sends touch events for none of them.)

We do not want to mix-up the touches from different devices.

* implement control loop for gesture detection

The basic idea is that each gesture can focus on detection logic and does not
have to care (too much) about managing touch state in general.

* streamline `Gesture` trait, simplifying impl's

* implement first version of Zoom gesture

* fix failing doctest

a simple `TODO` should be enough

* get rid of `Gesture`s

* Provide a Zoom/Rotate window in the demo app

For now, it works for two fingers only.  The third finger interrupts the
gesture.

Bugs:
- Pinching in the demo window also moves the window -> Pointer events must be
  ignored when touch is active
- Pinching also works when doing it outside the demo window -> it would be nice
  to return the touch info in the `Response` of the painter allocation

* fix comments and non-idiomatic code

* update touch state *each frame*

* change egui_demo to use *relative* touch data

* support more than two fingers

This commit includes an improved Demo Window for egui_demo, and a complete
re-write of the gesture detection.  The PR should be ready for review, soon.

* cleanup code and comments for review

* minor code simplifications

* oops – forgot the changelog

* resolve comment fee8ed83db (r623226656)

* accept suggestion https://github.com/emilk/egui/pull/306#discussion_r623229228

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>

* fix syntax error (dough!)

* remove `dbg!` (why didnt clippy see this?)

* apply suggested diffs from review

* fix conversion of physical location to Pos2

* remove redundanct type `TouchAverages`

* remove trailing space

* avoid initial translation jump in plot demo

* extend the demo so it shows off translation

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2021-05-06 21:01:10 +02:00
Emil Ernerfeldt
0d71017ad4 clippy fixes for rust 1.52 2021-05-06 20:49:22 +02:00
Emil Ernerfeldt
c2744a1437
Implement trackpad pinch-to-zoom for plots in egui_web (#333)
This adds a new `zoom_delta` to input.
This is hooked up to ctrl-scroll on egui_web and egui_glium.

Browsers convert trackpad pinch gestures to ctrl-scroll,
so this means you can not pinch-to-zoom plots (on trackpad).

In the future we can support multitouch pinch-to-zoom via the same
`InputState::zoom_factor()` function
2021-04-25 17:04:34 +02:00
Emil Ernerfeldt
7f0689e566 Refactor egui_glium with new EguiGlium wrapper and standalone example 2021-04-25 17:02:27 +02:00
Emil Ernerfeldt
641e9c2d26 egui_glium: sleep a bit when not focused
This is to stop using all of the CPU when in minimized in
continious mode.

Fixes https://github.com/emilk/egui/issues/325
2021-04-22 20:12:49 +02:00
Joel Nises
72d0d71d66
made drag and drop support selectable on Windows for the eframe glium integration (#324)
* made drag and drop support selectable on windows

to avoid issues with crates that use multi-threaded COM apis

* fixed formatting and clippy issues
2021-04-19 22:49:28 +02:00
Emil Ernerfeldt
76d5229821
CI: run cargo doc (#309)
* Deny doc errors

* Add intentional bad intradoc link to test CI

* Add cargo doc to CI

* Fix carg doc web (add wasm32 target)

* Fix intentionally broken doc-link
2021-04-15 10:35:15 +02:00
Emil Ernerfeldt
b30cb3313a
Try to allow turning off default_fonts for all libs (#266) 2021-04-07 20:14:44 +02:00
Emil Ernerfeldt
d544c3dd8b Release 0.11.0 - Optimization, screen reader & new layout logic 2021-04-05 14:49:06 +02:00
Emil Ernerfeldt
7792ee0422 Update tts from 0.14 -> 0.15 (screen reader feature) 2021-04-05 14:23:42 +02:00
Emil Ernerfeldt
aba2108159 Replace JSON with RON for persistence (epi/eframe/glium/web) 2021-04-05 14:23:42 +02:00
Emil Ernerfeldt
4fc3c6d375 Remove unnecessary copy of mesh indices in glium painter 2021-04-05 14:23:42 +02:00
Emil Ernerfeldt
3450168e94 egui_glium: add support for transparent windows
Also support non-decorated windows (without border)
2021-03-31 20:53:13 +02:00
Lin Han
22cd1a8e10
Move IME candidate window following text cursor (#258)
* egui_web: enable IME support on web.

* Move candidate window following text cursor.

* Preclude too frequent agent movement.

* IME candidate window move on native app.
2021-03-30 08:48:55 +02:00
Emil Ernerfeldt
70c6f4596a Add checkbox in demo app to turn screen reader on/off 2021-03-24 21:35:29 +01:00
Emil Ernerfeldt
f5c372910c Replace emath::clamp with f32::clamp (new in rustc 1.50) 2021-03-21 17:47:03 +01:00
triangle drawer
b1883d5d48
Add functions to register textures in egui_web and egui_glium (#226)
* add texture registering function

* fmt

* Revert "add texture registering function"

This reverts commit f9b4db12

* make get_texture public to get render target owned by Painter .

* revert egui_web painter.rs change
2021-03-13 12:41:51 +01:00
Emil Ernerfeldt
958aea922f Add a lot more CursorIcon's 2021-03-13 12:38:03 +01:00
Norbert Nemec
ee1fcf1ead
egui_glium: prevent cursor icon flickering at frame boundary on Windows (#217) (#218)
* egui_glium: prevent cursor icon flickering at frame boundary (Windows)

* fix compiler warning

* cargo fmt
2021-03-13 12:27:05 +01:00
Jay Oster
269bcdfce3
Replace clipboard with copypasta (#221)
- Fixes #146
2021-03-10 11:16:45 +01:00
Emil Ernerfeldt
a8320881ba remove native screen reader spam 2021-03-09 19:47:41 +01:00
Emil Ernerfeldt
4c45ca113e Make sure to include license files in the next release 2021-03-09 18:35:13 +01:00
Emil Ernerfeldt
44cd304cdf Add experimental screen_reader feature
Part of https://github.com/emilk/egui/issues/167
2021-03-08 20:58:01 +01:00
Emil Ernerfeldt
1c06622dbc Hold down a modifier key when clicking a link to open it in a new tab 2021-03-08 17:48:23 +01:00
Emil Ernerfeldt
fb2db4940e Release 0.10.0 - Plot and polish 2021-02-28 20:11:37 +01:00
Emil Ernerfeldt
8fb1472560 Add glsl files to egui_web and egui_glium includes 2021-02-28 20:11:37 +01:00
Emil Ernerfeldt
84cc227f11 eframe: always provide a texture allocator 2021-02-28 19:09:48 +01:00
Patrik Höglund
a859b2a26e
Add icon support to eframe (#193)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2021-02-26 15:59:30 +01:00
Emil Ernerfeldt
02a65132e4 Add epi::App::initial_window_size to control initial native window size 2021-02-23 20:28:55 +01:00
Emil Ernerfeldt
5f6a468812 Add Context::set_pixels_per_point to control the scale of the UI 2021-02-21 11:23:33 +01:00
Emil Ernerfeldt
82350a2f1e Improve documentation 2021-02-21 10:12:08 +01:00
Kayo Phoenix
c9919daa11
Added shaders on GLSL 1.2 (#187)
* Added shaders on GLSL 1.2

- Used `glium::program` to create shaders
- Moved shaders code to its own sources and include it as str
- Added shaders implementation on GLSL which allows run egui on old hardware
  (Raspberry Pi 1/zero in game again)

* Moved webgl shaders code to sources in `shader` subdir

* Added GLSL ES shaders to glium backend to support OpenGL ES

* Described changes related to GLSL versions support
2021-02-20 19:48:02 +01:00
Emil Ernerfeldt
7dad76b913 Use explicit epaint over paint alias (re-export)
egui reexports the `epaint` crate both under its original name
and under the alias `paint` (for historical reasons)
2021-02-14 10:53:39 +01:00
Emil Ernerfeldt
6d255cd179 Use explicit emath to math alias
egui exports `emath` under its original name AND under the alias `math`
(for historical reasons).
2021-02-14 10:44:46 +01:00
Emil Ernerfeldt
5906bf7a87 Fix clippy 1.50 lints 2021-02-12 17:40:53 +01:00
Emil Ernerfeldt
b61db038f2 Release 0.9.0 - light mode, right clicks and more 2021-02-07 17:06:51 +01:00
PauloMelo
eedb63bb3b
Add support for a HTTP body for POST (#139)
Closes https://github.com/emilk/egui/issues/137

Co-authored-by: Emil Ernerfeldt <emilernerfeldt@gmail.com>
2021-01-26 21:32:16 +01:00
Emil Ernerfeldt
b493bc6efc Wrap tesselated output in struct ClippedMesh(Rect, Mesh) 2021-01-25 21:43:17 +01:00
Emil Ernerfeldt
75fa77e040 Rename Triangles to Mesh 2021-01-25 21:23:24 +01:00
Emil Ernerfeldt
247026149c
Multiple mouse button support (#135)
Add support for primary, secondary and middle mouse buttons. Also improve ability to click things in low FPS situations.

This introduces a lot of breaking changes:

    Backends/integrations now pass mouse events via the even stream.
    Response has an interface of mostly methods instead of public members.
    input.mouse is now input.pointer and has new interface.


* Rename 'mouse' to 'pointer' everywhere (pointer = mouse or touch)

* Make Response::clicked and Response::double_clicked into methods

* Remove Response::active and add dragged() and interact_pointer_pos()

* Support multiple mouse buttons

* Make PointerState interface all methods

* Make most members of Response private
2021-01-25 18:50:19 +01:00
Emil Ernerfeldt
c476c7f1a2 Add note about required libraries on Linux
Closes https://github.com/emilk/egui/issues/121
2021-01-20 17:27:58 +01:00
Emil Ernerfeldt
37a3fe7f76 Release 0.8.0 - Grid layout & new visual style 2021-01-17 15:28:52 +01:00
Emil Ernerfeldt
31b7eda51e Rename Egui to egui
Also update iamges in README.md
2021-01-17 14:48:59 +01:00
Emil Ernerfeldt
718eec4b89 [egui_glium] Fix set_window_size for non-native pixels_per_point 2021-01-17 12:24:17 +01:00
Emil Ernerfeldt
d0fc77fe9b [egui_glium] minor code cleanup 2021-01-17 02:31:37 +01:00
Emil Ernerfeldt
2854a84728 Improve documentation about how to write a painter for egui 2021-01-17 02:12:29 +01:00
Emil Ernerfeldt
4933bb3c30 [egui_glium] Fix a bug where key releases weren't sent to Egui
Fixes https://github.com/emilk/egui/issues/102
2021-01-11 18:09:09 +01:00
walterpie
b08870dcee
Make egui_glium::painter::Painter::paint_job pub (#100)
* Make `egui_glium::painter::Painter::paint_job` pub

The background is: I'm working on an engine where I would like to draw the gui and the game to the same `glium::Frame`. Haven't found any other obvious, trivial solution. I could of course write my own integration, but I just think this makes sense to be public.

* Make two other necessary functions public
2021-01-11 09:35:47 +01:00
Emil Ernerfeldt
fb2317c993 Rename PaintCmd to Shape 2021-01-10 11:43:01 +01:00
Emil Ernerfeldt
a0b0f36d29 Move egui/math into new crate emath 2021-01-10 11:37:47 +01:00
Emil Ernerfeldt
fe491c3b75 [egui_glium] Explicitly use bilinear texture sampling
This is the reference renderer, so it is good to be explicit.
2021-01-09 10:27:32 +01:00
Emil Ernerfeldt
5ef9f35d1e [epi] Simplify TextureAllocator interface 2021-01-07 16:29:58 +01:00
Emil Ernerfeldt
d0d22ea09b Release 0.7.0 2021-01-04 15:52:29 +01:00
Emil Ernerfeldt
1bcf35d774 Update ureq to 2.0 2021-01-04 15:52:29 +01:00
Emil Ernerfeldt
69d31a5e47 [eframe] Make persistence, http and time optional features
Saves on compile times.
2021-01-04 10:25:13 +01:00
Emil Ernerfeldt
10a23d18e1 Support additive colors in color picker 2021-01-03 18:16:12 +01:00
Emil Ernerfeldt
c6a5af19e6 Add all alpha-numeric keys to egui::Key
Closes https://github.com/emilk/egui/issues/91
2021-01-03 11:25:13 +01:00
Emil Ernerfeldt
73f3d8cf46 Rename Srgba to Color32 2021-01-02 17:02:18 +01:00
Emil Ernerfeldt
8fd58dc827 [egui_glium] make GliumInputState::raw public
Closes https://github.com/emilk/egui/issues/90
2021-01-02 16:37:39 +01:00
Emil Ernerfeldt
948d8ec6ed clippy fixes 2021-01-02 16:31:45 +01:00
Emil Ernerfeldt
14a96ca5d0 Add a dummy warm-up frame to the demo app to pre-cache emojis 2021-01-02 14:42:43 +01:00
Emil Ernerfeldt
d229b6fc23 Enforce rust_2018_idioms in all libs 2021-01-02 12:02:26 +01:00
Emil Ernerfeldt
4e3251c300 Improve ecosystem documentation and add changelogs for epi and eframe 2021-01-02 11:59:20 +01:00
Emil Ernerfeldt
b1022d01c1 Rename epi::App::ui to epi::App::update 2021-01-01 20:22:18 +01:00
Emil Ernerfeldt
375e317547 Move http fetch api from eframe to epi 2021-01-01 14:54:26 +01:00
Emil Ernerfeldt
9db1b8dbf9 Add http fetch to eframe and implement it in egui_glium using ureq 2020-12-30 20:56:50 +01:00
Emil Ernerfeldt
d7459bc13d Move egui::app into new epi crate 2020-12-29 14:15:46 +01:00
Emil Ernerfeldt
d38b16f1ea Learn how to spell to "tessellation" 2020-12-29 12:18:41 +01:00
Emil Ernerfeldt
958fc2753a RepaintSignal now implements Sync so it can be sent to another thread
Fixes https://github.com/emilk/egui/issues/82
2020-12-27 10:49:26 +01:00
Emil Ernerfeldt
dca7f85f21 Release Egui 0.6.0 2020-12-26 22:43:29 +01:00
Patrik Höglund
bb469bf52f
Make it possible to set Glium windows as not resizable. (#69) 2020-12-22 15:20:38 +01:00
Emil Ernerfeldt
dbab277658 [egui_glium] Restore window position when starting app 2020-12-21 22:10:31 +01:00
Emil Ernerfeldt
8f034d391d [egui_glium] Your app state will auto-save to a good directory
Directory found with https://docs.rs/directories-next/2.0.0/directories_next/struct.ProjectDirs.html#method.data_dir
2020-12-19 21:06:59 +01:00
Emil Ernerfeldt
89937bf636 [egui_web] Auto-save app state to Local Storage every 30 seconds 2020-12-19 20:50:00 +01:00
Emil Ernerfeldt
99808d2df8 Implement Storage trait for egui_web:s local storage bindings 2020-12-19 14:58:00 +01:00
Emil Ernerfeldt
01c65b0dcb Replace Arc<Context> with struct CtxRef 2020-12-19 14:48:04 +01:00
Emil Ernerfeldt
c3c4f28a9d Added App::clear_color() that apps can use to specify background color 2020-12-18 22:44:26 +01:00
Emil Ernerfeldt
b0e17638df trait App now has fn name() for specifying egui_glium window title 2020-12-18 22:30:59 +01:00
Emil Ernerfeldt
71449fe61c Only forbid warnings in release builds 2020-12-18 22:19:56 +01:00
Emil Ernerfeldt
709e711364 Deprecated RawInput::screen_size and replaced with screen_rect 2020-12-16 21:52:28 +01:00
Emil Ernerfeldt
2c766aa540 Make RawInput::time an Option 2020-12-16 21:22:45 +01:00
Emil Ernerfeldt
f1b4353039 [egui_glium]: Store window size in points instead of physical pixels 2020-12-16 19:38:28 +01:00
Emil Ernerfeldt
67785c173b update glium to 0.29 2020-12-16 11:38:36 +01:00
Emil Ernerfeldt
273d466f19 Nicer spacing in changelogs 2020-12-15 14:51:23 +01:00
Emil Ernerfeldt
09aa905f7c egui_glium::run parameter app now has signature Box<dyn App> 2020-12-14 11:24:37 +01:00
Emil Ernerfeldt
403e2dfe5f Release Egui 0.5.0
## 0.5.0 - 2020-12-13

### Added 

* Emoji support: 1216 different emojis that work in any text.
  * The Demo app comes with a Font Book to explore the available glyphs.
* `ui.horizontal_wrapped(|ui| ...)`: Add widgets on a row but wrap at `max_size`.
* `ui.horizontal_wrapped_for_text`: Like `ui.horizontal_wrapped`, but with spacing made for embedding text.
* `ui.horizontal_for_text`: Like `ui.horizontal`, but with spacing made for embedding text.
* `egui::Layout` now supports justified layouts where contents is _also_ centered, right-aligned, etc.
* `ui.allocate_ui(size, |ui| ...)`: Easily create a child-`Ui` of a given size.
* `SelectableLabel` (`ui.selectable_label` and `ui.selectable_value`): A text-button that can be selected.
* `ui.small_button`: A smaller button that looks good embedded in text.
* `ui.drag_angle_tau`: For those who want to specify angles as fractions of τ (a full turn).
* Add `Resize::id_source` and `ScrollArea::id_source` to let the user avoid Id clashes.

### Changed 🔧

* New default font: [Ubuntu-Light](https://fonts.google.com/specimen/Ubuntu).
* Make it simpler to override fonts in `FontDefinitions`.
* Remove minimum button width.
* Refactor `egui::Layout` substantially, changing its interface.
* Calling `on_hover_text`/`on_hover_ui` multiple times will stack tooltips underneath the previous ones.
* Text wrapping on labels, buttons, checkboxes and radio buttons is now based on the layout.

### Removed 🔥

* Removed the `label!` macro.
2020-12-13 21:15:57 +01:00
Daniel Collin
69dc13ed2d Allow user to check for Key::Space 2020-12-13 10:00:20 +01:00
Tom Solberg
601e4f3e09 actually take path for FileStorage::from_path 2020-12-11 11:31:42 +01:00
Emil Ernerfeldt
8c82eb1970 Add CHANGELOG.md for egui_glium 2020-12-10 23:52:51 +01:00