Add Context::set_pixels_per_point to control the scale of the UI

This commit is contained in:
Emil Ernerfeldt 2021-02-21 11:23:33 +01:00
parent c601db5956
commit 5f6a468812
9 changed files with 55 additions and 34 deletions

View file

@ -13,7 +13,8 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
* Add `egui::plot::Plot` to plot some 2D data.
* Add `Ui::hyperlink_to(label, url)`.
* Sliders can now have a value prefix and suffix (e.g. "°" as a unit).
* Sliders can now have a value prefix and suffix (e.g. the suffix `"°"` works like a unit).
* `Context::set_pixels_per_point` to control the scale of the UI.
### Changed 🔧

View file

@ -388,7 +388,6 @@ impl Context {
}
/// Will become active at the start of the next frame.
/// `pixels_per_point` will be ignored (overwritten at start of each frame with the contents of input)
pub fn set_fonts(&self, font_definitions: FontDefinitions) {
self.memory().options.font_definitions = font_definitions;
}
@ -429,6 +428,15 @@ impl Context {
self.input.pixels_per_point()
}
/// Set the number of physical pixels for each logical point.
/// Will become active at the start of the next frame.
///
/// Note that this may be overwritten by input from the integration via [`RawInput::pixels_per_point`].
/// For instance, when using `egui_web` the browsers native zoom level will always be used.
pub fn set_pixels_per_point(&self, pixels_per_point: f32) {
self.memory().new_pixels_per_point = Some(pixels_per_point);
}
/// Useful for pixel-perfect rendering
pub(crate) fn round_to_pixel(&self, point: f32) -> f32 {
let pixels_per_point = self.pixels_per_point();
@ -493,7 +501,12 @@ impl Context {
fn begin_frame_mut(&mut self, new_raw_input: RawInput) {
self.memory().begin_frame(&self.input, &new_raw_input);
self.input = std::mem::take(&mut self.input).begin_frame(new_raw_input);
let mut input = std::mem::take(&mut self.input);
if let Some(new_pixels_per_point) = self.memory().new_pixels_per_point.take() {
input.pixels_per_point = new_pixels_per_point;
}
self.input = input.begin_frame(new_raw_input);
self.frame_state.lock().begin_frame(&self.input);
let font_definitions = self.memory().options.font_definitions.clone();

View file

@ -27,6 +27,7 @@ pub struct RawInput {
/// Also known as device pixel ratio, > 1 for HDPI screens.
/// If text looks blurry on high resolution screens, you probably forgot to set this.
/// Set this the first frame, whenever it changes, or just on every frame.
pub pixels_per_point: Option<f32>,
/// Monotonically increasing time, in seconds. Relative to whatever. Used for animations.
@ -68,9 +69,9 @@ impl RawInput {
RawInput {
scroll_delta: std::mem::take(&mut self.scroll_delta),
screen_size: self.screen_size,
screen_rect: self.screen_rect,
pixels_per_point: self.pixels_per_point,
time: self.time,
screen_rect: self.screen_rect.take(),
pixels_per_point: self.pixels_per_point.take(),
time: self.time.take(),
predicted_dt: self.predicted_dt,
modifiers: self.modifiers,
events: std::mem::take(&mut self.events),

View file

@ -20,6 +20,9 @@ use epaint::color::{Color32, Hsva};
pub struct Memory {
pub(crate) options: Options,
/// new scale that will be applied at the start of the next frame
pub(crate) new_pixels_per_point: Option<f32>,
#[cfg_attr(feature = "persistence", serde(skip))]
pub(crate) interaction: Interaction,

View file

@ -251,11 +251,13 @@ impl BackendPanel {
self.frame_history.ui(ui);
if !frame.is_web() {
// web browsers have their own way of zooming, which egui_web respects
// For instance: `egui_web` sets `pixels_per_point` every frame to force
// egui to use the same scale as the web zoom factor.
let integration_controls_pixels_per_point = ui.input().raw.pixels_per_point.is_some();
if !integration_controls_pixels_per_point {
ui.separator();
if let Some(new_pixels_per_point) = self.pixels_per_point_ui(ui, frame.info()) {
frame.set_pixels_per_point(new_pixels_per_point);
ui.ctx().set_pixels_per_point(new_pixels_per_point);
}
}

View file

@ -192,11 +192,16 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
event_loop.run(move |event, _, control_flow| {
let mut redraw = || {
let pixels_per_point = input_state
.raw
.pixels_per_point
.unwrap_or_else(|| ctx.pixels_per_point());
let frame_start = Instant::now();
input_state.raw.time = Some(start_time.elapsed().as_nanos() as f64 * 1e-9);
input_state.raw.screen_rect = Some(Rect::from_min_size(
Default::default(),
screen_size_in_pixels(&display) / input_state.raw.pixels_per_point.unwrap(),
screen_size_in_pixels(&display) / pixels_per_point,
));
ctx.begin_frame(input_state.raw.take());
@ -225,16 +230,7 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
);
{
let epi::backend::AppOutput {
quit,
window_size,
pixels_per_point,
} = app_output;
if let Some(pixels_per_point) = pixels_per_point {
// User changed GUI scale
input_state.raw.pixels_per_point = Some(pixels_per_point);
}
let epi::backend::AppOutput { quit, window_size } = app_output;
if let Some(window_size) = window_size {
display.gl_window().window().set_inner_size(
@ -283,7 +279,13 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
glutin::event::Event::WindowEvent { event, .. } => {
input_to_egui(event, clipboard.as_mut(), &mut input_state, control_flow);
input_to_egui(
ctx.pixels_per_point(),
event,
clipboard.as_mut(),
&mut input_state,
control_flow,
);
display.gl_window().window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
}
glutin::event::Event::LoopDestroyed => {

View file

@ -46,6 +46,7 @@ impl GliumInputState {
}
pub fn input_to_egui(
pixels_per_point: f32,
event: glutin::event::WindowEvent<'_>,
clipboard: Option<&mut ClipboardContext>,
input_state: &mut GliumInputState,
@ -54,6 +55,9 @@ pub fn input_to_egui(
use glutin::event::WindowEvent;
match event {
WindowEvent::CloseRequested | WindowEvent::Destroyed => *control_flow = ControlFlow::Exit,
WindowEvent::ScaleFactorChanged { scale_factor, .. } => {
input_state.raw.pixels_per_point = Some(scale_factor as f32);
}
WindowEvent::MouseInput { state, button, .. } => {
if let Some(pos_in_points) = input_state.pointer_pos_in_points {
if let Some(button) = translate_mouse_button(button) {
@ -71,8 +75,8 @@ pub fn input_to_egui(
..
} => {
let pos_in_points = pos2(
pos_in_pixels.x as f32 / input_state.raw.pixels_per_point.unwrap(),
pos_in_pixels.y as f32 / input_state.raw.pixels_per_point.unwrap(),
pos_in_pixels.x as f32 / pixels_per_point,
pos_in_pixels.y as f32 / pixels_per_point,
);
input_state.pointer_pos_in_points = Some(pos_in_points);
input_state

View file

@ -91,7 +91,7 @@ impl WebInput {
pub fn new_frame(&mut self, canvas_size: egui::Vec2) -> egui::RawInput {
egui::RawInput {
screen_rect: Some(egui::Rect::from_min_size(Default::default(), canvas_size)),
pixels_per_point: Some(native_pixels_per_point()),
pixels_per_point: Some(native_pixels_per_point()), // We ALWAYS use the native pixels-per-point
time: Some(now_sec()),
..self.raw.take()
}
@ -221,9 +221,8 @@ impl AppRunner {
{
let epi::backend::AppOutput {
quit: _, // Can't quit a web page
window_size: _, // Can't resize a web page
pixels_per_point: _, // Can't zoom from within the app (we respect the web browser's zoom level)
quit: _, // Can't quit a web page
window_size: _, // Can't resize a web page
} = app_output;
}

View file

@ -144,10 +144,9 @@ impl<'a> Frame<'a> {
self.0.output.window_size = Some(size);
}
/// Change the `pixels_per_point` of [`egui`] to this next frame.
pub fn set_pixels_per_point(&mut self, pixels_per_point: f32) {
self.0.output.pixels_per_point = Some(pixels_per_point);
}
/// Use [`egui::Context::set_pixels_per_point`] instead
#[deprecated = "Use egui::Context::set_pixels_per_point instead"]
pub fn set_pixels_per_point(&mut self, _: f32) {}
/// If you need to request a repaint from another thread, clone this and send it to that other thread.
pub fn repaint_signal(&self) -> std::sync::Arc<dyn RepaintSignal> {
@ -367,8 +366,5 @@ pub mod backend {
/// Set to some size to resize the outer window (e.g. glium window) to this size.
pub window_size: Option<egui::Vec2>,
/// If the app sets this, change the `pixels_per_point` of [`egui`] to this next frame.
pub pixels_per_point: Option<f32>,
}
}