egui_glium: add support for transparent windows

Also support non-decorated windows (without border)
This commit is contained in:
Emil Ernerfeldt 2021-03-31 20:53:13 +02:00
parent 0a21b01c31
commit 3450168e94
6 changed files with 46 additions and 39 deletions

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@ -1,15 +1,15 @@
# Changelog for eframe
All notable changes to the `eframe` crate.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## Unreleased
* You can now turn your window transparent with the `App::transparent` option.
* You can now disable window decorations with the `App::decorated` option.
## 0.10.0 - 2021-02-28
* [You can now set your own app icons](https://github.com/emilk/egui/pull/193).
* You can control the initial size of the native window with `App::initial_window_size`.
* You can control the maximum egui web canvas size with `App::max_size_points`.
@ -17,15 +17,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## 0.9.0 - 2021-02-07
* [Add support for HTTP body](https://github.com/emilk/egui/pull/139).
## 0.8.0 - 2021-01-17
* Simplify `TextureAllocator` interface.
## 0.7.0 - 2021-01-04
* Initial release of `eframe`

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@ -129,12 +129,17 @@ impl DemoWindows {
show_menu_bar(ui);
});
// Just get a background to put the windows on instead of using whatever the clear color is
let frame = egui::Frame {
fill: ctx.style().visuals.extreme_bg_color,
..egui::Frame::none()
};
egui::CentralPanel::default().frame(frame).show(ctx, |_| {});
{
let mut fill = ctx.style().visuals.extreme_bg_color;
if !cfg!(target_arch = "wasm32") {
// Native: WrapApp uses a transparent window, so let's show that off:
// NOTE: the OS compositor assumes "normal" blending, so we need to hack it:
let [r, g, b, _] = fill.to_array();
fill = egui::Color32::from_rgba_premultiplied(r, g, b, 180);
}
let frame = egui::Frame::none().fill(fill);
egui::CentralPanel::default().frame(frame).show(ctx, |_| {});
}
self.windows(ctx);
}

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@ -54,6 +54,14 @@ impl epi::App for WrapApp {
self.backend_panel.max_size_points_active
}
// Let's show off that we support transparent windows (on native):
fn transparent(&self) -> bool {
true
}
fn clear_color(&self) -> egui::Rgba {
egui::Rgba::TRANSPARENT // we set a `CentralPanel` fill color in `demo_windows.rs`
}
fn warm_up_enabled(&self) -> bool {
// The example windows use a lot of emojis. Pre-cache them by running one frame where everything is open
#[cfg(debug_assertions)]

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@ -9,18 +9,15 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## 0.10.0 - 2021-02-28
* [Add shaders for GLSL 1.2, GLSL ES 1.0 and 3.0](https://github.com/emilk/egui/pull/187)
- now `egui` works well on old hardware which supports OpenGL 2.1 only like Raspberry Pi 1 and Zero.
## 0.9.0 - 2021-02-07
* Nothing new
## 0.8.0 - 2021-01-17
### Fixed 🐛
* Fix a bug where key releases weren't sent to egui
@ -28,39 +25,31 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## 0.7.0 - 2021-01-04
### Changed
* `http` `persistence` and `time` are now optional (and opt-in) features.
## 0.6.0 - 2020-12-26
### Added
* `egui_glium` will auto-save your app state every 30 seconds.
* `egui_glium` can now set windows as fixed size (e.g. the user can't resize the window). See `egui::App::is_resizable()`.
### Changed
* `egui_glium` will now save you app state to [a better directory](https://docs.rs/directories-next/2.0.0/directories_next/struct.ProjectDirs.html#method.data_dir).
* `egui_glium::run`: the parameter `app` now has signature `Box<dyn App>` (you need to add `Box::new(app)` to your code).
* Window title is now passed via the `trait` function `egui::App::name()`.
### Fixed 🐛
* Serialize window size in logical points instead of physical pixels.
* Window position is now restored on restart.
## 0.5.0 - 2020-12-13
### Changed
* FileStorage::from_path now takes `Into<Path>` instead of `String`
## 0.4.0 - 2020-11-28
Started changelog. Features:
* Input

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@ -56,19 +56,19 @@ impl epi::RepaintSignal for GliumRepaintSignal {
}
fn create_display(
title: &str,
initial_size_points: Option<Vec2>,
app: &dyn epi::App,
window_settings: Option<WindowSettings>,
is_resizable: bool,
window_icon: Option<glutin::window::Icon>,
event_loop: &glutin::event_loop::EventLoop<RequestRepaintEvent>,
) -> glium::Display {
let mut window_builder = glutin::window::WindowBuilder::new()
.with_decorations(true)
.with_resizable(is_resizable)
.with_title(title)
.with_decorations(app.decorated())
.with_resizable(app.is_resizable())
.with_title(app.name())
.with_window_icon(window_icon)
.with_transparent(false);
.with_transparent(app.transparent());
let initial_size_points = app.initial_window_size();
if let Some(window_settings) = &window_settings {
window_builder = window_settings.initialize_size(window_builder);
@ -149,14 +149,7 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
let window_settings = deserialize_window_settings(&storage);
let event_loop = glutin::event_loop::EventLoop::with_user_event();
let icon = load_icon(app.icon_data());
let display = create_display(
app.name(),
app.initial_window_size(),
window_settings,
app.is_resizable(),
icon,
&event_loop,
);
let display = create_display(&*app, window_settings, icon, &event_loop);
let repaint_signal = std::sync::Arc::new(GliumRepaintSignal(std::sync::Mutex::new(
event_loop.create_proxy(),

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@ -130,13 +130,28 @@ pub trait App {
/// This is the background of your windows if you don't set a central panel.
fn clear_color(&self) -> egui::Rgba {
// NOTE: a bright gray makes the shadows of the windows look weird.
egui::Color32::from_rgb(12, 12, 12).into()
// We use a bit of transparency so that if the user switches on the
// `transparent()` option they get immediate results.
egui::Color32::from_rgba_unmultiplied(12, 12, 12, 180).into()
}
/// The application icon, e.g. in the Windows task bar etc.
fn icon_data(&self) -> Option<IconData> {
None
}
/// On desktop: add window decorations (i.e. a frame around your app)?
/// If false it will be difficult to move and resize the app.
fn decorated(&self) -> bool {
true
}
/// On desktop: make the window transparent.
/// You control the transparency with [`Self::clear_color()`].
/// You should avoid having a [`egui::CentralPanel`], or make sure its frame is also transparent.
fn transparent(&self) -> bool {
false
}
}
/// Image data for the icon.