egui_glium: add support for transparent windows
Also support non-decorated windows (without border)
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0a21b01c31
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6 changed files with 46 additions and 39 deletions
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@ -1,15 +1,15 @@
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# Changelog for eframe
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All notable changes to the `eframe` crate.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## Unreleased
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* You can now turn your window transparent with the `App::transparent` option.
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* You can now disable window decorations with the `App::decorated` option.
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## 0.10.0 - 2021-02-28
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* [You can now set your own app icons](https://github.com/emilk/egui/pull/193).
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* You can control the initial size of the native window with `App::initial_window_size`.
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* You can control the maximum egui web canvas size with `App::max_size_points`.
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@ -17,15 +17,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## 0.9.0 - 2021-02-07
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* [Add support for HTTP body](https://github.com/emilk/egui/pull/139).
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## 0.8.0 - 2021-01-17
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* Simplify `TextureAllocator` interface.
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## 0.7.0 - 2021-01-04
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* Initial release of `eframe`
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@ -129,12 +129,17 @@ impl DemoWindows {
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show_menu_bar(ui);
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});
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// Just get a background to put the windows on instead of using whatever the clear color is
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let frame = egui::Frame {
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fill: ctx.style().visuals.extreme_bg_color,
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..egui::Frame::none()
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};
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egui::CentralPanel::default().frame(frame).show(ctx, |_| {});
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{
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let mut fill = ctx.style().visuals.extreme_bg_color;
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if !cfg!(target_arch = "wasm32") {
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// Native: WrapApp uses a transparent window, so let's show that off:
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// NOTE: the OS compositor assumes "normal" blending, so we need to hack it:
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let [r, g, b, _] = fill.to_array();
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fill = egui::Color32::from_rgba_premultiplied(r, g, b, 180);
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}
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let frame = egui::Frame::none().fill(fill);
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egui::CentralPanel::default().frame(frame).show(ctx, |_| {});
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}
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self.windows(ctx);
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}
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@ -54,6 +54,14 @@ impl epi::App for WrapApp {
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self.backend_panel.max_size_points_active
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}
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// Let's show off that we support transparent windows (on native):
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fn transparent(&self) -> bool {
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true
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}
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fn clear_color(&self) -> egui::Rgba {
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egui::Rgba::TRANSPARENT // we set a `CentralPanel` fill color in `demo_windows.rs`
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}
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fn warm_up_enabled(&self) -> bool {
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// The example windows use a lot of emojis. Pre-cache them by running one frame where everything is open
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#[cfg(debug_assertions)]
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@ -9,18 +9,15 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## 0.10.0 - 2021-02-28
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* [Add shaders for GLSL 1.2, GLSL ES 1.0 and 3.0](https://github.com/emilk/egui/pull/187)
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- now `egui` works well on old hardware which supports OpenGL 2.1 only like Raspberry Pi 1 and Zero.
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## 0.9.0 - 2021-02-07
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* Nothing new
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## 0.8.0 - 2021-01-17
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### Fixed 🐛
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* Fix a bug where key releases weren't sent to egui
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@ -28,39 +25,31 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## 0.7.0 - 2021-01-04
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### Changed
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* `http` `persistence` and `time` are now optional (and opt-in) features.
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## 0.6.0 - 2020-12-26
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### Added
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* `egui_glium` will auto-save your app state every 30 seconds.
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* `egui_glium` can now set windows as fixed size (e.g. the user can't resize the window). See `egui::App::is_resizable()`.
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### Changed
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* `egui_glium` will now save you app state to [a better directory](https://docs.rs/directories-next/2.0.0/directories_next/struct.ProjectDirs.html#method.data_dir).
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* `egui_glium::run`: the parameter `app` now has signature `Box<dyn App>` (you need to add `Box::new(app)` to your code).
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* Window title is now passed via the `trait` function `egui::App::name()`.
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### Fixed 🐛
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* Serialize window size in logical points instead of physical pixels.
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* Window position is now restored on restart.
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## 0.5.0 - 2020-12-13
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### Changed
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* FileStorage::from_path now takes `Into<Path>` instead of `String`
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## 0.4.0 - 2020-11-28
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Started changelog. Features:
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* Input
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@ -56,19 +56,19 @@ impl epi::RepaintSignal for GliumRepaintSignal {
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}
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fn create_display(
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title: &str,
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initial_size_points: Option<Vec2>,
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app: &dyn epi::App,
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window_settings: Option<WindowSettings>,
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is_resizable: bool,
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window_icon: Option<glutin::window::Icon>,
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event_loop: &glutin::event_loop::EventLoop<RequestRepaintEvent>,
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) -> glium::Display {
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let mut window_builder = glutin::window::WindowBuilder::new()
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.with_decorations(true)
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.with_resizable(is_resizable)
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.with_title(title)
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.with_decorations(app.decorated())
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.with_resizable(app.is_resizable())
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.with_title(app.name())
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.with_window_icon(window_icon)
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.with_transparent(false);
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.with_transparent(app.transparent());
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let initial_size_points = app.initial_window_size();
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if let Some(window_settings) = &window_settings {
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window_builder = window_settings.initialize_size(window_builder);
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@ -149,14 +149,7 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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let window_settings = deserialize_window_settings(&storage);
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let event_loop = glutin::event_loop::EventLoop::with_user_event();
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let icon = load_icon(app.icon_data());
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let display = create_display(
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app.name(),
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app.initial_window_size(),
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window_settings,
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app.is_resizable(),
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icon,
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&event_loop,
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);
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let display = create_display(&*app, window_settings, icon, &event_loop);
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let repaint_signal = std::sync::Arc::new(GliumRepaintSignal(std::sync::Mutex::new(
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event_loop.create_proxy(),
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@ -130,13 +130,28 @@ pub trait App {
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/// This is the background of your windows if you don't set a central panel.
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fn clear_color(&self) -> egui::Rgba {
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// NOTE: a bright gray makes the shadows of the windows look weird.
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egui::Color32::from_rgb(12, 12, 12).into()
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// We use a bit of transparency so that if the user switches on the
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// `transparent()` option they get immediate results.
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egui::Color32::from_rgba_unmultiplied(12, 12, 12, 180).into()
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}
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/// The application icon, e.g. in the Windows task bar etc.
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fn icon_data(&self) -> Option<IconData> {
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None
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}
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/// On desktop: add window decorations (i.e. a frame around your app)?
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/// If false it will be difficult to move and resize the app.
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fn decorated(&self) -> bool {
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true
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}
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/// On desktop: make the window transparent.
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/// You control the transparency with [`Self::clear_color()`].
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/// You should avoid having a [`egui::CentralPanel`], or make sure its frame is also transparent.
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fn transparent(&self) -> bool {
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false
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}
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}
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/// Image data for the icon.
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