Refactor egui_glium with new EguiGlium wrapper and standalone example
This commit is contained in:
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a505d01090
commit
7f0689e566
5 changed files with 245 additions and 86 deletions
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@ -5,6 +5,9 @@ All notable changes to the `egui_glium` integration will be noted in this file.
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## Unreleased
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* Simplify usage with a new `EguiGlium` wrapper type.
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## 0.11.0 - 2021-04-05
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* [Position IME candidate window next to text cursor](https://github.com/emilk/egui/pull/258).
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* [Register your own glium textures](https://github.com/emilk/egui/pull/226).
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89
egui_glium/examples/pure.rs
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89
egui_glium/examples/pure.rs
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@ -0,0 +1,89 @@
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//! Example how to use pure `egui_glium` without [`epi`].
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use glium::glutin;
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fn create_display(event_loop: &glutin::event_loop::EventLoop<()>) -> glium::Display {
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let window_builder = glutin::window::WindowBuilder::new()
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.with_resizable(true)
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.with_inner_size(glutin::dpi::LogicalSize {
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width: 800.0,
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height: 600.0,
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})
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.with_title("egui_glium example");
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let context_builder = glutin::ContextBuilder::new()
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.with_depth_buffer(0)
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.with_srgb(true)
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.with_stencil_buffer(0)
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.with_vsync(true);
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glium::Display::new(window_builder, context_builder, &event_loop).unwrap()
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}
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fn main() {
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let event_loop = glutin::event_loop::EventLoop::with_user_event();
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let display = create_display(&&event_loop);
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let mut egui = egui_glium::EguiGlium::new(&display);
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event_loop.run(move |event, _, control_flow| {
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let mut redraw = || {
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egui.begin_frame(&display);
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let mut quit = false;
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egui::SidePanel::left("my_side_panel", 300.0).show(egui.ctx(), |ui| {
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ui.heading("Hello World!");
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if ui.button("Quit").clicked() {
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quit = true;
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}
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});
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let (needs_repaint, shapes) = egui.end_frame(&display);
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*control_flow = if quit {
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glutin::event_loop::ControlFlow::Exit
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} else if needs_repaint {
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display.gl_window().window().request_redraw();
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glutin::event_loop::ControlFlow::Poll
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} else {
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glutin::event_loop::ControlFlow::Wait
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};
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{
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use glium::Surface as _;
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let mut target = display.draw();
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let clear_color = egui::Rgba::from_rgb(0.1, 0.3, 0.2);
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target.clear_color(
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clear_color[0],
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clear_color[1],
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clear_color[2],
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clear_color[3],
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);
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// draw things behind egui here
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egui.paint(&display, &mut target, shapes);
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// draw things on top of egui here
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target.finish().unwrap();
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}
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};
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match event {
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// Platform-dependent event handlers to workaround a winit bug
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// See: https://github.com/rust-windowing/winit/issues/987
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// See: https://github.com/rust-windowing/winit/issues/1619
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glutin::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
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glutin::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
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glutin::event::Event::WindowEvent { event, .. } => {
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egui.on_event(event, control_flow);
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display.gl_window().window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
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}
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_ => (),
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}
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});
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}
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@ -176,18 +176,12 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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event_loop.create_proxy(),
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)));
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let mut ctx = egui::CtxRef::default();
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*ctx.memory() = deserialize_memory(&storage).unwrap_or_default();
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let mut egui = EguiGlium::new(&display);
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*egui.ctx().memory() = deserialize_memory(&storage).unwrap_or_default();
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app.setup(&ctx);
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app.setup(&egui.ctx());
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let mut input_state = GliumInputState::from_pixels_per_point(native_pixels_per_point(&display));
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let start_time = Instant::now();
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let mut previous_frame_time = None;
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let mut painter = Painter::new(&display);
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let mut clipboard = init_clipboard();
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let mut current_cursor_icon = CursorIcon::Default;
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let mut is_focused = true;
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@ -197,20 +191,16 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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#[cfg(feature = "http")]
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let http = std::sync::Arc::new(crate::http::GliumHttp {});
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let mut screen_reader = crate::screen_reader::ScreenReader::default();
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if app.warm_up_enabled() {
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// let warm_up_start = Instant::now();
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input_state.raw.time = Some(0.0);
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input_state.raw.screen_rect = Some(Rect::from_min_size(
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Default::default(),
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screen_size_in_pixels(&display) / input_state.raw.pixels_per_point.unwrap(),
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));
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ctx.begin_frame(input_state.raw.take());
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let saved_memory = egui.ctx().memory().clone();
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egui.ctx().memory().set_everything_is_visible(true);
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egui.begin_frame(&display);
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let (ctx, painter) = egui.ctx_and_painter_mut();
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let mut app_output = epi::backend::AppOutput::default();
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let mut frame = epi::backend::FrameBuilder {
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info: integration_info(&display, None),
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tex_allocator: &mut painter,
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tex_allocator: painter,
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#[cfg(feature = "http")]
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http: http.clone(),
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output: &mut app_output,
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@ -218,17 +208,12 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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}
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.build();
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let saved_memory = ctx.memory().clone();
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ctx.memory().set_everything_is_visible(true);
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app.update(&ctx, &mut frame);
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*ctx.memory() = saved_memory; // We don't want to remember that windows were huge.
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ctx.clear_animations();
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let (egui_output, _shapes) = ctx.end_frame();
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let _ = egui.end_frame(&display);
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set_cursor_icon(&display, egui_output.cursor_icon);
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current_cursor_icon = egui_output.cursor_icon;
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handle_output(egui_output, clipboard.as_mut(), &display);
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*egui.ctx().memory() = saved_memory; // We don't want to remember that windows were huge.
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egui.ctx().clear_animations();
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// TODO: handle app_output
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// eprintln!("Warmed up in {} ms", warm_up_start.elapsed().as_millis())
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@ -245,42 +230,39 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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std::thread::sleep(std::time::Duration::from_millis(10));
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}
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let pixels_per_point = input_state
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.raw
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.pixels_per_point
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.unwrap_or_else(|| ctx.pixels_per_point());
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let frame_start = std::time::Instant::now();
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let frame_start = Instant::now();
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input_state.raw.time = Some(start_time.elapsed().as_nanos() as f64 * 1e-9);
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input_state.raw.screen_rect = Some(Rect::from_min_size(
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Default::default(),
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screen_size_in_pixels(&display) / pixels_per_point,
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));
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ctx.begin_frame(input_state.raw.take());
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egui.begin_frame(&display);
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let (ctx, painter) = egui.ctx_and_painter_mut();
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let mut app_output = epi::backend::AppOutput::default();
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let mut frame = epi::backend::FrameBuilder {
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info: integration_info(&display, previous_frame_time),
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tex_allocator: &mut painter,
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tex_allocator: painter,
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#[cfg(feature = "http")]
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http: http.clone(),
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output: &mut app_output,
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repaint_signal: repaint_signal.clone(),
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}
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.build();
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app.update(&ctx, &mut frame);
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let (egui_output, shapes) = ctx.end_frame();
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let clipped_meshes = ctx.tessellate(shapes);
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app.update(ctx, &mut frame);
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let (needs_repaint, shapes) = egui.end_frame(&display);
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let frame_time = (Instant::now() - frame_start).as_secs_f64() as f32;
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previous_frame_time = Some(frame_time);
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painter.paint_meshes(
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&display,
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ctx.pixels_per_point(),
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app.clear_color(),
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clipped_meshes,
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&ctx.texture(),
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);
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{
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use glium::Surface as _;
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let mut target = display.draw();
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let clear_color = app.clear_color();
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target.clear_color(
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clear_color[0],
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clear_color[1],
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clear_color[2],
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clear_color[3],
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);
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egui.paint(&display, &mut target, shapes);
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target.finish().unwrap();
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}
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{
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let epi::backend::AppOutput { quit, window_size } = app_output;
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@ -288,8 +270,8 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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if let Some(window_size) = window_size {
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display.gl_window().window().set_inner_size(
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glutin::dpi::PhysicalSize {
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width: (ctx.pixels_per_point() * window_size.x).round(),
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height: (ctx.pixels_per_point() * window_size.y).round(),
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width: (egui.ctx().pixels_per_point() * window_size.x).round(),
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height: (egui.ctx().pixels_per_point() * window_size.y).round(),
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}
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.to_logical::<f32>(native_pixels_per_point(&display) as f64),
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);
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@ -297,7 +279,7 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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*control_flow = if quit {
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glutin::event_loop::ControlFlow::Exit
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} else if egui_output.needs_repaint {
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} else if needs_repaint {
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display.gl_window().window().request_redraw();
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glutin::event_loop::ControlFlow::Poll
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} else {
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@ -305,17 +287,6 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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};
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}
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if ctx.memory().options.screen_reader {
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screen_reader.speak(&egui_output.events_description());
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}
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if current_cursor_icon != egui_output.cursor_icon {
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// call only when changed to prevent flickering near frame boundary
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// when Windows OS tries to control cursor icon for window resizing
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set_cursor_icon(&display, egui_output.cursor_icon);
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current_cursor_icon = egui_output.cursor_icon;
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}
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handle_output(egui_output, clipboard.as_mut(), &display);
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#[cfg(feature = "persistence")]
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if let Some(storage) = &mut storage {
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let now = Instant::now();
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@ -325,7 +296,7 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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WINDOW_KEY,
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&WindowSettings::from_display(&display),
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);
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epi::set_value(storage.as_mut(), EGUI_MEMORY_KEY, &*ctx.memory());
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epi::set_value(storage.as_mut(), EGUI_MEMORY_KEY, &*egui.ctx().memory());
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app.save(storage.as_mut());
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storage.flush();
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last_auto_save = now;
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@ -345,13 +316,8 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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is_focused = new_focused;
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}
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input_to_egui(
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ctx.pixels_per_point(),
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event,
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clipboard.as_mut(),
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&mut input_state,
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control_flow,
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);
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egui.on_event(event, control_flow);
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display.gl_window().window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
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}
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glutin::event::Event::LoopDestroyed => {
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@ -363,7 +329,7 @@ pub fn run(mut app: Box<dyn epi::App>) -> ! {
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WINDOW_KEY,
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&WindowSettings::from_display(&display),
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);
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epi::set_value(storage.as_mut(), EGUI_MEMORY_KEY, &*ctx.memory());
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epi::set_value(storage.as_mut(), EGUI_MEMORY_KEY, &*egui.ctx().memory());
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app.save(storage.as_mut());
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storage.flush();
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}
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@ -1,7 +1,8 @@
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//! [`egui`] bindings for [`glium`](https://github.com/glium/glium).
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//!
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//! This library is an [`epi`] backend.
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//! The main type you want to use is [`EguiGlium`].
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//!
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//! This library is an [`epi`] backend.
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//! If you are writing an app, you may want to look at [`eframe`](https://docs.rs/eframe) instead.
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#![cfg_attr(not(debug_assertions), deny(warnings))] // Forbid warnings in release builds
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@ -367,3 +368,110 @@ pub fn screen_size_in_pixels(display: &glium::Display) -> Vec2 {
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pub fn native_pixels_per_point(display: &glium::Display) -> f32 {
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display.gl_window().window().scale_factor() as f32
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}
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// ----------------------------------------------------------------------------
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/// Use [`egui`] from a [`glium`] app.
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pub struct EguiGlium {
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egui_ctx: egui::CtxRef,
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start_time: std::time::Instant,
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clipboard: Option<crate::ClipboardContext>,
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input_state: crate::GliumInputState,
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painter: crate::Painter,
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current_cursor_icon: egui::CursorIcon,
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screen_reader: crate::screen_reader::ScreenReader,
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}
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impl EguiGlium {
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pub fn new(display: &glium::Display) -> Self {
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Self {
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egui_ctx: Default::default(),
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start_time: std::time::Instant::now(),
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clipboard: crate::init_clipboard(),
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input_state: crate::GliumInputState::from_pixels_per_point(
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crate::native_pixels_per_point(display),
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),
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painter: crate::Painter::new(display),
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current_cursor_icon: egui::CursorIcon::Default,
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screen_reader: crate::screen_reader::ScreenReader::default(),
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}
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}
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pub fn ctx(&self) -> &egui::CtxRef {
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&self.egui_ctx
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}
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pub fn ctx_and_painter_mut(&mut self) -> (&egui::CtxRef, &mut crate::Painter) {
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(&self.egui_ctx, &mut self.painter)
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}
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pub fn on_event(
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&mut self,
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event: glium::glutin::event::WindowEvent<'_>,
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control_flow: &mut glium::glutin::event_loop::ControlFlow,
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) {
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crate::input_to_egui(
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self.egui_ctx.pixels_per_point(),
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event,
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self.clipboard.as_mut(),
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&mut self.input_state,
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control_flow,
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);
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}
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pub fn begin_frame(&mut self, display: &glium::Display) {
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let pixels_per_point = self
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.input_state
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.raw
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.pixels_per_point
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.unwrap_or_else(|| self.egui_ctx.pixels_per_point());
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self.input_state.raw.time = Some(self.start_time.elapsed().as_nanos() as f64 * 1e-9);
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self.input_state.raw.screen_rect = Some(Rect::from_min_size(
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Default::default(),
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screen_size_in_pixels(&display) / pixels_per_point,
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));
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self.egui_ctx.begin_frame(self.input_state.raw.take());
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}
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/// Returns `needs_repaint` and shapes to draw.
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pub fn end_frame(
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&mut self,
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display: &glium::Display,
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) -> (bool, Vec<egui::epaint::ClippedShape>) {
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let (egui_output, shapes) = self.egui_ctx.end_frame();
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if self.egui_ctx.memory().options.screen_reader {
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self.screen_reader.speak(&egui_output.events_description());
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}
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if self.current_cursor_icon != egui_output.cursor_icon {
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// call only when changed to prevent flickering near frame boundary
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// when Windows OS tries to control cursor icon for window resizing
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set_cursor_icon(display, egui_output.cursor_icon);
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self.current_cursor_icon = egui_output.cursor_icon;
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}
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let needs_repaint = egui_output.needs_repaint;
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handle_output(egui_output, self.clipboard.as_mut(), display);
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(needs_repaint, shapes)
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}
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pub fn paint(
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&mut self,
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display: &glium::Display,
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target: &mut glium::Frame,
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shapes: Vec<egui::epaint::ClippedShape>,
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) {
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let clipped_meshes = self.egui_ctx.tessellate(shapes);
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self.painter.paint_meshes(
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display,
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target,
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self.egui_ctx.pixels_per_point(),
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clipped_meshes,
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&self.egui_ctx.texture(),
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);
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}
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}
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@ -92,30 +92,23 @@ impl Painter {
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self.egui_texture_version = Some(texture.version);
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}
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/// Main entry-point for painting a frame
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/// Main entry-point for painting a frame.
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/// You should call `target.clear_color(..)` before
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/// and `target.finish()` after this.
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pub fn paint_meshes(
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&mut self,
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display: &glium::Display,
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target: &mut Frame,
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||||
pixels_per_point: f32,
|
||||
clear_color: egui::Rgba,
|
||||
cipped_meshes: Vec<egui::ClippedMesh>,
|
||||
egui_texture: &egui::Texture,
|
||||
) {
|
||||
self.upload_egui_texture(display, egui_texture);
|
||||
self.upload_pending_user_textures(display);
|
||||
|
||||
let mut target = display.draw();
|
||||
// Verified to be gamma-correct.
|
||||
target.clear_color(
|
||||
clear_color[0],
|
||||
clear_color[1],
|
||||
clear_color[2],
|
||||
clear_color[3],
|
||||
);
|
||||
for egui::ClippedMesh(clip_rect, mesh) in cipped_meshes {
|
||||
self.paint_mesh(&mut target, display, pixels_per_point, clip_rect, &mesh)
|
||||
self.paint_mesh(target, display, pixels_per_point, clip_rect, &mesh)
|
||||
}
|
||||
target.finish().unwrap();
|
||||
}
|
||||
|
||||
#[inline(never)] // Easier profiling
|
||||
|
|
Loading…
Reference in a new issue