egui/egui_glium
Kayo Phoenix c9919daa11
Added shaders on GLSL 1.2 (#187)
* Added shaders on GLSL 1.2

- Used `glium::program` to create shaders
- Moved shaders code to its own sources and include it as str
- Added shaders implementation on GLSL which allows run egui on old hardware
  (Raspberry Pi 1/zero in game again)

* Moved webgl shaders code to sources in `shader` subdir

* Added GLSL ES shaders to glium backend to support OpenGL ES

* Described changes related to GLSL versions support
2021-02-20 19:48:02 +01:00
..
src Added shaders on GLSL 1.2 (#187) 2021-02-20 19:48:02 +01:00
Cargo.toml Release 0.9.0 - light mode, right clicks and more 2021-02-07 17:06:51 +01:00
CHANGELOG.md Added shaders on GLSL 1.2 (#187) 2021-02-20 19:48:02 +01:00
README.md Add note about required libraries on Linux 2021-01-20 17:27:58 +01:00

Latest version Documentation MIT Apache

egui_glium

This crates provides bindings between egui and glium which allows you to write GUI code using egui and compile it and run it natively, cross platform.

For linux you need to sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev to use egui_glium.