30 lines
1.6 KiB
Markdown
30 lines
1.6 KiB
Markdown
# Changelog for egui_glow
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All notable changes to the `egui_glow` integration will be noted in this file.
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## Unreleased
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* Improved logging on rendering failures.
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* Add new `NativeOptions`: `vsync`, `multisampling`, `depth_buffer`, `stencil_buffer`.
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## 0.17.0 - 2022-02-22
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* `EguiGlow::run` no longer returns the shapes to paint, but stores them internally until you call `EguiGlow::paint` ([#1110](https://github.com/emilk/egui/pull/1110)).
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* Added `set_texture_filter` method to `Painter` ([#1041](https://github.com/emilk/egui/pull/1041)).
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* Fix failure to run in Chrome ([#1092](https://github.com/emilk/egui/pull/1092)).
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* `EguiGlow::new` and `EguiGlow::paint` now takes `&winit::Window` ([#1151](https://github.com/emilk/egui/pull/1151)).
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* Automatically detect and apply dark or light mode from system ([#1045](https://github.com/emilk/egui/pull/1045)).
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## 0.16.0 - 2021-12-29
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* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).
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* Simplified `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)).
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* Removed `EguiGlow::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)).
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* Updated `glutin` to 0.28 ([#930](https://github.com/emilk/egui/pull/930)).
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* Changed the `Painter` interface slightly ([#999](https://github.com/emilk/egui/pull/999)).
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## 0.15.0 - 2021-10-24
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`egui_glow` has been newly created, with feature parity to `egui_glium`.
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As `glow` is a set of lower-level bindings to OpenGL, this crate is potentially less stable than `egui_glium`,
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but hopefully this will one day replace `egui_glium` as the default backend for `eframe`.
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