1.6 KiB
1.6 KiB
Changelog for egui_glow
All notable changes to the egui_glow
integration will be noted in this file.
Unreleased
- Improved logging on rendering failures.
- Add new
NativeOptions
:vsync
,multisampling
,depth_buffer
,stencil_buffer
.
0.17.0 - 2022-02-22
EguiGlow::run
no longer returns the shapes to paint, but stores them internally until you callEguiGlow::paint
(#1110).- Added
set_texture_filter
method toPainter
(#1041). - Fix failure to run in Chrome (#1092).
EguiGlow::new
andEguiGlow::paint
now takes&winit::Window
(#1151).- Automatically detect and apply dark or light mode from system (#1045).
0.16.0 - 2021-12-29
- Made winit/glutin an optional dependency (#868).
- Simplified
EguiGlow
interface (#871). - Removed
EguiGlow::is_quit_event
(#881). - Updated
glutin
to 0.28 (#930). - Changed the
Painter
interface slightly (#999).
0.15.0 - 2021-10-24
egui_glow
has been newly created, with feature parity to egui_glium
.
As glow
is a set of lower-level bindings to OpenGL, this crate is potentially less stable than egui_glium
,
but hopefully this will one day replace egui_glium
as the default backend for eframe
.