egui/egui_glow/CHANGELOG.md
Emil Ernerfeldt a9fd03709e Add new NativeOptions: vsync multisampling depth_buffer stencil_buffer
These are useful when embedding 3D into eframe.
2022-03-23 11:13:57 +01:00

1.6 KiB

Changelog for egui_glow

All notable changes to the egui_glow integration will be noted in this file.

Unreleased

  • Improved logging on rendering failures.
  • Add new NativeOptions: vsync, multisampling, depth_buffer, stencil_buffer.

0.17.0 - 2022-02-22

  • EguiGlow::run no longer returns the shapes to paint, but stores them internally until you call EguiGlow::paint (#1110).
  • Added set_texture_filter method to Painter (#1041).
  • Fix failure to run in Chrome (#1092).
  • EguiGlow::new and EguiGlow::paint now takes &winit::Window (#1151).
  • Automatically detect and apply dark or light mode from system (#1045).

0.16.0 - 2021-12-29

  • Made winit/glutin an optional dependency (#868).
  • Simplified EguiGlow interface (#871).
  • Removed EguiGlow::is_quit_event (#881).
  • Updated glutin to 0.28 (#930).
  • Changed the Painter interface slightly (#999).

0.15.0 - 2021-10-24

egui_glow has been newly created, with feature parity to egui_glium.

As glow is a set of lower-level bindings to OpenGL, this crate is potentially less stable than egui_glium, but hopefully this will one day replace egui_glium as the default backend for eframe.