# Changelog for egui_glow All notable changes to the `egui_glow` integration will be noted in this file. ## Unreleased * Improved logging on rendering failures. * Add new `NativeOptions`: `vsync`, `multisampling`, `depth_buffer`, `stencil_buffer`. ## 0.17.0 - 2022-02-22 * `EguiGlow::run` no longer returns the shapes to paint, but stores them internally until you call `EguiGlow::paint` ([#1110](https://github.com/emilk/egui/pull/1110)). * Added `set_texture_filter` method to `Painter` ([#1041](https://github.com/emilk/egui/pull/1041)). * Fix failure to run in Chrome ([#1092](https://github.com/emilk/egui/pull/1092)). * `EguiGlow::new` and `EguiGlow::paint` now takes `&winit::Window` ([#1151](https://github.com/emilk/egui/pull/1151)). * Automatically detect and apply dark or light mode from system ([#1045](https://github.com/emilk/egui/pull/1045)). ## 0.16.0 - 2021-12-29 * Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)). * Simplified `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)). * Removed `EguiGlow::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)). * Updated `glutin` to 0.28 ([#930](https://github.com/emilk/egui/pull/930)). * Changed the `Painter` interface slightly ([#999](https://github.com/emilk/egui/pull/999)). ## 0.15.0 - 2021-10-24 `egui_glow` has been newly created, with feature parity to `egui_glium`. As `glow` is a set of lower-level bindings to OpenGL, this crate is potentially less stable than `egui_glium`, but hopefully this will one day replace `egui_glium` as the default backend for `eframe`.