egui/emigui/src/font.rs

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Rust
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use std::{collections::BTreeMap, sync::Arc};
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use parking_lot::Mutex;
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use rusttype::{point, Scale};
use crate::{
math::{vec2, Vec2},
texture_atlas::TextureAtlas,
};
/// A typeset piece of text on a single line.
#[derive(Clone, Debug)]
pub struct Line {
/// The start of each character, probably starting at zero.
/// The last element is the end of the last character.
/// x_offsets.len() == text.chars().count() + 1
/// This is never empty.
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/// Unit: points.
pub x_offsets: Vec<f32>,
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/// Top y offset of this line. 0.0 for the first line, n * line_spacing for the rest.
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/// Unit: points.
pub y_offset: f32,
}
impl Line {
pub fn sanity_check(&self) {
assert!(!self.x_offsets.is_empty());
}
pub fn char_count(&self) -> usize {
assert!(!self.x_offsets.is_empty());
self.x_offsets.len() - 1
}
pub fn min_x(&self) -> f32 {
*self.x_offsets.first().unwrap()
}
pub fn max_x(&self) -> f32 {
*self.x_offsets.last().unwrap()
}
}
/// A collection of text locked into place.
#[derive(Clone, Debug, Default)]
pub struct Galley {
/// The full text
pub text: String,
/// Lines of text, from top to bottom.
/// The number of chars in all lines sum up to text.chars().count()
pub lines: Vec<Line>,
// We need size here to keep track of extra newline at the end. Hacky. Should fix.
// Newlines should probably be part of the start of the line?
pub size: Vec2,
}
impl Galley {
pub fn sanity_check(&self) {
let mut char_count = 0;
for line in &self.lines {
line.sanity_check();
char_count += line.char_count();
}
assert_eq!(char_count, self.text.chars().count());
}
/// If given a char index after the first line, the end of the last character is returned instead.
/// Returns a Vec2 rather than a Pos2 as this is an offset into the galley. *shrug*
pub fn char_start_pos(&self, char_idx: usize) -> Vec2 {
let mut char_count = 0;
for line in &self.lines {
let line_char_count = line.char_count();
if char_count <= char_idx && char_idx < char_count + line_char_count {
let line_char_offset = char_idx - char_count;
return vec2(line.x_offsets[line_char_offset], line.y_offset);
}
char_count += line_char_count;
}
if let Some(last) = self.lines.last() {
if self.text.ends_with('\n') {
// The position of the next character will be here:
vec2(0.0, 0.5 * (self.size.y + last.y_offset)) // TODO: fix this hack
} else {
vec2(last.max_x(), last.y_offset)
}
} else {
// Empty galley
vec2(0.0, 0.0)
}
}
}
// ----------------------------------------------------------------------------
// const REPLACEMENT_CHAR: char = '\u{25A1}'; // □ white square Replaces a missing or unsupported Unicode character.
// const REPLACEMENT_CHAR: char = '\u{FFFD}'; // <20> REPLACEMENT CHARACTER
const REPLACEMENT_CHAR: char = '?';
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#[derive(Clone, Copy, Debug)]
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pub struct UvRect {
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/// X/Y offset for nice rendering (unit: points).
pub offset: Vec2,
pub size: Vec2,
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/// Top left corner UV in texture.
pub min: (u16, u16),
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/// Bottom right corner (exclusive).
pub max: (u16, u16),
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}
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#[derive(Clone, Copy, Debug)]
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pub struct GlyphInfo {
id: rusttype::GlyphId,
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/// Unit: points.
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pub advance_width: f32,
/// Texture coordinates. None for space.
pub uv_rect: Option<UvRect>,
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}
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/// The interface uses points as the unit for everything.
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#[derive(Clone)]
pub struct Font {
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font: rusttype::Font<'static>,
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/// Maximum character height
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scale_in_pixels: f32,
pixels_per_point: f32,
glyph_infos: BTreeMap<char, GlyphInfo>,
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atlas: Arc<Mutex<TextureAtlas>>,
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}
impl Font {
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pub fn new(
atlas: Arc<Mutex<TextureAtlas>>,
font_data: &'static [u8],
scale_in_points: f32,
pixels_per_point: f32,
) -> Font {
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let font = rusttype::Font::try_from_bytes(font_data).expect("Error constructing Font");
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let scale_in_pixels = pixels_per_point * scale_in_points;
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let mut font = Font {
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font,
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scale_in_pixels,
pixels_per_point,
glyph_infos: Default::default(),
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atlas,
};
/// Printable ASCII characters [32, 126], which excludes control codes.
const FIRST_ASCII: usize = 32; // 32 == space
const LAST_ASCII: usize = 126;
for c in (FIRST_ASCII..=LAST_ASCII).map(|c| c as u8 as char) {
font.add_char(c);
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}
font.add_char(REPLACEMENT_CHAR);
font
}
pub fn round_to_pixel(&self, point: f32) -> f32 {
(point * self.pixels_per_point).round() / self.pixels_per_point
}
/// Height of one line of text. In points
/// TODO: rename height ?
pub fn line_spacing(&self) -> f32 {
self.scale_in_pixels / self.pixels_per_point
}
pub fn height(&self) -> f32 {
self.scale_in_pixels / self.pixels_per_point
}
pub fn uv_rect(&self, c: char) -> Option<UvRect> {
self.glyph_infos.get(&c).and_then(|gi| gi.uv_rect)
}
fn glyph_info_or_none(&self, c: char) -> Option<&GlyphInfo> {
self.glyph_infos.get(&c)
}
fn glyph_info_or_replacemnet(&self, c: char) -> &GlyphInfo {
self.glyph_info_or_none(c)
.unwrap_or_else(|| self.glyph_info_or_none(REPLACEMENT_CHAR).unwrap())
}
fn add_char(&mut self, c: char) {
if self.glyph_infos.contains_key(&c) {
return;
}
let glyph = self.font.glyph(c);
assert_ne!(
glyph.id().0,
0,
"Failed to find a glyph for the character '{}'",
c
);
let glyph = glyph.scaled(Scale::uniform(self.scale_in_pixels));
let glyph = glyph.positioned(point(0.0, 0.0));
let uv_rect = if let Some(bb) = glyph.pixel_bounding_box() {
let glyph_width = bb.width() as usize;
let glyph_height = bb.height() as usize;
assert!(glyph_width >= 1);
assert!(glyph_height >= 1);
let mut atlas_lock = self.atlas.lock();
let glyph_pos = atlas_lock.allocate((glyph_width, glyph_height));
let texture = atlas_lock.texture_mut();
glyph.draw(|x, y, v| {
if v > 0.0 {
let px = glyph_pos.0 + x as usize;
let py = glyph_pos.1 + y as usize;
texture[(px, py)] = (v * 255.0).round() as u8;
}
});
let offset_y_in_pixels =
self.scale_in_pixels as f32 + bb.min.y as f32 - 4.0 * self.pixels_per_point; // TODO: use font.v_metrics
Some(UvRect {
offset: vec2(
bb.min.x as f32 / self.pixels_per_point,
offset_y_in_pixels / self.pixels_per_point,
),
size: vec2(glyph_width as f32, glyph_height as f32) / self.pixels_per_point,
min: (glyph_pos.0 as u16, glyph_pos.1 as u16),
max: (
(glyph_pos.0 + glyph_width) as u16,
(glyph_pos.1 + glyph_height) as u16,
),
})
} else {
// No bounding box. Maybe a space?
None
};
let advance_width_in_points =
glyph.unpositioned().h_metrics().advance_width / self.pixels_per_point;
self.glyph_infos.insert(
c,
GlyphInfo {
id: glyph.id(),
advance_width: advance_width_in_points,
uv_rect,
},
);
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}
/// Typeset the given text onto one line.
/// Assumes there are no \n in the text.
/// Return x_offsets, one longer than the number of characters in the text.
fn layout_single_line_fragment(&self, text: &str) -> Vec<f32> {
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let scale_in_pixels = Scale::uniform(self.scale_in_pixels);
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let mut x_offsets = vec![0.0];
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let mut cursor_x_in_points = 0.0f32;
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let mut last_glyph_id = None;
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for c in text.chars() {
let glyph = self.glyph_info_or_replacemnet(c);
if let Some(last_glyph_id) = last_glyph_id {
cursor_x_in_points +=
self.font
.pair_kerning(scale_in_pixels, last_glyph_id, glyph.id)
/ self.pixels_per_point
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}
cursor_x_in_points += glyph.advance_width;
cursor_x_in_points = self.round_to_pixel(cursor_x_in_points);
last_glyph_id = Some(glyph.id);
x_offsets.push(cursor_x_in_points);
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}
x_offsets
}
/// Typeset the given text onto one line.
/// Assumes there are no \n in the text.
/// Always returns exactly one frament.
pub fn layout_single_line(&self, text: &str) -> Galley {
let x_offsets = self.layout_single_line_fragment(text);
let line = Line {
x_offsets,
y_offset: 0.0,
};
let width = line.max_x();
let size = vec2(width, self.height());
let galley = Galley {
text: text.to_owned(),
lines: vec![line],
size,
};
galley.sanity_check();
galley
}
/// A paragraph is text with no line break character in it.
/// The text will be linebreaked by the given `max_width_in_points`.
pub fn layout_paragraph_max_width(&self, text: &str, max_width_in_points: f32) -> Vec<Line> {
let full_x_offsets = self.layout_single_line_fragment(text);
let mut line_start_x = full_x_offsets[0];
assert_eq!(line_start_x, 0.0);
let mut cursor_y = 0.0;
let mut line_start_idx = 0;
// start index of the last space. A candidate for a new line.
let mut last_space = None;
let mut out_lines = vec![];
for (i, (x, chr)) in full_x_offsets.iter().skip(1).zip(text.chars()).enumerate() {
let line_width = x - line_start_x;
if line_width > max_width_in_points {
if let Some(last_space_idx) = last_space {
let include_trailing_space = true;
let line = if include_trailing_space {
Line {
x_offsets: full_x_offsets[line_start_idx..=last_space_idx + 1]
.iter()
.map(|x| x - line_start_x)
.collect(),
y_offset: cursor_y,
}
} else {
Line {
x_offsets: full_x_offsets[line_start_idx..=last_space_idx]
.iter()
.map(|x| x - line_start_x)
.collect(),
y_offset: cursor_y,
}
};
line.sanity_check();
out_lines.push(line);
line_start_idx = last_space_idx + 1;
line_start_x = full_x_offsets[line_start_idx];
last_space = None;
cursor_y += self.line_spacing();
cursor_y = self.round_to_pixel(cursor_y);
}
}
const NON_BREAKING_SPACE: char = '\u{A0}';
if chr.is_whitespace() && chr != NON_BREAKING_SPACE {
last_space = Some(i);
}
}
if line_start_idx + 1 < full_x_offsets.len() {
let line = Line {
x_offsets: full_x_offsets[line_start_idx..]
.iter()
.map(|x| x - line_start_x)
.collect(),
y_offset: cursor_y,
};
line.sanity_check();
out_lines.push(line);
}
out_lines
}
pub fn layout_multiline(&self, text: &str, max_width_in_points: f32) -> Galley {
let line_spacing = self.line_spacing();
let mut cursor_y = 0.0;
let mut lines = Vec::new();
let mut paragraph_start = 0;
while paragraph_start < text.len() {
let next_newline = text[paragraph_start..].find('\n');
let paragraph_end = next_newline
.map(|newline| paragraph_start + newline + 1)
.unwrap_or_else(|| text.len());
assert!(paragraph_start < paragraph_end);
let paragraph_text = &text[paragraph_start..paragraph_end];
let mut paragraph_lines =
self.layout_paragraph_max_width(paragraph_text, max_width_in_points);
assert!(!paragraph_lines.is_empty());
let paragraph_height = paragraph_lines.last().unwrap().y_offset + line_spacing;
for line in &mut paragraph_lines {
line.y_offset += cursor_y;
}
lines.append(&mut paragraph_lines);
cursor_y += paragraph_height; // TODO: add extra spacing between paragraphs
paragraph_start = paragraph_end;
}
if text.ends_with('\n') {
cursor_y += line_spacing;
}
let mut widest_line = 0.0;
for line in &lines {
widest_line = line.max_x().max(widest_line);
}
let galley = Galley {
text: text.to_owned(),
lines,
size: vec2(widest_line, cursor_y),
};
galley.sanity_check();
galley
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}
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}