egui/emigui/src/font.rs

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Rust
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use std::{collections::BTreeMap, sync::Arc};
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use parking_lot::Mutex;
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use rusttype::{point, Scale};
use crate::{
math::{vec2, Vec2},
texture_atlas::TextureAtlas,
};
/// A typeset piece of text on a single line. Could be a whole line, or just a word.
pub struct Fragment {
/// The start of each character, starting at zero.
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/// Unit: points.
pub x_offsets: Vec<f32>,
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/// 0 for the first line, n * line_spacing for the rest
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/// Unit: points.
pub y_offset: f32,
/// The actual characters
pub text: String,
}
impl Fragment {
pub fn min_x(&self) -> f32 {
*self.x_offsets.first().unwrap()
}
pub fn max_x(&self) -> f32 {
*self.x_offsets.last().unwrap()
}
}
// pub fn fn_text_width(fragmens: &[Fragment]) -> f32 {
// if fragmens.is_empty() {
// 0.0
// } else {
// fragmens.last().unwrap().max_x() - fragmens.first().unwrap().min_x()
// }
// }
/// A collection of text locked into place.
pub struct Galley {
pub fragments: Vec<Fragment>,
pub size: Vec2,
}
// ----------------------------------------------------------------------------
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#[derive(Clone, Copy, Debug)]
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pub struct UvRect {
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/// X/Y offset for nice rendering (unit: points).
pub offset: Vec2,
pub size: Vec2,
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/// Top left corner UV in texture.
pub min: (u16, u16),
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/// Bottom right corner (exclusive).
pub max: (u16, u16),
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}
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#[derive(Clone, Copy, Debug)]
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pub struct GlyphInfo {
id: rusttype::GlyphId,
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/// Unit: points.
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pub advance_width: f32,
/// Texture coordinates. None for space.
pub uv_rect: Option<UvRect>,
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}
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/// The interface uses points as the unit for everything.
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#[derive(Clone)]
pub struct Font {
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font: rusttype::Font<'static>,
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/// Maximum character height
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scale_in_pixels: f32,
pixels_per_point: f32,
glyph_infos: BTreeMap<char, GlyphInfo>,
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atlas: Arc<Mutex<TextureAtlas>>,
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}
impl Font {
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pub fn new(
atlas: Arc<Mutex<TextureAtlas>>,
font_data: &'static [u8],
scale_in_points: f32,
pixels_per_point: f32,
) -> Font {
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let font = rusttype::Font::try_from_bytes(font_data).expect("Error constructing Font");
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let scale_in_pixels = pixels_per_point * scale_in_points;
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let mut font = Font {
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font,
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scale_in_pixels,
pixels_per_point,
glyph_infos: Default::default(),
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atlas,
};
/// Printable ASCII characters [32, 126], which excludes control codes.
const FIRST_ASCII: usize = 32; // 32 == space
const LAST_ASCII: usize = 126;
for c in (FIRST_ASCII..=LAST_ASCII).map(|c| c as u8 as char) {
font.add_char(c);
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}
font
}
pub fn round_to_pixel(&self, point: f32) -> f32 {
(point * self.pixels_per_point).round() / self.pixels_per_point
}
/// Height of one line of text. In points
/// TODO: rename height ?
pub fn line_spacing(&self) -> f32 {
self.scale_in_pixels / self.pixels_per_point
}
pub fn height(&self) -> f32 {
self.scale_in_pixels / self.pixels_per_point
}
pub fn uv_rect(&self, c: char) -> Option<UvRect> {
self.glyph_infos.get(&c).and_then(|gi| gi.uv_rect)
}
fn glyph_info(&self, c: char) -> Option<&GlyphInfo> {
self.glyph_infos.get(&c)
}
fn add_char(&mut self, c: char) {
let glyph = self.font.glyph(c);
assert_ne!(
glyph.id().0,
0,
"Failed to find a glyph for the character '{}'",
c
);
let glyph = glyph.scaled(Scale::uniform(self.scale_in_pixels));
let glyph = glyph.positioned(point(0.0, 0.0));
let uv_rect = if let Some(bb) = glyph.pixel_bounding_box() {
let glyph_width = bb.width() as usize;
let glyph_height = bb.height() as usize;
assert!(glyph_width >= 1);
assert!(glyph_height >= 1);
let mut atlas_lock = self.atlas.lock();
let glyph_pos = atlas_lock.allocate((glyph_width, glyph_height));
let texture = atlas_lock.texture_mut();
glyph.draw(|x, y, v| {
if v > 0.0 {
let px = glyph_pos.0 + x as usize;
let py = glyph_pos.1 + y as usize;
texture[(px, py)] = (v * 255.0).round() as u8;
}
});
let offset_y_in_pixels =
self.scale_in_pixels as f32 + bb.min.y as f32 - 4.0 * self.pixels_per_point; // TODO: use font.v_metrics
Some(UvRect {
offset: vec2(
bb.min.x as f32 / self.pixels_per_point,
offset_y_in_pixels / self.pixels_per_point,
),
size: vec2(glyph_width as f32, glyph_height as f32) / self.pixels_per_point,
min: (glyph_pos.0 as u16, glyph_pos.1 as u16),
max: (
(glyph_pos.0 + glyph_width) as u16,
(glyph_pos.1 + glyph_height) as u16,
),
})
} else {
// No bounding box. Maybe a space?
None
};
let advance_width_in_points =
glyph.unpositioned().h_metrics().advance_width / self.pixels_per_point;
self.glyph_infos.insert(
c,
GlyphInfo {
id: glyph.id(),
advance_width: advance_width_in_points,
uv_rect,
},
);
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}
/// Returns the a single line of characters separated into words
/// Always returns at least one frament.
fn layout_words(&self, text: &str) -> Galley {
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let scale_in_pixels = Scale::uniform(self.scale_in_pixels);
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let mut current_fragment = Fragment {
x_offsets: vec![0.0],
y_offset: 0.0,
text: String::new(),
};
let mut fragments = vec![];
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let mut cursor_x_in_points = 0.0f32;
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let mut last_glyph_id = None;
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for c in text.chars() {
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if let Some(glyph) = self.glyph_info(c) {
if let Some(last_glyph_id) = last_glyph_id {
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cursor_x_in_points +=
self.font
.pair_kerning(scale_in_pixels, last_glyph_id, glyph.id)
/ self.pixels_per_point
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}
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cursor_x_in_points += glyph.advance_width;
cursor_x_in_points = self.round_to_pixel(cursor_x_in_points);
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last_glyph_id = Some(glyph.id);
let is_space = glyph.uv_rect.is_none();
if is_space {
// TODO: also break after hyphens etc
if !current_fragment.text.is_empty() {
fragments.push(current_fragment);
current_fragment = Fragment {
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x_offsets: vec![cursor_x_in_points],
y_offset: 0.0,
text: String::new(),
}
}
// TODO: add a fragment for the space aswell
} else {
current_fragment.text.push(c);
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current_fragment.x_offsets.push(cursor_x_in_points);
}
} else {
// Ignore unknown glyph
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}
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}
if !current_fragment.text.is_empty() {
fragments.push(current_fragment)
}
let width = if fragments.is_empty() {
0.0
} else {
fragments.last().unwrap().max_x()
};
let size = vec2(width, self.height());
Galley { fragments, size }
}
/// Typeset the given text onto one line.
/// Always returns at least one frament.
pub fn layout_single_line(&self, text: &str) -> Galley {
// TODO: return a single Fragment instead of calling layout_words
// saves a lot of allocations
self.layout_words(text)
}
/// A paragraph is text with no line break character in it.
/// The text will be linebreaked by the given max_width_in_points.
/// TODO: return Galley ?
pub fn layout_paragraph_max_width(
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&self,
text: &str,
max_width_in_points: f32,
) -> Vec<Fragment> {
let mut galley = self.layout_words(text);
if galley.fragments.is_empty() || galley.size.x <= max_width_in_points {
return galley.fragments; // Early-out
}
let line_spacing = self.line_spacing();
// Break up lines:
let mut line_start_x = 0.0;
let mut cursor_y = 0.0;
for word in galley.fragments.iter_mut().skip(1) {
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if word.max_x() - line_start_x >= max_width_in_points {
// Time for a new line:
cursor_y += line_spacing;
line_start_x = word.min_x();
}
word.y_offset += cursor_y;
for x in &mut word.x_offsets {
*x -= line_start_x;
}
}
galley.fragments
}
pub fn layout_multiline(&self, text: &str, max_width_in_points: f32) -> Galley {
let line_spacing = self.line_spacing();
let mut cursor_y = 0.0;
let mut fragments = Vec::new();
for line in text.split('\n') {
let mut line_fragments = self.layout_paragraph_max_width(line, max_width_in_points);
if let Some(last_word) = line_fragments.last() {
let line_height = last_word.y_offset + line_spacing;
for fragment in &mut line_fragments {
fragment.y_offset += cursor_y;
}
fragments.append(&mut line_fragments);
cursor_y += line_height; // TODO: add extra spacing between paragraphs
} else {
cursor_y += line_spacing;
}
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cursor_y = self.round_to_pixel(cursor_y);
}
let mut widest_line = 0.0;
for fragment in &fragments {
widest_line = fragment.max_x().max(widest_line);
}
Galley {
fragments,
size: vec2(widest_line, cursor_y),
}
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}
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}