Text and circle
This commit is contained in:
parent
a1ddef742d
commit
aa1c53f707
14 changed files with 534 additions and 176 deletions
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@ -23,54 +23,6 @@
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WASM_VECTOR_LEN = buf.length;
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return ptr;
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}
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let cachedTextDecoder = new TextDecoder('utf-8');
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function getStringFromWasm(ptr, len) {
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return cachedTextDecoder.decode(getUint8Memory().subarray(ptr, ptr + len));
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}
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let cachedGlobalArgumentPtr = null;
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function globalArgumentPtr() {
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if (cachedGlobalArgumentPtr === null) {
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cachedGlobalArgumentPtr = wasm.__wbindgen_global_argument_ptr();
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}
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return cachedGlobalArgumentPtr;
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}
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let cachegetUint32Memory = null;
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function getUint32Memory() {
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if (cachegetUint32Memory === null || cachegetUint32Memory.buffer !== wasm.memory.buffer) {
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cachegetUint32Memory = new Uint32Array(wasm.memory.buffer);
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}
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return cachegetUint32Memory;
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}
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/**
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* @param {string} arg0
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* @returns {string}
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*/
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__exports.show_gui = function(arg0) {
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const ptr0 = passStringToWasm(arg0);
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const len0 = WASM_VECTOR_LEN;
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const retptr = globalArgumentPtr();
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try {
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wasm.show_gui(retptr, ptr0, len0);
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const mem = getUint32Memory();
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const rustptr = mem[retptr / 4];
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const rustlen = mem[retptr / 4 + 1];
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const realRet = getStringFromWasm(rustptr, rustlen).slice();
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wasm.__wbindgen_free(rustptr, rustlen * 1);
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return realRet;
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} finally {
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wasm.__wbindgen_free(ptr0, len0 * 1);
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}
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};
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/**
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* @param {string} arg0
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* @returns {Painter}
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@ -114,6 +66,12 @@
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function getObject(idx) { return heap[idx]; }
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let cachedTextDecoder = new TextDecoder('utf-8');
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function getStringFromWasm(ptr, len) {
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return cachedTextDecoder.decode(getUint8Memory().subarray(ptr, ptr + len));
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}
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let heap_next = heap.length;
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function addHeapObject(obj) {
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@ -149,6 +107,14 @@ const __widl_f_get_context_HTMLCanvasElement_target = typeof HTMLCanvasElement =
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throw new Error(`wasm-bindgen: HTMLCanvasElement.getContext does not exist`);
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};
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let cachegetUint32Memory = null;
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function getUint32Memory() {
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if (cachegetUint32Memory === null || cachegetUint32Memory.buffer !== wasm.memory.buffer) {
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cachegetUint32Memory = new Uint32Array(wasm.memory.buffer);
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}
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return cachegetUint32Memory;
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}
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__exports.__widl_f_get_context_HTMLCanvasElement = function(arg0, arg1, arg2, exnptr) {
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let varg1 = getStringFromWasm(arg1, arg2);
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try {
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@ -201,6 +167,34 @@ __exports.__widl_f_buffer_data_with_array_buffer_view_WebGLRenderingContext = fu
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__widl_f_buffer_data_with_array_buffer_view_WebGLRenderingContext_target.call(getObject(arg0), arg1, getObject(arg2), arg3);
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};
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function getArrayU8FromWasm(ptr, len) {
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return getUint8Memory().subarray(ptr / 1, ptr / 1 + len);
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}
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const __widl_f_tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array_WebGLRenderingContext_target = typeof WebGLRenderingContext === 'undefined' ? null : WebGLRenderingContext.prototype.texImage2D || function() {
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throw new Error(`wasm-bindgen: WebGLRenderingContext.texImage2D does not exist`);
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};
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__exports.__widl_f_tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array_WebGLRenderingContext = function(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, exnptr) {
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let varg9 = arg9 == 0 ? undefined : getArrayU8FromWasm(arg9, arg10);
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try {
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__widl_f_tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array_WebGLRenderingContext_target.call(getObject(arg0), arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, varg9);
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} catch (e) {
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const view = getUint32Memory();
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view[exnptr / 4] = 1;
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view[exnptr / 4 + 1] = addHeapObject(e);
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}
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};
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const __widl_f_active_texture_WebGLRenderingContext_target = typeof WebGLRenderingContext === 'undefined' ? null : WebGLRenderingContext.prototype.activeTexture || function() {
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throw new Error(`wasm-bindgen: WebGLRenderingContext.activeTexture does not exist`);
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};
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__exports.__widl_f_active_texture_WebGLRenderingContext = function(arg0, arg1) {
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__widl_f_active_texture_WebGLRenderingContext_target.call(getObject(arg0), arg1);
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};
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const __widl_f_attach_shader_WebGLRenderingContext_target = typeof WebGLRenderingContext === 'undefined' ? null : WebGLRenderingContext.prototype.attachShader || function() {
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throw new Error(`wasm-bindgen: WebGLRenderingContext.attachShader does not exist`);
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};
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@ -217,6 +211,14 @@ __exports.__widl_f_bind_buffer_WebGLRenderingContext = function(arg0, arg1, arg2
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__widl_f_bind_buffer_WebGLRenderingContext_target.call(getObject(arg0), arg1, getObject(arg2));
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};
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const __widl_f_bind_texture_WebGLRenderingContext_target = typeof WebGLRenderingContext === 'undefined' ? null : WebGLRenderingContext.prototype.bindTexture || function() {
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throw new Error(`wasm-bindgen: WebGLRenderingContext.bindTexture does not exist`);
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};
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__exports.__widl_f_bind_texture_WebGLRenderingContext = function(arg0, arg1, arg2) {
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__widl_f_bind_texture_WebGLRenderingContext_target.call(getObject(arg0), arg1, getObject(arg2));
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};
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const __widl_f_blend_func_WebGLRenderingContext_target = typeof WebGLRenderingContext === 'undefined' ? null : WebGLRenderingContext.prototype.blendFunc || function() {
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throw new Error(`wasm-bindgen: WebGLRenderingContext.blendFunc does not exist`);
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};
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@ -282,6 +284,17 @@ __exports.__widl_f_create_shader_WebGLRenderingContext = function(arg0, arg1) {
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};
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const __widl_f_create_texture_WebGLRenderingContext_target = typeof WebGLRenderingContext === 'undefined' ? null : WebGLRenderingContext.prototype.createTexture || function() {
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throw new Error(`wasm-bindgen: WebGLRenderingContext.createTexture does not exist`);
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};
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__exports.__widl_f_create_texture_WebGLRenderingContext = function(arg0) {
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const val = __widl_f_create_texture_WebGLRenderingContext_target.call(getObject(arg0));
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return isLikeNone(val) ? 0 : addHeapObject(val);
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};
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const __widl_f_draw_elements_with_i32_WebGLRenderingContext_target = typeof WebGLRenderingContext === 'undefined' ? null : WebGLRenderingContext.prototype.drawElements || function() {
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throw new Error(`wasm-bindgen: WebGLRenderingContext.drawElements does not exist`);
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};
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@ -388,6 +401,22 @@ __exports.__widl_f_shader_source_WebGLRenderingContext = function(arg0, arg1, ar
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__widl_f_shader_source_WebGLRenderingContext_target.call(getObject(arg0), getObject(arg1), varg2);
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};
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const __widl_f_tex_parameteri_WebGLRenderingContext_target = typeof WebGLRenderingContext === 'undefined' ? null : WebGLRenderingContext.prototype.texParameteri || function() {
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throw new Error(`wasm-bindgen: WebGLRenderingContext.texParameteri does not exist`);
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};
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__exports.__widl_f_tex_parameteri_WebGLRenderingContext = function(arg0, arg1, arg2, arg3) {
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__widl_f_tex_parameteri_WebGLRenderingContext_target.call(getObject(arg0), arg1, arg2, arg3);
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};
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const __widl_f_uniform1i_WebGLRenderingContext_target = typeof WebGLRenderingContext === 'undefined' ? null : WebGLRenderingContext.prototype.uniform1i || function() {
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throw new Error(`wasm-bindgen: WebGLRenderingContext.uniform1i does not exist`);
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};
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__exports.__widl_f_uniform1i_WebGLRenderingContext = function(arg0, arg1, arg2) {
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__widl_f_uniform1i_WebGLRenderingContext_target.call(getObject(arg0), getObject(arg1), arg2);
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};
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const __widl_f_uniform2f_WebGLRenderingContext_target = typeof WebGLRenderingContext === 'undefined' ? null : WebGLRenderingContext.prototype.uniform2f || function() {
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throw new Error(`wasm-bindgen: WebGLRenderingContext.uniform2f does not exist`);
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};
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@ -463,6 +492,14 @@ __exports.__wbg_subarray_705096b76e15e94e = function(arg0, arg1, arg2) {
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return addHeapObject(getObject(arg0).subarray(arg1, arg2));
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};
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__exports.__wbg_new_3153ff3e90269012 = function(arg0) {
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return addHeapObject(new Uint16Array(getObject(arg0)));
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};
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__exports.__wbg_subarray_6f181829e5fd3854 = function(arg0, arg1, arg2) {
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return addHeapObject(getObject(arg0).subarray(arg1, arg2));
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};
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__exports.__wbg_instanceof_Memory_d223615e29613829 = function(idx) {
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return getObject(idx) instanceof WebAssembly.Memory ? 1 : 0;
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};
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@ -511,6 +548,21 @@ __exports.__wbindgen_string_new = function(p, l) {
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return addHeapObject(getStringFromWasm(p, l));
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};
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__exports.__wbindgen_number_get = function(n, invalid) {
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let obj = getObject(n);
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if (typeof(obj) === 'number') return obj;
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getUint8Memory()[invalid] = 1;
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return 0;
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};
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__exports.__wbindgen_is_null = function(idx) {
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return getObject(idx) === null ? 1 : 0;
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};
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__exports.__wbindgen_is_undefined = function(idx) {
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return getObject(idx) === undefined ? 1 : 0;
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};
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__exports.__wbindgen_boolean_get = function(i) {
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let v = getObject(i);
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if (typeof(v) === 'boolean') {
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@ -520,6 +572,18 @@ __exports.__wbindgen_boolean_get = function(i) {
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}
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};
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__exports.__wbindgen_is_symbol = function(i) {
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return typeof(getObject(i)) === 'symbol' ? 1 : 0;
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};
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__exports.__wbindgen_string_get = function(i, len_ptr) {
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let obj = getObject(i);
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if (typeof(obj) !== 'string') return 0;
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const ptr = passStringToWasm(obj);
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getUint32Memory()[len_ptr / 4] = WASM_VECTOR_LEN;
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return ptr;
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};
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__exports.__wbindgen_memory = function() { return addHeapObject(wasm.memory); };
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function takeObject(idx) {
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Binary file not shown.
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@ -111,8 +111,7 @@ function paint_gui(canvas, input) {
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var commands = rust_gui(input);
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for (var _i = 0, commands_1 = commands; _i < commands_1.length; _i++) {
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var cmd = commands_1[_i];
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var commands_2 = rust_gui(input);
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commands_2.unshift({
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commands.unshift({
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fill_color: { r: 0, g: 0, b: 0, a: 0 },
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kind: "clear"
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});
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@ -206,14 +206,12 @@ function paint_gui(canvas, input: RawInput) {
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}
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wasm_bindgen.paint_webgl(g_webgl_painter, JSON.stringify(input));
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} else {
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let commands = rust_gui(input);
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const commands = rust_gui(input);
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for (const cmd of commands) {
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const commands = rust_gui(input);
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commands.unshift({
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fill_color: { r: 0, g: 0, b: 0, a: 0 },
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kind: "clear",
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});
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paint_command(canvas, cmd);
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}
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}
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@ -1,7 +1,7 @@
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use crate::{layout, style, types::*};
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/// Encapsulates input, layout and painting for ease of use.
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#[derive(Clone, Debug, Default)]
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#[derive(Clone)]
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pub struct Emgui {
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pub last_input: RawInput,
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pub layout: layout::Layout,
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@ -9,6 +9,14 @@ pub struct Emgui {
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}
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impl Emgui {
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pub fn new() -> Emgui {
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Emgui {
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last_input: Default::default(),
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layout: layout::Layout::new(),
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style: Default::default(),
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}
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}
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pub fn new_frame(&mut self, new_input: RawInput) {
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let gui_input = GuiInput::from_last_and_new(&self.last_input, &new_input);
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self.last_input = new_input;
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@ -5,19 +5,20 @@ use rusttype::{point, Scale};
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub struct GlyphInfo {
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/// X offset for nice rendering
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offset_x: u16,
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pub offset_x: u16,
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/// Y offset for nice rendering
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offset_y: u16,
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pub offset_y: u16,
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min_x: u16,
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min_y: u16,
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// Texture coordinates:
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pub min_x: u16,
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pub min_y: u16,
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/// Inclusive.
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max_x: u16,
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pub max_x: u16,
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/// Inclusive
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max_y: u16,
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pub max_y: u16,
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}
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/// Printable ascii characters [33, 126], which excludes 32 (space) and 127 (DEL)
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@ -26,6 +27,7 @@ const FIRST_ASCII: usize = 33;
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/// Inclusive
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const LAST_ASCII: usize = 126;
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// TODO: break out texture atlas into separate struct, and fill it dynamically, potentially from multiple fonts.
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#[derive(Clone)]
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pub struct Font {
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/// Maximum character height
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@ -138,8 +140,12 @@ impl Font {
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(FIRST_ASCII..=LAST_ASCII).map(|c| c as u8 as char)
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}
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pub fn texture(&self) -> (usize, usize, &[u8]) {
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(self.atlas_width, self.atlas_height, &self.atlas)
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pub fn texture(&self) -> (u16, u16, &[u8]) {
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(
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self.atlas_width as u16,
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self.atlas_height as u16,
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&self.atlas,
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)
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}
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pub fn pixel(&self, x: u16, y: u16) -> u8 {
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@ -159,6 +165,19 @@ impl Font {
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}
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}
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/// Returns the start (X) of each character, starting at zero, plus the total width.
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/// i.e. returns text.chars().count() + 1 numbers.
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pub fn layout_single_line(&self, text: &str) -> Vec<f32> {
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let mut x_offsets = Vec::new();
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let mut x = 0.0;
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for c in text.chars() {
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x_offsets.push(x);
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x += 7.0; // TODO: kerning
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}
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x_offsets.push(x);
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x_offsets
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}
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pub fn debug_print_atlas_ascii_art(&self) {
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for y in 0..self.atlas_height {
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println!(
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|
|
|
@ -1,6 +1,6 @@
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use std::collections::HashSet;
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use crate::{math::*, types::*};
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use crate::{font::Font, math::*, types::*};
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// ----------------------------------------------------------------------------
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|
@ -95,7 +95,10 @@ struct Memory {
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// ----------------------------------------------------------------------------
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struct TextFragment {
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rect: Rect,
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/// The start of each character, starting at zero.
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x_offsets: Vec<f32>,
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/// 0 for the first line, n * line_spacing for the rest
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y_offset: f32,
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text: String,
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}
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|
@ -149,9 +152,10 @@ impl Layouter {
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type Id = u64;
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#[derive(Clone, Debug, Default)]
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#[derive(Clone)]
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pub struct Layout {
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options: LayoutOptions,
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font: Font, // TODO: Arc?
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input: GuiInput,
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memory: Memory,
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id: Id,
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|
@ -161,6 +165,19 @@ pub struct Layout {
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}
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impl Layout {
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pub fn new() -> Layout {
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Layout {
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options: Default::default(),
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font: Font::new(13),
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input: Default::default(),
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memory: Default::default(),
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id: Default::default(),
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layouter: Default::default(),
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graphics: Default::default(),
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hovering_graphics: Default::default(),
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}
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}
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pub fn input(&self) -> &GuiInput {
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&self.input
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}
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|
@ -388,6 +405,7 @@ impl Layout {
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let mut popup_layout = Layout {
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options: self.options,
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input: self.input,
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font: self.font.clone(),
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memory: self.memory.clone(), // TODO: Arc
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id: self.id,
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layouter: Default::default(),
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|
@ -450,11 +468,11 @@ impl Layout {
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let mut max_width = 0.0;
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let mut text_fragments = Vec::new();
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for line in text.split('\n') {
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// TODO: break long lines
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let line_width = char_size.x * (line.len() as f32);
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|
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let x_offsets = self.font.layout_single_line(&line);
|
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let line_width = *x_offsets.last().unwrap();
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text_fragments.push(TextFragment {
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rect: Rect::from_min_size(vec2(0.0, cursor_y), vec2(line_width, char_size.y)),
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x_offsets,
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y_offset: cursor_y,
|
||||
text: line.into(),
|
||||
});
|
||||
|
||||
|
@ -468,9 +486,10 @@ impl Layout {
|
|||
fn add_text(&mut self, pos: Vec2, text: Vec<TextFragment>) {
|
||||
for fragment in text {
|
||||
self.graphics.push(GuiCmd::Text {
|
||||
pos: pos + vec2(fragment.rect.pos.x, fragment.rect.center().y),
|
||||
pos: pos + vec2(0.0, fragment.y_offset),
|
||||
style: TextStyle::Label,
|
||||
text: fragment.text,
|
||||
x_offsets: fragment.x_offsets,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
@ -92,6 +92,11 @@ pub fn lerp(min: f32, max: f32, t: f32) -> f32 {
|
|||
(1.0 - t) * min + t * max
|
||||
}
|
||||
|
||||
pub fn remap(from: f32, from_min: f32, from_max: f32, to_min: f32, to_max: f32) -> f32 {
|
||||
let t = (from - from_min) / (from_max - from_min);
|
||||
lerp(to_min, to_max, t)
|
||||
}
|
||||
|
||||
pub fn remap_clamp(from: f32, from_min: f32, from_max: f32, to_min: f32, to_max: f32) -> f32 {
|
||||
let t = if from <= from_min {
|
||||
0.0
|
||||
|
@ -102,3 +107,5 @@ pub fn remap_clamp(from: f32, from_min: f32, from_max: f32, to_min: f32, to_max:
|
|||
};
|
||||
lerp(to_min, to_max, t)
|
||||
}
|
||||
|
||||
pub const TAU: f32 = 2.0 * std::f32::consts::PI;
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
/// Outputs render info in a format suitable for e.g. OpenGL.
|
||||
use crate::{
|
||||
font::Font,
|
||||
math::{remap, Vec2, TAU},
|
||||
types::{Color, PaintCmd},
|
||||
};
|
||||
|
||||
|
@ -21,11 +22,102 @@ pub struct Vertex {
|
|||
#[derive(Clone, Debug, Default)]
|
||||
pub struct Frame {
|
||||
pub clear_color: Option<Color>,
|
||||
/// One big triangle strip
|
||||
/// Draw as triangles (i.e. the length is a multiple of three)
|
||||
pub indices: Vec<u32>,
|
||||
pub vertices: Vec<Vertex>,
|
||||
}
|
||||
|
||||
impl Frame {
|
||||
/// Uniformly colored rectangle
|
||||
pub fn add_rect(&mut self, top_left: Vertex, bottom_right: Vertex) {
|
||||
let idx = self.vertices.len() as u32;
|
||||
self.indices.push(idx + 0);
|
||||
self.indices.push(idx + 1);
|
||||
self.indices.push(idx + 2);
|
||||
self.indices.push(idx + 2);
|
||||
self.indices.push(idx + 1);
|
||||
self.indices.push(idx + 3);
|
||||
|
||||
let top_right = Vertex {
|
||||
x: bottom_right.x,
|
||||
y: top_left.y,
|
||||
u: bottom_right.u,
|
||||
v: top_left.v,
|
||||
color: top_left.color,
|
||||
};
|
||||
let botom_left = Vertex {
|
||||
x: top_left.x,
|
||||
y: bottom_right.y,
|
||||
u: top_left.u,
|
||||
v: bottom_right.v,
|
||||
color: top_left.color,
|
||||
};
|
||||
self.vertices.push(top_left);
|
||||
self.vertices.push(top_right);
|
||||
self.vertices.push(botom_left);
|
||||
self.vertices.push(bottom_right);
|
||||
}
|
||||
|
||||
pub fn fill_closed_path(&mut self, points: &[Vec2], normals: &[Vec2], color: Color) {
|
||||
self.vertices.extend(points.iter().map(|p| Vertex {
|
||||
x: p.x,
|
||||
y: p.y,
|
||||
u: 0,
|
||||
v: 0,
|
||||
color,
|
||||
}));
|
||||
// TODO: use normals for anti-aliasing
|
||||
assert_eq!(points.len(), normals.len());
|
||||
let n = points.len() as u32;
|
||||
let idx = self.vertices.len() as u32;
|
||||
for i in 2..n {
|
||||
self.indices.push(idx);
|
||||
self.indices.push(idx + i - 1);
|
||||
self.indices.push(idx + i);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn draw_closed_path(
|
||||
&mut self,
|
||||
points: &[Vec2],
|
||||
normals: &[Vec2],
|
||||
width: f32,
|
||||
color: Color,
|
||||
) {
|
||||
// TODO: anti-aliasing
|
||||
assert_eq!(points.len(), normals.len());
|
||||
let n = points.len() as u32;
|
||||
let hw = width / 2.0;
|
||||
|
||||
let idx = self.vertices.len() as u32;
|
||||
for i in 0..n {
|
||||
self.indices.push(idx + (2 * i + 0) % (2 * n));
|
||||
self.indices.push(idx + (2 * i + 1) % (2 * n));
|
||||
self.indices.push(idx + (2 * i + 2) % (2 * n));
|
||||
self.indices.push(idx + (2 * i + 2) % (2 * n));
|
||||
self.indices.push(idx + (2 * i + 1) % (2 * n));
|
||||
self.indices.push(idx + (2 * i + 3) % (2 * n));
|
||||
}
|
||||
|
||||
for (p, n) in points.iter().zip(normals) {
|
||||
self.vertices.push(Vertex {
|
||||
x: p.x + hw * n.x,
|
||||
y: p.y + hw * n.x,
|
||||
u: 0,
|
||||
v: 0,
|
||||
color,
|
||||
});
|
||||
self.vertices.push(Vertex {
|
||||
x: p.x - hw * n.x,
|
||||
y: p.y - hw * n.x,
|
||||
u: 0,
|
||||
v: 0,
|
||||
color,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Painter {
|
||||
font: Font,
|
||||
|
@ -39,48 +131,132 @@ impl Painter {
|
|||
}
|
||||
|
||||
/// 8-bit row-major font atlas texture, (width, height, pixels).
|
||||
pub fn texture(&self) -> (usize, usize, &[u8]) {
|
||||
pub fn texture(&self) -> (u16, u16, &[u8]) {
|
||||
self.font.texture()
|
||||
}
|
||||
|
||||
pub fn paint(&self, commands: &[PaintCmd]) -> Frame {
|
||||
// let mut path_points = Vec::new();
|
||||
// let mut path_normals = Vec::new();
|
||||
|
||||
let mut frame = Frame::default();
|
||||
for cmd in commands {
|
||||
match cmd {
|
||||
PaintCmd::Circle { .. } => {} // TODO
|
||||
PaintCmd::Circle {
|
||||
center,
|
||||
fill_color,
|
||||
outline,
|
||||
radius,
|
||||
} => {
|
||||
let n = 64; // TODO: parameter
|
||||
if let Some(color) = fill_color {
|
||||
let idx = frame.vertices.len() as u32;
|
||||
for i in 2..n {
|
||||
frame.indices.push(idx);
|
||||
frame.indices.push(idx + i - 1);
|
||||
frame.indices.push(idx + i);
|
||||
}
|
||||
|
||||
for i in 0..n {
|
||||
let angle = remap(i as f32, 0.0, n as f32, 0.0, TAU);
|
||||
frame.vertices.push(Vertex {
|
||||
x: center.x + radius * angle.cos(),
|
||||
y: center.y + radius * angle.sin(),
|
||||
u: 0,
|
||||
v: 0,
|
||||
color: *color,
|
||||
});
|
||||
}
|
||||
}
|
||||
if let Some(_outline) = outline {
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
PaintCmd::Clear { fill_color } => {
|
||||
frame.clear_color = Some(*fill_color);
|
||||
}
|
||||
PaintCmd::Line { .. } => {} // TODO
|
||||
PaintCmd::Rect {
|
||||
fill_color,
|
||||
outline,
|
||||
pos,
|
||||
size,
|
||||
fill_color,
|
||||
..
|
||||
} => {
|
||||
// TODO: rounded corners, colors etc.
|
||||
let idx = frame.vertices.len() as u32;
|
||||
frame.indices.push(idx + 0);
|
||||
frame.indices.push(idx + 0);
|
||||
frame.indices.push(idx + 1);
|
||||
frame.indices.push(idx + 2);
|
||||
frame.indices.push(idx + 3);
|
||||
frame.indices.push(idx + 3);
|
||||
// TODO: rounded corners
|
||||
// TODO: anti-aliasing
|
||||
// TODO: FilledRect and RectOutline as separate commands?
|
||||
if let Some(color) = fill_color {
|
||||
let vert = |pos: Vec2| Vertex {
|
||||
x: pos.x,
|
||||
y: pos.y,
|
||||
u: 0,
|
||||
v: 0,
|
||||
color: *color,
|
||||
};
|
||||
frame.add_rect(vert(*pos), vert(*pos + *size));
|
||||
}
|
||||
if let Some(outline) = outline {
|
||||
let vert = |x, y| Vertex {
|
||||
x,
|
||||
y,
|
||||
u: 0,
|
||||
v: 0,
|
||||
color: outline.color,
|
||||
};
|
||||
|
||||
let vert = |x, y| Vertex {
|
||||
x,
|
||||
y,
|
||||
u: 0,
|
||||
v: 0,
|
||||
color: fill_color.unwrap_or(Color::WHITE),
|
||||
};
|
||||
// Draw this counter-clockwise from top-left corner,
|
||||
// outer to inner on each step.
|
||||
let hw = outline.width / 2.0;
|
||||
|
||||
frame.vertices.push(vert(pos.x, pos.y));
|
||||
frame.vertices.push(vert(pos.x + size.x, pos.y));
|
||||
frame.vertices.push(vert(pos.x, pos.y + size.y));
|
||||
frame.vertices.push(vert(pos.x + size.x, pos.y + size.y));
|
||||
let idx = frame.vertices.len() as u32;
|
||||
for i in 0..4 {
|
||||
frame.indices.push(idx + (2 * i + 0) % 8);
|
||||
frame.indices.push(idx + (2 * i + 1) % 8);
|
||||
frame.indices.push(idx + (2 * i + 2) % 8);
|
||||
frame.indices.push(idx + (2 * i + 2) % 8);
|
||||
frame.indices.push(idx + (2 * i + 1) % 8);
|
||||
frame.indices.push(idx + (2 * i + 3) % 8);
|
||||
}
|
||||
|
||||
let min = *pos;
|
||||
let max = *pos + *size;
|
||||
frame.vertices.push(vert(min.x - hw, min.y - hw));
|
||||
frame.vertices.push(vert(min.x + hw, min.y + hw));
|
||||
frame.vertices.push(vert(max.x + hw, min.y - hw));
|
||||
frame.vertices.push(vert(max.x - hw, min.y + hw));
|
||||
frame.vertices.push(vert(max.x + hw, max.y + hw));
|
||||
frame.vertices.push(vert(max.x - hw, max.y - hw));
|
||||
frame.vertices.push(vert(min.x - hw, max.y + hw));
|
||||
frame.vertices.push(vert(min.x + hw, max.y - hw));
|
||||
}
|
||||
}
|
||||
PaintCmd::Text {
|
||||
color,
|
||||
pos,
|
||||
text,
|
||||
x_offsets,
|
||||
} => {
|
||||
for (c, x_offset) in text.chars().zip(x_offsets.iter()) {
|
||||
if let Some(glyph) = self.font.glyph_info(c) {
|
||||
let top_left = Vertex {
|
||||
x: pos.x + x_offset + (glyph.offset_x as f32),
|
||||
y: pos.y + (glyph.offset_y as f32),
|
||||
u: glyph.min_x,
|
||||
v: glyph.min_y,
|
||||
color: *color,
|
||||
};
|
||||
let bottom_right = Vertex {
|
||||
x: top_left.x + (1 + glyph.max_x - glyph.min_x) as f32,
|
||||
y: top_left.y + (1 + glyph.max_y - glyph.min_y) as f32,
|
||||
u: glyph.max_x + 1,
|
||||
v: glyph.max_y + 1,
|
||||
color: *color,
|
||||
};
|
||||
frame.add_rect(top_left, bottom_right);
|
||||
}
|
||||
}
|
||||
}
|
||||
PaintCmd::Text { .. } => {} // TODO
|
||||
}
|
||||
}
|
||||
frame
|
||||
|
|
|
@ -241,18 +241,18 @@ fn translate_cmd(out_commands: &mut Vec<PaintCmd>, style: &Style, cmd: GuiCmd) {
|
|||
}
|
||||
GuiCmd::Text {
|
||||
pos,
|
||||
text,
|
||||
style: text_style,
|
||||
text,
|
||||
x_offsets,
|
||||
} => {
|
||||
let fill_color = match text_style {
|
||||
let color = match text_style {
|
||||
TextStyle::Label => style.text_color(),
|
||||
};
|
||||
out_commands.push(PaintCmd::Text {
|
||||
fill_color,
|
||||
font_name: style.font_name.clone(),
|
||||
font_size: style.font_size,
|
||||
color,
|
||||
pos,
|
||||
text,
|
||||
x_offsets,
|
||||
});
|
||||
}
|
||||
GuiCmd::Window { rect } => {
|
||||
|
|
|
@ -123,6 +123,8 @@ pub enum GuiCmd {
|
|||
pos: Vec2,
|
||||
style: TextStyle,
|
||||
text: String,
|
||||
/// Start each character in the text, as offset from pos.
|
||||
x_offsets: Vec<f32>,
|
||||
},
|
||||
/// Background of e.g. a popup
|
||||
Window {
|
||||
|
@ -162,16 +164,14 @@ pub enum PaintCmd {
|
|||
pos: Vec2,
|
||||
size: Vec2,
|
||||
},
|
||||
/// Paint a single line of mono-space text.
|
||||
/// The text should start at the given position and flow to the right.
|
||||
/// The text should be vertically centered at the given position.
|
||||
/// Paint a single line of text
|
||||
Text {
|
||||
fill_color: Color,
|
||||
/// Name, e.g. Palatino
|
||||
font_name: String,
|
||||
/// Height in pixels, e.g. 12
|
||||
font_size: f32,
|
||||
color: Color,
|
||||
/// Top left corner of the first character.
|
||||
pos: Vec2,
|
||||
text: String,
|
||||
/// Start each character in the text, as offset from pos.
|
||||
x_offsets: Vec<f32>,
|
||||
// TODO: font info
|
||||
},
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ features = [
|
|||
'WebGlProgram',
|
||||
'WebGlRenderingContext',
|
||||
'WebGlShader',
|
||||
'WebGlTexture',
|
||||
'WebGlUniformLocation',
|
||||
'Window',
|
||||
]
|
||||
|
|
|
@ -16,35 +16,36 @@ use wasm_bindgen::prelude::*;
|
|||
mod app;
|
||||
mod webgl;
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub fn show_gui(raw_input_json: &str) -> String {
|
||||
// TODO: faster interface than JSON
|
||||
let raw_input: RawInput = serde_json::from_str(raw_input_json).unwrap();
|
||||
// #[wasm_bindgen]
|
||||
// pub fn show_gui(raw_input_json: &str) -> String {
|
||||
// // TODO: faster interface than JSON
|
||||
// let raw_input: RawInput = serde_json::from_str(raw_input_json).unwrap();
|
||||
|
||||
lazy_static::lazy_static! {
|
||||
static ref APP: Mutex<app::App> = Default::default();
|
||||
static ref EMGUI: Mutex<Emgui> = Default::default();
|
||||
}
|
||||
// lazy_static::lazy_static! {
|
||||
// static ref APP: Mutex<app::App> = Default::default();
|
||||
// static ref EMGUI: Mutex<Emgui> = Default::default();
|
||||
// }
|
||||
|
||||
let mut emgui = EMGUI.lock().unwrap();
|
||||
emgui.new_frame(raw_input);
|
||||
// let mut emgui = EMGUI.lock().unwrap();
|
||||
// emgui.new_frame(raw_input);
|
||||
|
||||
use crate::app::GuiSettings;
|
||||
APP.lock().unwrap().show_gui(&mut emgui.layout);
|
||||
// use crate::app::GuiSettings;
|
||||
// APP.lock().unwrap().show_gui(&mut emgui.layout);
|
||||
|
||||
let mut style = emgui.style.clone();
|
||||
emgui.layout.foldable("Style", |gui| {
|
||||
style.show_gui(gui);
|
||||
});
|
||||
emgui.style = style;
|
||||
// let mut style = emgui.style.clone();
|
||||
// emgui.layout.foldable("Style", |gui| {
|
||||
// style.show_gui(gui);
|
||||
// });
|
||||
// emgui.style = style;
|
||||
|
||||
let commands = emgui.paint();
|
||||
serde_json::to_string(&commands).unwrap()
|
||||
}
|
||||
// let commands = emgui.paint();
|
||||
// serde_json::to_string(&commands).unwrap()
|
||||
// }
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub fn new_webgl_painter(canvas_id: &str) -> Result<webgl::Painter, JsValue> {
|
||||
webgl::Painter::new(canvas_id)
|
||||
let emgui_painter = emgui::Painter::new(); // TODO: don't create this twice
|
||||
webgl::Painter::new(canvas_id, emgui_painter.texture())
|
||||
}
|
||||
|
||||
struct State {
|
||||
|
@ -57,7 +58,7 @@ impl State {
|
|||
fn new() -> State {
|
||||
State {
|
||||
app: Default::default(),
|
||||
emgui: Default::default(),
|
||||
emgui: Emgui::new(),
|
||||
emgui_painter: emgui::Painter::new(),
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,23 +1,33 @@
|
|||
#![allow(dead_code)]
|
||||
|
||||
use {
|
||||
js_sys::WebAssembly,
|
||||
wasm_bindgen::{prelude::*, JsCast},
|
||||
web_sys::{WebGlBuffer, WebGlProgram, WebGlRenderingContext, WebGlShader},
|
||||
web_sys::{WebGlBuffer, WebGlProgram, WebGlRenderingContext, WebGlShader, WebGlTexture},
|
||||
};
|
||||
|
||||
use emgui::Frame;
|
||||
|
||||
type Gl = WebGlRenderingContext;
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub struct Painter {
|
||||
canvas: web_sys::HtmlCanvasElement,
|
||||
gl: WebGlRenderingContext,
|
||||
texture: WebGlTexture,
|
||||
program: WebGlProgram,
|
||||
index_buffer: WebGlBuffer,
|
||||
pos_buffer: WebGlBuffer,
|
||||
tc_buffer: WebGlBuffer,
|
||||
color_buffer: WebGlBuffer,
|
||||
tex_size: (u16, u16),
|
||||
}
|
||||
|
||||
impl Painter {
|
||||
pub fn new(canvas_id: &str) -> Result<Painter, JsValue> {
|
||||
pub fn new(
|
||||
canvas_id: &str,
|
||||
(tex_width, tex_height, pixels): (u16, u16, &[u8]),
|
||||
) -> Result<Painter, JsValue> {
|
||||
let document = web_sys::window().unwrap().document().unwrap();
|
||||
let canvas = document.get_element_by_id(canvas_id).unwrap();
|
||||
let canvas: web_sys::HtmlCanvasElement = canvas.dyn_into::<web_sys::HtmlCanvasElement>()?;
|
||||
|
@ -27,19 +37,47 @@ impl Painter {
|
|||
.unwrap()
|
||||
.dyn_into::<WebGlRenderingContext>()?;
|
||||
|
||||
gl.enable(WebGlRenderingContext::BLEND);
|
||||
gl.blend_func(
|
||||
WebGlRenderingContext::SRC_ALPHA,
|
||||
WebGlRenderingContext::ONE_MINUS_SRC_ALPHA,
|
||||
);
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
let texture = gl.create_texture().unwrap();
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(&texture));
|
||||
|
||||
// TODO: remove once https://github.com/rustwasm/wasm-bindgen/issues/1005 is fixed.
|
||||
let mut pixels: Vec<_> = pixels.iter().cloned().collect();
|
||||
|
||||
let level = 0;
|
||||
let internal_format = Gl::ALPHA;
|
||||
let border = 0;
|
||||
let src_format = Gl::ALPHA;
|
||||
let src_type = Gl::UNSIGNED_BYTE;
|
||||
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
|
||||
Gl::TEXTURE_2D,
|
||||
level,
|
||||
internal_format as i32,
|
||||
tex_width as i32,
|
||||
tex_height as i32,
|
||||
border,
|
||||
src_format,
|
||||
src_type,
|
||||
Some(&mut pixels),
|
||||
)
|
||||
.unwrap();
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_S, Gl::CLAMP_TO_EDGE as i32);
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_T, Gl::CLAMP_TO_EDGE as i32);
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MIN_FILTER, Gl::NEAREST as i32);
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
let vert_shader = compile_shader(
|
||||
&gl,
|
||||
WebGlRenderingContext::VERTEX_SHADER,
|
||||
Gl::VERTEX_SHADER,
|
||||
r#"
|
||||
uniform vec2 u_screen_size;
|
||||
uniform vec2 u_tex_size;
|
||||
attribute vec2 a_pos;
|
||||
attribute vec2 a_tc;
|
||||
attribute vec4 a_color;
|
||||
varying vec2 v_tc;
|
||||
varying vec4 v_color;
|
||||
void main() {
|
||||
gl_Position = vec4(
|
||||
|
@ -47,34 +85,41 @@ impl Painter {
|
|||
1.0 - 2.0 * a_pos.y / u_screen_size.y,
|
||||
0.0,
|
||||
1.0);
|
||||
// v_color = vec4(1.0, 0.0, 0.0, 0.5);
|
||||
v_tc = a_tc / u_tex_size;
|
||||
v_color = a_color;
|
||||
}
|
||||
"#,
|
||||
)?;
|
||||
let frag_shader = compile_shader(
|
||||
&gl,
|
||||
WebGlRenderingContext::FRAGMENT_SHADER,
|
||||
Gl::FRAGMENT_SHADER,
|
||||
r#"
|
||||
uniform sampler2D u_sampler;
|
||||
precision highp float;
|
||||
varying vec2 v_tc;
|
||||
varying vec4 v_color;
|
||||
void main() {
|
||||
gl_FragColor = v_color;
|
||||
gl_FragColor *= texture2D(u_sampler, v_tc).a;
|
||||
}
|
||||
"#,
|
||||
)?;
|
||||
let program = link_program(&gl, [vert_shader, frag_shader].iter())?;
|
||||
let index_buffer = gl.create_buffer().ok_or("failed to create index_buffer")?;
|
||||
let pos_buffer = gl.create_buffer().ok_or("failed to create pos_buffer")?;
|
||||
let tc_buffer = gl.create_buffer().ok_or("failed to create tc_buffer")?;
|
||||
let color_buffer = gl.create_buffer().ok_or("failed to create color_buffer")?;
|
||||
|
||||
Ok(Painter {
|
||||
canvas,
|
||||
gl,
|
||||
texture,
|
||||
program,
|
||||
index_buffer,
|
||||
pos_buffer,
|
||||
tc_buffer,
|
||||
color_buffer,
|
||||
tex_size: (tex_width, tex_height),
|
||||
})
|
||||
}
|
||||
|
||||
|
@ -83,19 +128,26 @@ impl Painter {
|
|||
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
gl.enable(Gl::BLEND);
|
||||
gl.blend_func(Gl::SRC_ALPHA, Gl::ONE_MINUS_SRC_ALPHA);
|
||||
gl.use_program(Some(&self.program));
|
||||
gl.active_texture(Gl::TEXTURE0);
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(&self.texture));
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
let indices: Vec<u16> = frame.indices.iter().map(|idx| *idx as u16).collect();
|
||||
|
||||
let mut positions = Vec::with_capacity(2 * frame.vertices.len());
|
||||
let mut positions: Vec<f32> = Vec::with_capacity(2 * frame.vertices.len());
|
||||
let mut tex_coords: Vec<u16> = Vec::with_capacity(2 * frame.vertices.len());
|
||||
for v in &frame.vertices {
|
||||
positions.push(v.x);
|
||||
positions.push(v.y);
|
||||
tex_coords.push(v.u);
|
||||
tex_coords.push(v.v);
|
||||
}
|
||||
|
||||
let mut colors = Vec::with_capacity(4 * frame.vertices.len());
|
||||
let mut colors: Vec<u8> = Vec::with_capacity(4 * frame.vertices.len());
|
||||
for v in &frame.vertices {
|
||||
colors.push(v.color.r);
|
||||
colors.push(v.color.g);
|
||||
|
@ -112,14 +164,11 @@ impl Painter {
|
|||
let indices_array = js_sys::Int16Array::new(&indices_memory_buffer)
|
||||
.subarray(indices_ptr, indices_ptr + indices.len() as u32);
|
||||
|
||||
gl.bind_buffer(
|
||||
WebGlRenderingContext::ELEMENT_ARRAY_BUFFER,
|
||||
Some(&self.index_buffer),
|
||||
);
|
||||
gl.bind_buffer(Gl::ELEMENT_ARRAY_BUFFER, Some(&self.index_buffer));
|
||||
gl.buffer_data_with_array_buffer_view(
|
||||
WebGlRenderingContext::ELEMENT_ARRAY_BUFFER,
|
||||
Gl::ELEMENT_ARRAY_BUFFER,
|
||||
&indices_array,
|
||||
WebGlRenderingContext::STATIC_DRAW, // TODO: STREAM ?
|
||||
Gl::STREAM_DRAW,
|
||||
);
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
@ -131,29 +180,47 @@ impl Painter {
|
|||
let pos_array = js_sys::Float32Array::new(&pos_memory_buffer)
|
||||
.subarray(pos_ptr, pos_ptr + positions.len() as u32);
|
||||
|
||||
gl.bind_buffer(WebGlRenderingContext::ARRAY_BUFFER, Some(&self.pos_buffer));
|
||||
gl.buffer_data_with_array_buffer_view(
|
||||
WebGlRenderingContext::ARRAY_BUFFER,
|
||||
&pos_array,
|
||||
WebGlRenderingContext::STATIC_DRAW, // TODO: STREAM ?
|
||||
);
|
||||
gl.bind_buffer(Gl::ARRAY_BUFFER, Some(&self.pos_buffer));
|
||||
gl.buffer_data_with_array_buffer_view(Gl::ARRAY_BUFFER, &pos_array, Gl::STREAM_DRAW);
|
||||
|
||||
let a_pos_loc = gl.get_attrib_location(&self.program, "a_pos");
|
||||
assert!(a_pos_loc >= 0);
|
||||
let a_pos_loc = a_pos_loc as u32;
|
||||
|
||||
let normalize = false;
|
||||
let stride = 0;
|
||||
let offset = 0;
|
||||
gl.vertex_attrib_pointer_with_i32(a_pos_loc, 2, Gl::FLOAT, normalize, stride, offset);
|
||||
gl.enable_vertex_attrib_array(a_pos_loc);
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
let tc_memory_buffer = wasm_bindgen::memory()
|
||||
.dyn_into::<WebAssembly::Memory>()?
|
||||
.buffer();
|
||||
let tc_ptr = tex_coords.as_ptr() as u32 / 2;
|
||||
let tc_array = js_sys::Uint16Array::new(&tc_memory_buffer)
|
||||
.subarray(tc_ptr, tc_ptr + tex_coords.len() as u32);
|
||||
|
||||
gl.bind_buffer(Gl::ARRAY_BUFFER, Some(&self.tc_buffer));
|
||||
gl.buffer_data_with_array_buffer_view(Gl::ARRAY_BUFFER, &tc_array, Gl::STREAM_DRAW);
|
||||
|
||||
let a_tc_loc = gl.get_attrib_location(&self.program, "a_tc");
|
||||
assert!(a_tc_loc >= 0);
|
||||
let a_tc_loc = a_tc_loc as u32;
|
||||
|
||||
let normalize = false;
|
||||
let stride = 0;
|
||||
let offset = 0;
|
||||
gl.vertex_attrib_pointer_with_i32(
|
||||
a_pos_loc,
|
||||
a_tc_loc,
|
||||
2,
|
||||
WebGlRenderingContext::FLOAT,
|
||||
Gl::UNSIGNED_SHORT,
|
||||
normalize,
|
||||
stride,
|
||||
offset,
|
||||
);
|
||||
gl.enable_vertex_attrib_array(a_pos_loc);
|
||||
gl.enable_vertex_attrib_array(a_tc_loc);
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
|
@ -164,15 +231,8 @@ impl Painter {
|
|||
let colors_array = js_sys::Uint8Array::new(&colors_memory_buffer)
|
||||
.subarray(colors_ptr, colors_ptr + colors.len() as u32);
|
||||
|
||||
gl.bind_buffer(
|
||||
WebGlRenderingContext::ARRAY_BUFFER,
|
||||
Some(&self.color_buffer),
|
||||
);
|
||||
gl.buffer_data_with_array_buffer_view(
|
||||
WebGlRenderingContext::ARRAY_BUFFER,
|
||||
&colors_array,
|
||||
WebGlRenderingContext::STATIC_DRAW, // TODO: STREAM ?
|
||||
);
|
||||
gl.bind_buffer(Gl::ARRAY_BUFFER, Some(&self.color_buffer));
|
||||
gl.buffer_data_with_array_buffer_view(Gl::ARRAY_BUFFER, &colors_array, Gl::STREAM_DRAW);
|
||||
|
||||
let a_color_loc = gl.get_attrib_location(&self.program, "a_color");
|
||||
assert!(a_color_loc >= 0);
|
||||
|
@ -184,7 +244,7 @@ impl Painter {
|
|||
gl.vertex_attrib_pointer_with_i32(
|
||||
a_color_loc,
|
||||
4,
|
||||
WebGlRenderingContext::UNSIGNED_BYTE,
|
||||
Gl::UNSIGNED_BYTE,
|
||||
normalize,
|
||||
stride,
|
||||
offset,
|
||||
|
@ -201,17 +261,23 @@ impl Painter {
|
|||
self.canvas.width() as f32,
|
||||
self.canvas.height() as f32,
|
||||
);
|
||||
// gl.uniform2f(Some(&u_screen_size_loc), 4.0, 1.0);
|
||||
|
||||
let u_tex_size_loc = gl
|
||||
.get_uniform_location(&self.program, "u_tex_size")
|
||||
.unwrap();
|
||||
gl.uniform2f(
|
||||
Some(&u_tex_size_loc),
|
||||
self.tex_size.0 as f32,
|
||||
self.tex_size.1 as f32,
|
||||
);
|
||||
|
||||
let u_sampler_loc = gl.get_uniform_location(&self.program, "u_sampler").unwrap();
|
||||
gl.uniform1i(Some(&u_sampler_loc), 0);
|
||||
|
||||
gl.clear_color(0.05, 0.05, 0.05, 1.0);
|
||||
gl.clear(WebGlRenderingContext::COLOR_BUFFER_BIT);
|
||||
gl.clear(Gl::COLOR_BUFFER_BIT);
|
||||
|
||||
gl.draw_elements_with_i32(
|
||||
WebGlRenderingContext::TRIANGLE_STRIP,
|
||||
indices.len() as i32,
|
||||
WebGlRenderingContext::UNSIGNED_SHORT,
|
||||
0,
|
||||
);
|
||||
gl.draw_elements_with_i32(Gl::TRIANGLES, indices.len() as i32, Gl::UNSIGNED_SHORT, 0);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
@ -229,7 +295,7 @@ fn compile_shader(
|
|||
gl.compile_shader(&shader);
|
||||
|
||||
if gl
|
||||
.get_shader_parameter(&shader, WebGlRenderingContext::COMPILE_STATUS)
|
||||
.get_shader_parameter(&shader, Gl::COMPILE_STATUS)
|
||||
.as_bool()
|
||||
.unwrap_or(false)
|
||||
{
|
||||
|
@ -254,7 +320,7 @@ fn link_program<'a, T: IntoIterator<Item = &'a WebGlShader>>(
|
|||
gl.link_program(&program);
|
||||
|
||||
if gl
|
||||
.get_program_parameter(&program, WebGlRenderingContext::LINK_STATUS)
|
||||
.get_program_parameter(&program, Gl::LINK_STATUS)
|
||||
.as_bool()
|
||||
.unwrap_or(false)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue