egui/emigui/src/font.rs

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Rust
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use std::sync::{Arc, Mutex};
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use rusttype::{point, Scale};
use crate::{
math::{vec2, Vec2},
texture_atlas::TextureAtlas,
};
pub struct TextFragment {
/// The start of each character, starting at zero.
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/// Unit: points.
pub x_offsets: Vec<f32>,
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/// 0 for the first line, n * line_spacing for the rest
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/// Unit: points.
pub y_offset: f32,
pub text: String,
}
impl TextFragment {
pub fn min_x(&self) -> f32 {
*self.x_offsets.first().unwrap()
}
pub fn max_x(&self) -> f32 {
*self.x_offsets.last().unwrap()
}
}
// ----------------------------------------------------------------------------
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#[derive(Clone, Copy, Debug)]
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pub struct UvRect {
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/// X/Y offset for nice rendering (unit: points).
pub offset: Vec2,
pub size: Vec2,
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/// Top left corner UV in texture.
pub min: (u16, u16),
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/// Bottom right corner (exclusive).
pub max: (u16, u16),
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}
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#[derive(Clone, Copy, Debug)]
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pub struct GlyphInfo {
id: rusttype::GlyphId,
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/// Unit: points.
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pub advance_width: f32,
/// Texture coordinates. None for space.
pub uv: Option<UvRect>,
}
/// Printable ASCII characters [32, 126], which excludes control codes.
const FIRST_ASCII: usize = 32; // 32 == space
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const LAST_ASCII: usize = 126;
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/// The interface uses points as the unit for everything.
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#[derive(Clone)]
pub struct Font {
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font: rusttype::Font<'static>,
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/// Maximum character height
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scale_in_pixels: f32,
pixels_per_point: f32,
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/// NUM_CHARS big
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glyph_infos: Vec<GlyphInfo>,
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atlas: Arc<Mutex<TextureAtlas>>,
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}
impl Font {
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pub fn new(
atlas: Arc<Mutex<TextureAtlas>>,
font_data: &'static [u8],
scale_in_points: f32,
pixels_per_point: f32,
) -> Font {
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let font = rusttype::Font::from_bytes(font_data).expect("Error constructing Font");
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let scale_in_pixels = pixels_per_point * scale_in_points;
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let glyphs: Vec<_> = Self::supported_characters()
.map(|c| {
let glyph = font.glyph(c);
assert_ne!(
glyph.id().0,
0,
"Failed to find a glyph for the character '{}'",
c
);
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let glyph = glyph.scaled(Scale::uniform(scale_in_pixels));
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glyph.positioned(point(0.0, 0.0))
})
.collect();
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let mut glyph_infos = vec![];
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let mut atlas_lock = atlas.lock().unwrap();
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for glyph in glyphs {
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let uv = if let Some(bb) = glyph.pixel_bounding_box() {
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let glyph_width = bb.width() as usize;
let glyph_height = bb.height() as usize;
assert!(glyph_width >= 1);
assert!(glyph_height >= 1);
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let glyph_pos = atlas_lock.allocate((glyph_width, glyph_height));
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let texture = atlas_lock.texture_mut();
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glyph.draw(|x, y, v| {
if v > 0.0 {
let px = glyph_pos.0 + x as usize;
let py = glyph_pos.1 + y as usize;
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texture[(px, py)] = (v * 255.0).round() as u8;
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}
});
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let offset_y_in_pixels =
scale_in_pixels as f32 + bb.min.y as f32 - 4.0 * pixels_per_point; // TODO: use font.v_metrics
Some(UvRect {
offset: vec2(
bb.min.x as f32 / pixels_per_point,
offset_y_in_pixels / pixels_per_point,
),
size: vec2(glyph_width as f32, glyph_height as f32) / pixels_per_point,
min: (glyph_pos.0 as u16, glyph_pos.1 as u16),
max: (
(glyph_pos.0 + glyph_width) as u16,
(glyph_pos.1 + glyph_height) as u16,
),
})
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} else {
// No bounding box. Maybe a space?
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None
};
let advance_width_in_points =
glyph.unpositioned().h_metrics().advance_width / pixels_per_point;
glyph_infos.push(GlyphInfo {
id: glyph.id(),
advance_width: advance_width_in_points,
uv,
});
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}
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drop(atlas_lock);
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Font {
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font,
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scale_in_pixels,
pixels_per_point,
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glyph_infos,
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atlas,
}
}
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pub fn round_to_pixel(&self, point: f32) -> f32 {
(point * self.pixels_per_point).round() / self.pixels_per_point
}
/// In points
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pub fn line_spacing(&self) -> f32 {
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self.scale_in_pixels / self.pixels_per_point
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}
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pub fn supported_characters() -> impl Iterator<Item = char> {
(FIRST_ASCII..=LAST_ASCII).map(|c| c as u8 as char)
}
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pub fn uv_rect(&self, c: char) -> Option<UvRect> {
let c = c as usize;
if FIRST_ASCII <= c && c <= LAST_ASCII {
self.glyph_infos[c - FIRST_ASCII].uv
} else {
None
}
}
fn glyph_info(&self, c: char) -> Option<GlyphInfo> {
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let c = c as usize;
if FIRST_ASCII <= c && c <= LAST_ASCII {
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Some(self.glyph_infos[c - FIRST_ASCII])
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} else {
None
}
}
/// Returns the a single line of characters separated into words
pub fn layout_single_line(&self, text: &str) -> Vec<TextFragment> {
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let scale_in_pixels = Scale::uniform(self.scale_in_pixels);
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let mut current_fragment = TextFragment {
x_offsets: vec![0.0],
y_offset: 0.0,
text: String::new(),
};
let mut all_fragments = vec![];
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let mut cursor_x_in_points = 0.0f32;
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let mut last_glyph_id = None;
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for c in text.chars() {
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if let Some(glyph) = self.glyph_info(c) {
if let Some(last_glyph_id) = last_glyph_id {
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cursor_x_in_points +=
self.font
.pair_kerning(scale_in_pixels, last_glyph_id, glyph.id)
/ self.pixels_per_point
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}
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cursor_x_in_points += glyph.advance_width;
cursor_x_in_points = self.round_to_pixel(cursor_x_in_points);
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last_glyph_id = Some(glyph.id);
let is_space = glyph.uv.is_none();
if is_space {
// TODO: also break after hyphens etc
if !current_fragment.text.is_empty() {
all_fragments.push(current_fragment);
current_fragment = TextFragment {
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x_offsets: vec![cursor_x_in_points],
y_offset: 0.0,
text: String::new(),
}
}
} else {
current_fragment.text.push(c);
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current_fragment.x_offsets.push(cursor_x_in_points);
}
} else {
// Ignore unknown glyph
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}
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}
if !current_fragment.text.is_empty() {
all_fragments.push(current_fragment)
}
all_fragments
}
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pub fn layout_single_line_max_width(
&self,
text: &str,
max_width_in_points: f32,
) -> Vec<TextFragment> {
let mut words = self.layout_single_line(text);
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if words.is_empty() || words.last().unwrap().max_x() <= max_width_in_points {
return words; // Early-out
}
let line_spacing = self.line_spacing();
// Break up lines:
let mut line_start_x = 0.0;
let mut cursor_y = 0.0;
for word in words.iter_mut().skip(1) {
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if word.max_x() - line_start_x >= max_width_in_points {
// Time for a new line:
cursor_y += line_spacing;
line_start_x = word.min_x();
}
word.y_offset += cursor_y;
for x in &mut word.x_offsets {
*x -= line_start_x;
}
}
words
}
/// Returns each line + total bounding box size.
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pub fn layout_multiline(
&self,
text: &str,
max_width_in_points: f32,
) -> (Vec<TextFragment>, Vec2) {
let line_spacing = self.line_spacing();
let mut cursor_y = 0.0;
let mut text_fragments = Vec::new();
for line in text.split('\n') {
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let mut line_fragments = self.layout_single_line_max_width(&line, max_width_in_points);
if let Some(last_word) = line_fragments.last() {
let line_height = last_word.y_offset + line_spacing;
for fragment in &mut line_fragments {
fragment.y_offset += cursor_y;
}
text_fragments.append(&mut line_fragments);
cursor_y += line_height; // TODO: add extra spacing between paragraphs
} else {
cursor_y += line_spacing;
}
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cursor_y = self.round_to_pixel(cursor_y);
}
let mut widest_line = 0.0;
for fragment in &text_fragments {
widest_line = fragment.max_x().max(widest_line);
}
let bounding_size = vec2(widest_line, cursor_y);
(text_fragments, bounding_size)
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}
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}