
* egui-winit: don't assume window available at init On Android in particular we can only initialize render state once we have a native window, after a 'Resumed' lifecycle event. It's still practical to be able to initialize an egui_winit::State early on so this adds setters for the max_texture_side and pixels_per_point that can be called once we have a valid Window and have initialized a graphics context. On Wayland, where we need to access the Display for clipboard handling we now get the Display from the event loop instead of a window. * egui-wgpu: lazily initialize render + surface state Enable the renderer and surface state initialization to be deferred until we know that any winit window we created has a valid native window and enable the surface state to be updated in case the native window changes. In particular these changes help with running on Android where winit windows will only have a valid native window associated with them between Resumed and Paused lifecycle events, and so surface creation (and render state initialization) needs to wait until the first Resumed event, and the surface needs to be dropped/recreated based on Paused/Resumed events.
42 lines
2.5 KiB
Markdown
42 lines
2.5 KiB
Markdown
# Changelog for egui_glow
|
|
All notable changes to the `egui_glow` integration will be noted in this file.
|
|
|
|
|
|
## Unreleased
|
|
* `EguiGlow::new` now takes an `EventLoopWindowTarget<E>` instead of a `winit::Window` ([#1634](https://github.com/emilk/egui/pull/1634))
|
|
|
|
## 0.18.1 - 2022-05-05
|
|
* Remove calls to `gl.get_error` in release builds to speed up rendering ([#1583](https://github.com/emilk/egui/pull/1583)).
|
|
|
|
|
|
## 0.18.0 - 2022-04-30
|
|
* Improved logging on rendering failures.
|
|
* Add new `NativeOptions`: `vsync`, `multisampling`, `depth_buffer`, `stencil_buffer`.
|
|
* Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) ([#1441](https://github.com/emilk/egui/pull/1441)).
|
|
* MSRV (Minimum Supported Rust Version) is now `1.60.0` ([#1467](https://github.com/emilk/egui/pull/1467)).
|
|
* `clipboard`, `links`, `winit` are now all opt-in features ([#1467](https://github.com/emilk/egui/pull/1467)).
|
|
* Added new feature `puffin` to add [`puffin profiler`](https://github.com/EmbarkStudios/puffin) scopes ([#1483](https://github.com/emilk/egui/pull/1483)).
|
|
* Removed the features `dark-light`, `default_fonts` and `persistence` ([#1542](https://github.com/emilk/egui/pull/1542)).
|
|
|
|
|
|
## 0.17.0 - 2022-02-22
|
|
* `EguiGlow::run` no longer returns the shapes to paint, but stores them internally until you call `EguiGlow::paint` ([#1110](https://github.com/emilk/egui/pull/1110)).
|
|
* Added `set_texture_filter` method to `Painter` ([#1041](https://github.com/emilk/egui/pull/1041)).
|
|
* Fix failure to run in Chrome ([#1092](https://github.com/emilk/egui/pull/1092)).
|
|
* `EguiGlow::new` and `EguiGlow::paint` now takes `&winit::Window` ([#1151](https://github.com/emilk/egui/pull/1151)).
|
|
* Automatically detect and apply dark or light mode from system ([#1045](https://github.com/emilk/egui/pull/1045)).
|
|
|
|
|
|
## 0.16.0 - 2021-12-29
|
|
* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).
|
|
* Simplified `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)).
|
|
* Removed `EguiGlow::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)).
|
|
* Updated `glutin` to 0.28 ([#930](https://github.com/emilk/egui/pull/930)).
|
|
* Changed the `Painter` interface slightly ([#999](https://github.com/emilk/egui/pull/999)).
|
|
|
|
|
|
## 0.15.0 - 2021-10-24
|
|
`egui_glow` has been newly created, with feature parity to `egui_glium`.
|
|
|
|
As `glow` is a set of lower-level bindings to OpenGL, this crate is potentially less stable than `egui_glium`,
|
|
but hopefully this will one day replace `egui_glium` as the default backend for `eframe`.
|