egui/egui_glow/CHANGELOG.md
Robert Bragg a5076d4cc4
egui_winit/wgpu: enable Android support (#1634)
* egui-winit: don't assume window available at init

On Android in particular we can only initialize render state once we
have a native window, after a 'Resumed' lifecycle event. It's still
practical to be able to initialize an egui_winit::State early on
so this adds setters for the max_texture_side and pixels_per_point
that can be called once we have a valid Window and have initialized
a graphics context.

On Wayland, where we need to access the Display for clipboard handling
we now get the Display from the event loop instead of a window.

* egui-wgpu: lazily initialize render + surface state

Enable the renderer and surface state initialization to be deferred
until we know that any winit window we created has a valid native window
and enable the surface state to be updated in case the native window
changes.

In particular these changes help with running on Android where winit
windows will only have a valid native window associated with them
between Resumed and Paused lifecycle events, and so surface creation
(and render state initialization) needs to wait until the first
Resumed event, and the surface needs to be dropped/recreated based on
Paused/Resumed events.
2022-05-22 20:24:41 +02:00

2.5 KiB

Changelog for egui_glow

All notable changes to the egui_glow integration will be noted in this file.

Unreleased

  • EguiGlow::new now takes an EventLoopWindowTarget<E> instead of a winit::Window (#1634)

0.18.1 - 2022-05-05

  • Remove calls to gl.get_error in release builds to speed up rendering (#1583).

0.18.0 - 2022-04-30

  • Improved logging on rendering failures.
  • Add new NativeOptions: vsync, multisampling, depth_buffer, stencil_buffer.
  • Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) (#1441).
  • MSRV (Minimum Supported Rust Version) is now 1.60.0 (#1467).
  • clipboard, links, winit are now all opt-in features (#1467).
  • Added new feature puffin to add puffin profiler scopes (#1483).
  • Removed the features dark-light, default_fonts and persistence (#1542).

0.17.0 - 2022-02-22

  • EguiGlow::run no longer returns the shapes to paint, but stores them internally until you call EguiGlow::paint (#1110).
  • Added set_texture_filter method to Painter (#1041).
  • Fix failure to run in Chrome (#1092).
  • EguiGlow::new and EguiGlow::paint now takes &winit::Window (#1151).
  • Automatically detect and apply dark or light mode from system (#1045).

0.16.0 - 2021-12-29

  • Made winit/glutin an optional dependency (#868).
  • Simplified EguiGlow interface (#871).
  • Removed EguiGlow::is_quit_event (#881).
  • Updated glutin to 0.28 (#930).
  • Changed the Painter interface slightly (#999).

0.15.0 - 2021-10-24

egui_glow has been newly created, with feature parity to egui_glium.

As glow is a set of lower-level bindings to OpenGL, this crate is potentially less stable than egui_glium, but hopefully this will one day replace egui_glium as the default backend for eframe.