
* egui-winit: don't assume window available at init On Android in particular we can only initialize render state once we have a native window, after a 'Resumed' lifecycle event. It's still practical to be able to initialize an egui_winit::State early on so this adds setters for the max_texture_side and pixels_per_point that can be called once we have a valid Window and have initialized a graphics context. On Wayland, where we need to access the Display for clipboard handling we now get the Display from the event loop instead of a window. * egui-wgpu: lazily initialize render + surface state Enable the renderer and surface state initialization to be deferred until we know that any winit window we created has a valid native window and enable the surface state to be updated in case the native window changes. In particular these changes help with running on Android where winit windows will only have a valid native window associated with them between Resumed and Paused lifecycle events, and so surface creation (and render state initialization) needs to wait until the first Resumed event, and the surface needs to be dropped/recreated based on Paused/Resumed events.
2.5 KiB
2.5 KiB
Changelog for egui_glow
All notable changes to the egui_glow
integration will be noted in this file.
Unreleased
EguiGlow::new
now takes anEventLoopWindowTarget<E>
instead of awinit::Window
(#1634)
0.18.1 - 2022-05-05
- Remove calls to
gl.get_error
in release builds to speed up rendering (#1583).
0.18.0 - 2022-04-30
- Improved logging on rendering failures.
- Add new
NativeOptions
:vsync
,multisampling
,depth_buffer
,stencil_buffer
. - Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) (#1441).
- MSRV (Minimum Supported Rust Version) is now
1.60.0
(#1467). clipboard
,links
,winit
are now all opt-in features (#1467).- Added new feature
puffin
to addpuffin profiler
scopes (#1483). - Removed the features
dark-light
,default_fonts
andpersistence
(#1542).
0.17.0 - 2022-02-22
EguiGlow::run
no longer returns the shapes to paint, but stores them internally until you callEguiGlow::paint
(#1110).- Added
set_texture_filter
method toPainter
(#1041). - Fix failure to run in Chrome (#1092).
EguiGlow::new
andEguiGlow::paint
now takes&winit::Window
(#1151).- Automatically detect and apply dark or light mode from system (#1045).
0.16.0 - 2021-12-29
- Made winit/glutin an optional dependency (#868).
- Simplified
EguiGlow
interface (#871). - Removed
EguiGlow::is_quit_event
(#881). - Updated
glutin
to 0.28 (#930). - Changed the
Painter
interface slightly (#999).
0.15.0 - 2021-10-24
egui_glow
has been newly created, with feature parity to egui_glium
.
As glow
is a set of lower-level bindings to OpenGL, this crate is potentially less stable than egui_glium
,
but hopefully this will one day replace egui_glium
as the default backend for eframe
.