Commit graph

23 commits

Author SHA1 Message Date
Emil Ernerfeldt
26eb002270 Remove references to old, fixed Firefox WebGL bug 2022-12-12 21:45:57 +01:00
Emil Ernerfeldt
cb77458f70
eframe error handling (#2433)
* eframe::run_native: return errors instead of crashing

* Detect and handle glutin errors

* egui_demo_app: silence wgpu log spam

* Add trace logs for why eframe is shutting down

* Fix: only save App state once on Mac

* Handle Winit failure

* Log where we load app state from

* Don't panic on zero-sized window

* Clamp loaded window size to not be too tiny to see

* Simplify code: more shared code in window_builder

* Improve code readability

* Fix wasm32 build

* fix android

* Update changelog
2022-12-12 15:16:32 +01:00
Emil Ernerfeldt
4e3ae098a9 Improve eframe wasm32 docs 2022-12-11 16:52:37 +01:00
Emil Ernerfeldt
9268f43896
eframe: make RequestRepaintEvent into an enum UserEvent (#2311)
Preparation for https://github.com/emilk/egui/pull/2294
to make that a smaller diff.
2022-11-16 12:17:41 +01:00
Mikhail Sheldyakov
25718f2774
fix comment for WebOptions follow_system_theme (#2233) 2022-11-05 09:20:53 +01:00
Andreas Reich
4c82519fb8
configurable wgpu backend (#2207)
* introduce new wgpu configuration option to allow configuring wgpu renderer

* use new options with wgpu web painter

* use on_surface_error callback

* changelog update

* cleanup

* changelog and comment fixes
2022-10-31 17:57:32 +01:00
Emil Ernerfeldt
02b9d2d082
Keyboard shortcut helpers (#2202)
* eframe web: Add WebInfo::user_agent

* Deprecate `Modifier::ALT_SHIFT`

* Add code for formatting Modifiers and Key

* Add type KeyboardShortcut

* Code cleanup

* Add Context::os/set_os to query/set what OS egui believes it is on

* Add Fonts::has_glyph(s)

* Add helper function for formatting keyboard shortcuts

* Faster code

* Add way to set a shortcut text on menu buttons

* Cleanup

* format_keyboard_shortcut -> format_shortcut

* Add TODO about supporting more keyboard sumbols

* Modifiers::plus

* Use the new keyboard shortcuts in emark editor demo

* Explain why ALT+SHIFT is a bad modifier combo

* Fix doctest
2022-10-31 12:58:26 +01:00
Emil Ernerfeldt
2b1341095d
CI: Run cargo clippy for wasm32-unknown-unknown (#2200)
* CI: Run cargo clippy for wasm32-unknown-unknown

* wasm32 clippy fixes

* Document when AppRunner::new can fail
2022-10-30 20:55:07 +01:00
Emil Ernerfeldt
7b8c17042c eframe: Make fullsize_content mac-only 2022-10-21 08:55:56 +02:00
Andreas Reich
c2a37f4bd8
eframe support for wgpu on the web (#2107)
* basic working wgpu @ webgl on websys

* fix glow compile error

* introduced WebPainter trait, provide wgpu renderstate

* WebPainterWgpu destroy implemented

* make custom3d demo work on wgpu backend

* changelog entry for wgpu support eframe wasm

* remove temporary logging hack

* stop using pollster for web
we're actually not allowed to block - this only worked because wgpu on webgl doesn't actually cause anything blocking. However, when trying webgpu this became an issue

* revert cargo update

* compile error if neither glow nor wgpu features are enabled

* code cleanup

* Error handling

* Update changelog with link

* Make sure --all-features work

* Select best framebuffer format from the available ones

* update to wasm-bindgen 0.2.83

* Fix typo

* Clean up Cargo.toml

* Log about using the wgpu painter

* fixup wgpu labels

* fix custom3d_wgpu_shader ub padding

* remove duplicated uniforms struct in wgsl shader for custom3d

* Update docs: add async/await to the web 'start' function

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-10-05 20:14:18 +02:00
Michael Galos
9901ad4bb0
eframe: Mouse passthrough option (#2080) 2022-10-02 08:45:37 +02:00
Emil Ernerfeldt
2b0bf82b51
Make eframe::App::as_any_mut optional to implement (#2061) 2022-09-20 13:58:55 +02:00
Adia Robbie
bc6a823103
eframe: Add center to NativeOptions and monitor_size to WindowInfo (#2035)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-09-17 11:20:40 +02:00
Paul Rouget
c4117066cf
MacOS: Support fullsize content (no titlebar, but window controls) (#2049)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-09-16 14:31:21 +02:00
Emil Ernerfeldt
c5495d69fb
egui-wgpu: Fix crash on zero-sized scissor rects (#2039) 2022-09-13 09:32:05 +02:00
Stanislav
ebc4fc866d
eframe web: access app from WebHandle (#1886)
Co-authored-by: Stanislav <enomado@users.noreply.github.com>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-09-09 08:22:46 +02:00
Romet Tagobert
64aac30f36
Add depth buffer support for egui-wgpu's render pass (#2002)
* add a depth texture for wgpu callbacks

* egui-wgpu: use depth from native_options

* add wgpu caveat to depth_buffer docstring
2022-09-06 14:37:07 +02:00
Adia Robbie
b43a8626cf
Add custom shader_version on glow renderer (#1993)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-09-06 10:08:16 +02:00
Robert Bragg
fb92434aac
Android support for EFrame (#1952)
* eframe: allow hooking into EventLoop building

This enables native applications to add an `event_loop_builder` callback
to the `NativeOptions` struct that lets them modify the Winit
`EventLoopBuilder` before the final `EventLoop` is built and run.

This makes it practical for applications to change platform
specific config options that Egui doesn't need to be directly aware of.

For example the `android-activity` glue crate that supports writing
Android applications in Rust requires that the Winit event loop be
passed a reference to the `AndroidApp` that is given to the
`android_main` entrypoint for the application.

Since the `AndroidApp` itself is abstracted by Winit then there's no
real need for Egui/EFrame to have a dependency on the `android-activity`
crate just for the sake of associating this state with the event loop.

Addresses: #1951

* eframe: defer graphics state initialization until app Resumed

Conceptually the Winit `Resumed` event signifies that the application is
ready to run and render and since
https://github.com/rust-windowing/winit/pull/2331 all platforms now
consistently emit a Resumed event that can be used to initialize
graphics state for an application.

On Android in particular it's important to wait until the application
has Resumed before initializing graphics state since it won't have an
associated SurfaceView while paused.

Without this change then Android applications are likely to just show
a black screen.

This updates the Wgpu+Winit and Glow+Winit integration for eframe but
it's worth noting that the Glow integration is still not able to fully
support suspend and resume on Android due to limitations with Glutin's
API that mean we can't destroy and create a Window without also
destroying the GL context, and therefore (practically) the entire
application.

There is a plan (and progress on) to improve the Glutin API here:
https://github.com/rust-windowing/glutin/pull/1435 and with that change
it should be an incremental change to enable Android suspend/resume
support with Glow later.

In the mean time the Glow changes keep the implementation consistent
with the wgpu integration and it should now at least be possible to
start an Android application - even though it won't be able to suspend
correctly.

Fixes #1951
2022-08-23 14:43:22 +02:00
Emil Ernerfeldt
127931ba45
eframe: rename quit/exit to "close" (#1943)
Since https://github.com/emilk/egui/pull/1919 we can continue
the application after closing the native window. It therefore makes
more sense to call `frame.close()` to close the native window,
instead of `frame.quit()`.
2022-08-20 16:08:59 +02:00
Emil Ernerfeldt
2453756782 Fix broken GitHub source links due to #1940 2022-08-20 15:18:02 +02:00
Emil Ernerfeldt
f4cc1c5465
eframe: Don't follow system theme by default (#1941)
I have gone back and forth on this a bit, but I think the arguments
AGAINST following the system theme are many:

* `dark-light` is a big dependency with problems on Linux.
* Many people prefer the dark mode and ask how to set it as the default
  (even though they are using light mode in their OS).
* A developer may be surprised when the app changes theme when
  they run it on another computer.

So, the path of least surprise is to make this an opt-in feature
with dark mode as the default mode.

On native, you add the `dark-light` feature to enable it.
On web, you set `WebOptions::follow_system_theme`.
2022-08-20 11:11:07 +02:00
Emil Ernerfeldt
041f2e64ba
Move all crates into a crates directory (#1940) 2022-08-20 10:41:49 +02:00
Renamed from eframe/src/epi.rs (Browse further)