Remove references to old, fixed Firefox WebGL bug
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@ -45,7 +45,6 @@ You can also use `egui_glow` and [`winit`](https://github.com/rust-windowing/win
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* Mobile text editing is not as good as for a normal web app.
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* Accessibility: There is an experimental screen reader for `eframe`, but it has to be enabled explicitly. There is no JS function to ask "Does the user want a screen reader?" (and there should probably not be such a function, due to user tracking/integrity concerns).
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* No integration with browser settings for colors and fonts.
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* On Linux and Mac, Firefox will copy the WebGL render target from GPU, to CPU and then back again (https://bugzilla.mozilla.org/show_bug.cgi?id=1010527#c0), slowing down egui.
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In many ways, `eframe` is trying to make the browser do something it wasn't designed to do (though there are many things browser vendors could do to improve how well libraries like egui work).
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@ -145,9 +145,6 @@ pub trait App {
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/// The size limit of the web app canvas.
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///
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/// By default the max size is [`egui::Vec2::INFINITY`], i.e. unlimited.
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///
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/// A large canvas can lead to bad frame rates on some older browsers on some platforms
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/// (see <https://bugzilla.mozilla.org/show_bug.cgi?id=1010527#c0>).
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fn max_size_points(&self) -> egui::Vec2 {
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egui::Vec2::INFINITY
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}
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