Simplify and unify queries about available space
This commit is contained in:
parent
6f7bc3cfac
commit
7a1c97ccfe
15 changed files with 91 additions and 108 deletions
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@ -61,7 +61,11 @@ impl CollapsingHeader {
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let text_pos = ui.cursor() + vec2(ui.style().indent, 0.0);
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let (title, text_size) = label.layout(text_pos, ui);
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let text_max_x = text_pos.x + text_size.x;
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let desired_width = ui.available_space_min().x.max(text_max_x - ui.cursor().x);
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let desired_width = ui
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.available_finite()
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.size()
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.x
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.max(text_max_x - ui.cursor().x);
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let interact = ui.reserve_space(
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vec2(
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@ -115,15 +119,21 @@ impl CollapsingHeader {
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if animate {
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ui.indent(id, |child_ui| {
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let max_height = if state.open {
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let full_height = state.open_height.unwrap_or(1000.0);
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if let Some(full_height) = state.open_height {
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remap(time_since_toggle, 0.0..=animation_time, 0.0..=full_height)
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} else {
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// First frame of expansion.
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// We don't know full height yet, but we will next frame.
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// Just use a placehodler value that shows some movement:
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10.0
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}
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} else {
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let full_height = state.open_height.unwrap_or_default();
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remap_clamp(time_since_toggle, 0.0..=animation_time, full_height..=0.0)
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};
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let mut clip_rect = child_ui.clip_rect();
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clip_rect.max.y = clip_rect.max.y.min(child_ui.cursor().y + max_height);
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clip_rect.max.y = clip_rect.max.y.min(child_ui.rect().top() + max_height);
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child_ui.set_clip_rect(clip_rect);
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let top_left = child_ui.top_left();
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@ -58,18 +58,14 @@ impl Frame {
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outline,
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} = self;
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let outer_pos = ui.cursor();
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let inner_rect =
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Rect::from_min_size(outer_pos + margin, ui.available_space() - 2.0 * margin);
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let outer_rect = ui.available();
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let inner_rect = outer_rect.expand2(-margin);
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let where_to_put_background = ui.paint_list_len();
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let mut child_ui = ui.child_ui(inner_rect);
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add_contents(&mut child_ui);
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let inner_size = child_ui.bounding_size();
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let inner_size = inner_size.ceil(); // TODO: round to pixel
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let outer_rect = Rect::from_min_size(outer_pos, margin + inner_size + margin);
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let outer_rect = Rect::from_min_max(outer_rect.min, child_ui.child_bounds().max + margin);
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ui.insert_paint_cmd(
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where_to_put_background,
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@ -81,7 +77,7 @@ impl Frame {
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},
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);
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ui.expand_to_include_child(child_ui.child_bounds().expand2(margin));
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// TODO: move up cursor?
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ui.expand_to_include_child(outer_rect);
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// TODO: move cursor in parent ui
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}
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}
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@ -31,7 +31,7 @@ pub fn bar(ui: &mut Ui, add_contents: impl FnOnce(&mut Ui)) {
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ui.set_style(style);
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// Take full width and fixed height:
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ui.expand_to_size(vec2(ui.available_width(), ui.style().menu_bar.height));
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ui.expand_to_size(vec2(ui.available().width(), ui.style().menu_bar.height));
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add_contents(ui)
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})
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})
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@ -143,9 +143,9 @@ impl Resize {
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// TODO: a common trait for Things that follow this pattern
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impl Resize {
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pub fn show(mut self, ui: &mut Ui, add_contents: impl FnOnce(&mut Ui)) {
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let id = ui.make_child_id("scroll");
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self.min_size = self.min_size.min(ui.available_space());
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self.max_size = self.max_size.min(ui.available_space());
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let id = ui.make_child_id("resize");
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self.min_size = self.min_size.min(ui.available().size());
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self.max_size = self.max_size.min(ui.available().size());
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self.max_size = self.max_size.max(self.min_size);
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let (is_new, mut state) = match ui.memory().resize.get(&id) {
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@ -69,8 +69,8 @@ impl ScrollArea {
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};
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let outer_size = vec2(
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outer_ui.available_width(),
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outer_ui.available_height().min(self.max_height),
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outer_ui.available().width(),
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outer_ui.available().height().min(self.max_height),
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);
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let inner_size = outer_size - vec2(current_scroll_bar_width, 0.0);
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@ -354,7 +354,7 @@ impl Painting {
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ui.add_custom_contents(vec2(f32::INFINITY, 200.0), |ui| {
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let canvas_corner = ui.cursor();
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let interact = ui.reserve_space(ui.available_space(), Some(ui.id()));
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let interact = ui.reserve_space(ui.available().size(), Some(ui.id()));
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ui.set_clip_rect(ui.clip_rect().intersect(interact.rect)); // Make sure we don't paint out of bounds
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if self.lines.is_empty() {
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@ -123,7 +123,7 @@ impl FractalClock {
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Hand::from_length_angle(0.5, angle_from_period(12.0 * 60.0 * 60.0)),
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];
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let rect = ui.available_rect_min();
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let rect = ui.available_finite();
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let scale = self.zoom * rect.width().min(rect.height());
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let mut paint_line = |points: [Pos2; 2], color: Color, width: f32| {
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@ -382,13 +382,13 @@ impl Rect {
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/// Expand by this much in each direction, keeping the center
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#[must_use]
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pub fn expand(self, amnt: f32) -> Self {
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Rect::from_center_size(self.center(), self.size() + 2.0 * vec2(amnt, amnt))
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self.expand2(Vec2::splat(amnt))
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}
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/// Expand by this much in each direction, keeping the center
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#[must_use]
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pub fn expand2(self, amnt: Vec2) -> Self {
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Rect::from_center_size(self.center(), self.size() + 2.0 * amnt)
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Rect::from_min_max(self.min - amnt, self.max + amnt)
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}
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#[must_use]
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@ -100,8 +100,8 @@ impl Texture {
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self.height
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));
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let mut size = vec2(self.width as f32, self.height as f32);
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if size.x > ui.available_width() {
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size *= ui.available_width() / size.x;
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if size.x > ui.available().width() {
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size *= ui.available().width() / size.x;
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}
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let interact = ui.reserve_space(size, None);
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let rect = interact.rect;
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123
emigui/src/ui.rs
123
emigui/src/ui.rs
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@ -231,33 +231,19 @@ impl Ui {
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// ------------------------------------------------------------------------
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// Layout related measures:
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/// A zero should be intepreted as "as little as possible".
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/// An infinite value should be intereted as "as much as you want"
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pub fn available_width(&self) -> f32 {
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self.available_space().x
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}
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/// A zero should be intepreted as "as little as possible".
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/// An infinite value should be intereted as "as much as you want"
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pub fn available_height(&self) -> f32 {
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self.available_space().y
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}
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/// The available space at the moment, given the current cursor.
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/// This how much more space we can take up without overflowing our parent.
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/// Shrinks as cursor increments.
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/// A zero size should be intepreted as "as little as possible".
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/// An infinite size should be intereted as "as much as you want"
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pub fn available_space(&self) -> Vec2 {
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self.bottom_right() - self.cursor
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/// Shrinks as widgets allocate space and the cursor moves.
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/// A small rectangle should be intepreted as "as little as possible".
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/// An infinite rectangle should be interpred as "as much as you want"
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pub fn available(&self) -> Rect {
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Rect::from_min_max(self.cursor, self.bottom_right())
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}
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/// Use this for components that want to grow witout bounds.
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pub fn available_space_min(&self) -> Vec2 {
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self.finite_bottom_right() - self.cursor
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}
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pub fn available_rect_min(&self) -> Rect {
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Rect::from_min_size(self.cursor, self.available_space_min())
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/// This is like `available()`, but will never be infinite.
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/// Use this for components that want to grow without bounds (but shouldn't).
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pub fn available_finite(&self) -> Rect {
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Rect::from_min_max(self.cursor, self.finite_bottom_right())
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}
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pub fn direction(&self) -> Direction {
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@ -344,7 +330,7 @@ impl Ui {
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/// # How sizes are negotiated
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/// Each widget should have a *minimum desired size* and a *desired size*.
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/// When asking for space, ask AT LEAST for you minimum, and don't ask for more than you need.
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/// If you want to fill the space, ask about `available_space()` and use that.
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/// If you want to fill the space, ask about `available().size()` and use that.
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///
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/// You may get MORE space than you asked for, for instance
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/// for `Justified` aligned layouts, like in menus.
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@ -355,8 +341,8 @@ impl Ui {
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self.cursor = self.round_pos_to_pixels(self.cursor);
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// For debug rendering
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let too_wide = child_size.x > self.available_width();
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let too_high = child_size.x > self.available_height();
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let too_wide = child_size.x > self.available().width();
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let too_high = child_size.x > self.available().height();
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let rect = self.reserve_space_impl(child_size);
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@ -371,40 +357,19 @@ impl Ui {
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let color = color::srgba(200, 0, 0, 255);
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let width = 2.5;
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let mut paint_line_seg =
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|a, b| self.add_paint_cmd(PaintCmd::line_segment([a, b], color, width));
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if too_wide {
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self.add_paint_cmd(PaintCmd::line_segment(
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[rect.left_top(), rect.left_bottom()],
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color,
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width,
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));
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self.add_paint_cmd(PaintCmd::line_segment(
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[rect.left_center(), rect.right_center()],
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color,
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width,
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));
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self.add_paint_cmd(PaintCmd::line_segment(
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[rect.right_top(), rect.right_bottom()],
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color,
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width,
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));
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paint_line_seg(rect.left_top(), rect.left_bottom());
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paint_line_seg(rect.left_center(), rect.right_center());
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paint_line_seg(rect.right_top(), rect.right_bottom());
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}
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if too_high {
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self.add_paint_cmd(PaintCmd::line_segment(
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[rect.left_top(), rect.right_top()],
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color,
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width,
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));
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self.add_paint_cmd(PaintCmd::line_segment(
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[rect.center_top(), rect.center_bottom()],
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color,
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width,
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));
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self.add_paint_cmd(PaintCmd::line_segment(
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[rect.left_bottom(), rect.right_bottom()],
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color,
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width,
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));
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paint_line_seg(rect.left_top(), rect.right_top());
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paint_line_seg(rect.center_top(), rect.center_bottom());
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paint_line_seg(rect.left_bottom(), rect.right_bottom());
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}
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}
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@ -419,12 +384,12 @@ impl Ui {
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if self.dir == Direction::Horizontal {
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child_pos.y += match self.align {
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Align::Min | Align::Justified => 0.0,
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Align::Center => 0.5 * (self.available_height() - child_size.y),
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Align::Max => self.available_height() - child_size.y,
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Align::Center => 0.5 * (self.available().height() - child_size.y),
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Align::Max => self.available().height() - child_size.y,
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};
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if self.align == Align::Justified && self.available_height().is_finite() {
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if self.align == Align::Justified && self.available().height().is_finite() {
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// Fill full height
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child_size.y = child_size.y.max(self.available_height());
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child_size.y = child_size.y.max(self.available().height());
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}
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self.child_bounds.extend_with(self.cursor + child_size);
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self.cursor.x += child_size.x;
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@ -432,12 +397,12 @@ impl Ui {
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} else {
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child_pos.x += match self.align {
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Align::Min | Align::Justified => 0.0,
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Align::Center => 0.5 * (self.available_width() - child_size.x),
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Align::Max => self.available_width() - child_size.x,
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Align::Center => 0.5 * (self.available().width() - child_size.x),
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Align::Max => self.available().width() - child_size.x,
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};
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if self.align == Align::Justified && self.available_width().is_finite() {
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if self.align == Align::Justified && self.available().width().is_finite() {
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// Fill full width
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child_size.x = child_size.x.max(self.available_width());
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child_size.x = child_size.x.max(self.available().width());
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}
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self.child_bounds.extend_with(self.cursor + child_size);
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self.cursor.y += child_size.y;
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@ -490,6 +455,18 @@ impl Ui {
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self.ctx.debug_text(pos, text);
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}
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pub fn debug_rect(&mut self, rect: Rect, text: &str) {
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self.add_paint_cmd(PaintCmd::Rect {
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corner_radius: 0.0,
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fill_color: None,
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outline: Some(Outline::new(1.0, color::RED)),
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rect,
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});
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let align = (Align::Min, Align::Min);
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let text_style = TextStyle::Monospace;
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self.floating_text(rect.min, text, text_style, align, Some(color::RED));
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}
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/// Show some text anywhere in the ui.
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/// To center the text at the given position, use `align: (Center, Center)`.
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/// If you want to draw text floating on top of everything,
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@ -565,7 +542,7 @@ impl Ui {
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/// After `add_contents` is called the contents of `bounding_size`
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/// will decide how much space will be used in the parent ui.
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pub fn add_custom_contents(&mut self, size: Vec2, add_contents: impl FnOnce(&mut Ui)) {
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let size = size.min(self.available_space());
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let size = size.min(self.available().size());
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let child_rect = Rect::from_min_size(self.cursor, size);
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let mut child_ui = Ui {
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..self.child_ui(child_rect)
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@ -597,7 +574,7 @@ impl Ui {
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// draw a grey line on the left to mark the indented section
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let line_start = child_rect.min - indent * 0.5;
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let line_start = line_start.round(); // TODO: round to pixel instead
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let line_end = pos2(line_start.x, line_start.y + size.y - 8.0);
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let line_end = pos2(line_start.x, line_start.y + size.y - 2.0);
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self.add_paint_cmd(PaintCmd::line_segment(
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[line_start, line_end],
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gray(150, 255),
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@ -623,16 +600,16 @@ impl Ui {
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pub fn column(&mut self, column_position: Align, mut width: f32) -> Ui {
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let x = match column_position {
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Align::Min => 0.0,
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Align::Center => self.available_width() / 2.0 - width / 2.0,
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Align::Max => self.available_width() - width,
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Align::Center => self.available().width() / 2.0 - width / 2.0,
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Align::Max => self.available().width() - width,
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Align::Justified => {
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width = self.available_width();
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width = self.available().width();
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0.0
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}
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};
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self.child_ui(Rect::from_min_size(
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self.cursor + vec2(x, 0.0),
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vec2(width, self.available_height()),
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vec2(width, self.available().height()),
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))
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}
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@ -678,7 +655,7 @@ impl Ui {
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// TODO: ensure there is space
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let spacing = self.style.item_spacing.x;
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let total_spacing = spacing * (num_columns as f32 - 1.0);
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let column_width = (self.available_width() - total_spacing) / (num_columns as f32);
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let column_width = (self.available().width() - total_spacing) / (num_columns as f32);
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let mut columns: Vec<Self> = (0..num_columns)
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.map(|col_idx| {
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@ -707,7 +684,7 @@ impl Ui {
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max_height = size.y.max(max_height);
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}
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let size = vec2(self.available_width().max(sum_width), max_height);
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let size = vec2(self.available().width().max(sum_width), max_height);
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self.reserve_space(size, None);
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result
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}
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@ -149,7 +149,7 @@ impl Widget for Hyperlink {
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let font = &ui.fonts()[text_style];
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let line_spacing = font.line_spacing();
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// TODO: underline
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let (text, text_size) = font.layout_multiline(&self.text, ui.available_width());
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let (text, text_size) = font.layout_multiline(&self.text, ui.available().width());
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let interact = ui.reserve_space(text_size, Some(id));
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if interact.hovered {
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ui.ctx().output().cursor_icon = CursorIcon::PointingHand;
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@ -215,7 +215,7 @@ impl Widget for Button {
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let id = ui.make_position_id();
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let text_style = TextStyle::Button;
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let font = &ui.fonts()[text_style];
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let (text, text_size) = font.layout_multiline(&self.text, ui.available_width());
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let (text, text_size) = font.layout_multiline(&self.text, ui.available().width());
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let padding = ui.style().button_padding;
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let mut size = text_size + 2.0 * padding;
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size.y = size.y.max(ui.style().clickable_diameter);
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@ -341,7 +341,7 @@ impl Widget for RadioButton {
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let id = ui.make_position_id();
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let text_style = TextStyle::Button;
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let font = &ui.fonts()[text_style];
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||||
let (text, text_size) = font.layout_multiline(&self.text, ui.available_width());
|
||||
let (text, text_size) = font.layout_multiline(&self.text, ui.available().width());
|
||||
let interact = ui.reserve_space(
|
||||
ui.style().button_padding
|
||||
+ vec2(ui.style().start_icon_width, 0.0)
|
||||
|
@ -422,7 +422,7 @@ impl Separator {
|
|||
|
||||
impl Widget for Separator {
|
||||
fn ui(self, ui: &mut Ui) -> GuiResponse {
|
||||
let available_space = ui.available_space_min();
|
||||
let available_space = ui.available_finite().size();
|
||||
|
||||
let extra = self.extra;
|
||||
let (points, interact) = match ui.direction() {
|
||||
|
|
|
@ -116,7 +116,7 @@ impl<'a> Widget for Slider<'a> {
|
|||
let slider_sans_text = Slider { text: None, ..self };
|
||||
|
||||
if text_on_top {
|
||||
// let (text, text_size) = font.layout_multiline(&full_text, ui.available_width());
|
||||
// let (text, text_size) = font.layout_multiline(&full_text, ui.available().width());
|
||||
let (text, text_size) = font.layout_single_line(&full_text);
|
||||
let pos = ui.reserve_space(text_size, None).rect.min;
|
||||
ui.add_text(pos, text_style, text, text_color);
|
||||
|
@ -144,7 +144,7 @@ impl<'a> Widget for Slider<'a> {
|
|||
|
||||
let interact = ui.reserve_space(
|
||||
Vec2 {
|
||||
x: ui.available_width(),
|
||||
x: ui.available().width(),
|
||||
y: height,
|
||||
},
|
||||
Some(id),
|
||||
|
|
|
@ -40,8 +40,8 @@ impl<'t> Widget for TextEdit<'t> {
|
|||
|
||||
let font = &ui.fonts()[self.text_style];
|
||||
let line_spacing = font.line_spacing();
|
||||
let (text, text_size) = font.layout_multiline(self.text.as_str(), ui.available_width());
|
||||
let desired_size = text_size.max(vec2(ui.available_width(), line_spacing));
|
||||
let (text, text_size) = font.layout_multiline(self.text.as_str(), ui.available().width());
|
||||
let desired_size = text_size.max(vec2(ui.available().width(), line_spacing));
|
||||
let interact = ui.reserve_space(desired_size, Some(id));
|
||||
|
||||
if interact.clicked {
|
||||
|
|
|
@ -110,7 +110,7 @@ fn main() {
|
|||
ctx.begin_frame(raw_input.clone()); // TODO: avoid clone
|
||||
let mut ui = ctx.fullscreen_ui();
|
||||
example_app.ui(&mut ui);
|
||||
let mut ui = ui.centered_column(ui.available_width().min(480.0));
|
||||
let mut ui = ui.centered_column(ui.available().width().min(480.0));
|
||||
ui.set_align(Align::Min);
|
||||
ui.add(label!("Emigui running inside of Glium").text_style(emigui::TextStyle::Heading));
|
||||
if ui.add(Button::new("Quit")).clicked {
|
||||
|
|
|
@ -42,7 +42,7 @@ impl State {
|
|||
|
||||
let mut ui = self.ctx.fullscreen_ui();
|
||||
self.example_app.ui(&mut ui);
|
||||
let mut ui = ui.centered_column(ui.available_width().min(480.0));
|
||||
let mut ui = ui.centered_column(ui.available().width().min(480.0));
|
||||
ui.set_align(Align::Min);
|
||||
ui.add(label!("Emigui!").text_style(TextStyle::Heading));
|
||||
ui.add_label("Emigui is an immediate mode GUI written in Rust, compiled to WebAssembly, rendered with WebGL.");
|
||||
|
|
Loading…
Reference in a new issue