199 lines
7.1 KiB
Rust
199 lines
7.1 KiB
Rust
use crate::*;
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#[derive(Clone, Copy, Debug, Default, serde_derive::Deserialize, serde_derive::Serialize)]
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#[serde(default)]
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pub(crate) struct State {
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/// Positive offset means scrolling down/right
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offset: Vec2,
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show_scroll: bool, // TODO: default value?
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}
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// TODO: rename VScroll
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#[derive(Clone, Debug)]
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pub struct ScrollArea {
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max_height: f32,
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always_show_scroll: bool,
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auto_hide_scroll: bool,
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}
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impl Default for ScrollArea {
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fn default() -> Self {
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Self {
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max_height: 200.0,
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always_show_scroll: false,
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auto_hide_scroll: true,
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}
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}
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}
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impl ScrollArea {
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pub fn max_height(mut self, max_height: f32) -> Self {
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self.max_height = max_height;
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self
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}
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pub fn always_show_scroll(mut self, always_show_scroll: bool) -> Self {
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self.always_show_scroll = always_show_scroll;
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self
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}
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pub fn auto_hide_scroll(mut self, auto_hide_scroll: bool) -> Self {
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self.auto_hide_scroll = auto_hide_scroll;
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self
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}
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}
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impl ScrollArea {
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pub fn show(self, outer_ui: &mut Ui, add_contents: impl FnOnce(&mut Ui)) {
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let ctx = outer_ui.ctx().clone();
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let scroll_area_id = outer_ui.make_child_id("scroll_area");
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let mut state = ctx
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.memory()
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.scroll_areas
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.get(&scroll_area_id)
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.cloned()
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.unwrap_or_default();
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// content: size of contents (generally large)
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// outer: size of scroll area including scroll bar(s)
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// inner: excluding scroll bar(s). The area we clip the contents to.
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let max_scroll_bar_width = 16.0;
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let current_scroll_bar_width = if state.show_scroll || !self.auto_hide_scroll {
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max_scroll_bar_width // TODO: animate?
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} else {
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0.0
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};
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let outer_size = vec2(
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outer_ui.available().width(),
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outer_ui.available().height().min(self.max_height),
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);
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let inner_size = outer_size - vec2(current_scroll_bar_width, 0.0);
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let inner_rect = Rect::from_min_size(outer_ui.cursor(), inner_size);
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let mut content_ui = outer_ui.child_ui(Rect::from_min_size(
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outer_ui.cursor() - state.offset,
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vec2(inner_size.x, f32::INFINITY),
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));
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let mut content_clip_rect = outer_ui.clip_rect().intersect(inner_rect);
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content_clip_rect.max.x = outer_ui.clip_rect().max.x - current_scroll_bar_width; // Nice handling of forced resizing beyond the possible
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content_ui.set_clip_rect(content_clip_rect);
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add_contents(&mut content_ui);
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let content_size = content_ui.bounding_size();
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let inner_rect = Rect::from_min_size(
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inner_rect.min,
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vec2(
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inner_rect.width().max(content_size.x), // Expand width to fit content
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inner_rect.height(),
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),
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);
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let outer_rect = Rect::from_min_size(
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inner_rect.min,
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inner_rect.size() + vec2(current_scroll_bar_width, 0.0),
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);
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let content_interact = outer_ui.interact_rect(inner_rect, scroll_area_id.with("area"));
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if content_interact.active {
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// Dragging scroll area to scroll:
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state.offset.y -= ctx.input().mouse_move.y;
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}
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// TODO: check that nothing else is being inteacted with
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if outer_ui.contains_mouse(outer_rect) && ctx.memory().active_id.is_none() {
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state.offset.y -= ctx.input().scroll_delta.y;
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}
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let show_scroll_this_frame = content_size.y > inner_size.y || self.always_show_scroll;
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if show_scroll_this_frame || state.show_scroll {
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let left = inner_rect.right() + 2.0;
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let right = outer_rect.right();
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let corner_radius = (right - left) / 2.0;
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let top = inner_rect.top();
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let bottom = inner_rect.bottom();
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let outer_scroll_rect = Rect::from_min_max(
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pos2(left, inner_rect.top()),
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pos2(right, inner_rect.bottom()),
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);
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let from_content =
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|content_y| remap_clamp(content_y, 0.0..=content_size.y, top..=bottom);
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let handle_rect = Rect::from_min_max(
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pos2(left, from_content(state.offset.y)),
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pos2(right, from_content(state.offset.y + inner_rect.height())),
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);
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// intentionally use same id for inside and outside of handle
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let interact_id = scroll_area_id.with("vertical");
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let handle_interact = outer_ui.interact_rect(handle_rect, interact_id);
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if let Some(mouse_pos) = ctx.input().mouse_pos {
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if handle_interact.active {
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if inner_rect.top() <= mouse_pos.y && mouse_pos.y <= inner_rect.bottom() {
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state.offset.y +=
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ctx.input().mouse_move.y * content_size.y / inner_rect.height();
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}
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} else {
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// Check for mouse down outside handle:
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let scroll_bg_interact = outer_ui.interact_rect(outer_scroll_rect, interact_id);
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if scroll_bg_interact.active {
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// Center scroll at mouse pos:
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let mpos_top = mouse_pos.y - handle_rect.height() / 2.0;
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state.offset.y = remap(mpos_top, top..=bottom, 0.0..=content_size.y);
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}
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}
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}
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state.offset.y = state.offset.y.max(0.0);
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state.offset.y = state.offset.y.min(content_size.y - inner_rect.height());
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// Avoid frame-delay by calculating a new handle rect:
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let handle_rect = Rect::from_min_max(
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pos2(left, from_content(state.offset.y)),
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pos2(right, from_content(state.offset.y + inner_rect.height())),
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);
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let style = outer_ui.style();
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let handle_fill_color = style.interact(&handle_interact).fill_color;
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let handle_outline = style.interact(&handle_interact).outline;
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outer_ui.add_paint_cmd(PaintCmd::Rect {
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rect: outer_scroll_rect,
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corner_radius,
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fill_color: Some(color::gray(0, 196)), // TODO style
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outline: None,
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});
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outer_ui.add_paint_cmd(PaintCmd::Rect {
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rect: handle_rect.expand(-2.0),
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corner_radius,
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fill_color: handle_fill_color,
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outline: handle_outline,
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});
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}
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// let size = content_size.min(inner_rect.size());
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// let size = vec2(
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// content_size.x, // ignore inner_rect, i.e. try to expand horizontally if necessary
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// content_size.y.min(inner_rect.size().y), // respect vertical height.
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// );
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let size = outer_rect.size();
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outer_ui.reserve_space(size, None);
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state.offset.y = state.offset.y.min(content_size.y - inner_rect.height());
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state.offset.y = state.offset.y.max(0.0);
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state.show_scroll = show_scroll_this_frame;
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outer_ui.memory().scroll_areas.insert(scroll_area_id, state);
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}
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}
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