egui/emigui/src/widgets/slider.rs
2020-05-12 18:21:09 +02:00

198 lines
6.4 KiB
Rust

use std::ops::RangeInclusive;
use crate::{widgets::Label, *};
/// Combined into one function (rather than two) to make it easier
/// for the borrow checker.
type SliderGetSet<'a> = Box<dyn 'a + FnMut(Option<f32>) -> f32>;
pub struct Slider<'a> {
get_set_value: SliderGetSet<'a>,
range: RangeInclusive<f32>,
// TODO: label: Option<Label>
text: Option<String>,
precision: usize,
text_color: Option<Color>,
text_on_top: Option<bool>,
id: Option<Id>,
}
impl<'a> Slider<'a> {
fn from_get_set(
range: RangeInclusive<f32>,
get_set_value: impl 'a + FnMut(Option<f32>) -> f32,
) -> Self {
Slider {
get_set_value: Box::new(get_set_value),
range,
text: None,
precision: 3,
text_on_top: None,
text_color: None,
id: None,
}
}
pub fn f32(value: &'a mut f32, range: RangeInclusive<f32>) -> Self {
Slider {
precision: 3,
..Self::from_get_set(range, move |v: Option<f32>| {
if let Some(v) = v {
*value = v
}
*value
})
}
}
pub fn i32(value: &'a mut i32, range: RangeInclusive<i32>) -> Self {
let range = (*range.start() as f32)..=(*range.end() as f32);
Slider {
precision: 0,
..Self::from_get_set(range, move |v: Option<f32>| {
if let Some(v) = v {
*value = v.round() as i32
}
*value as f32
})
}
}
pub fn usize(value: &'a mut usize, range: RangeInclusive<usize>) -> Self {
let range = (*range.start() as f32)..=(*range.end() as f32);
Slider {
precision: 0,
..Self::from_get_set(range, move |v: Option<f32>| {
if let Some(v) = v {
*value = v.round() as usize
}
*value as f32
})
}
}
pub fn text(mut self, text: impl Into<String>) -> Self {
self.text = Some(text.into());
self
}
pub fn text_color(mut self, text_color: Color) -> Self {
self.text_color = Some(text_color);
self
}
pub fn precision(mut self, precision: usize) -> Self {
self.precision = precision;
self
}
fn get_value_f32(&mut self) -> f32 {
(self.get_set_value)(None)
}
fn set_value_f32(&mut self, mut value: f32) {
if self.precision == 0 {
value = value.round();
}
(self.get_set_value)(Some(value));
}
}
impl<'a> Widget for Slider<'a> {
fn ui(mut self, ui: &mut Ui) -> GuiResponse {
let text_style = TextStyle::Button;
let font = &ui.fonts()[text_style];
if let Some(text) = &self.text {
if self.id.is_none() {
self.id = Some(Id::new(text));
}
let text_on_top = self.text_on_top.unwrap_or_default();
let text_color = self.text_color;
let value = (self.get_set_value)(None);
let full_text = format!("{}: {:.*}", text, self.precision, value);
let slider_sans_text = Slider { text: None, ..self };
if text_on_top {
// let (text, text_size) = font.layout_multiline(&full_text, ui.available().width());
let (text, text_size) = font.layout_single_line(&full_text);
let pos = ui.reserve_space(text_size, None).rect.min;
ui.add_text(pos, text_style, text, text_color);
slider_sans_text.ui(ui)
} else {
ui.columns(2, |columns| {
// Slider on the left:
let slider_response = columns[0].add(slider_sans_text);
// Place the text in line with the slider on the left:
columns[1].set_desired_height(slider_response.rect.height());
columns[1].horizontal(|ui| {
ui.set_align(Align::Center);
ui.add(Label::new(full_text).multiline(false));
});
slider_response
})
}
} else {
let height = font.line_spacing().max(ui.style().clickable_diameter);
let handle_radius = height / 2.5;
let id = self.id.unwrap_or_else(|| ui.make_position_id());
let interact = ui.reserve_space(
Vec2 {
x: ui.available().width(),
y: height,
},
Some(id),
);
let left = interact.rect.left() + handle_radius;
let right = interact.rect.right() - handle_radius;
let range = self.range.clone();
debug_assert!(range.start() <= range.end());
if let Some(mouse_pos) = ui.input().mouse_pos {
if interact.active {
self.set_value_f32(remap_clamp(mouse_pos.x, left..=right, range.clone()));
}
}
// Paint it:
{
let value = self.get_value_f32();
let rect = interact.rect;
let rail_radius = ui.round_to_pixel((height / 8.0).max(2.0));
let rail_rect = Rect::from_min_max(
pos2(interact.rect.left(), rect.center().y - rail_radius),
pos2(interact.rect.right(), rect.center().y + rail_radius),
);
let marker_center_x = remap_clamp(value, range, left..=right);
ui.add_paint_cmd(PaintCmd::Rect {
rect: rail_rect,
corner_radius: rail_radius,
fill_color: Some(ui.style().background_fill_color()),
outline: Some(Outline::new(1.0, color::gray(200, 255))), // TODO
});
ui.add_paint_cmd(PaintCmd::Circle {
center: pos2(marker_center_x, rail_rect.center().y),
radius: handle_radius,
fill_color: ui.style().interact(&interact).fill_color,
outline: Some(Outline::new(
ui.style().interact(&interact).stroke_width,
ui.style().interact(&interact).stroke_color,
)),
});
}
ui.response(interact)
}
}
}