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//! Backend-agnostic interface for writing apps using [`egui`].
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//!
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//! `epi` provides interfaces for window management, serialization and http requests.
//! An app written for `epi` can then be plugged into [`eframe`](https://docs.rs/eframe),
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//! the egui framework crate.
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//!
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//! Start by looking at the [`App`] trait, and implement [`App::update`].
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#![ cfg_attr(not(debug_assertions), deny(warnings)) ] // Forbid warnings in release builds
#![ forbid(unsafe_code) ]
#![ warn(
clippy ::all ,
clippy ::await_holding_lock ,
clippy ::dbg_macro ,
clippy ::doc_markdown ,
clippy ::empty_enum ,
clippy ::enum_glob_use ,
clippy ::exit ,
clippy ::filter_map_next ,
clippy ::fn_params_excessive_bools ,
clippy ::if_let_mutex ,
clippy ::imprecise_flops ,
clippy ::inefficient_to_string ,
clippy ::linkedlist ,
clippy ::lossy_float_literal ,
clippy ::macro_use_imports ,
clippy ::match_on_vec_items ,
clippy ::match_wildcard_for_single_variants ,
clippy ::mem_forget ,
clippy ::mismatched_target_os ,
clippy ::missing_errors_doc ,
clippy ::missing_safety_doc ,
clippy ::needless_borrow ,
clippy ::needless_continue ,
clippy ::needless_pass_by_value ,
clippy ::option_option ,
clippy ::pub_enum_variant_names ,
clippy ::rest_pat_in_fully_bound_structs ,
clippy ::todo ,
clippy ::unimplemented ,
clippy ::unnested_or_patterns ,
clippy ::verbose_file_reads ,
future_incompatible ,
missing_crate_level_docs ,
missing_doc_code_examples ,
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missing_docs ,
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rust_2018_idioms ,
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unused_doc_comments
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) ]
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pub use egui ; // Re-export for user convenience
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// ----------------------------------------------------------------------------
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/// Implement this trait to write apps that can be compiled both natively using the [`egui_glium`](https://crates.io/crates/egui_glium) crate,
/// and deployed as a web site using the [`egui_web`](https://crates.io/crates/egui_web) crate.
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pub trait App {
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/// Called each time the UI needs repainting, which may be many times per second.
/// Put your widgets into a [`egui::SidePanel`], [`egui::TopPanel`], [`egui::CentralPanel`], [`egui::Window`] or [`egui::Area`].
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fn update ( & mut self , ctx : & egui ::CtxRef , frame : & mut Frame < '_ > ) ;
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/// Called once before the first frame.
/// Allows you to do setup code and to call `ctx.set_fonts()`.
/// Optional.
fn setup ( & mut self , _ctx : & egui ::CtxRef ) { }
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/// If `true` a warm-up call to [`Self::update`] will be issued where
/// `ctx.memory().everything_is_visible()` will be set to `true`.
///
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/// In this warm-up call, all painted shapes will be ignored.
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fn warm_up_enabled ( & self ) -> bool {
false
}
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/// Called once on start. Allows you to restore state.
fn load ( & mut self , _storage : & dyn Storage ) { }
/// Called on shutdown, and perhaps at regular intervals. Allows you to save state.
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///
/// On web the states is stored to "Local Storage".
/// On native the path is picked using [`directories_next::ProjectDirs`](https://docs.rs/directories-next/latest/directories_next/struct.ProjectDirs.html) which is:
/// * Linux: `/home/UserName/.config/appname`
/// * macOS: `/Users/UserName/Library/Application Support/appname`
/// * Windows: `C:\Users\UserName\AppData\Roaming\appname`
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fn save ( & mut self , _storage : & mut dyn Storage ) { }
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/// Called once on shutdown (before or after `save()`)
fn on_exit ( & mut self ) { }
// ---------
// Settings:
/// The name of your App.
fn name ( & self ) -> & str ;
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/// The initial size of the native window in points (logical pixels).
fn initial_window_size ( & self ) -> Option < egui ::Vec2 > {
None
}
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/// Time between automatic calls to `save()`
fn auto_save_interval ( & self ) -> std ::time ::Duration {
std ::time ::Duration ::from_secs ( 30 )
}
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/// Returns true if this app window should be resizable.
fn is_resizable ( & self ) -> bool {
true
}
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/// The size limit of the web app canvas
fn max_size_points ( & self ) -> egui ::Vec2 {
// Some browsers get slow with huge WebGL canvases, so we limit the size:
egui ::Vec2 ::new ( 1024.0 , 2048.0 )
}
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/// Background color for the app, e.g. what is sent to `gl.clearColor`.
/// This is the background of your windows if you don't set a central panel.
fn clear_color ( & self ) -> egui ::Rgba {
// NOTE: a bright gray makes the shadows of the windows look weird.
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egui ::Color32 ::from_rgb ( 12 , 12 , 12 ) . into ( )
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}
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/// The application icon, e.g. in the Windows task bar etc.
fn icon_data ( & self ) -> Option < IconData > {
None
}
}
/// Image data for the icon.
pub struct IconData {
/// RGBA pixels.
pub rgba : Vec < u8 > ,
/// Image width. This should be a multiple of 4.
pub width : u32 ,
/// Image height. This should be a multiple of 4.
pub height : u32 ,
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}
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/// Represents the surroundings of your app.
///
/// It provides methods to inspect the surroundings (are we on the web?),
/// allocate textures, do http requests, and change settings (e.g. window size).
pub struct Frame < ' a > ( backend ::FrameBuilder < ' a > ) ;
impl < ' a > Frame < ' a > {
/// True if you are in a web environment.
pub fn is_web ( & self ) -> bool {
self . info ( ) . web_info . is_some ( )
}
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/// Information about the integration.
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pub fn info ( & self ) -> & IntegrationInfo {
& self . 0. info
}
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/// A way to allocate textures (on integrations that support it).
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pub fn tex_allocator ( & mut self ) -> & mut Option < & ' a mut dyn TextureAllocator > {
& mut self . 0. tex_allocator
}
/// Signal the app to stop/exit/quit the app (only works for native apps, not web apps).
/// The framework will NOT quick immediately, but at the end of the this frame.
pub fn quit ( & mut self ) {
self . 0. output . quit = true ;
}
/// Set the desired inner size of the window (in egui points).
pub fn set_window_size ( & mut self , size : egui ::Vec2 ) {
self . 0. output . window_size = Some ( size ) ;
}
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/// Use [`egui::Context::set_pixels_per_point`] instead
#[ deprecated = " Use egui::Context::set_pixels_per_point instead " ]
pub fn set_pixels_per_point ( & mut self , _ : f32 ) { }
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/// If you need to request a repaint from another thread, clone this and send it to that other thread.
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pub fn repaint_signal ( & self ) -> std ::sync ::Arc < dyn RepaintSignal > {
self . 0. repaint_signal . clone ( )
}
/// Very simple Http fetch API.
/// Calls the given callback when done.
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#[ cfg(feature = " http " ) ]
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pub fn http_fetch (
& self ,
request : http ::Request ,
on_done : impl 'static + Send + FnOnce ( Result < http ::Response , http ::Error > ) ,
) {
self . 0. http . fetch_dyn ( request , Box ::new ( on_done ) )
}
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}
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/// Information about the web environment (if applicable).
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#[ derive(Clone, Debug) ]
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pub struct WebInfo {
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/// e.g. "#fragment" part of "www.example.com/index.html#fragment".
/// Note that the leading `#` is included in the string.
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/// Also known as "hash-link" or "anchor".
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pub web_location_hash : String ,
}
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/// Information about the integration passed to the use app each frame.
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#[ derive(Clone, Debug) ]
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pub struct IntegrationInfo {
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/// If the app is running in a Web context, this returns information about the environment.
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pub web_info : Option < WebInfo > ,
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/// Seconds of cpu usage (in seconds) of UI code on the previous frame.
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/// `None` if this is the first frame.
pub cpu_usage : Option < f32 > ,
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/// Local time. Used for the clock in the demo app.
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/// Set to `None` if you don't know.
pub seconds_since_midnight : Option < f64 > ,
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/// The OS native pixels-per-point
pub native_pixels_per_point : Option < f32 > ,
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}
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/// How to allocate textures (images) to use in [`egui`].
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pub trait TextureAllocator {
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/// Allocate a new user texture.
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fn alloc_srgba_premultiplied (
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& mut self ,
size : ( usize , usize ) ,
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srgba_pixels : & [ egui ::Color32 ] ,
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) -> egui ::TextureId ;
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/// Free the given texture.
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fn free ( & mut self , id : egui ::TextureId ) ;
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}
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/// How to signal the [`egui`] integration that a repaint is required.
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pub trait RepaintSignal : Send + Sync {
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/// This signals the [`egui`] integration that a repaint is required.
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/// This is meant to be called when a background process finishes in an async context and/or background thread.
fn request_repaint ( & self ) ;
}
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// ----------------------------------------------------------------------------
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/// A place where you can store custom data in a way that persists when you restart the app.
///
/// On the web this is backed by [local storage](https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage).
/// On desktop this is backed by the file system.
pub trait Storage {
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/// Get the value for the given key.
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fn get_string ( & self , key : & str ) -> Option < String > ;
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/// Set the value for the given key.
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fn set_string ( & mut self , key : & str , value : String ) ;
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/// write-to-disk or similar
fn flush ( & mut self ) ;
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}
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/// Stores nothing.
#[ derive(Clone, Default) ]
pub struct DummyStorage { }
impl Storage for DummyStorage {
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fn get_string ( & self , _key : & str ) -> Option < String > {
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None
}
fn set_string ( & mut self , _key : & str , _value : String ) { }
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fn flush ( & mut self ) { }
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}
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/// Get an deserialize the JSON stored at the given key.
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#[ cfg(feature = " serde_json " ) ]
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pub fn get_value < T : serde ::de ::DeserializeOwned > ( storage : & dyn Storage , key : & str ) -> Option < T > {
storage
. get_string ( key )
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. and_then ( | value | serde_json ::from_str ( & value ) . ok ( ) )
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}
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/// Serialize the given value as JSON and store with the given key.
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#[ cfg(feature = " serde_json " ) ]
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pub fn set_value < T : serde ::Serialize > ( storage : & mut dyn Storage , key : & str , value : & T ) {
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storage . set_string ( key , serde_json ::to_string_pretty ( value ) . unwrap ( ) ) ;
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}
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/// [`Storage`] key used for app
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pub const APP_KEY : & str = " app " ;
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// ----------------------------------------------------------------------------
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#[ cfg(feature = " http " ) ]
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/// `epi` supports simple HTTP requests with [`Frame::http_fetch`].
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pub mod http {
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/// A simple http requests.
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pub struct Request {
/// "GET", …
pub method : String ,
/// https://…
pub url : String ,
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/// x-www-form-urlencoded body
pub body : String ,
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}
impl Request {
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/// Create a `GET` requests with the given url.
pub fn get ( url : impl Into < String > ) -> Self {
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Self {
method : " GET " . to_owned ( ) ,
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url : url . into ( ) ,
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body : " " . to_string ( ) ,
}
}
/// Create a `POST` requests with the give url and body.
pub fn post ( url : impl Into < String > , body : impl Into < String > ) -> Self {
Self {
method : " POST " . to_owned ( ) ,
url : url . into ( ) ,
body : body . into ( ) ,
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}
}
}
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/// Response from a completed HTTP request.
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pub struct Response {
/// The URL we ended up at. This can differ from the request url when we have followed redirects.
pub url : String ,
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/// Did we get a 2xx response code?
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pub ok : bool ,
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/// Status code (e.g. `404` for "File not found").
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pub status : u16 ,
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/// Status tex (e.g. "File not found" for status code `404`).
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pub status_text : String ,
/// Content-Type header, or empty string if missing.
pub header_content_type : String ,
/// The raw bytes.
pub bytes : Vec < u8 > ,
/// UTF-8 decoded version of bytes.
/// ONLY if `header_content_type` starts with "text" and bytes is UTF-8.
pub text : Option < String > ,
}
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/// Possible errors does NOT include e.g. 404, which is NOT considered an error.
pub type Error = String ;
}
// ----------------------------------------------------------------------------
/// You only need to look here if you are writing a backend for `epi`.
pub mod backend {
use super ::* ;
/// Implements `Http` requests.
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#[ cfg(feature = " http " ) ]
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pub trait Http {
/// Calls the given callback when done.
fn fetch_dyn (
& self ,
request : http ::Request ,
on_done : Box < dyn FnOnce ( Result < http ::Response , http ::Error > ) + Send > ,
) ;
}
/// The data required by [`Frame`] each frame.
pub struct FrameBuilder < ' a > {
/// Information about the integration.
pub info : IntegrationInfo ,
/// A way to allocate textures (on integrations that support it).
pub tex_allocator : Option < & ' a mut dyn TextureAllocator > ,
/// Do http requests.
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#[ cfg(feature = " http " ) ]
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pub http : std ::sync ::Arc < dyn backend ::Http > ,
/// Where the app can issue commands back to the integration.
pub output : & ' a mut AppOutput ,
/// If you need to request a repaint from another thread, clone this and send it to that other thread.
pub repaint_signal : std ::sync ::Arc < dyn RepaintSignal > ,
}
impl < ' a > FrameBuilder < ' a > {
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/// Wrap us in a [`Frame`] to send to [`App::update`].
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pub fn build ( self ) -> Frame < ' a > {
Frame ( self )
}
}
/// Action that can be taken by the user app.
#[ derive(Clone, Copy, Debug, Default, PartialEq) ]
pub struct AppOutput {
/// Set to `true` to stop the app.
/// This does nothing for web apps.
pub quit : bool ,
/// Set to some size to resize the outer window (e.g. glium window) to this size.
pub window_size : Option < egui ::Vec2 > ,
}
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}