egui/egui/src/app.rs

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2020-07-23 16:54:16 +00:00
//! Traits and helper for writing Egui apps.
//!
//! Egui can be used as a library, but you can also use it as a framework to write apps in.
//! This module defined the `App` trait that can be implemented and used with the `egui_web` and `egui_glium` crates.
use crate::Ui;
/// Implement this trait to write apps that can be compiled both natively using the `egui_glium` crate,
/// and deployed as a web site using the `egui_web` crate.
pub trait App {
/// Called each time the UI needs repainting, which may be many times per second.
fn ui(&mut self, ui: &mut Ui, backend: &mut dyn Backend);
/// Called once on shutdown. Allows you to save state.
fn on_exit(&mut self, _storage: &mut dyn Storage) {}
}
// TODO: replace with manually calling `egui::Context::request_repaint()` each frame.
/// How the backend runs the app
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum RunMode {
/// Rapint the UI all the time (at the display refresh rate of e.g. 60 Hz).
/// This is good for games where things are constantly moving.
/// This can also be achieved with `RunMode::Reactive` combined with calling `egui::Context::request_repaint()` each frame.
Continuous,
/// Only repaint when there are animations or input (mouse movement, keyboard input etc).
/// This saves CPU.
Reactive,
}
pub struct WebInfo {
/// e.g. "#fragment" part of "www.example.com/index.html#fragment"
pub web_location_hash: String,
}
pub trait Backend {
fn run_mode(&self) -> RunMode;
fn set_run_mode(&mut self, run_mode: RunMode);
/// If the app is running in a Web context, this returns information about the environment.
fn web_info(&self) -> Option<WebInfo> {
None
}
/// excludes painting
fn cpu_time(&self) -> f32;
/// Smoothed frames per second
fn fps(&self) -> f32;
/// Signal the backend that we'd like to exit the app now.
/// This does nothing for web apps.s
fn quit(&mut self) {}
}
/// A place where you can store custom data in a way that persists when you restart the app.
///
/// On the web this is backed by [local storage](https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage).
/// On desktop this is backed by the file system.
pub trait Storage {
fn get_string(&self, key: &str) -> Option<&str>;
fn set_string(&mut self, key: &str, value: String);
}
#[cfg(feature = "with_serde")]
pub fn get_value<T: serde::de::DeserializeOwned>(storage: &dyn Storage, key: &str) -> Option<T> {
storage
.get_string(key)
.and_then(|value| serde_json::from_str(value).ok())
}
#[cfg(feature = "with_serde")]
pub fn set_value<T: serde::Serialize>(storage: &mut dyn Storage, key: &str, value: &T) {
storage.set_string(key, serde_json::to_string(value).unwrap());
}
/// storage key used for app
pub const APP_KEY: &str = "app";