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//! eframe - the egui framework crate
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//!
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//! If you are planning to write an app for web or native,
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//! and are happy with just using egui for all visuals,
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//! Then `eframe` is for you!
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//!
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//! To get started, look at <https://github.com/emilk/eframe_template>.
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//!
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//! You can also take a look at [the `eframe` examples folder](https://github.com/emilk/egui/tree/master/eframe/examples).
//!
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//! You write your application code for [`epi`] (implementing [`epi::App`]) and then
//! call from [`crate::run_native`] your `main.rs`, and/or call `eframe::start_web` from your `lib.rs`.
//!
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//! `eframe` is implemented using [`egui_web`](https://github.com/emilk/egui/tree/master/egui_web) for web and
//! [`egui_glium`](https://github.com/emilk/egui/tree/master/egui_glium) or [`egui_glow`](https://github.com/emilk/egui/tree/master/egui_glow) for native.
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//!
//! ## Usage, native:
//! ``` no_run
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//! use eframe::egui;
//!
//! fn main() {
//! let native_options = eframe::NativeOptions::default();
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//! eframe::run_native("My egui App", native_options, Box::new(|cc| Box::new(MyEguiApp::new(cc))));
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//! }
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//!
//! #[derive(Default)]
//! struct MyEguiApp {}
//!
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//! impl MyEguiApp {
//! fn new(cc: &eframe::CreationContext<'_>) -> Self {
//! // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
//! // Restore app state using cc.storage (requires the "persistence" feature).
//! // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
//! // for e.g. egui::PaintCallback.
//! Self::default()
//! }
//! }
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//!
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//! impl eframe::App for MyEguiApp {
//! fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
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//! egui::CentralPanel::default().show(ctx, |ui| {
//! ui.heading("Hello World!");
//! });
//! }
//! }
//! ```
//!
//! ## Usage, web:
//! ``` no_run
//! #[cfg(target_arch = "wasm32")]
//! use wasm_bindgen::prelude::*;
//!
//! /// Call this once from the HTML.
//! #[cfg(target_arch = "wasm32")]
//! #[wasm_bindgen]
//! pub fn start(canvas_id: &str) -> Result<(), eframe::wasm_bindgen::JsValue> {
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//! eframe::start_web(canvas_id, Box::new(|cc| Box::new(MyApp::new(cc))))
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//! }
//! ```
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// Forbid warnings in release builds:
#![ cfg_attr(not(debug_assertions), deny(warnings)) ]
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#![ forbid(unsafe_code) ]
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#![ warn(
clippy ::all ,
missing_docs ,
rust_2018_idioms ,
rustdoc ::missing_crate_level_docs
) ]
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#![ allow(clippy::needless_doctest_main) ]
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// Re-export all useful libraries:
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pub use { egui , egui ::emath , egui ::epaint , epi } ;
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// Re-export everything in `epi` so `eframe` users don't have to care about what `epi` is:
pub use epi ::* ;
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// ----------------------------------------------------------------------------
// When compiling for web
#[ cfg(target_arch = " wasm32 " ) ]
pub use egui_web ::wasm_bindgen ;
/// Install event listeners to register different input events
/// and start running the given app.
///
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/// ``` no_run
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/// #[cfg(target_arch = "wasm32")]
/// use wasm_bindgen::prelude::*;
///
/// /// This is the entry-point for all the web-assembly.
/// /// This is called once from the HTML.
/// /// It loads the app, installs some callbacks, then returns.
/// /// You can add more callbacks like this if you want to call in to your code.
/// #[cfg(target_arch = "wasm32")]
/// #[wasm_bindgen]
/// pub fn start(canvas_id: &str) -> Result<(), eframe::wasm_bindgen::JsValue> {
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/// eframe::start_web(canvas_id, Box::new(|cc| Box::new(MyEguiApp::new(cc))))
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/// }
/// ```
#[ cfg(target_arch = " wasm32 " ) ]
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pub fn start_web ( canvas_id : & str , app_creator : AppCreator ) -> Result < ( ) , wasm_bindgen ::JsValue > {
egui_web ::start ( canvas_id , app_creator ) ? ;
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Ok ( ( ) )
}
// ----------------------------------------------------------------------------
// When compiling natively
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/// This is how you start a native (desktop) app.
///
/// The first argument is name of your app, used for the title bar of the native window
/// and the save location of persistence (see [`epi::App::save`]).
///
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/// Call from `fn main` like this:
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/// ``` no_run
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/// use eframe::egui;
///
/// fn main() {
/// let native_options = eframe::NativeOptions::default();
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/// eframe::run_native("MyApp", native_options, Box::new(|cc| Box::new(MyEguiApp::new(cc))));
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/// }
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///
/// #[derive(Default)]
/// struct MyEguiApp {}
///
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/// impl MyEguiApp {
/// fn new(cc: &eframe::CreationContext<'_>) -> Self {
/// // Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_visuals.
/// // Restore app state using cc.storage (requires the "persistence" feature).
/// // Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
/// // for e.g. egui::PaintCallback.
/// Self::default()
/// }
/// }
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///
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/// impl eframe::App for MyEguiApp {
/// fn update(&mut self, ctx: &egui::Context, frame: &eframe::Frame) {
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/// egui::CentralPanel::default().show(ctx, |ui| {
/// ui.heading("Hello World!");
/// });
/// }
/// }
/// ```
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#[ cfg(not(target_arch = " wasm32 " )) ]
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pub fn run_native ( app_name : & str , native_options : NativeOptions , app_creator : AppCreator ) -> ! {
egui_glow ::run ( app_name , & native_options , app_creator )
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}