egui/emigui/src/widgets.rs

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#![allow(clippy::new_without_default)]
use crate::{layout::Direction, GuiResponse, *};
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mod slider;
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mod text_edit;
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pub use {slider::*, text_edit::*};
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// ----------------------------------------------------------------------------
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/// Anything implementing Widget can be added to a Ui with `Ui::add`
pub trait Widget {
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fn ui(self, ui: &mut Ui) -> GuiResponse;
}
// ----------------------------------------------------------------------------
pub struct Label {
// TODO: not pub
pub(crate) text: String,
pub(crate) multiline: bool,
auto_shrink: bool,
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pub(crate) text_style: TextStyle, // TODO: Option<TextStyle>, where None means "use the default for the ui"
pub(crate) text_color: Option<Color>,
}
impl Label {
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pub fn new(text: impl Into<String>) -> Self {
Self {
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text: text.into(),
multiline: true,
auto_shrink: false,
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text_style: TextStyle::Body,
text_color: None,
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}
}
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pub fn text(&self) -> &str {
&self.text
}
pub fn multiline(mut self, multiline: bool) -> Self {
self.multiline = multiline;
self
}
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/// If true, will word wrap to `ui.available_finite().width()`.
/// If false (default), will word wrap to `ui.available().width()`.
/// This only makes a difference for auto-sized parents.
pub fn auto_shrink(mut self) -> Self {
self.auto_shrink = true;
self
}
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pub fn text_style(mut self, text_style: TextStyle) -> Self {
self.text_style = text_style;
self
}
pub fn text_color(mut self, text_color: Color) -> Self {
self.text_color = Some(text_color);
self
}
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pub fn layout(&self, max_width: f32, ui: &Ui) -> (Vec<font::TextFragment>, Vec2) {
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let font = &ui.fonts()[self.text_style];
if self.multiline {
font.layout_multiline(&self.text, max_width)
} else {
font.layout_single_line(&self.text)
}
}
// TODO: this should return a LabelLayout which has a paint method.
// We can then split Widget::Ui in two: layout + allocating space, and painting.
// this allows us to assemble lables, THEN detect interaction, THEN chose color style based on that.
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// pub fn layout(self, ui: &mut ui) -> LabelLayout { }
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// TODO: a paint method for painting anywhere in a ui.
// This should be the easiest method of putting text anywhere.
}
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/// Usage: label!("Foo: {}", bar)
#[macro_export]
macro_rules! label {
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($fmt:expr) => ($crate::widgets::Label::new($fmt));
($fmt:expr, $($arg:tt)*) => ($crate::widgets::Label::new(format!($fmt, $($arg)*)));
}
impl Widget for Label {
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fn ui(self, ui: &mut Ui) -> GuiResponse {
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let max_width = if self.auto_shrink {
ui.available_finite().width()
} else {
ui.available().width()
};
let (text, text_size) = self.layout(max_width, ui);
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let interact = ui.reserve_space(text_size, None);
ui.add_text(interact.rect.min, self.text_style, text, self.text_color);
ui.response(interact)
}
}
impl Into<Label> for &str {
fn into(self) -> Label {
Label::new(self)
}
}
impl Into<Label> for String {
fn into(self) -> Label {
Label::new(self)
}
}
// ----------------------------------------------------------------------------
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pub struct Hyperlink {
url: String,
text: String,
}
impl Hyperlink {
pub fn new(url: impl Into<String>) -> Self {
let url = url.into();
Self {
text: url.clone(),
url,
}
}
/// Show some other text than the url
pub fn text(mut self, text: impl Into<String>) -> Self {
self.text = text.into();
self
}
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}
impl Widget for Hyperlink {
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fn ui(self, ui: &mut Ui) -> GuiResponse {
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let color = color::LIGHT_BLUE;
let text_style = TextStyle::Body;
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let id = ui.make_child_id(&self.url);
let font = &ui.fonts()[text_style];
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let line_spacing = font.line_spacing();
// TODO: underline
let (text, text_size) = font.layout_multiline(&self.text, ui.available().width());
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let interact = ui.reserve_space(text_size, Some(id));
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if interact.hovered {
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ui.ctx().output().cursor_icon = CursorIcon::PointingHand;
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}
if interact.clicked {
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ui.ctx().output().open_url = Some(self.url);
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}
if interact.hovered {
// Underline:
// TODO: underline spaces between words too.
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for fragment in &text {
let pos = interact.rect.min;
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let y = pos.y + fragment.y_offset + line_spacing;
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let y = ui.round_to_pixel(y);
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let min_x = pos.x + fragment.min_x();
let max_x = pos.x + fragment.max_x();
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ui.add_paint_cmd(PaintCmd::line_segment(
[pos2(min_x, y), pos2(max_x, y)],
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color,
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ui.style().line_width,
));
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}
}
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ui.add_text(interact.rect.min, text_style, text, Some(color));
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ui.response(interact)
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}
}
// ----------------------------------------------------------------------------
pub struct Button {
text: String,
text_color: Option<Color>,
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/// None means default for interact
fill_color: Option<Color>,
}
impl Button {
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pub fn new(text: impl Into<String>) -> Self {
Self {
text: text.into(),
text_color: None,
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fill_color: None,
}
}
pub fn text_color(mut self, text_color: Color) -> Self {
self.text_color = Some(text_color);
self
}
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pub fn fill_color(mut self, fill_color: Option<Color>) -> Self {
self.fill_color = fill_color;
self
}
}
impl Widget for Button {
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fn ui(self, ui: &mut Ui) -> GuiResponse {
let id = ui.make_position_id();
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let text_style = TextStyle::Button;
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let font = &ui.fonts()[text_style];
let (text, text_size) = font.layout_multiline(&self.text, ui.available().width());
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let padding = ui.style().button_padding;
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let mut size = text_size + 2.0 * padding;
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size.y = size.y.max(ui.style().clickable_diameter);
let interact = ui.reserve_space(size, Some(id));
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let mut text_cursor = interact.rect.left_center() + vec2(padding.x, -0.5 * text_size.y);
text_cursor.y += 2.0; // TODO: why is this needed?
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let fill_color = self
.fill_color
.or(ui.style().interact(&interact).fill_color);
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ui.add_paint_cmd(PaintCmd::Rect {
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corner_radius: ui.style().interact(&interact).corner_radius,
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fill_color: fill_color,
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outline: ui.style().interact(&interact).outline,
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rect: interact.rect,
});
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let stroke_color = ui.style().interact(&interact).stroke_color;
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let text_color = self.text_color.unwrap_or(stroke_color);
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ui.add_text(text_cursor, text_style, text, Some(text_color));
ui.response(interact)
}
}
// ----------------------------------------------------------------------------
#[derive(Debug)]
pub struct Checkbox<'a> {
checked: &'a mut bool,
text: String,
text_color: Option<Color>,
}
impl<'a> Checkbox<'a> {
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pub fn new(checked: &'a mut bool, text: impl Into<String>) -> Self {
Checkbox {
checked,
text: text.into(),
text_color: None,
}
}
pub fn text_color(mut self, text_color: Color) -> Self {
self.text_color = Some(text_color);
self
}
}
impl<'a> Widget for Checkbox<'a> {
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fn ui(self, ui: &mut Ui) -> GuiResponse {
let id = ui.make_position_id();
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let text_style = TextStyle::Button;
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let font = &ui.fonts()[text_style];
let (text, text_size) = font.layout_single_line(&self.text);
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let interact = ui.reserve_space(
ui.style().button_padding
+ vec2(ui.style().start_icon_width, 0.0)
+ text_size
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+ ui.style().button_padding,
Some(id),
);
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let text_cursor =
interact.rect.min + ui.style().button_padding + vec2(ui.style().start_icon_width, 0.0);
if interact.clicked {
*self.checked = !*self.checked;
}
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let (small_icon_rect, big_icon_rect) = ui.style().icon_rectangles(interact.rect);
ui.add_paint_cmd(PaintCmd::Rect {
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corner_radius: 3.0,
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fill_color: ui.style().interact(&interact).fill_color,
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outline: None,
rect: big_icon_rect,
});
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let stroke_color = ui.style().interact(&interact).stroke_color;
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if *self.checked {
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ui.add_paint_cmd(PaintCmd::LinePath {
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points: vec![
pos2(small_icon_rect.left(), small_icon_rect.center().y),
pos2(small_icon_rect.center().x, small_icon_rect.bottom()),
pos2(small_icon_rect.right(), small_icon_rect.top()),
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],
color: stroke_color,
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width: ui.style().line_width,
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});
}
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let text_color = self.text_color.unwrap_or(stroke_color);
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ui.add_text(text_cursor, text_style, text, Some(text_color));
ui.response(interact)
}
}
// ----------------------------------------------------------------------------
#[derive(Debug)]
pub struct RadioButton {
checked: bool,
text: String,
text_color: Option<Color>,
}
impl RadioButton {
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pub fn new(checked: bool, text: impl Into<String>) -> Self {
Self {
checked,
text: text.into(),
text_color: None,
}
}
pub fn text_color(mut self, text_color: Color) -> Self {
self.text_color = Some(text_color);
self
}
}
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pub fn radio(checked: bool, text: impl Into<String>) -> RadioButton {
RadioButton::new(checked, text)
}
impl Widget for RadioButton {
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fn ui(self, ui: &mut Ui) -> GuiResponse {
let id = ui.make_position_id();
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let text_style = TextStyle::Button;
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let font = &ui.fonts()[text_style];
let (text, text_size) = font.layout_multiline(&self.text, ui.available().width());
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let interact = ui.reserve_space(
ui.style().button_padding
+ vec2(ui.style().start_icon_width, 0.0)
+ text_size
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+ ui.style().button_padding,
Some(id),
);
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let text_cursor =
interact.rect.min + ui.style().button_padding + vec2(ui.style().start_icon_width, 0.0);
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let fill_color = ui.style().interact(&interact).fill_color;
let stroke_color = ui.style().interact(&interact).stroke_color;
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let (small_icon_rect, big_icon_rect) = ui.style().icon_rectangles(interact.rect);
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ui.add_paint_cmd(PaintCmd::Circle {
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center: big_icon_rect.center(),
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fill_color,
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outline: None,
radius: big_icon_rect.width() / 2.0,
});
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if self.checked {
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ui.add_paint_cmd(PaintCmd::Circle {
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center: small_icon_rect.center(),
fill_color: Some(stroke_color),
outline: None,
radius: small_icon_rect.width() / 2.0,
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});
}
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let text_color = self.text_color.unwrap_or(stroke_color);
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ui.add_text(text_cursor, text_style, text, Some(text_color));
ui.response(interact)
}
}
// ----------------------------------------------------------------------------
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pub struct Separator {
line_width: f32,
min_spacing: f32,
extra: f32,
color: Color,
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}
impl Separator {
pub fn new() -> Self {
Self {
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line_width: 2.0,
min_spacing: 6.0,
extra: 0.0,
color: color::WHITE,
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}
}
pub fn line_width(mut self, line_width: f32) -> Self {
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self.line_width = line_width;
self
}
pub fn min_spacing(mut self, min_spacing: f32) -> Self {
self.min_spacing = min_spacing;
self
}
/// Draw this much longer on each side
pub fn extra(mut self, extra: f32) -> Self {
self.extra = extra;
self
}
pub fn color(mut self, color: Color) -> Self {
self.color = color;
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self
}
}
impl Widget for Separator {
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fn ui(self, ui: &mut Ui) -> GuiResponse {
let available_space = ui.available_finite().size();
let extra = self.extra;
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let (points, interact) = match ui.direction() {
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Direction::Horizontal => {
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let interact = ui.reserve_space(vec2(self.min_spacing, available_space.y), None);
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(
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[
pos2(interact.rect.center().x, interact.rect.top() - extra),
pos2(interact.rect.center().x, interact.rect.bottom() + extra),
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],
interact,
)
}
Direction::Vertical => {
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let interact = ui.reserve_space(vec2(available_space.x, self.min_spacing), None);
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(
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[
pos2(interact.rect.left() - extra, interact.rect.center().y),
pos2(interact.rect.right() + extra, interact.rect.center().y),
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],
interact,
)
}
};
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ui.add_paint_cmd(PaintCmd::LineSegment {
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points,
color: self.color,
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width: self.line_width,
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});
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ui.response(interact)
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}
}