Move widgets out of Region into own file

This commit is contained in:
Emil Ernerfeldt 2019-01-10 10:55:38 +01:00
parent 9f876b3ccd
commit 984a56aae9
6 changed files with 340 additions and 191 deletions

View file

@ -4,7 +4,12 @@ use std::{
sync::{Arc, Mutex},
};
use crate::{font::Font, math::*, types::*};
use crate::{
font::Font,
math::*,
types::*,
widgets::{label, Widget},
};
// ----------------------------------------------------------------------------
@ -72,7 +77,7 @@ impl GuiResponse {
/// Show this text if the item was hovered
pub fn tooltip_text<S: Into<String>>(&mut self, text: S) -> &mut Self {
self.tooltip(|popup| {
popup.label(text);
popup.add(label(text));
})
}
}
@ -90,7 +95,7 @@ pub struct Memory {
// ----------------------------------------------------------------------------
struct TextFragment {
pub struct TextFragment {
/// The start of each character, starting at zero.
x_offsets: Vec<f32>,
/// 0 for the first line, n * line_spacing for the rest
@ -98,7 +103,7 @@ struct TextFragment {
text: String,
}
type TextFragments = Vec<TextFragment>;
pub type TextFragments = Vec<TextFragment>;
// ----------------------------------------------------------------------------
@ -116,7 +121,14 @@ impl Default for Direction {
// ----------------------------------------------------------------------------
type Id = u64;
pub type Id = u64;
pub fn make_id<H: Hash>(source: &H) -> Id {
use std::hash::Hasher;
let mut hasher = std::collections::hash_map::DefaultHasher::new();
source.hash(&mut hasher);
hasher.finish()
}
// ----------------------------------------------------------------------------
@ -271,137 +283,6 @@ impl Region {
self.cursor
}
pub fn button<S: Into<String>>(&mut self, text: S) -> GuiResponse {
let text: String = text.into();
let id = self.make_child_id(&text);
let (text, text_size) = self.layout_text(&text);
let text_cursor = self.cursor + self.options().button_padding;
let (rect, interact) =
self.reserve_space(text_size + 2.0 * self.options().button_padding, Some(id));
self.add_graphic(GuiCmd::Button { interact, rect });
self.add_text(text_cursor, text);
self.response(interact)
}
pub fn checkbox<S: Into<String>>(&mut self, text: S, checked: &mut bool) -> GuiResponse {
let text: String = text.into();
let id = self.make_child_id(&text);
let (text, text_size) = self.layout_text(&text);
let text_cursor = self.cursor
+ self.options().button_padding
+ vec2(self.options().start_icon_width, 0.0);
let (rect, interact) = self.reserve_space(
self.options().button_padding
+ vec2(self.options().start_icon_width, 0.0)
+ text_size
+ self.options().button_padding,
Some(id),
);
if interact.clicked {
*checked = !*checked;
}
self.add_graphic(GuiCmd::Checkbox {
checked: *checked,
interact,
rect,
});
self.add_text(text_cursor, text);
self.response(interact)
}
pub fn label<S: Into<String>>(&mut self, text: S) -> GuiResponse {
let text: String = text.into();
let (text, text_size) = self.layout_text(&text);
self.add_text(self.cursor, text);
let (_, interact) = self.reserve_space(text_size, None);
self.response(interact)
}
/// A radio button
pub fn radio<S: Into<String>>(&mut self, text: S, checked: bool) -> GuiResponse {
let text: String = text.into();
let id = self.make_child_id(&text);
let (text, text_size) = self.layout_text(&text);
let text_cursor = self.cursor
+ self.options().button_padding
+ vec2(self.options().start_icon_width, 0.0);
let (rect, interact) = self.reserve_space(
self.options().button_padding
+ vec2(self.options().start_icon_width, 0.0)
+ text_size
+ self.options().button_padding,
Some(id),
);
self.add_graphic(GuiCmd::RadioButton {
checked,
interact,
rect,
});
self.add_text(text_cursor, text);
self.response(interact)
}
pub fn slider_f32<S: Into<String>>(
&mut self,
text: S,
value: &mut f32,
min: f32,
max: f32,
) -> GuiResponse {
let text_string: String = text.into();
if true {
// Text to the right of the slider
self.columns(2, |columns| {
columns[1].label(format!("{}: {:.3}", text_string, value));
columns[0].naked_slider_f32(&text_string, value, min, max)
})
} else {
// Text above slider
let (text, text_size) = self.layout_text(&format!("{}: {:.3}", text_string, value));
self.add_text(self.cursor, text);
self.reserve_space_inner(text_size);
self.naked_slider_f32(&text_string, value, min, max)
}
}
pub fn naked_slider_f32<H: Hash>(
&mut self,
id: &H,
value: &mut f32,
min: f32,
max: f32,
) -> GuiResponse {
debug_assert!(min <= max);
let id = self.make_child_id(id);
let (slider_rect, interact) = self.reserve_space(
Vec2 {
x: self.available_space.x,
y: self.data.font.line_spacing(),
},
Some(id),
);
if interact.active {
*value = remap_clamp(
self.input().mouse_pos.x,
slider_rect.min().x,
slider_rect.max().x,
min,
max,
);
}
self.add_graphic(GuiCmd::Slider {
interact,
max,
min,
rect: slider_rect,
value: *value,
});
self.response(interact)
}
// ------------------------------------------------------------------------
// Sub-regions:
@ -507,11 +388,11 @@ impl Region {
self.reserve_space_inner(size);
}
/// Temporarily split split a vertical layout into two column regions.
/// Temporarily split split a vertical layout into several columns.
///
/// gui.columns(2, |columns| {
/// columns[0].label("First column");
/// columns[1].label("Second column");
/// columns[0].add(label("First column"));
/// columns[1].add(label("Second column"));
/// });
pub fn columns<F, R>(&mut self, num_columns: usize, add_contents: F) -> R
where
@ -547,6 +428,13 @@ impl Region {
// ------------------------------------------------------------------------
pub fn add<W: Widget>(&mut self, widget: W) -> GuiResponse {
widget.add_to(self)
}
// ------------------------------------------------------------------------
// TODO: Return a Rect
pub fn reserve_space(
&mut self,
size: Vec2,
@ -577,8 +465,9 @@ impl Region {
(rect, interact)
}
// TODO: Return a Rect
/// Reserve this much space and move the cursor.
fn reserve_space_inner(&mut self, size: Vec2) {
pub fn reserve_space_inner(&mut self, size: Vec2) {
if self.dir == Direction::Horizontal {
self.cursor.x += size.x;
self.available_space.x -= size.x;
@ -592,7 +481,7 @@ impl Region {
}
}
fn make_child_id<H: Hash>(&self, child_id: &H) -> Id {
pub fn make_child_id<H: Hash>(&self, child_id: &H) -> Id {
use std::hash::Hasher;
let mut hasher = std::collections::hash_map::DefaultHasher::new();
hasher.write_u64(self.id);
@ -600,8 +489,18 @@ impl Region {
hasher.finish()
}
// TODO: move this function
fn layout_text(&self, text: &str) -> (TextFragments, Vec2) {
pub fn combined_id(&self, child_id: Option<Id>) -> Option<Id> {
child_id.map(|child_id| {
use std::hash::Hasher;
let mut hasher = std::collections::hash_map::DefaultHasher::new();
hasher.write_u64(self.id);
child_id.hash(&mut hasher);
hasher.finish()
})
}
// TODO: move this function to Font
pub fn layout_text(&self, text: &str) -> (TextFragments, Vec2) {
let line_spacing = self.data.font.line_spacing();
let mut cursor_y = 0.0;
let mut max_width = 0.0;
@ -622,7 +521,7 @@ impl Region {
(text_fragments, bounding_size)
}
fn add_text(&mut self, pos: Vec2, text: Vec<TextFragment>) {
pub fn add_text(&mut self, pos: Vec2, text: Vec<TextFragment>) {
for fragment in text {
self.add_graphic(GuiCmd::Text {
pos: pos + vec2(0.0, fragment.y_offset),
@ -633,7 +532,7 @@ impl Region {
}
}
fn response(&mut self, interact: InteractInfo) -> GuiResponse {
pub fn response(&mut self, interact: InteractInfo) -> GuiResponse {
GuiResponse {
hovered: interact.hovered,
clicked: interact.clicked,

View file

@ -13,6 +13,7 @@ pub mod math;
mod painter;
mod style;
pub mod types;
pub mod widgets;
pub use crate::{
emgui::Emgui,

View file

@ -7,11 +7,6 @@ pub struct Style {
/// For stuff like check marks in check boxes.
pub line_width: f32,
pub font_name: String,
/// Height in pixels of most text.
pub font_size: f32,
}
impl Default for Style {
@ -19,10 +14,6 @@ impl Default for Style {
Style {
debug_rects: false,
line_width: 2.0,
// font_name: "Palatino".to_string(),
font_name: "Courier".to_string(),
// font_name: "Courier New".to_string(),
font_size: 12.0,
}
}
}

246
emgui/src/widgets.rs Normal file
View file

@ -0,0 +1,246 @@
use crate::{
layout::{make_id, GuiResponse, Id, Region},
math::{remap_clamp, vec2, Vec2},
types::GuiCmd,
};
// ----------------------------------------------------------------------------
/// Anything implementing Widget can be added to a Region with Region::add
pub trait Widget {
fn add_to(self, region: &mut Region) -> GuiResponse;
}
// ----------------------------------------------------------------------------
pub struct Label {
text: String,
}
impl Label {
pub fn new<S: Into<String>>(text: S) -> Self {
Label { text: text.into() }
}
}
pub fn label<S: Into<String>>(text: S) -> Label {
Label::new(text)
}
impl Widget for Label {
fn add_to(self, region: &mut Region) -> GuiResponse {
let (text, text_size) = region.layout_text(&self.text);
region.add_text(region.cursor(), text);
let (_, interact) = region.reserve_space(text_size, None);
region.response(interact)
}
}
// ----------------------------------------------------------------------------
pub struct Button {
text: String,
}
impl Button {
pub fn new<S: Into<String>>(text: S) -> Self {
Button { text: text.into() }
}
}
impl Widget for Button {
fn add_to(self, region: &mut Region) -> GuiResponse {
let id = region.make_child_id(&self.text);
let (text, text_size) = region.layout_text(&self.text);
let text_cursor = region.cursor() + region.options().button_padding;
let (rect, interact) =
region.reserve_space(text_size + 2.0 * region.options().button_padding, Some(id));
region.add_graphic(GuiCmd::Button { interact, rect });
region.add_text(text_cursor, text);
region.response(interact)
}
}
// ----------------------------------------------------------------------------
#[derive(Debug)]
pub struct Checkbox<'a> {
checked: &'a mut bool,
text: String,
}
impl<'a> Checkbox<'a> {
pub fn new<S: Into<String>>(checked: &'a mut bool, text: S) -> Self {
Checkbox {
checked,
text: text.into(),
}
}
}
impl<'a> Widget for Checkbox<'a> {
fn add_to(self, region: &mut Region) -> GuiResponse {
let id = region.make_child_id(&self.text);
let (text, text_size) = region.layout_text(&self.text);
let text_cursor = region.cursor()
+ region.options().button_padding
+ vec2(region.options().start_icon_width, 0.0);
let (rect, interact) = region.reserve_space(
region.options().button_padding
+ vec2(region.options().start_icon_width, 0.0)
+ text_size
+ region.options().button_padding,
Some(id),
);
if interact.clicked {
*self.checked = !*self.checked;
}
region.add_graphic(GuiCmd::Checkbox {
checked: *self.checked,
interact,
rect,
});
region.add_text(text_cursor, text);
region.response(interact)
}
}
// ----------------------------------------------------------------------------
#[derive(Debug)]
pub struct RadioButton {
checked: bool,
text: String,
}
impl RadioButton {
pub fn new<S: Into<String>>(checked: bool, text: S) -> Self {
RadioButton {
checked,
text: text.into(),
}
}
}
pub fn radio<S: Into<String>>(checked: bool, text: S) -> RadioButton {
RadioButton::new(checked, text)
}
impl Widget for RadioButton {
fn add_to(self, region: &mut Region) -> GuiResponse {
let id = region.make_child_id(&self.text);
let (text, text_size) = region.layout_text(&self.text);
let text_cursor = region.cursor()
+ region.options().button_padding
+ vec2(region.options().start_icon_width, 0.0);
let (rect, interact) = region.reserve_space(
region.options().button_padding
+ vec2(region.options().start_icon_width, 0.0)
+ text_size
+ region.options().button_padding,
Some(id),
);
region.add_graphic(GuiCmd::RadioButton {
checked: self.checked,
interact,
rect,
});
region.add_text(text_cursor, text);
region.response(interact)
}
}
// ----------------------------------------------------------------------------
#[derive(Debug)]
pub struct Slider<'a> {
value: &'a mut f32,
min: f32,
max: f32,
id: Option<Id>,
text: Option<String>,
text_on_top: Option<bool>,
}
impl<'a> Slider<'a> {
pub fn new(value: &'a mut f32, min: f32, max: f32) -> Self {
Slider {
value,
min,
max,
id: None,
text: None,
text_on_top: None,
}
}
pub fn id(mut self, id: Id) -> Self {
self.id = Some(id);
self
}
pub fn text<S: Into<String>>(mut self, text: S) -> Self {
self.text = Some(text.into());
self
}
}
impl<'a> Widget for Slider<'a> {
fn add_to(self, region: &mut Region) -> GuiResponse {
if let Some(text) = &self.text {
let text_on_top = self.text_on_top.unwrap_or_default();
let full_text = format!("{}: {:.3}", text, self.value);
let id = Some(self.id.unwrap_or(make_id(text)));
let mut naked = self;
naked.id = id;
naked.text = None;
if text_on_top {
let (text, text_size) = region.layout_text(&full_text);
region.add_text(region.cursor(), text);
region.reserve_space_inner(text_size);
naked.add_to(region)
} else {
region.columns(2, |columns| {
columns[1].add(label(full_text));
naked.add_to(&mut columns[0])
})
}
} else {
let value = self.value;
let min = self.min;
let max = self.max;
debug_assert!(min <= max);
let id = region.combined_id(self.id);
let (slider_rect, interact) = region.reserve_space(
Vec2 {
x: region.available_space.x,
y: region.data.font.line_spacing(),
},
id,
);
if interact.active {
*value = remap_clamp(
region.input().mouse_pos.x,
slider_rect.min().x,
slider_rect.max().x,
min,
max,
);
}
region.add_graphic(GuiCmd::Slider {
interact,
max,
min,
rect: slider_rect,
value: *value,
});
region.response(interact)
}
}
}
// ----------------------------------------------------------------------------

View file

@ -1,4 +1,4 @@
use emgui::{math::*, types::*, Region};
use emgui::{math::*, types::*, widgets::*, Region};
pub trait GuiSettings {
fn show_gui(&mut self, gui: &mut Region);
@ -29,45 +29,54 @@ impl Default for App {
impl GuiSettings for App {
fn show_gui(&mut self, gui: &mut Region) {
gui.label(format!(
gui.add(label(format!(
"Screen size: {} x {}",
gui.input().screen_size.x,
gui.input().screen_size.y,
));
)));
gui.label("Hover me").tooltip_text(
gui.add(label("Hover me")).tooltip_text(
"This is a multiline tooltip that demonstrates that you can easily add tooltips to any element.\nThis is the second line.\nThis is the third.",
);
gui.checkbox("checkbox", &mut self.checked);
gui.add(Checkbox::new(&mut self.checked, "checkbox"));
gui.horizontal(|gui| {
if gui.radio("First", self.selected_alternative == 0).clicked {
if gui
.add(radio(self.selected_alternative == 0, "First"))
.clicked
{
self.selected_alternative = 0;
}
if gui.radio("Second", self.selected_alternative == 1).clicked {
if gui
.add(radio(self.selected_alternative == 1, "Second"))
.clicked
{
self.selected_alternative = 1;
}
if gui.radio("Final", self.selected_alternative == 2).clicked {
if gui
.add(radio(self.selected_alternative == 2, "Final"))
.clicked
{
self.selected_alternative = 2;
}
});
if gui
.button("Click me")
.add(Button::new("Click me"))
.tooltip_text("This will just increase a counter.")
.clicked
{
self.count += 1;
}
gui.label(format!("This is a multiline label.\nThe button have been clicked {} times.\nBelow are more options.", self.count));
gui.add(label(format!("This is a multiline label.\nThe button have been clicked {} times.\nBelow are more options.", self.count)));
gui.foldable("Test box rendering", |gui| {
gui.slider_f32("width", &mut self.size.x, 0.0, 500.0);
gui.slider_f32("height", &mut self.size.y, 0.0, 500.0);
gui.slider_f32("corner_radius", &mut self.corner_radius, 0.0, 50.0);
gui.slider_f32("stroke_width", &mut self.stroke_width, 0.0, 10.0);
gui.add(Slider::new(&mut self.size.x, 0.0, 500.0).text("width"));
gui.add(Slider::new(&mut self.size.y, 0.0, 500.0).text("height"));
gui.add(Slider::new(&mut self.corner_radius, 0.0, 50.0).text("corner_radius"));
gui.add(Slider::new(&mut self.stroke_width, 0.0, 10.0).text("stroke_width"));
let pos = gui.cursor();
gui.add_graphic(GuiCmd::PaintCommands(vec![PaintCmd::Rect {
@ -87,27 +96,26 @@ impl GuiSettings for App {
impl GuiSettings for emgui::LayoutOptions {
fn show_gui(&mut self, gui: &mut Region) {
if gui.button("Reset LayoutOptions").clicked {
if gui.add(Button::new("Reset LayoutOptions")).clicked {
*self = Default::default();
}
gui.slider_f32("item_spacing.x", &mut self.item_spacing.x, 0.0, 10.0);
gui.slider_f32("item_spacing.y", &mut self.item_spacing.y, 0.0, 10.0);
gui.slider_f32("window_padding.x", &mut self.window_padding.x, 0.0, 10.0);
gui.slider_f32("window_padding.y", &mut self.window_padding.y, 0.0, 10.0);
gui.slider_f32("indent", &mut self.indent, 0.0, 100.0);
gui.slider_f32("button_padding.x", &mut self.button_padding.x, 0.0, 20.0);
gui.slider_f32("button_padding.y", &mut self.button_padding.y, 0.0, 20.0);
gui.slider_f32("start_icon_width", &mut self.start_icon_width, 0.0, 60.0);
gui.add(Slider::new(&mut self.item_spacing.x, 0.0, 10.0).text("item_spacing.x"));
gui.add(Slider::new(&mut self.item_spacing.y, 0.0, 10.0).text("item_spacing.y"));
gui.add(Slider::new(&mut self.window_padding.x, 0.0, 10.0).text("window_padding.x"));
gui.add(Slider::new(&mut self.window_padding.y, 0.0, 10.0).text("window_padding.y"));
gui.add(Slider::new(&mut self.indent, 0.0, 100.0).text("indent"));
gui.add(Slider::new(&mut self.button_padding.x, 0.0, 20.0).text("button_padding.x"));
gui.add(Slider::new(&mut self.button_padding.y, 0.0, 20.0).text("button_padding.y"));
gui.add(Slider::new(&mut self.start_icon_width, 0.0, 60.0).text("start_icon_width"));
}
}
impl GuiSettings for emgui::Style {
fn show_gui(&mut self, gui: &mut Region) {
if gui.button("Reset Style").clicked {
if gui.add(Button::new("Reset Style")).clicked {
*self = Default::default();
}
gui.checkbox("debug_rects", &mut self.debug_rects);
gui.slider_f32("line_width", &mut self.line_width, 0.0, 10.0);
gui.slider_f32("font_size", &mut self.font_size, 5.0, 32.0);
gui.add(Checkbox::new(&mut self.debug_rects, "debug_rects"));
gui.add(Slider::new(&mut self.line_width, 0.0, 10.0).text("line_width"));
}
}

View file

@ -7,7 +7,7 @@ extern crate emgui;
use std::sync::Arc;
use emgui::{Emgui, Font, RawInput};
use emgui::{widgets::label, Emgui, Font, RawInput};
use wasm_bindgen::prelude::*;
@ -73,21 +73,25 @@ impl State {
style.show_gui(gui);
});
let stats = self.stats; // TODO: avoid
let webgl_info = self.webgl_painter.debug_info(); // TODO: avoid
region.foldable("Stats", |gui| {
gui.label(format!("num_vertices: {}", stats.num_vertices));
gui.label(format!("num_triangles: {}", stats.num_triangles));
gui.add(label(format!("num_vertices: {}", self.stats.num_vertices)));
gui.add(label(format!(
"num_triangles: {}",
self.stats.num_triangles
)));
gui.label("WebGl painter info:");
gui.add(label("WebGl painter info:"));
gui.indent(|gui| {
gui.label(webgl_info);
gui.add(label(self.webgl_painter.debug_info()));
});
gui.label("Timings:");
gui.add(label("Timings:"));
gui.indent(|gui| {
gui.label(format!("Everything: {:.1} ms", stats.everything_ms));
gui.label(format!("WebGL: {:.1} ms", stats.webgl_ms));
gui.add(label(format!(
"Everything: {:.1} ms",
self.stats.everything_ms
)));
gui.add(label(format!("WebGL: {:.1} ms", self.stats.webgl_ms)));
});
});