egui/emigui/src/widgets.rs

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Rust
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#![allow(clippy::new_without_default)]
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use std::ops::RangeInclusive;
use crate::{
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layout::{Direction, GuiResponse},
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*,
};
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mod text_edit;
pub use text_edit::*;
// ----------------------------------------------------------------------------
/// Anything implementing Widget can be added to a Region with Region::add
pub trait Widget {
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fn ui(self, region: &mut Region) -> GuiResponse;
}
// ----------------------------------------------------------------------------
pub struct Label {
text: String,
multiline: bool,
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text_style: TextStyle, // TODO: Option<TextStyle>, where None means "use the default for the region"
text_color: Option<Color>,
}
impl Label {
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pub fn new(text: impl Into<String>) -> Self {
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Label {
text: text.into(),
multiline: true,
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text_style: TextStyle::Body,
text_color: None,
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}
}
pub fn multiline(mut self, multiline: bool) -> Self {
self.multiline = multiline;
self
}
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pub fn text_style(mut self, text_style: TextStyle) -> Self {
self.text_style = text_style;
self
}
pub fn text_color(mut self, text_color: Color) -> Self {
self.text_color = Some(text_color);
self
}
}
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/// Usage: label!("Foo: {}", bar)
#[macro_export]
macro_rules! label {
($fmt:expr) => (Label::new($fmt));
($fmt:expr, $($arg:tt)*) => (Label::new(format!($fmt, $($arg)*)));
}
impl Widget for Label {
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fn ui(self, region: &mut Region) -> GuiResponse {
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let font = &region.fonts()[self.text_style];
let (text, text_size) = if self.multiline {
font.layout_multiline(&self.text, region.available_width())
} else {
font.layout_single_line(&self.text)
};
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let interact = region.reserve_space(text_size, None);
region.add_text(interact.rect.min, self.text_style, text, self.text_color);
region.response(interact)
}
}
// ----------------------------------------------------------------------------
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pub struct Hyperlink {
url: String,
text: String,
}
impl Hyperlink {
pub fn new(url: impl Into<String>) -> Self {
let url = url.into();
Self {
text: url.clone(),
url,
}
}
}
impl Widget for Hyperlink {
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fn ui(self, region: &mut Region) -> GuiResponse {
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let color = color::LIGHT_BLUE;
let text_style = TextStyle::Body;
let id = region.make_child_id(&self.url);
let font = &region.fonts()[text_style];
let line_spacing = font.line_spacing();
// TODO: underline
let (text, text_size) = font.layout_multiline(&self.text, region.available_width());
let interact = region.reserve_space(text_size, Some(id));
if interact.hovered {
region.ctx().output.lock().cursor_icon = CursorIcon::PointingHand;
}
if interact.clicked {
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region.ctx().output.lock().open_url = Some(self.url);
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}
if interact.hovered {
// Underline:
for fragment in &text {
let pos = interact.rect.min;
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let y = pos.y + fragment.y_offset + line_spacing;
let y = region.round_to_pixel(y);
let min_x = pos.x + fragment.min_x();
let max_x = pos.x + fragment.max_x();
region.add_paint_cmd(PaintCmd::Line {
points: vec![pos2(min_x, y), pos2(max_x, y)],
color,
width: region.style().line_width,
});
}
}
region.add_text(interact.rect.min, text_style, text, Some(color));
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region.response(interact)
}
}
// ----------------------------------------------------------------------------
pub struct Button {
text: String,
text_color: Option<Color>,
}
impl Button {
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pub fn new(text: impl Into<String>) -> Self {
Button {
text: text.into(),
text_color: None,
}
}
pub fn text_color(mut self, text_color: Color) -> Self {
self.text_color = Some(text_color);
self
}
}
impl Widget for Button {
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fn ui(self, region: &mut Region) -> GuiResponse {
let id = region.make_position_id();
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let text_style = TextStyle::Button;
let font = &region.fonts()[text_style];
let (text, text_size) = font.layout_multiline(&self.text, region.available_width());
let padding = region.style().button_padding;
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let mut size = text_size + 2.0 * padding;
size.y = size.y.max(region.style().clickable_diameter);
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let interact = region.reserve_space(size, Some(id));
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let mut text_cursor = interact.rect.left_center() + vec2(padding.x, -0.5 * text_size.y);
text_cursor.y += 2.0; // TODO: why is this needed?
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region.add_paint_cmd(PaintCmd::Rect {
corner_radius: region.style().interact_corner_radius(&interact),
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fill_color: region.style().interact_fill_color(&interact),
outline: region.style().interact_outline(&interact),
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rect: interact.rect,
});
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let stroke_color = region.style().interact_stroke_color(&interact);
let text_color = self.text_color.unwrap_or(stroke_color);
region.add_text(text_cursor, text_style, text, Some(text_color));
region.response(interact)
}
}
// ----------------------------------------------------------------------------
#[derive(Debug)]
pub struct Checkbox<'a> {
checked: &'a mut bool,
text: String,
text_color: Option<Color>,
}
impl<'a> Checkbox<'a> {
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pub fn new(checked: &'a mut bool, text: impl Into<String>) -> Self {
Checkbox {
checked,
text: text.into(),
text_color: None,
}
}
pub fn text_color(mut self, text_color: Color) -> Self {
self.text_color = Some(text_color);
self
}
}
impl<'a> Widget for Checkbox<'a> {
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fn ui(self, region: &mut Region) -> GuiResponse {
let id = region.make_position_id();
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let text_style = TextStyle::Button;
let font = &region.fonts()[text_style];
let (text, text_size) = font.layout_multiline(&self.text, region.available_width());
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let interact = region.reserve_space(
region.style().button_padding
+ vec2(region.style().start_icon_width, 0.0)
+ text_size
+ region.style().button_padding,
Some(id),
);
let text_cursor = interact.rect.min
+ region.style().button_padding
+ vec2(region.style().start_icon_width, 0.0);
if interact.clicked {
*self.checked = !*self.checked;
}
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let (small_icon_rect, big_icon_rect) = region.style().icon_rectangles(&interact.rect);
region.add_paint_cmd(PaintCmd::Rect {
corner_radius: 3.0,
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fill_color: region.style().interact_fill_color(&interact),
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outline: None,
rect: big_icon_rect,
});
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let stroke_color = region.style().interact_stroke_color(&interact);
if *self.checked {
region.add_paint_cmd(PaintCmd::Line {
points: vec![
pos2(small_icon_rect.left(), small_icon_rect.center().y),
pos2(small_icon_rect.center().x, small_icon_rect.bottom()),
pos2(small_icon_rect.right(), small_icon_rect.top()),
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],
color: stroke_color,
width: region.style().line_width,
});
}
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let text_color = self.text_color.unwrap_or(stroke_color);
region.add_text(text_cursor, text_style, text, Some(text_color));
region.response(interact)
}
}
// ----------------------------------------------------------------------------
#[derive(Debug)]
pub struct RadioButton {
checked: bool,
text: String,
text_color: Option<Color>,
}
impl RadioButton {
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pub fn new(checked: bool, text: impl Into<String>) -> Self {
RadioButton {
checked,
text: text.into(),
text_color: None,
}
}
pub fn text_color(mut self, text_color: Color) -> Self {
self.text_color = Some(text_color);
self
}
}
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pub fn radio(checked: bool, text: impl Into<String>) -> RadioButton {
RadioButton::new(checked, text)
}
impl Widget for RadioButton {
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fn ui(self, region: &mut Region) -> GuiResponse {
let id = region.make_position_id();
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let text_style = TextStyle::Button;
let font = &region.fonts()[text_style];
let (text, text_size) = font.layout_multiline(&self.text, region.available_width());
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let interact = region.reserve_space(
region.style().button_padding
+ vec2(region.style().start_icon_width, 0.0)
+ text_size
+ region.style().button_padding,
Some(id),
);
let text_cursor = interact.rect.min
+ region.style().button_padding
+ vec2(region.style().start_icon_width, 0.0);
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let fill_color = region.style().interact_fill_color(&interact);
let stroke_color = region.style().interact_stroke_color(&interact);
let (small_icon_rect, big_icon_rect) = region.style().icon_rectangles(&interact.rect);
region.add_paint_cmd(PaintCmd::Circle {
center: big_icon_rect.center(),
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fill_color,
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outline: None,
radius: big_icon_rect.width() / 2.0,
});
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if self.checked {
region.add_paint_cmd(PaintCmd::Circle {
center: small_icon_rect.center(),
fill_color: Some(stroke_color),
outline: None,
radius: small_icon_rect.width() / 2.0,
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});
}
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let text_color = self.text_color.unwrap_or(stroke_color);
region.add_text(text_cursor, text_style, text, Some(text_color));
region.response(interact)
}
}
// ----------------------------------------------------------------------------
/// Combined into one function (rather than two) to make it easier
/// for the borrow checker.
type SliderGetSet<'a> = Box<dyn 'a + FnMut(Option<f32>) -> f32>;
pub struct Slider<'a> {
get_set_value: SliderGetSet<'a>,
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range: RangeInclusive<f32>,
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// TODO: label: Option<Label>
text: Option<String>,
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precision: usize,
text_color: Option<Color>,
text_on_top: Option<bool>,
id: Option<Id>,
}
impl<'a> Slider<'a> {
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fn from_get_set(
range: RangeInclusive<f32>,
get_set_value: impl 'a + FnMut(Option<f32>) -> f32,
) -> Self {
Slider {
get_set_value: Box::new(get_set_value),
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range,
text: None,
precision: 3,
text_on_top: None,
text_color: None,
id: None,
}
}
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pub fn f32(value: &'a mut f32, range: RangeInclusive<f32>) -> Self {
Slider {
precision: 3,
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..Self::from_get_set(range, move |v: Option<f32>| {
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if let Some(v) = v {
*value = v
}
*value
})
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}
}
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pub fn i32(value: &'a mut i32, range: RangeInclusive<i32>) -> Self {
let range = (*range.start() as f32)..=(*range.end() as f32);
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Slider {
precision: 0,
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..Self::from_get_set(range, move |v: Option<f32>| {
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if let Some(v) = v {
*value = v.round() as i32
}
*value as f32
})
}
}
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pub fn usize(value: &'a mut usize, range: RangeInclusive<usize>) -> Self {
let range = (*range.start() as f32)..=(*range.end() as f32);
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Slider {
precision: 0,
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..Self::from_get_set(range, move |v: Option<f32>| {
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if let Some(v) = v {
*value = v.round() as usize
}
*value as f32
})
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}
}
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pub fn text(mut self, text: impl Into<String>) -> Self {
self.text = Some(text.into());
self
}
pub fn text_color(mut self, text_color: Color) -> Self {
self.text_color = Some(text_color);
self
}
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pub fn precision(mut self, precision: usize) -> Self {
self.precision = precision;
self
}
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fn get_value_f32(&mut self) -> f32 {
(self.get_set_value)(None)
}
fn set_value_f32(&mut self, mut value: f32) {
if self.precision == 0 {
value = value.round();
}
(self.get_set_value)(Some(value));
}
}
impl<'a> Widget for Slider<'a> {
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fn ui(mut self, region: &mut Region) -> GuiResponse {
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let text_style = TextStyle::Button;
let font = &region.fonts()[text_style];
if let Some(text) = &self.text {
if self.id.is_none() {
self.id = Some(Id::new(text));
}
let text_on_top = self.text_on_top.unwrap_or_default();
let text_color = self.text_color;
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let value = (self.get_set_value)(None);
let full_text = format!("{}: {:.*}", text, self.precision, value);
let slider_sans_text = Slider { text: None, ..self };
if text_on_top {
// let (text, text_size) = font.layout_multiline(&full_text, region.available_width());
let (text, text_size) = font.layout_single_line(&full_text);
let pos = region.reserve_space(text_size, None).rect.min;
region.add_text(pos, text_style, text, text_color);
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slider_sans_text.ui(region)
} else {
region.columns(2, |columns| {
// Slider on the left:
let slider_response = columns[0].add(slider_sans_text);
// Place the text in line with the slider on the left:
columns[1]
.desired_rect
.set_height(slider_response.rect.height());
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columns[1].horizontal(|region| {
region.align = Align::Center;
region.add(Label::new(full_text).multiline(false));
});
slider_response
})
}
} else {
let height = font.line_spacing().max(region.style().clickable_diameter);
let handle_radius = height / 2.5;
let id = self.id.unwrap_or_else(|| region.make_position_id());
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let interact = region.reserve_space(
Vec2 {
x: region.available_width(),
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y: height,
},
Some(id),
);
let left = interact.rect.left() + handle_radius;
let right = interact.rect.right() - handle_radius;
let range = self.range.clone();
debug_assert!(range.start() <= range.end());
if let Some(mouse_pos) = region.input().mouse_pos {
if interact.active {
self.set_value_f32(remap_clamp(mouse_pos.x, left..=right, range.clone()));
}
}
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// Paint it:
{
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let value = self.get_value_f32();
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let rect = interact.rect;
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let rail_radius = region.round_to_pixel((height / 8.0).max(2.0));
let rail_rect = Rect::from_min_max(
pos2(interact.rect.left(), rect.center().y - rail_radius),
pos2(interact.rect.right(), rect.center().y + rail_radius),
);
let marker_center_x = remap_clamp(value, range, left..=right);
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region.add_paint_cmd(PaintCmd::Rect {
rect: rail_rect,
corner_radius: rail_radius,
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fill_color: Some(region.style().background_fill_color()),
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outline: Some(Outline::new(1.0, color::gray(200, 255))), // TODO
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});
region.add_paint_cmd(PaintCmd::Circle {
center: pos2(marker_center_x, rail_rect.center().y),
radius: handle_radius,
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fill_color: region.style().interact_fill_color(&interact),
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outline: Some(Outline::new(
region.style().interact_stroke_width(&interact),
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region.style().interact_stroke_color(&interact),
)),
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});
}
region.response(interact)
}
}
}
// ----------------------------------------------------------------------------
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pub struct Separator {
line_width: f32,
min_length: f32,
extra: f32,
color: Color,
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}
impl Separator {
pub fn new() -> Separator {
Separator {
line_width: 2.0,
min_length: 6.0,
extra: 0.0,
color: color::WHITE,
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}
}
pub fn line_width(mut self, line_width: f32) -> Self {
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self.line_width = line_width;
self
}
pub fn min_length(mut self, min_length: f32) -> Self {
self.min_length = min_length;
self
}
/// Draw this much longer on each side
pub fn extra(mut self, extra: f32) -> Self {
self.extra = extra;
self
}
pub fn color(mut self, color: Color) -> Self {
self.color = color;
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self
}
}
impl Widget for Separator {
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fn ui(self, region: &mut Region) -> GuiResponse {
let available_space = region.available_space();
let extra = self.extra;
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let (points, interact) = match region.direction() {
Direction::Horizontal => {
let interact = region.reserve_space(vec2(self.min_length, available_space.y), None);
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(
vec![
pos2(interact.rect.center().x, interact.rect.top() - extra),
pos2(interact.rect.center().x, interact.rect.bottom() + extra),
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],
interact,
)
}
Direction::Vertical => {
let interact = region.reserve_space(vec2(available_space.x, self.min_length), None);
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(
vec![
pos2(interact.rect.left() - extra, interact.rect.center().y),
pos2(interact.rect.right() + extra, interact.rect.center().y),
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],
interact,
)
}
};
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region.add_paint_cmd(PaintCmd::Line {
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points,
color: self.color,
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width: self.line_width,
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});
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region.response(interact)
}
}