2021-01-16 00:30:00 +00:00
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use wasm_bindgen::prelude::JsValue;
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pub trait Painter {
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fn as_tex_allocator(&mut self) -> &mut dyn epi::TextureAllocator;
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fn debug_info(&self) -> String;
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/// id of the canvas html element containing the rendering
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fn canvas_id(&self) -> &str;
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fn upload_egui_texture(&mut self, texture: &egui::Texture);
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2021-01-25 20:43:17 +00:00
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fn clear(&mut self, clear_color: egui::Rgba);
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2021-01-16 00:30:00 +00:00
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2021-01-25 20:43:17 +00:00
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fn paint_meshes(
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&mut self,
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clipped_meshes: Vec<egui::ClippedMesh>,
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pixels_per_point: f32,
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) -> Result<(), JsValue>;
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2021-01-16 00:30:00 +00:00
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}
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