[egui_web] Improve alpha blending + add WebGL2 painter
This commit is contained in:
parent
e1000da305
commit
ef595153c9
7 changed files with 819 additions and 199 deletions
|
@ -7,6 +7,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
|
|||
|
||||
## Unreleased
|
||||
|
||||
### Added ⭐
|
||||
|
||||
* WebGL2 is now supported, with improved texture sampler. WebGL1 will be used as a fallback.
|
||||
|
||||
### Changed
|
||||
|
||||
* Slightly improved alpha-blending (work-around for non-existing linear-space blending).
|
||||
|
||||
|
||||
## 0.7.0 - 2021-01-04
|
||||
|
||||
|
|
|
@ -58,6 +58,7 @@ features = [
|
|||
"Touch",
|
||||
"TouchEvent",
|
||||
"TouchList",
|
||||
"WebGl2RenderingContext",
|
||||
"WebGlBuffer",
|
||||
"WebGlProgram",
|
||||
"WebGlRenderingContext",
|
||||
|
|
|
@ -6,7 +6,7 @@ pub use egui::{pos2, Color32};
|
|||
|
||||
pub struct WebBackend {
|
||||
ctx: egui::CtxRef,
|
||||
painter: webgl::Painter,
|
||||
painter: Box<dyn Painter>,
|
||||
previous_frame_time: Option<f32>,
|
||||
frame_start: Option<f64>,
|
||||
}
|
||||
|
@ -14,9 +14,19 @@ pub struct WebBackend {
|
|||
impl WebBackend {
|
||||
pub fn new(canvas_id: &str) -> Result<Self, JsValue> {
|
||||
let ctx = egui::CtxRef::default();
|
||||
|
||||
let painter: Box<dyn Painter> =
|
||||
if let Ok(webgl2_painter) = webgl2::WebGl2Painter::new(canvas_id) {
|
||||
console_log("Using WebGL2 backend");
|
||||
Box::new(webgl2_painter)
|
||||
} else {
|
||||
console_log("Falling back to WebGL1 backend");
|
||||
Box::new(webgl1::WebGlPainter::new(canvas_id)?)
|
||||
};
|
||||
|
||||
Ok(Self {
|
||||
ctx,
|
||||
painter: webgl::Painter::new(canvas_id)?,
|
||||
painter,
|
||||
previous_frame_time: None,
|
||||
frame_start: None,
|
||||
})
|
||||
|
@ -52,12 +62,10 @@ impl WebBackend {
|
|||
clear_color: egui::Rgba,
|
||||
paint_jobs: egui::PaintJobs,
|
||||
) -> Result<(), JsValue> {
|
||||
self.painter.paint_jobs(
|
||||
clear_color,
|
||||
paint_jobs,
|
||||
&self.ctx.texture(),
|
||||
self.ctx.pixels_per_point(),
|
||||
)
|
||||
self.painter.upload_egui_texture(&self.ctx.texture());
|
||||
self.painter.clear(clear_color);
|
||||
self.painter
|
||||
.paint_jobs(paint_jobs, self.ctx.pixels_per_point())
|
||||
}
|
||||
|
||||
pub fn painter_debug_info(&self) -> String {
|
||||
|
@ -65,22 +73,6 @@ impl WebBackend {
|
|||
}
|
||||
}
|
||||
|
||||
impl epi::TextureAllocator for webgl::Painter {
|
||||
fn alloc_srgba_premultiplied(
|
||||
&mut self,
|
||||
size: (usize, usize),
|
||||
srgba_pixels: &[Color32],
|
||||
) -> egui::TextureId {
|
||||
let id = self.alloc_user_texture();
|
||||
self.set_user_texture(id, size, srgba_pixels);
|
||||
id
|
||||
}
|
||||
|
||||
fn free(&mut self, id: egui::TextureId) {
|
||||
self.free_user_texture(id)
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/// Data gathered between frames.
|
||||
|
@ -207,7 +199,7 @@ impl AppRunner {
|
|||
seconds_since_midnight: Some(seconds_since_midnight()),
|
||||
native_pixels_per_point: Some(native_pixels_per_point()),
|
||||
},
|
||||
tex_allocator: Some(&mut self.web_backend.painter),
|
||||
tex_allocator: Some(self.web_backend.painter.as_tex_allocator()),
|
||||
#[cfg(feature = "http")]
|
||||
http: self.http.clone(),
|
||||
output: &mut app_output,
|
||||
|
|
|
@ -11,14 +11,17 @@
|
|||
pub mod backend;
|
||||
#[cfg(feature = "http")]
|
||||
pub mod http;
|
||||
pub mod webgl;
|
||||
mod painter;
|
||||
pub mod webgl1;
|
||||
pub mod webgl2;
|
||||
|
||||
pub use backend::*;
|
||||
|
||||
use egui::mutex::Mutex;
|
||||
pub use wasm_bindgen;
|
||||
pub use web_sys;
|
||||
|
||||
use egui::mutex::Mutex;
|
||||
pub use painter::Painter;
|
||||
use std::sync::Arc;
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
|
|
16
egui_web/src/painter.rs
Normal file
16
egui_web/src/painter.rs
Normal file
|
@ -0,0 +1,16 @@
|
|||
use wasm_bindgen::prelude::JsValue;
|
||||
|
||||
pub trait Painter {
|
||||
fn as_tex_allocator(&mut self) -> &mut dyn epi::TextureAllocator;
|
||||
|
||||
fn debug_info(&self) -> String;
|
||||
|
||||
/// id of the canvas html element containing the rendering
|
||||
fn canvas_id(&self) -> &str;
|
||||
|
||||
fn upload_egui_texture(&mut self, texture: &egui::Texture);
|
||||
|
||||
fn clear(&mut self, lear_color: egui::Rgba);
|
||||
|
||||
fn paint_jobs(&mut self, jobs: egui::PaintJobs, pixels_per_point: f32) -> Result<(), JsValue>;
|
||||
}
|
|
@ -77,10 +77,14 @@ const FRAGMENT_SHADER_SOURCE: &str = r#"
|
|||
void main() {
|
||||
vec4 texture_rgba = linear_from_srgba(texture2D(u_sampler, v_tc) * 255.0);
|
||||
gl_FragColor = srgba_from_linear(v_rgba * texture_rgba) / 255.0;
|
||||
|
||||
// WebGL doesn't support linear blending in the framebuffer,
|
||||
// so we apply this hack to at least get a bit closer to the desired blending:
|
||||
gl_FragColor.a = pow(gl_FragColor.a, 1.6); // Empiric nonsense
|
||||
}
|
||||
"#;
|
||||
|
||||
pub struct Painter {
|
||||
pub struct WebGlPainter {
|
||||
canvas_id: String,
|
||||
canvas: web_sys::HtmlCanvasElement,
|
||||
gl: WebGlRenderingContext,
|
||||
|
@ -108,24 +112,13 @@ struct UserTexture {
|
|||
gl_texture: Option<WebGlTexture>,
|
||||
}
|
||||
|
||||
impl Painter {
|
||||
pub fn debug_info(&self) -> String {
|
||||
format!(
|
||||
"Stored canvas size: {} x {}\n\
|
||||
gl context size: {} x {}",
|
||||
self.canvas.width(),
|
||||
self.canvas.height(),
|
||||
self.gl.drawing_buffer_width(),
|
||||
self.gl.drawing_buffer_height(),
|
||||
)
|
||||
}
|
||||
|
||||
pub fn new(canvas_id: &str) -> Result<Painter, JsValue> {
|
||||
impl WebGlPainter {
|
||||
pub fn new(canvas_id: &str) -> Result<WebGlPainter, JsValue> {
|
||||
let canvas = crate::canvas_element_or_die(canvas_id);
|
||||
|
||||
let gl = canvas
|
||||
.get_context("webgl")?
|
||||
.unwrap()
|
||||
.ok_or_else(|| JsValue::from("Failed to get WebGl context"))?
|
||||
.dyn_into::<WebGlRenderingContext>()?;
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
@ -146,7 +139,7 @@ impl Painter {
|
|||
let tc_buffer = gl.create_buffer().ok_or("failed to create tc_buffer")?;
|
||||
let color_buffer = gl.create_buffer().ok_or("failed to create color_buffer")?;
|
||||
|
||||
Ok(Painter {
|
||||
Ok(WebGlPainter {
|
||||
canvas_id: canvas_id.to_owned(),
|
||||
canvas,
|
||||
gl,
|
||||
|
@ -161,53 +154,48 @@ impl Painter {
|
|||
})
|
||||
}
|
||||
|
||||
/// id of the canvas html element containing the rendering
|
||||
pub fn canvas_id(&self) -> &str {
|
||||
&self.canvas_id
|
||||
}
|
||||
|
||||
pub fn alloc_user_texture(&mut self) -> egui::TextureId {
|
||||
for (i, tex) in self.user_textures.iter_mut().enumerate() {
|
||||
fn alloc_user_texture_index(&mut self) -> usize {
|
||||
for (index, tex) in self.user_textures.iter_mut().enumerate() {
|
||||
if tex.is_none() {
|
||||
*tex = Some(Default::default());
|
||||
return egui::TextureId::User(i as u64);
|
||||
return index;
|
||||
}
|
||||
}
|
||||
let id = egui::TextureId::User(self.user_textures.len() as u64);
|
||||
let index = self.user_textures.len();
|
||||
self.user_textures.push(Some(Default::default()));
|
||||
id
|
||||
index
|
||||
}
|
||||
|
||||
pub fn set_user_texture(
|
||||
fn alloc_user_texture(
|
||||
&mut self,
|
||||
id: egui::TextureId,
|
||||
size: (usize, usize),
|
||||
srgba_pixels: &[Color32],
|
||||
) {
|
||||
) -> egui::TextureId {
|
||||
let index = self.alloc_user_texture_index();
|
||||
assert_eq!(size.0 * size.1, srgba_pixels.len());
|
||||
|
||||
if let egui::TextureId::User(id) = id {
|
||||
if let Some(user_texture) = self.user_textures.get_mut(id as usize) {
|
||||
if let Some(user_texture) = user_texture {
|
||||
let mut pixels: Vec<u8> = Vec::with_capacity(srgba_pixels.len() * 4);
|
||||
for srgba in srgba_pixels {
|
||||
pixels.push(srgba.r());
|
||||
pixels.push(srgba.g());
|
||||
pixels.push(srgba.b());
|
||||
pixels.push(srgba.a());
|
||||
}
|
||||
|
||||
*user_texture = UserTexture {
|
||||
size,
|
||||
pixels,
|
||||
gl_texture: None,
|
||||
};
|
||||
if let Some(user_texture) = self.user_textures.get_mut(index) {
|
||||
if let Some(user_texture) = user_texture {
|
||||
let mut pixels: Vec<u8> = Vec::with_capacity(srgba_pixels.len() * 4);
|
||||
for srgba in srgba_pixels {
|
||||
pixels.push(srgba.r());
|
||||
pixels.push(srgba.g());
|
||||
pixels.push(srgba.b());
|
||||
pixels.push(srgba.a());
|
||||
}
|
||||
|
||||
*user_texture = UserTexture {
|
||||
size,
|
||||
pixels,
|
||||
gl_texture: None,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
egui::TextureId::User(index as u64)
|
||||
}
|
||||
|
||||
pub fn free_user_texture(&mut self, id: egui::TextureId) {
|
||||
fn free_user_texture(&mut self, id: egui::TextureId) {
|
||||
if let egui::TextureId::User(id) = id {
|
||||
let index = id as usize;
|
||||
if index < self.user_textures.len() {
|
||||
|
@ -228,45 +216,6 @@ impl Painter {
|
|||
}
|
||||
}
|
||||
|
||||
fn upload_egui_texture(&mut self, texture: &Texture) {
|
||||
if self.egui_texture_version == Some(texture.version) {
|
||||
return; // No change
|
||||
}
|
||||
|
||||
let mut pixels: Vec<u8> = Vec::with_capacity(texture.pixels.len() * 4);
|
||||
for srgba in texture.srgba_pixels() {
|
||||
pixels.push(srgba.r());
|
||||
pixels.push(srgba.g());
|
||||
pixels.push(srgba.b());
|
||||
pixels.push(srgba.a());
|
||||
}
|
||||
|
||||
let gl = &self.gl;
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(&self.egui_texture));
|
||||
|
||||
// TODO: https://developer.mozilla.org/en-US/docs/Web/API/EXT_sRGB
|
||||
// https://www.khronos.org/registry/webgl/extensions/EXT_sRGB/
|
||||
let level = 0;
|
||||
let internal_format = Gl::RGBA;
|
||||
let border = 0;
|
||||
let src_format = Gl::RGBA;
|
||||
let src_type = Gl::UNSIGNED_BYTE;
|
||||
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
|
||||
Gl::TEXTURE_2D,
|
||||
level,
|
||||
internal_format as i32,
|
||||
texture.width as i32,
|
||||
texture.height as i32,
|
||||
border,
|
||||
src_format,
|
||||
src_type,
|
||||
Some(&pixels),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
self.egui_texture_version = Some(texture.version);
|
||||
}
|
||||
|
||||
fn upload_user_textures(&mut self) {
|
||||
let gl = &self.gl;
|
||||
|
||||
|
@ -309,93 +258,6 @@ impl Painter {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn paint_jobs(
|
||||
&mut self,
|
||||
clear_color: egui::Rgba,
|
||||
jobs: PaintJobs,
|
||||
egui_texture: &Texture,
|
||||
pixels_per_point: f32,
|
||||
) -> Result<(), JsValue> {
|
||||
self.upload_egui_texture(egui_texture);
|
||||
self.upload_user_textures();
|
||||
|
||||
let gl = &self.gl;
|
||||
|
||||
gl.disable(Gl::SCISSOR_TEST);
|
||||
gl.viewport(
|
||||
0,
|
||||
0,
|
||||
self.canvas.width() as i32,
|
||||
self.canvas.height() as i32,
|
||||
);
|
||||
let clear_color: Color32 = clear_color.into();
|
||||
gl.clear_color(
|
||||
clear_color[0] as f32 / 255.0,
|
||||
clear_color[1] as f32 / 255.0,
|
||||
clear_color[2] as f32 / 255.0,
|
||||
clear_color[3] as f32 / 255.0,
|
||||
);
|
||||
gl.clear(Gl::COLOR_BUFFER_BIT);
|
||||
|
||||
gl.enable(Gl::SCISSOR_TEST);
|
||||
gl.disable(Gl::CULL_FACE); // Egui is not strict about winding order.
|
||||
gl.enable(Gl::BLEND);
|
||||
gl.blend_func(Gl::ONE, Gl::ONE_MINUS_SRC_ALPHA); // premultiplied alpha
|
||||
gl.use_program(Some(&self.program));
|
||||
gl.active_texture(Gl::TEXTURE0);
|
||||
|
||||
let u_screen_size_loc = gl
|
||||
.get_uniform_location(&self.program, "u_screen_size")
|
||||
.unwrap();
|
||||
let screen_size_pixels = vec2(self.canvas.width() as f32, self.canvas.height() as f32);
|
||||
let screen_size_points = screen_size_pixels / pixels_per_point;
|
||||
gl.uniform2f(
|
||||
Some(&u_screen_size_loc),
|
||||
screen_size_points.x,
|
||||
screen_size_points.y,
|
||||
);
|
||||
|
||||
let u_sampler_loc = gl.get_uniform_location(&self.program, "u_sampler").unwrap();
|
||||
gl.uniform1i(Some(&u_sampler_loc), 0);
|
||||
|
||||
for (clip_rect, triangles) in jobs {
|
||||
if let Some(gl_texture) = self.get_texture(triangles.texture_id) {
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(gl_texture));
|
||||
|
||||
let clip_min_x = pixels_per_point * clip_rect.min.x;
|
||||
let clip_min_y = pixels_per_point * clip_rect.min.y;
|
||||
let clip_max_x = pixels_per_point * clip_rect.max.x;
|
||||
let clip_max_y = pixels_per_point * clip_rect.max.y;
|
||||
let clip_min_x = clamp(clip_min_x, 0.0..=screen_size_pixels.x);
|
||||
let clip_min_y = clamp(clip_min_y, 0.0..=screen_size_pixels.y);
|
||||
let clip_max_x = clamp(clip_max_x, clip_min_x..=screen_size_pixels.x);
|
||||
let clip_max_y = clamp(clip_max_y, clip_min_y..=screen_size_pixels.y);
|
||||
let clip_min_x = clip_min_x.round() as i32;
|
||||
let clip_min_y = clip_min_y.round() as i32;
|
||||
let clip_max_x = clip_max_x.round() as i32;
|
||||
let clip_max_y = clip_max_y.round() as i32;
|
||||
|
||||
// scissor Y coordinate is from the bottom
|
||||
gl.scissor(
|
||||
clip_min_x,
|
||||
self.canvas.height() as i32 - clip_max_y,
|
||||
clip_max_x - clip_min_x,
|
||||
clip_max_y - clip_min_y,
|
||||
);
|
||||
|
||||
for triangles in triangles.split_to_u16() {
|
||||
self.paint_triangles(&triangles)?;
|
||||
}
|
||||
} else {
|
||||
crate::console_warn(format!(
|
||||
"WebGL: Failed to find texture {:?}",
|
||||
triangles.texture_id
|
||||
));
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn paint_triangles(&self, triangles: &Triangles) -> Result<(), JsValue> {
|
||||
debug_assert!(triangles.is_valid());
|
||||
let indices: Vec<u16> = triangles.indices.iter().map(|idx| *idx as u16).collect();
|
||||
|
@ -516,6 +378,165 @@ impl Painter {
|
|||
}
|
||||
}
|
||||
|
||||
impl epi::TextureAllocator for WebGlPainter {
|
||||
fn alloc_srgba_premultiplied(
|
||||
&mut self,
|
||||
size: (usize, usize),
|
||||
srgba_pixels: &[egui::Color32],
|
||||
) -> egui::TextureId {
|
||||
self.alloc_user_texture(size, srgba_pixels)
|
||||
}
|
||||
|
||||
fn free(&mut self, id: egui::TextureId) {
|
||||
self.free_user_texture(id)
|
||||
}
|
||||
}
|
||||
|
||||
impl crate::Painter for WebGlPainter {
|
||||
fn as_tex_allocator(&mut self) -> &mut dyn epi::TextureAllocator {
|
||||
self
|
||||
}
|
||||
|
||||
fn debug_info(&self) -> String {
|
||||
format!(
|
||||
"Stored canvas size: {} x {}\n\
|
||||
gl context size: {} x {}",
|
||||
self.canvas.width(),
|
||||
self.canvas.height(),
|
||||
self.gl.drawing_buffer_width(),
|
||||
self.gl.drawing_buffer_height(),
|
||||
)
|
||||
}
|
||||
|
||||
/// id of the canvas html element containing the rendering
|
||||
fn canvas_id(&self) -> &str {
|
||||
&self.canvas_id
|
||||
}
|
||||
|
||||
fn upload_egui_texture(&mut self, texture: &Texture) {
|
||||
if self.egui_texture_version == Some(texture.version) {
|
||||
return; // No change
|
||||
}
|
||||
|
||||
let mut pixels: Vec<u8> = Vec::with_capacity(texture.pixels.len() * 4);
|
||||
for srgba in texture.srgba_pixels() {
|
||||
pixels.push(srgba.r());
|
||||
pixels.push(srgba.g());
|
||||
pixels.push(srgba.b());
|
||||
pixels.push(srgba.a());
|
||||
}
|
||||
|
||||
let gl = &self.gl;
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(&self.egui_texture));
|
||||
|
||||
// TODO: https://developer.mozilla.org/en-US/docs/Web/API/EXT_sRGB
|
||||
// https://www.khronos.org/registry/webgl/extensions/EXT_sRGB/
|
||||
let level = 0;
|
||||
let internal_format = Gl::RGBA;
|
||||
let border = 0;
|
||||
let src_format = Gl::RGBA;
|
||||
let src_type = Gl::UNSIGNED_BYTE;
|
||||
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
|
||||
Gl::TEXTURE_2D,
|
||||
level,
|
||||
internal_format as i32,
|
||||
texture.width as i32,
|
||||
texture.height as i32,
|
||||
border,
|
||||
src_format,
|
||||
src_type,
|
||||
Some(&pixels),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
self.egui_texture_version = Some(texture.version);
|
||||
}
|
||||
|
||||
fn clear(&mut self, clear_color: egui::Rgba) {
|
||||
let gl = &self.gl;
|
||||
|
||||
gl.disable(Gl::SCISSOR_TEST);
|
||||
gl.viewport(
|
||||
0,
|
||||
0,
|
||||
self.canvas.width() as i32,
|
||||
self.canvas.height() as i32,
|
||||
);
|
||||
let clear_color: Color32 = clear_color.into();
|
||||
gl.clear_color(
|
||||
clear_color[0] as f32 / 255.0,
|
||||
clear_color[1] as f32 / 255.0,
|
||||
clear_color[2] as f32 / 255.0,
|
||||
clear_color[3] as f32 / 255.0,
|
||||
);
|
||||
gl.clear(Gl::COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
fn paint_jobs(&mut self, jobs: PaintJobs, pixels_per_point: f32) -> Result<(), JsValue> {
|
||||
self.upload_user_textures();
|
||||
|
||||
let gl = &self.gl;
|
||||
|
||||
gl.enable(Gl::SCISSOR_TEST);
|
||||
gl.disable(Gl::CULL_FACE); // Egui is not strict about winding order.
|
||||
gl.enable(Gl::BLEND);
|
||||
gl.blend_func(Gl::ONE, Gl::ONE_MINUS_SRC_ALPHA); // premultiplied alpha
|
||||
gl.use_program(Some(&self.program));
|
||||
gl.active_texture(Gl::TEXTURE0);
|
||||
|
||||
let u_screen_size_loc = gl
|
||||
.get_uniform_location(&self.program, "u_screen_size")
|
||||
.unwrap();
|
||||
let screen_size_pixels = vec2(self.canvas.width() as f32, self.canvas.height() as f32);
|
||||
let screen_size_points = screen_size_pixels / pixels_per_point;
|
||||
gl.uniform2f(
|
||||
Some(&u_screen_size_loc),
|
||||
screen_size_points.x,
|
||||
screen_size_points.y,
|
||||
);
|
||||
|
||||
let u_sampler_loc = gl.get_uniform_location(&self.program, "u_sampler").unwrap();
|
||||
gl.uniform1i(Some(&u_sampler_loc), 0);
|
||||
|
||||
for (clip_rect, triangles) in jobs {
|
||||
if let Some(gl_texture) = self.get_texture(triangles.texture_id) {
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(gl_texture));
|
||||
|
||||
let clip_min_x = pixels_per_point * clip_rect.min.x;
|
||||
let clip_min_y = pixels_per_point * clip_rect.min.y;
|
||||
let clip_max_x = pixels_per_point * clip_rect.max.x;
|
||||
let clip_max_y = pixels_per_point * clip_rect.max.y;
|
||||
let clip_min_x = clamp(clip_min_x, 0.0..=screen_size_pixels.x);
|
||||
let clip_min_y = clamp(clip_min_y, 0.0..=screen_size_pixels.y);
|
||||
let clip_max_x = clamp(clip_max_x, clip_min_x..=screen_size_pixels.x);
|
||||
let clip_max_y = clamp(clip_max_y, clip_min_y..=screen_size_pixels.y);
|
||||
let clip_min_x = clip_min_x.round() as i32;
|
||||
let clip_min_y = clip_min_y.round() as i32;
|
||||
let clip_max_x = clip_max_x.round() as i32;
|
||||
let clip_max_y = clip_max_y.round() as i32;
|
||||
|
||||
// scissor Y coordinate is from the bottom
|
||||
gl.scissor(
|
||||
clip_min_x,
|
||||
self.canvas.height() as i32 - clip_max_y,
|
||||
clip_max_x - clip_min_x,
|
||||
clip_max_y - clip_min_y,
|
||||
);
|
||||
|
||||
for triangles in triangles.split_to_u16() {
|
||||
self.paint_triangles(&triangles)?;
|
||||
}
|
||||
} else {
|
||||
crate::console_warn(format!(
|
||||
"WebGL: Failed to find texture {:?}",
|
||||
triangles.texture_id
|
||||
));
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
fn compile_shader(
|
||||
gl: &WebGlRenderingContext,
|
||||
shader_type: u32,
|
579
egui_web/src/webgl2.rs
Normal file
579
egui_web/src/webgl2.rs
Normal file
|
@ -0,0 +1,579 @@
|
|||
//! Mostly a carbon-copy of `webgl1.rs`.
|
||||
|
||||
use {
|
||||
js_sys::WebAssembly,
|
||||
wasm_bindgen::{prelude::*, JsCast},
|
||||
web_sys::{WebGl2RenderingContext, WebGlBuffer, WebGlProgram, WebGlShader, WebGlTexture},
|
||||
};
|
||||
|
||||
use egui::{
|
||||
math::clamp,
|
||||
paint::{Color32, PaintJobs, Texture, Triangles},
|
||||
vec2,
|
||||
};
|
||||
|
||||
type Gl = WebGl2RenderingContext;
|
||||
|
||||
const VERTEX_SHADER_SOURCE: &str = r#"
|
||||
precision mediump float;
|
||||
uniform vec2 u_screen_size;
|
||||
attribute vec2 a_pos;
|
||||
attribute vec2 a_tc;
|
||||
attribute vec4 a_srgba;
|
||||
varying vec4 v_rgba;
|
||||
varying vec2 v_tc;
|
||||
|
||||
// 0-1 linear from 0-255 sRGB
|
||||
vec3 linear_from_srgb(vec3 srgb) {
|
||||
bvec3 cutoff = lessThan(srgb, vec3(10.31475));
|
||||
vec3 lower = srgb / vec3(3294.6);
|
||||
vec3 higher = pow((srgb + vec3(14.025)) / vec3(269.025), vec3(2.4));
|
||||
return mix(higher, lower, vec3(cutoff));
|
||||
}
|
||||
|
||||
vec4 linear_from_srgba(vec4 srgba) {
|
||||
return vec4(linear_from_srgb(srgba.rgb), srgba.a / 255.0);
|
||||
}
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(
|
||||
2.0 * a_pos.x / u_screen_size.x - 1.0,
|
||||
1.0 - 2.0 * a_pos.y / u_screen_size.y,
|
||||
0.0,
|
||||
1.0);
|
||||
v_rgba = linear_from_srgba(a_srgba);
|
||||
v_tc = a_tc;
|
||||
}
|
||||
"#;
|
||||
|
||||
const FRAGMENT_SHADER_SOURCE: &str = r#"
|
||||
precision mediump float;
|
||||
uniform sampler2D u_sampler;
|
||||
varying vec4 v_rgba;
|
||||
varying vec2 v_tc;
|
||||
|
||||
// 0-255 sRGB from 0-1 linear
|
||||
vec3 srgb_from_linear(vec3 rgb) {
|
||||
bvec3 cutoff = lessThan(rgb, vec3(0.0031308));
|
||||
vec3 lower = rgb * vec3(3294.6);
|
||||
vec3 higher = vec3(269.025) * pow(rgb, vec3(1.0 / 2.4)) - vec3(14.025);
|
||||
return mix(higher, lower, vec3(cutoff));
|
||||
}
|
||||
|
||||
vec4 srgba_from_linear(vec4 rgba) {
|
||||
return vec4(srgb_from_linear(rgba.rgb), 255.0 * rgba.a);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 texture_rgba = texture2D(u_sampler, v_tc);
|
||||
// gl_FragColor = v_rgba * texture_rgba;
|
||||
gl_FragColor = srgba_from_linear(v_rgba * texture_rgba) / 255.0;
|
||||
|
||||
// WebGL doesn't support linear blending in the framebuffer,
|
||||
// so we apply this hack to at least get a bit closer to the desired blending:
|
||||
gl_FragColor.a = pow(gl_FragColor.a, 1.6); // Empiric nonsense
|
||||
}
|
||||
"#;
|
||||
|
||||
pub struct WebGl2Painter {
|
||||
canvas_id: String,
|
||||
canvas: web_sys::HtmlCanvasElement,
|
||||
gl: WebGl2RenderingContext,
|
||||
program: WebGlProgram,
|
||||
index_buffer: WebGlBuffer,
|
||||
pos_buffer: WebGlBuffer,
|
||||
tc_buffer: WebGlBuffer,
|
||||
color_buffer: WebGlBuffer,
|
||||
|
||||
egui_texture: WebGlTexture,
|
||||
egui_texture_version: Option<u64>,
|
||||
|
||||
/// `None` means unallocated (freed) slot.
|
||||
user_textures: Vec<Option<UserTexture>>,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct UserTexture {
|
||||
size: (usize, usize),
|
||||
|
||||
/// Pending upload (will be emptied later).
|
||||
pixels: Vec<u8>,
|
||||
|
||||
/// Lazily uploaded
|
||||
gl_texture: Option<WebGlTexture>,
|
||||
}
|
||||
|
||||
impl WebGl2Painter {
|
||||
pub fn new(canvas_id: &str) -> Result<WebGl2Painter, JsValue> {
|
||||
let canvas = crate::canvas_element_or_die(canvas_id);
|
||||
|
||||
let gl = canvas
|
||||
.get_context("webgl2")?
|
||||
.ok_or_else(|| JsValue::from("Failed to get WebGl2 context"))?
|
||||
.dyn_into::<WebGl2RenderingContext>()?;
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
let egui_texture = gl.create_texture().unwrap();
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(&egui_texture));
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_S, Gl::CLAMP_TO_EDGE as i32);
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_T, Gl::CLAMP_TO_EDGE as i32);
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MIN_FILTER, Gl::LINEAR as i32);
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MAG_FILTER, Gl::LINEAR as i32);
|
||||
|
||||
let vert_shader = compile_shader(&gl, Gl::VERTEX_SHADER, VERTEX_SHADER_SOURCE)?;
|
||||
let frag_shader = compile_shader(&gl, Gl::FRAGMENT_SHADER, FRAGMENT_SHADER_SOURCE)?;
|
||||
|
||||
let program = link_program(&gl, [vert_shader, frag_shader].iter())?;
|
||||
let index_buffer = gl.create_buffer().ok_or("failed to create index_buffer")?;
|
||||
let pos_buffer = gl.create_buffer().ok_or("failed to create pos_buffer")?;
|
||||
let tc_buffer = gl.create_buffer().ok_or("failed to create tc_buffer")?;
|
||||
let color_buffer = gl.create_buffer().ok_or("failed to create color_buffer")?;
|
||||
|
||||
Ok(WebGl2Painter {
|
||||
canvas_id: canvas_id.to_owned(),
|
||||
canvas,
|
||||
gl,
|
||||
program,
|
||||
index_buffer,
|
||||
pos_buffer,
|
||||
tc_buffer,
|
||||
color_buffer,
|
||||
egui_texture,
|
||||
egui_texture_version: None,
|
||||
user_textures: Default::default(),
|
||||
})
|
||||
}
|
||||
|
||||
fn alloc_user_texture_index(&mut self) -> usize {
|
||||
for (index, tex) in self.user_textures.iter_mut().enumerate() {
|
||||
if tex.is_none() {
|
||||
*tex = Some(Default::default());
|
||||
return index;
|
||||
}
|
||||
}
|
||||
let index = self.user_textures.len();
|
||||
self.user_textures.push(Some(Default::default()));
|
||||
index
|
||||
}
|
||||
|
||||
fn alloc_user_texture(
|
||||
&mut self,
|
||||
size: (usize, usize),
|
||||
srgba_pixels: &[Color32],
|
||||
) -> egui::TextureId {
|
||||
let index = self.alloc_user_texture_index();
|
||||
assert_eq!(size.0 * size.1, srgba_pixels.len());
|
||||
|
||||
if let Some(user_texture) = self.user_textures.get_mut(index) {
|
||||
if let Some(user_texture) = user_texture {
|
||||
let mut pixels: Vec<u8> = Vec::with_capacity(srgba_pixels.len() * 4);
|
||||
for srgba in srgba_pixels {
|
||||
pixels.push(srgba.r());
|
||||
pixels.push(srgba.g());
|
||||
pixels.push(srgba.b());
|
||||
pixels.push(srgba.a());
|
||||
}
|
||||
|
||||
*user_texture = UserTexture {
|
||||
size,
|
||||
pixels,
|
||||
gl_texture: None,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
egui::TextureId::User(index as u64)
|
||||
}
|
||||
|
||||
fn free_user_texture(&mut self, id: egui::TextureId) {
|
||||
if let egui::TextureId::User(id) = id {
|
||||
let index = id as usize;
|
||||
if index < self.user_textures.len() {
|
||||
self.user_textures[index] = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn get_texture(&self, texture_id: egui::TextureId) -> Option<&WebGlTexture> {
|
||||
match texture_id {
|
||||
egui::TextureId::Egui => Some(&self.egui_texture),
|
||||
egui::TextureId::User(id) => self
|
||||
.user_textures
|
||||
.get(id as usize)?
|
||||
.as_ref()?
|
||||
.gl_texture
|
||||
.as_ref(),
|
||||
}
|
||||
}
|
||||
|
||||
fn upload_user_textures(&mut self) {
|
||||
let gl = &self.gl;
|
||||
|
||||
for user_texture in &mut self.user_textures {
|
||||
if let Some(user_texture) = user_texture {
|
||||
if user_texture.gl_texture.is_none() {
|
||||
let pixels = std::mem::take(&mut user_texture.pixels);
|
||||
|
||||
let gl_texture = gl.create_texture().unwrap();
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(&gl_texture));
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_S, Gl::CLAMP_TO_EDGE as i32);
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_WRAP_T, Gl::CLAMP_TO_EDGE as i32);
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MIN_FILTER, Gl::LINEAR as i32);
|
||||
gl.tex_parameteri(Gl::TEXTURE_2D, Gl::TEXTURE_MAG_FILTER, Gl::LINEAR as i32);
|
||||
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(&gl_texture));
|
||||
|
||||
let level = 0;
|
||||
let internal_format = Gl::SRGB8_ALPHA8;
|
||||
let border = 0;
|
||||
let src_format = Gl::RGBA;
|
||||
let src_type = Gl::UNSIGNED_BYTE;
|
||||
gl.pixel_storei(Gl::UNPACK_ALIGNMENT, 1);
|
||||
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
|
||||
Gl::TEXTURE_2D,
|
||||
level,
|
||||
internal_format as i32,
|
||||
user_texture.size.0 as i32,
|
||||
user_texture.size.1 as i32,
|
||||
border,
|
||||
src_format,
|
||||
src_type,
|
||||
Some(&pixels),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
user_texture.gl_texture = Some(gl_texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn paint_triangles(&self, triangles: &Triangles) -> Result<(), JsValue> {
|
||||
debug_assert!(triangles.is_valid());
|
||||
let indices: Vec<u16> = triangles.indices.iter().map(|idx| *idx as u16).collect();
|
||||
|
||||
let mut positions: Vec<f32> = Vec::with_capacity(2 * triangles.vertices.len());
|
||||
let mut tex_coords: Vec<f32> = Vec::with_capacity(2 * triangles.vertices.len());
|
||||
for v in &triangles.vertices {
|
||||
positions.push(v.pos.x);
|
||||
positions.push(v.pos.y);
|
||||
tex_coords.push(v.uv.x);
|
||||
tex_coords.push(v.uv.y);
|
||||
}
|
||||
|
||||
let mut colors: Vec<u8> = Vec::with_capacity(4 * triangles.vertices.len());
|
||||
for v in &triangles.vertices {
|
||||
colors.push(v.color[0]);
|
||||
colors.push(v.color[1]);
|
||||
colors.push(v.color[2]);
|
||||
colors.push(v.color[3]);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
let gl = &self.gl;
|
||||
|
||||
let indices_memory_buffer = wasm_bindgen::memory()
|
||||
.dyn_into::<WebAssembly::Memory>()?
|
||||
.buffer();
|
||||
let indices_ptr = indices.as_ptr() as u32 / 2;
|
||||
let indices_array = js_sys::Int16Array::new(&indices_memory_buffer)
|
||||
.subarray(indices_ptr, indices_ptr + indices.len() as u32);
|
||||
|
||||
gl.bind_buffer(Gl::ELEMENT_ARRAY_BUFFER, Some(&self.index_buffer));
|
||||
gl.buffer_data_with_array_buffer_view(
|
||||
Gl::ELEMENT_ARRAY_BUFFER,
|
||||
&indices_array,
|
||||
Gl::STREAM_DRAW,
|
||||
);
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
let pos_memory_buffer = wasm_bindgen::memory()
|
||||
.dyn_into::<WebAssembly::Memory>()?
|
||||
.buffer();
|
||||
let pos_ptr = positions.as_ptr() as u32 / 4;
|
||||
let pos_array = js_sys::Float32Array::new(&pos_memory_buffer)
|
||||
.subarray(pos_ptr, pos_ptr + positions.len() as u32);
|
||||
|
||||
gl.bind_buffer(Gl::ARRAY_BUFFER, Some(&self.pos_buffer));
|
||||
gl.buffer_data_with_array_buffer_view(Gl::ARRAY_BUFFER, &pos_array, Gl::STREAM_DRAW);
|
||||
|
||||
let a_pos_loc = gl.get_attrib_location(&self.program, "a_pos");
|
||||
assert!(a_pos_loc >= 0);
|
||||
let a_pos_loc = a_pos_loc as u32;
|
||||
|
||||
let normalize = false;
|
||||
let stride = 0;
|
||||
let offset = 0;
|
||||
gl.vertex_attrib_pointer_with_i32(a_pos_loc, 2, Gl::FLOAT, normalize, stride, offset);
|
||||
gl.enable_vertex_attrib_array(a_pos_loc);
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
let tc_memory_buffer = wasm_bindgen::memory()
|
||||
.dyn_into::<WebAssembly::Memory>()?
|
||||
.buffer();
|
||||
let tc_ptr = tex_coords.as_ptr() as u32 / 4;
|
||||
let tc_array = js_sys::Float32Array::new(&tc_memory_buffer)
|
||||
.subarray(tc_ptr, tc_ptr + tex_coords.len() as u32);
|
||||
|
||||
gl.bind_buffer(Gl::ARRAY_BUFFER, Some(&self.tc_buffer));
|
||||
gl.buffer_data_with_array_buffer_view(Gl::ARRAY_BUFFER, &tc_array, Gl::STREAM_DRAW);
|
||||
|
||||
let a_tc_loc = gl.get_attrib_location(&self.program, "a_tc");
|
||||
assert!(a_tc_loc >= 0);
|
||||
let a_tc_loc = a_tc_loc as u32;
|
||||
|
||||
let normalize = false;
|
||||
let stride = 0;
|
||||
let offset = 0;
|
||||
gl.vertex_attrib_pointer_with_i32(a_tc_loc, 2, Gl::FLOAT, normalize, stride, offset);
|
||||
gl.enable_vertex_attrib_array(a_tc_loc);
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
let colors_memory_buffer = wasm_bindgen::memory()
|
||||
.dyn_into::<WebAssembly::Memory>()?
|
||||
.buffer();
|
||||
let colors_ptr = colors.as_ptr() as u32;
|
||||
let colors_array = js_sys::Uint8Array::new(&colors_memory_buffer)
|
||||
.subarray(colors_ptr, colors_ptr + colors.len() as u32);
|
||||
|
||||
gl.bind_buffer(Gl::ARRAY_BUFFER, Some(&self.color_buffer));
|
||||
gl.buffer_data_with_array_buffer_view(Gl::ARRAY_BUFFER, &colors_array, Gl::STREAM_DRAW);
|
||||
|
||||
let a_srgba_loc = gl.get_attrib_location(&self.program, "a_srgba");
|
||||
assert!(a_srgba_loc >= 0);
|
||||
let a_srgba_loc = a_srgba_loc as u32;
|
||||
|
||||
let normalize = false;
|
||||
let stride = 0;
|
||||
let offset = 0;
|
||||
gl.vertex_attrib_pointer_with_i32(
|
||||
a_srgba_loc,
|
||||
4,
|
||||
Gl::UNSIGNED_BYTE,
|
||||
normalize,
|
||||
stride,
|
||||
offset,
|
||||
);
|
||||
gl.enable_vertex_attrib_array(a_srgba_loc);
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
|
||||
gl.draw_elements_with_i32(Gl::TRIANGLES, indices.len() as i32, Gl::UNSIGNED_SHORT, 0);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl epi::TextureAllocator for WebGl2Painter {
|
||||
fn alloc_srgba_premultiplied(
|
||||
&mut self,
|
||||
size: (usize, usize),
|
||||
srgba_pixels: &[egui::Color32],
|
||||
) -> egui::TextureId {
|
||||
self.alloc_user_texture(size, srgba_pixels)
|
||||
}
|
||||
|
||||
fn free(&mut self, id: egui::TextureId) {
|
||||
self.free_user_texture(id)
|
||||
}
|
||||
}
|
||||
|
||||
impl crate::Painter for WebGl2Painter {
|
||||
fn as_tex_allocator(&mut self) -> &mut dyn epi::TextureAllocator {
|
||||
self
|
||||
}
|
||||
|
||||
fn debug_info(&self) -> String {
|
||||
format!(
|
||||
"Stored canvas size: {} x {}\n\
|
||||
gl context size: {} x {}",
|
||||
self.canvas.width(),
|
||||
self.canvas.height(),
|
||||
self.gl.drawing_buffer_width(),
|
||||
self.gl.drawing_buffer_height(),
|
||||
)
|
||||
}
|
||||
|
||||
/// id of the canvas html element containing the rendering
|
||||
fn canvas_id(&self) -> &str {
|
||||
&self.canvas_id
|
||||
}
|
||||
|
||||
fn upload_egui_texture(&mut self, texture: &Texture) {
|
||||
if self.egui_texture_version == Some(texture.version) {
|
||||
return; // No change
|
||||
}
|
||||
|
||||
let mut pixels: Vec<u8> = Vec::with_capacity(texture.pixels.len() * 4);
|
||||
for srgba in texture.srgba_pixels() {
|
||||
pixels.push(srgba.r());
|
||||
pixels.push(srgba.g());
|
||||
pixels.push(srgba.b());
|
||||
pixels.push(srgba.a());
|
||||
}
|
||||
|
||||
let gl = &self.gl;
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(&self.egui_texture));
|
||||
|
||||
// TODO: https://developer.mozilla.org/en-US/docs/Web/API/EXT_sRGB
|
||||
// https://www.khronos.org/registry/webgl/extensions/EXT_sRGB/
|
||||
let level = 0;
|
||||
let internal_format = Gl::SRGB8_ALPHA8;
|
||||
let border = 0;
|
||||
let src_format = Gl::RGBA;
|
||||
let src_type = Gl::UNSIGNED_BYTE;
|
||||
gl.pixel_storei(Gl::UNPACK_ALIGNMENT, 1);
|
||||
gl.tex_image_2d_with_i32_and_i32_and_i32_and_format_and_type_and_opt_u8_array(
|
||||
Gl::TEXTURE_2D,
|
||||
level,
|
||||
internal_format as i32,
|
||||
texture.width as i32,
|
||||
texture.height as i32,
|
||||
border,
|
||||
src_format,
|
||||
src_type,
|
||||
Some(&pixels),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
self.egui_texture_version = Some(texture.version);
|
||||
}
|
||||
|
||||
fn clear(&mut self, clear_color: egui::Rgba) {
|
||||
let gl = &self.gl;
|
||||
|
||||
gl.disable(Gl::SCISSOR_TEST);
|
||||
gl.viewport(
|
||||
0,
|
||||
0,
|
||||
self.canvas.width() as i32,
|
||||
self.canvas.height() as i32,
|
||||
);
|
||||
let clear_color: Color32 = clear_color.into();
|
||||
gl.clear_color(
|
||||
clear_color[0] as f32 / 255.0,
|
||||
clear_color[1] as f32 / 255.0,
|
||||
clear_color[2] as f32 / 255.0,
|
||||
clear_color[3] as f32 / 255.0,
|
||||
);
|
||||
gl.clear(Gl::COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
fn paint_jobs(&mut self, jobs: PaintJobs, pixels_per_point: f32) -> Result<(), JsValue> {
|
||||
self.upload_user_textures();
|
||||
|
||||
let gl = &self.gl;
|
||||
|
||||
gl.enable(Gl::SCISSOR_TEST);
|
||||
gl.disable(Gl::CULL_FACE); // Egui is not strict about winding order.
|
||||
gl.enable(Gl::BLEND);
|
||||
gl.blend_func(Gl::ONE, Gl::ONE_MINUS_SRC_ALPHA); // premultiplied alpha
|
||||
gl.use_program(Some(&self.program));
|
||||
gl.active_texture(Gl::TEXTURE0);
|
||||
|
||||
let u_screen_size_loc = gl
|
||||
.get_uniform_location(&self.program, "u_screen_size")
|
||||
.unwrap();
|
||||
let screen_size_pixels = vec2(self.canvas.width() as f32, self.canvas.height() as f32);
|
||||
let screen_size_points = screen_size_pixels / pixels_per_point;
|
||||
gl.uniform2f(
|
||||
Some(&u_screen_size_loc),
|
||||
screen_size_points.x,
|
||||
screen_size_points.y,
|
||||
);
|
||||
|
||||
let u_sampler_loc = gl.get_uniform_location(&self.program, "u_sampler").unwrap();
|
||||
gl.uniform1i(Some(&u_sampler_loc), 0);
|
||||
|
||||
for (clip_rect, triangles) in jobs {
|
||||
if let Some(gl_texture) = self.get_texture(triangles.texture_id) {
|
||||
gl.bind_texture(Gl::TEXTURE_2D, Some(gl_texture));
|
||||
|
||||
let clip_min_x = pixels_per_point * clip_rect.min.x;
|
||||
let clip_min_y = pixels_per_point * clip_rect.min.y;
|
||||
let clip_max_x = pixels_per_point * clip_rect.max.x;
|
||||
let clip_max_y = pixels_per_point * clip_rect.max.y;
|
||||
let clip_min_x = clamp(clip_min_x, 0.0..=screen_size_pixels.x);
|
||||
let clip_min_y = clamp(clip_min_y, 0.0..=screen_size_pixels.y);
|
||||
let clip_max_x = clamp(clip_max_x, clip_min_x..=screen_size_pixels.x);
|
||||
let clip_max_y = clamp(clip_max_y, clip_min_y..=screen_size_pixels.y);
|
||||
let clip_min_x = clip_min_x.round() as i32;
|
||||
let clip_min_y = clip_min_y.round() as i32;
|
||||
let clip_max_x = clip_max_x.round() as i32;
|
||||
let clip_max_y = clip_max_y.round() as i32;
|
||||
|
||||
// scissor Y coordinate is from the bottom
|
||||
gl.scissor(
|
||||
clip_min_x,
|
||||
self.canvas.height() as i32 - clip_max_y,
|
||||
clip_max_x - clip_min_x,
|
||||
clip_max_y - clip_min_y,
|
||||
);
|
||||
|
||||
for triangles in triangles.split_to_u16() {
|
||||
self.paint_triangles(&triangles)?;
|
||||
}
|
||||
} else {
|
||||
crate::console_warn(format!(
|
||||
"WebGL: Failed to find texture {:?}",
|
||||
triangles.texture_id
|
||||
));
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
fn compile_shader(
|
||||
gl: &WebGl2RenderingContext,
|
||||
shader_type: u32,
|
||||
source: &str,
|
||||
) -> Result<WebGlShader, String> {
|
||||
let shader = gl
|
||||
.create_shader(shader_type)
|
||||
.ok_or_else(|| String::from("Unable to create shader object"))?;
|
||||
gl.shader_source(&shader, source);
|
||||
gl.compile_shader(&shader);
|
||||
|
||||
if gl
|
||||
.get_shader_parameter(&shader, Gl::COMPILE_STATUS)
|
||||
.as_bool()
|
||||
.unwrap_or(false)
|
||||
{
|
||||
Ok(shader)
|
||||
} else {
|
||||
Err(gl
|
||||
.get_shader_info_log(&shader)
|
||||
.unwrap_or_else(|| "Unknown error creating shader".into()))
|
||||
}
|
||||
}
|
||||
|
||||
fn link_program<'a, T: IntoIterator<Item = &'a WebGlShader>>(
|
||||
gl: &WebGl2RenderingContext,
|
||||
shaders: T,
|
||||
) -> Result<WebGlProgram, String> {
|
||||
let program = gl
|
||||
.create_program()
|
||||
.ok_or_else(|| String::from("Unable to create shader object"))?;
|
||||
for shader in shaders {
|
||||
gl.attach_shader(&program, shader)
|
||||
}
|
||||
gl.link_program(&program);
|
||||
|
||||
if gl
|
||||
.get_program_parameter(&program, Gl::LINK_STATUS)
|
||||
.as_bool()
|
||||
.unwrap_or(false)
|
||||
{
|
||||
Ok(program)
|
||||
} else {
|
||||
Err(gl
|
||||
.get_program_info_log(&program)
|
||||
.unwrap_or_else(|| "Unknown error creating program object".into()))
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue