2020-08-21 16:53:43 +00:00
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//! Converts graphics primitives into textured triangles.
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//!
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2021-01-10 10:43:01 +00:00
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//! This module converts lines, circles, text and more represented by [`Shape`]
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2021-01-25 20:23:24 +00:00
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//! into textured triangles represented by [`Mesh`].
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2020-08-21 16:53:43 +00:00
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2020-07-30 10:30:20 +00:00
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#![allow(clippy::identity_op)]
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2021-03-30 19:41:39 +00:00
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use crate::*;
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2021-01-10 14:42:46 +00:00
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use emath::*;
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use std::f32::consts::TAU;
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2019-01-04 13:14:32 +00:00
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2020-04-20 21:33:16 +00:00
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// ----------------------------------------------------------------------------
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2020-04-19 21:34:34 +00:00
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#[derive(Clone, Debug, Default)]
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2020-04-18 22:27:25 +00:00
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pub struct PathPoint {
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2020-04-18 23:05:49 +00:00
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pos: Pos2,
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2020-04-18 22:27:25 +00:00
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2020-09-01 21:54:21 +00:00
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/// For filled paths the normal is used for anti-aliasing (both strokes and filled areas).
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2020-08-21 16:53:43 +00:00
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///
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2020-09-01 21:54:21 +00:00
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/// For strokes the normal is also used for giving thickness to the path
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2020-04-18 22:27:25 +00:00
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/// (i.e. in what direction to expand).
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2020-08-21 16:53:43 +00:00
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///
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2020-04-18 22:27:25 +00:00
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/// The normal could be estimated by differences between successive points,
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/// but that would be less accurate (and in some cases slower).
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2020-08-21 16:53:43 +00:00
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///
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/// Normals are normally unit-length.
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2020-04-18 22:27:25 +00:00
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normal: Vec2,
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}
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2020-08-29 14:58:01 +00:00
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/// A connected line (without thickness or gaps) which can be tessellated
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2020-09-01 21:54:21 +00:00
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/// to either to a stroke (with thickness) or a filled convex area.
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2020-12-28 23:51:27 +00:00
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/// Used as a scratch-pad during tessellation.
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2020-04-19 21:34:34 +00:00
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#[derive(Clone, Debug, Default)]
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2020-09-01 18:03:50 +00:00
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struct Path(Vec<PathPoint>);
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2020-04-18 22:27:25 +00:00
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impl Path {
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2021-03-28 21:16:19 +00:00
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#[inline(always)]
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2020-04-18 22:27:25 +00:00
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pub fn clear(&mut self) {
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self.0.clear();
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}
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2021-03-28 21:16:19 +00:00
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#[inline(always)]
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2020-05-23 20:10:39 +00:00
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pub fn reserve(&mut self, additional: usize) {
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self.0.reserve(additional)
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}
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2020-05-11 11:11:01 +00:00
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#[inline(always)]
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2020-04-18 23:05:49 +00:00
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pub fn add_point(&mut self, pos: Pos2, normal: Vec2) {
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2020-04-18 22:27:25 +00:00
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self.0.push(PathPoint { pos, normal });
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}
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2020-04-18 23:05:49 +00:00
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pub fn add_circle(&mut self, center: Pos2, radius: f32) {
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2020-05-17 15:44:29 +00:00
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let n = (radius * 4.0).round() as i32; // TODO: tweak a bit more
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2021-03-21 16:47:03 +00:00
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let n = n.clamp(4, 64);
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2020-05-23 20:10:39 +00:00
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self.reserve(n as usize);
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2020-04-18 22:27:25 +00:00
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for i in 0..n {
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2020-04-25 09:11:44 +00:00
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let angle = remap(i as f32, 0.0..=n as f32, 0.0..=TAU);
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2020-04-18 22:27:25 +00:00
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let normal = vec2(angle.cos(), angle.sin());
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self.add_point(center + radius * normal, normal);
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}
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}
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2020-05-11 11:11:01 +00:00
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pub fn add_line_segment(&mut self, points: [Pos2; 2]) {
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2020-05-23 20:10:39 +00:00
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self.reserve(2);
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2020-05-11 11:11:01 +00:00
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let normal = (points[1] - points[0]).normalized().rot90();
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self.add_point(points[0], normal);
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self.add_point(points[1], normal);
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}
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2020-05-23 12:14:36 +00:00
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pub fn add_open_points(&mut self, points: &[Pos2]) {
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2020-04-18 22:27:25 +00:00
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let n = points.len();
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assert!(n >= 2);
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2020-05-11 11:11:01 +00:00
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if n == 2 {
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// Common case optimization:
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self.add_line_segment([points[0], points[1]]);
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} else {
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2020-09-01 18:03:50 +00:00
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// TODO: optimize
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2020-05-23 20:10:39 +00:00
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self.reserve(n);
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2020-05-11 11:11:01 +00:00
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self.add_point(points[0], (points[1] - points[0]).normalized().rot90());
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for i in 1..n - 1 {
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2020-09-01 18:29:00 +00:00
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let mut n0 = (points[i] - points[i - 1]).normalized().rot90();
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let mut n1 = (points[i + 1] - points[i]).normalized().rot90();
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// Handle duplicated points (but not triplicated...):
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2021-02-05 08:49:21 +00:00
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if n0 == Vec2::ZERO {
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2020-09-01 18:29:00 +00:00
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n0 = n1;
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2021-02-05 08:49:21 +00:00
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} else if n1 == Vec2::ZERO {
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2020-09-01 18:29:00 +00:00
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n1 = n0;
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}
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2021-02-04 17:46:36 +00:00
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let normal = (n0 + n1) / 2.0;
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let length_sq = normal.length_sq();
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let right_angle_length_sq = 0.5;
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let sharper_than_a_right_angle = length_sq < right_angle_length_sq;
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if sharper_than_a_right_angle {
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// cut off the sharp corner
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let center_normal = normal.normalized();
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let n0c = (n0 + center_normal) / 2.0;
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let n1c = (n1 + center_normal) / 2.0;
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self.add_point(points[i], n0c / n0c.length_sq());
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self.add_point(points[i], n1c / n1c.length_sq());
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} else {
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// miter join
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self.add_point(points[i], normal / length_sq);
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}
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2020-05-11 11:11:01 +00:00
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}
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self.add_point(
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points[n - 1],
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(points[n - 1] - points[n - 2]).normalized().rot90(),
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);
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2020-04-18 22:27:25 +00:00
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}
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}
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2020-05-17 07:44:09 +00:00
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pub fn add_line_loop(&mut self, points: &[Pos2]) {
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let n = points.len();
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assert!(n >= 2);
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2020-05-23 20:10:39 +00:00
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self.reserve(n);
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2020-05-17 07:44:09 +00:00
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// TODO: optimize
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for i in 0..n {
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2020-09-01 18:29:00 +00:00
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let mut n0 = (points[i] - points[(i + n - 1) % n]).normalized().rot90();
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let mut n1 = (points[(i + 1) % n] - points[i]).normalized().rot90();
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// Handle duplicated points (but not triplicated...):
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2021-02-05 08:49:21 +00:00
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if n0 == Vec2::ZERO {
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2020-09-01 18:29:00 +00:00
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n0 = n1;
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2021-02-05 08:49:21 +00:00
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} else if n1 == Vec2::ZERO {
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2020-09-01 18:29:00 +00:00
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n1 = n0;
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}
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2021-02-04 17:46:36 +00:00
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let normal = (n0 + n1) / 2.0;
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let length_sq = normal.length_sq();
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let right_angle_length_sq = 0.5;
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let sharper_than_a_right_angle = length_sq < right_angle_length_sq;
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if sharper_than_a_right_angle {
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// cut off the sharp corner
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let center_normal = normal.normalized();
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let n0c = (n0 + center_normal) / 2.0;
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let n1c = (n1 + center_normal) / 2.0;
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self.add_point(points[i], n0c / n0c.length_sq());
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self.add_point(points[i], n1c / n1c.length_sq());
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} else {
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// miter join
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self.add_point(points[i], normal / length_sq);
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}
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2020-05-17 07:44:09 +00:00
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}
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}
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2020-09-01 18:03:50 +00:00
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}
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2020-05-17 07:44:09 +00:00
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2021-01-10 14:42:46 +00:00
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pub mod path {
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2020-09-01 18:03:50 +00:00
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//! Helpers for constructing paths
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use super::*;
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/// overwrites existing points
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pub fn rounded_rectangle(path: &mut Vec<Pos2>, rect: Rect, corner_radius: f32) {
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path.clear();
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2020-04-18 22:27:25 +00:00
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2020-04-25 13:45:38 +00:00
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let min = rect.min;
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let max = rect.max;
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2020-04-18 22:27:25 +00:00
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let cr = corner_radius
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.min(rect.width() * 0.5)
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.min(rect.height() * 0.5);
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if cr <= 0.0 {
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2020-09-01 18:03:50 +00:00
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let min = rect.min;
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let max = rect.max;
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path.reserve(4);
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path.push(pos2(min.x, min.y));
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path.push(pos2(max.x, min.y));
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path.push(pos2(max.x, max.y));
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path.push(pos2(min.x, max.y));
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2020-04-18 22:27:25 +00:00
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} else {
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2020-09-01 18:03:50 +00:00
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add_circle_quadrant(path, pos2(max.x - cr, max.y - cr), cr, 0.0);
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add_circle_quadrant(path, pos2(min.x + cr, max.y - cr), cr, 1.0);
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add_circle_quadrant(path, pos2(min.x + cr, min.y + cr), cr, 2.0);
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add_circle_quadrant(path, pos2(max.x - cr, min.y + cr), cr, 3.0);
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2020-04-18 22:27:25 +00:00
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}
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}
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2020-08-21 16:53:43 +00:00
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/// Add one quadrant of a circle
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///
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/// * quadrant 0: right bottom
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/// * quadrant 1: left bottom
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/// * quadrant 2: left top
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/// * quadrant 3: right top
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//
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// Derivation:
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//
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// * angle 0 * TAU / 4 = right
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// - quadrant 0: right bottom
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// * angle 1 * TAU / 4 = bottom
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// - quadrant 1: left bottom
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// * angle 2 * TAU / 4 = left
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// - quadrant 2: left top
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// * angle 3 * TAU / 4 = top
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// - quadrant 3: right top
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// * angle 4 * TAU / 4 = right
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2020-09-01 18:03:50 +00:00
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pub fn add_circle_quadrant(path: &mut Vec<Pos2>, center: Pos2, radius: f32, quadrant: f32) {
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2020-06-03 08:59:02 +00:00
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// TODO: optimize with precalculated vertices for some radii ranges
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let n = (radius * 0.75).round() as i32; // TODO: tweak a bit more
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2021-03-21 16:47:03 +00:00
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let n = n.clamp(2, 32);
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2020-04-18 22:27:25 +00:00
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const RIGHT_ANGLE: f32 = TAU / 4.0;
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2020-09-01 18:03:50 +00:00
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path.reserve(n as usize + 1);
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2020-04-18 22:27:25 +00:00
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for i in 0..=n {
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let angle = remap(
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i as f32,
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2020-04-25 09:11:44 +00:00
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0.0..=n as f32,
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quadrant * RIGHT_ANGLE..=(quadrant + 1.0) * RIGHT_ANGLE,
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2020-04-18 22:27:25 +00:00
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);
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2020-09-01 18:03:50 +00:00
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path.push(center + radius * Vec2::angled(angle));
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2020-04-18 22:27:25 +00:00
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}
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}
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}
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// ----------------------------------------------------------------------------
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2019-02-24 16:18:30 +00:00
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#[derive(Clone, Copy, PartialEq)]
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pub enum PathType {
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Open,
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Closed,
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}
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2020-05-07 08:47:03 +00:00
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use self::PathType::{Closed, Open};
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2019-02-24 16:18:30 +00:00
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2020-12-28 23:51:27 +00:00
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/// Tessellation quality options
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2020-10-12 06:37:56 +00:00
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#[derive(Clone, Copy, Debug)]
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2021-01-10 10:37:47 +00:00
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#[cfg_attr(feature = "persistence", derive(serde::Deserialize, serde::Serialize))]
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#[cfg_attr(feature = "persistence", serde(default))]
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2020-12-28 23:51:27 +00:00
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pub struct TessellationOptions {
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2021-03-30 19:41:39 +00:00
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/// Size of a point in pixels, e.g. 2.0. Used to snap text to pixel boundaries.
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pub pixels_per_point: f32,
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/// Size of a pixel in points, e.g. 0.5, or larger if you want more blurry edges.
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2019-02-24 16:18:30 +00:00
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pub aa_size: f32,
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2020-10-10 05:21:45 +00:00
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/// Anti-aliasing makes shapes appear smoother, but requires more triangles and is therefore slower.
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2020-11-07 13:06:14 +00:00
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/// By default this is enabled in release builds and disabled in debug builds.
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2020-10-10 05:21:45 +00:00
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pub anti_alias: bool,
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/// If `true` (default) cull certain primitives before tessellating them
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pub coarse_tessellation_culling: bool,
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2020-08-09 15:24:32 +00:00
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/// Output the clip rectangles to be painted?
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2020-04-21 08:33:33 +00:00
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pub debug_paint_clip_rects: bool,
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2021-01-10 09:42:15 +00:00
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/// Output the text-containing rectangles
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pub debug_paint_text_rects: bool,
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2020-10-10 09:39:39 +00:00
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/// If true, no clipping will be done
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pub debug_ignore_clip_rects: bool,
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2020-04-21 08:33:33 +00:00
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}
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2020-12-28 23:51:27 +00:00
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impl Default for TessellationOptions {
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2020-04-21 08:33:33 +00:00
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fn default() -> Self {
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Self {
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2021-03-30 19:41:39 +00:00
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pixels_per_point: 1.0,
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2020-04-21 08:33:33 +00:00
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aa_size: 1.0,
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2020-12-19 14:11:43 +00:00
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anti_alias: true,
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2020-11-07 10:44:32 +00:00
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coarse_tessellation_culling: true,
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2021-01-10 09:42:15 +00:00
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debug_paint_text_rects: false,
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2020-04-21 08:33:33 +00:00
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debug_paint_clip_rects: false,
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2020-10-10 09:39:39 +00:00
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debug_ignore_clip_rects: false,
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2020-04-21 08:33:33 +00:00
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}
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}
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2019-02-24 16:18:30 +00:00
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}
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2021-03-30 19:41:39 +00:00
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impl TessellationOptions {
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#[inline(always)]
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pub fn round_to_pixel(&self, point: f32) -> f32 {
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(point * self.pixels_per_point).round() / self.pixels_per_point
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}
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}
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2020-12-28 23:51:27 +00:00
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/// Tessellate the given convex area into a polygon.
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2020-11-07 10:44:32 +00:00
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fn fill_closed_path(
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path: &[PathPoint],
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2021-01-02 16:02:18 +00:00
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color: Color32,
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2020-12-28 23:51:27 +00:00
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|
|
options: TessellationOptions,
|
2021-01-25 20:23:24 +00:00
|
|
|
out: &mut Mesh,
|
2020-11-07 10:44:32 +00:00
|
|
|
) {
|
2021-01-02 16:18:41 +00:00
|
|
|
if color == Color32::TRANSPARENT {
|
2020-05-11 15:57:11 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2020-04-18 22:27:25 +00:00
|
|
|
let n = path.len() as u32;
|
|
|
|
if options.anti_alias {
|
2020-08-21 16:53:43 +00:00
|
|
|
out.reserve_triangles(3 * n as usize);
|
|
|
|
out.reserve_vertices(2 * n as usize);
|
2021-01-02 16:18:41 +00:00
|
|
|
let color_outer = Color32::TRANSPARENT;
|
2020-08-21 16:53:43 +00:00
|
|
|
let idx_inner = out.vertices.len() as u32;
|
2020-04-18 22:27:25 +00:00
|
|
|
let idx_outer = idx_inner + 1;
|
|
|
|
for i in 2..n {
|
2020-08-21 16:53:43 +00:00
|
|
|
out.add_triangle(idx_inner + 2 * (i - 1), idx_inner, idx_inner + 2 * i);
|
2020-04-18 22:27:25 +00:00
|
|
|
}
|
|
|
|
let mut i0 = n - 1;
|
|
|
|
for i1 in 0..n {
|
|
|
|
let p1 = &path[i1 as usize];
|
|
|
|
let dm = p1.normal * options.aa_size * 0.5;
|
2020-09-02 19:52:43 +00:00
|
|
|
out.colored_vertex(p1.pos - dm, color);
|
|
|
|
out.colored_vertex(p1.pos + dm, color_outer);
|
2020-08-21 16:53:43 +00:00
|
|
|
out.add_triangle(idx_inner + i1 * 2, idx_inner + i0 * 2, idx_outer + 2 * i0);
|
|
|
|
out.add_triangle(idx_outer + i0 * 2, idx_outer + i1 * 2, idx_inner + 2 * i1);
|
2020-04-18 22:27:25 +00:00
|
|
|
i0 = i1;
|
|
|
|
}
|
|
|
|
} else {
|
2020-08-21 16:53:43 +00:00
|
|
|
out.reserve_triangles(n as usize);
|
|
|
|
let idx = out.vertices.len() as u32;
|
2020-09-02 19:52:43 +00:00
|
|
|
out.vertices.extend(path.iter().map(|p| Vertex {
|
|
|
|
pos: p.pos,
|
|
|
|
uv: WHITE_UV,
|
|
|
|
color,
|
|
|
|
}));
|
2020-04-18 22:27:25 +00:00
|
|
|
for i in 2..n {
|
2020-08-21 16:53:43 +00:00
|
|
|
out.add_triangle(idx, idx + i - 1, idx + i);
|
2019-02-24 16:18:30 +00:00
|
|
|
}
|
|
|
|
}
|
2020-04-18 22:27:25 +00:00
|
|
|
}
|
2019-01-05 14:28:07 +00:00
|
|
|
|
2020-12-28 23:51:27 +00:00
|
|
|
/// Tessellate the given path as a stroke with thickness.
|
2020-09-01 21:54:21 +00:00
|
|
|
fn stroke_path(
|
2020-04-18 22:27:25 +00:00
|
|
|
path: &[PathPoint],
|
2020-08-21 16:53:43 +00:00
|
|
|
path_type: PathType,
|
2020-09-01 21:54:21 +00:00
|
|
|
stroke: Stroke,
|
2020-12-28 23:51:27 +00:00
|
|
|
options: TessellationOptions,
|
2021-01-25 20:23:24 +00:00
|
|
|
out: &mut Mesh,
|
2020-04-18 22:27:25 +00:00
|
|
|
) {
|
2021-01-02 16:18:41 +00:00
|
|
|
if stroke.width <= 0.0 || stroke.color == Color32::TRANSPARENT {
|
2020-05-11 15:57:11 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2020-04-18 22:27:25 +00:00
|
|
|
let n = path.len() as u32;
|
2020-08-21 16:53:43 +00:00
|
|
|
let idx = out.vertices.len() as u32;
|
2020-04-18 22:27:25 +00:00
|
|
|
|
|
|
|
if options.anti_alias {
|
2020-09-01 21:54:21 +00:00
|
|
|
let color_inner = stroke.color;
|
2021-01-02 16:18:41 +00:00
|
|
|
let color_outer = Color32::TRANSPARENT;
|
2020-05-11 15:57:11 +00:00
|
|
|
|
2020-09-01 21:54:21 +00:00
|
|
|
let thin_line = stroke.width <= options.aa_size;
|
2020-04-18 22:27:25 +00:00
|
|
|
if thin_line {
|
2020-05-11 15:57:11 +00:00
|
|
|
/*
|
|
|
|
We paint the line using three edges: outer, inner, outer.
|
|
|
|
|
|
|
|
. o i o outer, inner, outer
|
|
|
|
. |---| aa_size (pixel width)
|
|
|
|
*/
|
|
|
|
|
2020-04-18 22:27:25 +00:00
|
|
|
// Fade out as it gets thinner:
|
2020-09-01 21:54:21 +00:00
|
|
|
let color_inner = mul_color(color_inner, stroke.width / options.aa_size);
|
2021-01-02 16:18:41 +00:00
|
|
|
if color_inner == Color32::TRANSPARENT {
|
2020-05-11 15:57:11 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2020-08-21 16:53:43 +00:00
|
|
|
out.reserve_triangles(4 * n as usize);
|
|
|
|
out.reserve_vertices(3 * n as usize);
|
2020-05-20 19:22:53 +00:00
|
|
|
|
2020-05-11 15:57:11 +00:00
|
|
|
let mut i0 = n - 1;
|
|
|
|
for i1 in 0..n {
|
|
|
|
let connect_with_previous = path_type == PathType::Closed || i1 > 0;
|
2020-04-18 22:27:25 +00:00
|
|
|
let p1 = &path[i1 as usize];
|
|
|
|
let p = p1.pos;
|
|
|
|
let n = p1.normal;
|
2020-09-02 19:52:43 +00:00
|
|
|
out.colored_vertex(p + n * options.aa_size, color_outer);
|
|
|
|
out.colored_vertex(p, color_inner);
|
|
|
|
out.colored_vertex(p - n * options.aa_size, color_outer);
|
2020-04-18 22:27:25 +00:00
|
|
|
|
|
|
|
if connect_with_previous {
|
2020-08-21 16:53:43 +00:00
|
|
|
out.add_triangle(idx + 3 * i0 + 0, idx + 3 * i0 + 1, idx + 3 * i1 + 0);
|
|
|
|
out.add_triangle(idx + 3 * i0 + 1, idx + 3 * i1 + 0, idx + 3 * i1 + 1);
|
2020-04-18 22:27:25 +00:00
|
|
|
|
2020-08-21 16:53:43 +00:00
|
|
|
out.add_triangle(idx + 3 * i0 + 1, idx + 3 * i0 + 2, idx + 3 * i1 + 1);
|
|
|
|
out.add_triangle(idx + 3 * i0 + 2, idx + 3 * i1 + 1, idx + 3 * i1 + 2);
|
2020-04-18 22:27:25 +00:00
|
|
|
}
|
2020-05-11 15:57:11 +00:00
|
|
|
i0 = i1;
|
|
|
|
}
|
|
|
|
} else {
|
2020-08-09 15:24:32 +00:00
|
|
|
// thick line
|
2020-05-11 15:57:11 +00:00
|
|
|
// TODO: line caps for really thick lines?
|
|
|
|
|
|
|
|
/*
|
|
|
|
We paint the line using four edges: outer, inner, inner, outer
|
|
|
|
|
|
|
|
. o i p i o outer, inner, point, inner, outer
|
|
|
|
. |---| aa_size (pixel width)
|
|
|
|
. |--------------| width
|
|
|
|
. |---------| outer_rad
|
|
|
|
. |-----| inner_rad
|
|
|
|
*/
|
|
|
|
|
2020-08-21 16:53:43 +00:00
|
|
|
out.reserve_triangles(6 * n as usize);
|
|
|
|
out.reserve_vertices(4 * n as usize);
|
2020-05-20 19:22:53 +00:00
|
|
|
|
2020-05-11 15:57:11 +00:00
|
|
|
let mut i0 = n - 1;
|
|
|
|
for i1 in 0..n {
|
|
|
|
let connect_with_previous = path_type == PathType::Closed || i1 > 0;
|
2020-09-01 21:54:21 +00:00
|
|
|
let inner_rad = 0.5 * (stroke.width - options.aa_size);
|
|
|
|
let outer_rad = 0.5 * (stroke.width + options.aa_size);
|
2020-04-18 22:27:25 +00:00
|
|
|
let p1 = &path[i1 as usize];
|
|
|
|
let p = p1.pos;
|
|
|
|
let n = p1.normal;
|
2020-09-02 19:52:43 +00:00
|
|
|
out.colored_vertex(p + n * outer_rad, color_outer);
|
|
|
|
out.colored_vertex(p + n * inner_rad, color_inner);
|
|
|
|
out.colored_vertex(p - n * inner_rad, color_inner);
|
|
|
|
out.colored_vertex(p - n * outer_rad, color_outer);
|
2020-04-18 22:27:25 +00:00
|
|
|
|
|
|
|
if connect_with_previous {
|
2020-08-21 16:53:43 +00:00
|
|
|
out.add_triangle(idx + 4 * i0 + 0, idx + 4 * i0 + 1, idx + 4 * i1 + 0);
|
|
|
|
out.add_triangle(idx + 4 * i0 + 1, idx + 4 * i1 + 0, idx + 4 * i1 + 1);
|
2020-04-18 22:27:25 +00:00
|
|
|
|
2020-08-21 16:53:43 +00:00
|
|
|
out.add_triangle(idx + 4 * i0 + 1, idx + 4 * i0 + 2, idx + 4 * i1 + 1);
|
|
|
|
out.add_triangle(idx + 4 * i0 + 2, idx + 4 * i1 + 1, idx + 4 * i1 + 2);
|
2020-04-18 22:27:25 +00:00
|
|
|
|
2020-08-21 16:53:43 +00:00
|
|
|
out.add_triangle(idx + 4 * i0 + 2, idx + 4 * i0 + 3, idx + 4 * i1 + 2);
|
|
|
|
out.add_triangle(idx + 4 * i0 + 3, idx + 4 * i1 + 2, idx + 4 * i1 + 3);
|
2020-04-18 22:27:25 +00:00
|
|
|
}
|
2020-05-11 15:57:11 +00:00
|
|
|
i0 = i1;
|
2019-01-05 19:14:16 +00:00
|
|
|
}
|
2020-04-18 22:27:25 +00:00
|
|
|
}
|
|
|
|
} else {
|
2020-08-21 16:53:43 +00:00
|
|
|
out.reserve_triangles(2 * n as usize);
|
|
|
|
out.reserve_vertices(2 * n as usize);
|
2020-05-20 19:22:53 +00:00
|
|
|
|
2020-04-18 22:27:25 +00:00
|
|
|
let last_index = if path_type == Closed { n } else { n - 1 };
|
|
|
|
for i in 0..last_index {
|
2020-08-21 16:53:43 +00:00
|
|
|
out.add_triangle(
|
2020-04-18 22:27:25 +00:00
|
|
|
idx + (2 * i + 0) % (2 * n),
|
|
|
|
idx + (2 * i + 1) % (2 * n),
|
|
|
|
idx + (2 * i + 2) % (2 * n),
|
|
|
|
);
|
2020-08-21 16:53:43 +00:00
|
|
|
out.add_triangle(
|
2020-04-18 22:27:25 +00:00
|
|
|
idx + (2 * i + 2) % (2 * n),
|
|
|
|
idx + (2 * i + 1) % (2 * n),
|
|
|
|
idx + (2 * i + 3) % (2 * n),
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
2020-09-01 21:54:21 +00:00
|
|
|
let thin_line = stroke.width <= options.aa_size;
|
2020-05-11 15:57:11 +00:00
|
|
|
if thin_line {
|
|
|
|
// Fade out thin lines rather than making them thinner
|
|
|
|
let radius = options.aa_size / 2.0;
|
2020-09-01 21:54:21 +00:00
|
|
|
let color = mul_color(stroke.color, stroke.width / options.aa_size);
|
2021-01-02 16:18:41 +00:00
|
|
|
if color == Color32::TRANSPARENT {
|
2020-05-11 15:57:11 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
for p in path {
|
2020-09-02 19:52:43 +00:00
|
|
|
out.colored_vertex(p.pos + radius * p.normal, color);
|
|
|
|
out.colored_vertex(p.pos - radius * p.normal, color);
|
2020-05-11 15:57:11 +00:00
|
|
|
}
|
|
|
|
} else {
|
2020-09-01 21:54:21 +00:00
|
|
|
let radius = stroke.width / 2.0;
|
2020-05-11 15:57:11 +00:00
|
|
|
for p in path {
|
2020-09-02 19:52:43 +00:00
|
|
|
out.colored_vertex(p.pos + radius * p.normal, stroke.color);
|
|
|
|
out.colored_vertex(p.pos - radius * p.normal, stroke.color);
|
2020-05-11 15:57:11 +00:00
|
|
|
}
|
2019-01-05 14:28:07 +00:00
|
|
|
}
|
|
|
|
}
|
2020-04-18 22:27:25 +00:00
|
|
|
}
|
2019-01-05 14:28:07 +00:00
|
|
|
|
2021-01-02 16:02:18 +00:00
|
|
|
fn mul_color(color: Color32, factor: f32) -> Color32 {
|
2020-05-11 15:57:11 +00:00
|
|
|
debug_assert!(0.0 <= factor && factor <= 1.0);
|
2021-01-19 23:30:07 +00:00
|
|
|
// As an unfortunate side-effect of using premultiplied alpha
|
|
|
|
// we need a somewhat expensive conversion to linear space and back.
|
|
|
|
color.linear_multiply(factor)
|
2020-05-11 15:57:11 +00:00
|
|
|
}
|
|
|
|
|
2020-04-18 22:27:25 +00:00
|
|
|
// ----------------------------------------------------------------------------
|
2019-01-05 19:14:16 +00:00
|
|
|
|
2021-01-25 20:23:24 +00:00
|
|
|
/// Converts [`Shape`]s into [`Mesh`].
|
2020-12-29 00:13:14 +00:00
|
|
|
pub struct Tessellator {
|
2021-01-10 13:39:03 +00:00
|
|
|
options: TessellationOptions,
|
2020-12-29 00:13:14 +00:00
|
|
|
/// Only used for culling
|
2021-01-10 13:39:03 +00:00
|
|
|
clip_rect: Rect,
|
2020-12-29 00:13:14 +00:00
|
|
|
scratchpad_points: Vec<Pos2>,
|
|
|
|
scratchpad_path: Path,
|
|
|
|
}
|
2020-10-10 05:21:45 +00:00
|
|
|
|
2020-12-29 00:13:14 +00:00
|
|
|
impl Tessellator {
|
|
|
|
pub fn from_options(options: TessellationOptions) -> Self {
|
|
|
|
Self {
|
|
|
|
options,
|
2021-02-05 08:49:21 +00:00
|
|
|
clip_rect: Rect::EVERYTHING,
|
2020-12-29 00:13:14 +00:00
|
|
|
scratchpad_points: Default::default(),
|
|
|
|
scratchpad_path: Default::default(),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-01-25 20:23:24 +00:00
|
|
|
/// Tessellate a single [`Shape`] into a [`Mesh`].
|
2020-12-29 00:13:14 +00:00
|
|
|
///
|
2021-01-10 10:43:01 +00:00
|
|
|
/// * `shape`: the shape to tessellate
|
2020-12-29 00:13:14 +00:00
|
|
|
/// * `options`: tessellation quality
|
2021-03-30 19:41:39 +00:00
|
|
|
/// * `tex_size`: size of the font texture (required to normalize glyph uv rectangles)
|
2020-12-29 00:13:14 +00:00
|
|
|
/// * `out`: where the triangles are put
|
2021-01-10 10:43:01 +00:00
|
|
|
/// * `scratchpad_path`: if you plan to run `tessellate_shape`
|
2020-12-29 00:13:14 +00:00
|
|
|
/// many times, pass it a reference to the same `Path` to avoid excessive allocations.
|
2021-03-30 19:41:39 +00:00
|
|
|
pub fn tessellate_shape(&mut self, tex_size: [usize; 2], shape: Shape, out: &mut Mesh) {
|
2020-12-29 00:13:14 +00:00
|
|
|
let clip_rect = self.clip_rect;
|
|
|
|
let options = self.options;
|
|
|
|
|
2021-01-10 10:43:01 +00:00
|
|
|
match shape {
|
|
|
|
Shape::Noop => {}
|
|
|
|
Shape::Vec(vec) => {
|
|
|
|
for shape in vec {
|
2021-03-30 19:41:39 +00:00
|
|
|
self.tessellate_shape(tex_size, shape, out)
|
2020-12-29 00:13:14 +00:00
|
|
|
}
|
2020-10-10 05:21:45 +00:00
|
|
|
}
|
2021-01-10 10:43:01 +00:00
|
|
|
Shape::Circle {
|
2020-12-29 00:13:14 +00:00
|
|
|
center,
|
|
|
|
radius,
|
|
|
|
fill,
|
|
|
|
stroke,
|
|
|
|
} => {
|
|
|
|
if radius <= 0.0 {
|
|
|
|
return;
|
|
|
|
}
|
2020-10-10 05:21:45 +00:00
|
|
|
|
2020-12-29 00:13:14 +00:00
|
|
|
if options.coarse_tessellation_culling
|
|
|
|
&& !clip_rect.expand(radius + stroke.width).contains(center)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
let path = &mut self.scratchpad_path;
|
|
|
|
path.clear();
|
|
|
|
path.add_circle(center, radius);
|
|
|
|
fill_closed_path(&path.0, fill, options, out);
|
|
|
|
stroke_path(&path.0, Closed, stroke, options, out);
|
2020-10-21 09:04:22 +00:00
|
|
|
}
|
2021-01-25 20:23:24 +00:00
|
|
|
Shape::Mesh(mesh) => {
|
|
|
|
if mesh.is_valid() {
|
|
|
|
out.append(mesh);
|
2020-09-01 18:03:50 +00:00
|
|
|
} else {
|
2021-01-25 20:23:24 +00:00
|
|
|
debug_assert!(false, "Invalid Mesh in Shape::Mesh");
|
2020-09-01 18:03:50 +00:00
|
|
|
}
|
2020-12-29 00:13:14 +00:00
|
|
|
}
|
2021-01-10 10:43:01 +00:00
|
|
|
Shape::LineSegment { points, stroke } => {
|
2020-12-29 00:13:14 +00:00
|
|
|
let path = &mut self.scratchpad_path;
|
|
|
|
path.clear();
|
|
|
|
path.add_line_segment(points);
|
|
|
|
stroke_path(&path.0, Open, stroke, options, out);
|
|
|
|
}
|
2021-01-10 10:43:01 +00:00
|
|
|
Shape::Path {
|
2020-12-29 00:13:14 +00:00
|
|
|
points,
|
|
|
|
closed,
|
|
|
|
fill,
|
|
|
|
stroke,
|
|
|
|
} => {
|
|
|
|
if points.len() >= 2 {
|
|
|
|
let path = &mut self.scratchpad_path;
|
|
|
|
path.clear();
|
|
|
|
if closed {
|
|
|
|
path.add_line_loop(&points);
|
|
|
|
} else {
|
|
|
|
path.add_open_points(&points);
|
|
|
|
}
|
|
|
|
|
2021-01-02 16:18:41 +00:00
|
|
|
if fill != Color32::TRANSPARENT {
|
2020-12-29 00:13:14 +00:00
|
|
|
debug_assert!(
|
|
|
|
closed,
|
|
|
|
"You asked to fill a path that is not closed. That makes no sense."
|
|
|
|
);
|
|
|
|
fill_closed_path(&path.0, fill, options, out);
|
|
|
|
}
|
|
|
|
let typ = if closed { Closed } else { Open };
|
|
|
|
stroke_path(&path.0, typ, stroke, options, out);
|
2020-05-23 09:28:21 +00:00
|
|
|
}
|
2020-12-29 00:13:14 +00:00
|
|
|
}
|
2021-01-10 10:43:01 +00:00
|
|
|
Shape::Rect {
|
2020-12-29 00:13:14 +00:00
|
|
|
rect,
|
|
|
|
corner_radius,
|
|
|
|
fill,
|
|
|
|
stroke,
|
|
|
|
} => {
|
|
|
|
let rect = PaintRect {
|
|
|
|
rect,
|
|
|
|
corner_radius,
|
|
|
|
fill,
|
|
|
|
stroke,
|
|
|
|
};
|
|
|
|
self.tessellate_rect(&rect, out);
|
|
|
|
}
|
2021-01-10 10:43:01 +00:00
|
|
|
Shape::Text {
|
2020-12-29 00:13:14 +00:00
|
|
|
pos,
|
|
|
|
galley,
|
|
|
|
color,
|
2021-01-30 13:48:36 +00:00
|
|
|
fake_italics,
|
2020-12-29 00:13:14 +00:00
|
|
|
} => {
|
2021-01-10 09:42:15 +00:00
|
|
|
if options.debug_paint_text_rects {
|
|
|
|
self.tessellate_rect(
|
|
|
|
&PaintRect {
|
|
|
|
rect: Rect::from_min_size(pos, galley.size).expand(0.5),
|
|
|
|
corner_radius: 2.0,
|
|
|
|
fill: Default::default(),
|
|
|
|
stroke: (0.5, color).into(),
|
|
|
|
},
|
|
|
|
out,
|
|
|
|
);
|
|
|
|
}
|
2021-03-30 19:41:39 +00:00
|
|
|
self.tessellate_text(tex_size, pos, &galley, color, fake_italics, out);
|
2020-04-20 21:33:16 +00:00
|
|
|
}
|
|
|
|
}
|
2020-12-29 00:13:14 +00:00
|
|
|
}
|
|
|
|
|
2021-01-25 20:23:24 +00:00
|
|
|
pub(crate) fn tessellate_rect(&mut self, rect: &PaintRect, out: &mut Mesh) {
|
2020-12-29 00:13:14 +00:00
|
|
|
let PaintRect {
|
2020-08-21 16:53:43 +00:00
|
|
|
mut rect,
|
2020-04-20 21:33:16 +00:00
|
|
|
corner_radius,
|
2020-05-23 12:17:40 +00:00
|
|
|
fill,
|
2020-09-01 21:54:21 +00:00
|
|
|
stroke,
|
2020-12-29 00:13:14 +00:00
|
|
|
} = *rect;
|
2020-10-10 05:21:45 +00:00
|
|
|
|
2020-12-29 00:13:14 +00:00
|
|
|
if self.options.coarse_tessellation_culling
|
|
|
|
&& !rect.expand(stroke.width).intersects(self.clip_rect)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
2021-03-21 09:31:18 +00:00
|
|
|
if rect.is_negative() {
|
2020-12-29 00:13:14 +00:00
|
|
|
return;
|
|
|
|
}
|
2020-10-10 05:21:45 +00:00
|
|
|
|
2020-12-29 00:13:14 +00:00
|
|
|
// It is common to (sometimes accidentally) create an infinitely sized rectangle.
|
|
|
|
// Make sure we can handle that:
|
|
|
|
rect.min = rect.min.at_least(pos2(-1e7, -1e7));
|
|
|
|
rect.max = rect.max.at_most(pos2(1e7, 1e7));
|
2020-10-10 05:21:45 +00:00
|
|
|
|
2020-12-29 00:13:14 +00:00
|
|
|
let path = &mut self.scratchpad_path;
|
|
|
|
path.clear();
|
|
|
|
path::rounded_rectangle(&mut self.scratchpad_points, rect, corner_radius);
|
|
|
|
path.add_line_loop(&self.scratchpad_points);
|
|
|
|
fill_closed_path(&path.0, fill, self.options, out);
|
|
|
|
stroke_path(&path.0, Closed, stroke, self.options, out);
|
|
|
|
}
|
|
|
|
|
|
|
|
pub fn tessellate_text(
|
|
|
|
&mut self,
|
2021-03-30 19:41:39 +00:00
|
|
|
tex_size: [usize; 2],
|
2020-12-29 00:13:14 +00:00
|
|
|
pos: Pos2,
|
|
|
|
galley: &super::Galley,
|
2021-01-02 16:02:18 +00:00
|
|
|
color: Color32,
|
2021-01-30 13:48:36 +00:00
|
|
|
fake_italics: bool,
|
2021-01-25 20:23:24 +00:00
|
|
|
out: &mut Mesh,
|
2020-12-29 00:13:14 +00:00
|
|
|
) {
|
2021-01-02 16:18:41 +00:00
|
|
|
if color == Color32::TRANSPARENT {
|
2020-12-29 00:13:14 +00:00
|
|
|
return;
|
2020-12-16 20:59:33 +00:00
|
|
|
}
|
2020-12-29 00:13:14 +00:00
|
|
|
galley.sanity_check();
|
2020-12-16 20:59:33 +00:00
|
|
|
|
2020-12-29 00:13:14 +00:00
|
|
|
let num_chars = galley.text.chars().count();
|
|
|
|
out.reserve_triangles(num_chars * 2);
|
|
|
|
out.reserve_vertices(num_chars * 4);
|
2020-12-16 20:59:33 +00:00
|
|
|
|
2021-03-30 19:41:39 +00:00
|
|
|
let inv_tex_w = 1.0 / tex_size[0] as f32;
|
|
|
|
let inv_tex_h = 1.0 / tex_size[1] as f32;
|
2020-12-16 20:59:33 +00:00
|
|
|
|
2020-12-29 00:13:14 +00:00
|
|
|
let clip_rect = self.clip_rect.expand(2.0); // Some fudge to handle letters that are slightly larger than expected.
|
2020-12-16 20:59:33 +00:00
|
|
|
|
2021-03-30 19:07:19 +00:00
|
|
|
for row in &galley.rows {
|
|
|
|
let row_min_y = pos.y + row.y_min;
|
|
|
|
let row_max_y = pos.y + row.y_max;
|
|
|
|
let is_line_visible = row_max_y >= clip_rect.min.y && row_min_y <= clip_rect.max.y;
|
2020-12-16 20:59:33 +00:00
|
|
|
|
2021-03-30 19:07:19 +00:00
|
|
|
if self.options.coarse_tessellation_culling && !is_line_visible {
|
|
|
|
// culling individual lines of text is important, since a single `Shape::Text`
|
|
|
|
// can span hundreds of lines.
|
|
|
|
continue;
|
|
|
|
}
|
2020-12-16 20:59:33 +00:00
|
|
|
|
2021-03-30 19:07:19 +00:00
|
|
|
for (x_offset, uv_rect) in row.x_offsets.iter().zip(&row.uv_rects) {
|
|
|
|
if let Some(glyph) = uv_rect {
|
|
|
|
let mut left_top = pos + glyph.offset + vec2(*x_offset, row.y_min);
|
2021-03-30 19:41:39 +00:00
|
|
|
left_top.x = self.options.round_to_pixel(left_top.x); // Pixel-perfection.
|
|
|
|
left_top.y = self.options.round_to_pixel(left_top.y); // Pixel-perfection.
|
2020-12-16 20:59:33 +00:00
|
|
|
|
2021-01-30 13:48:36 +00:00
|
|
|
let rect = Rect::from_min_max(left_top, left_top + glyph.size);
|
2020-12-29 00:13:14 +00:00
|
|
|
let uv = Rect::from_min_max(
|
2021-03-30 19:07:19 +00:00
|
|
|
pos2(
|
|
|
|
glyph.min.0 as f32 * inv_tex_w,
|
|
|
|
glyph.min.1 as f32 * inv_tex_h,
|
|
|
|
),
|
|
|
|
pos2(
|
|
|
|
glyph.max.0 as f32 * inv_tex_w,
|
|
|
|
glyph.max.1 as f32 * inv_tex_h,
|
|
|
|
),
|
2020-12-29 00:13:14 +00:00
|
|
|
);
|
2021-01-30 13:48:36 +00:00
|
|
|
|
|
|
|
if fake_italics {
|
|
|
|
let idx = out.vertices.len() as u32;
|
|
|
|
out.add_triangle(idx, idx + 1, idx + 2);
|
|
|
|
out.add_triangle(idx + 2, idx + 1, idx + 3);
|
|
|
|
|
|
|
|
let top_offset = rect.height() * 0.25 * Vec2::X;
|
|
|
|
|
|
|
|
out.vertices.push(Vertex {
|
|
|
|
pos: rect.left_top() + top_offset,
|
|
|
|
uv: uv.left_top(),
|
|
|
|
color,
|
|
|
|
});
|
|
|
|
out.vertices.push(Vertex {
|
|
|
|
pos: rect.right_top() + top_offset,
|
|
|
|
uv: uv.right_top(),
|
|
|
|
color,
|
|
|
|
});
|
|
|
|
out.vertices.push(Vertex {
|
|
|
|
pos: rect.left_bottom(),
|
|
|
|
uv: uv.left_bottom(),
|
|
|
|
color,
|
|
|
|
});
|
|
|
|
out.vertices.push(Vertex {
|
|
|
|
pos: rect.right_bottom(),
|
|
|
|
uv: uv.right_bottom(),
|
|
|
|
color,
|
|
|
|
});
|
|
|
|
} else {
|
|
|
|
out.add_rect_with_uv(rect, uv, color);
|
|
|
|
}
|
2020-12-29 00:13:14 +00:00
|
|
|
}
|
|
|
|
}
|
2020-12-16 20:59:33 +00:00
|
|
|
}
|
2019-01-04 13:14:32 +00:00
|
|
|
}
|
|
|
|
}
|
2020-04-20 21:33:16 +00:00
|
|
|
|
2021-01-10 10:43:01 +00:00
|
|
|
/// Turns [`Shape`]:s into sets of triangles.
|
2020-08-21 16:53:43 +00:00
|
|
|
///
|
2021-01-10 10:43:01 +00:00
|
|
|
/// The given shapes will be painted back-to-front (painters algorithm).
|
2020-08-21 16:53:43 +00:00
|
|
|
/// They will be batched together by clip rectangle.
|
|
|
|
///
|
2021-01-10 10:43:01 +00:00
|
|
|
/// * `shapes`: the shape to tessellate
|
2020-12-28 23:51:27 +00:00
|
|
|
/// * `options`: tessellation quality
|
2021-03-30 19:41:39 +00:00
|
|
|
/// * `tex_size`: size of the font texture (required to normalize glyph uv rectangles)
|
2020-08-21 16:53:43 +00:00
|
|
|
///
|
|
|
|
/// ## Returns
|
2021-01-25 20:23:24 +00:00
|
|
|
/// A list of clip rectangles with matching [`Mesh`].
|
2021-01-10 10:43:01 +00:00
|
|
|
pub fn tessellate_shapes(
|
2021-01-17 00:35:14 +00:00
|
|
|
shapes: Vec<ClippedShape>,
|
2020-12-28 23:51:27 +00:00
|
|
|
options: TessellationOptions,
|
2021-03-30 19:41:39 +00:00
|
|
|
tex_size: [usize; 2],
|
2021-01-25 20:43:17 +00:00
|
|
|
) -> Vec<ClippedMesh> {
|
2020-12-29 00:13:14 +00:00
|
|
|
let mut tessellator = Tessellator::from_options(options);
|
2020-05-11 11:11:01 +00:00
|
|
|
|
2021-01-25 20:43:17 +00:00
|
|
|
let mut clipped_meshes: Vec<ClippedMesh> = Vec::default();
|
|
|
|
|
2021-01-17 00:35:14 +00:00
|
|
|
for ClippedShape(clip_rect, shape) in shapes {
|
2021-01-25 20:43:17 +00:00
|
|
|
let start_new_mesh = match clipped_meshes.last() {
|
2020-10-21 09:09:42 +00:00
|
|
|
None => true,
|
2021-01-25 20:43:17 +00:00
|
|
|
Some(cm) => cm.0 != clip_rect || cm.1.texture_id != shape.texture_id(),
|
2020-10-21 09:09:42 +00:00
|
|
|
};
|
2020-09-10 14:48:01 +00:00
|
|
|
|
2021-01-25 20:43:17 +00:00
|
|
|
if start_new_mesh {
|
|
|
|
clipped_meshes.push(ClippedMesh(clip_rect, Mesh::default()));
|
2020-04-20 21:33:16 +00:00
|
|
|
}
|
|
|
|
|
2021-01-25 20:43:17 +00:00
|
|
|
let out = &mut clipped_meshes.last_mut().unwrap().1;
|
2020-12-29 00:13:14 +00:00
|
|
|
tessellator.clip_rect = clip_rect;
|
2021-03-30 19:41:39 +00:00
|
|
|
tessellator.tessellate_shape(tex_size, shape, out);
|
2020-04-20 21:33:16 +00:00
|
|
|
}
|
|
|
|
|
2020-05-11 16:14:02 +00:00
|
|
|
if options.debug_paint_clip_rects {
|
2021-01-25 20:43:17 +00:00
|
|
|
for ClippedMesh(clip_rect, mesh) in &mut clipped_meshes {
|
2021-02-05 08:49:21 +00:00
|
|
|
tessellator.clip_rect = Rect::EVERYTHING;
|
2021-01-10 10:43:01 +00:00
|
|
|
tessellator.tessellate_shape(
|
2021-03-30 19:41:39 +00:00
|
|
|
tex_size,
|
2021-01-10 10:43:01 +00:00
|
|
|
Shape::Rect {
|
2020-05-11 16:14:02 +00:00
|
|
|
rect: *clip_rect,
|
|
|
|
corner_radius: 0.0,
|
2020-08-31 20:56:24 +00:00
|
|
|
fill: Default::default(),
|
2021-01-02 16:06:26 +00:00
|
|
|
stroke: Stroke::new(2.0, Color32::from_rgb(150, 255, 150)),
|
2020-05-11 16:14:02 +00:00
|
|
|
},
|
2021-01-25 20:23:24 +00:00
|
|
|
mesh,
|
2020-05-11 16:14:02 +00:00
|
|
|
)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-10-10 09:39:39 +00:00
|
|
|
if options.debug_ignore_clip_rects {
|
2021-01-25 20:43:17 +00:00
|
|
|
for ClippedMesh(clip_rect, _) in &mut clipped_meshes {
|
2021-02-05 08:49:21 +00:00
|
|
|
*clip_rect = Rect::EVERYTHING;
|
2020-10-10 09:39:39 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2021-01-25 20:43:17 +00:00
|
|
|
for ClippedMesh(_, mesh) in &clipped_meshes {
|
2021-01-25 20:23:24 +00:00
|
|
|
debug_assert!(mesh.is_valid(), "Tessellator generated invalid Mesh");
|
2020-10-21 09:04:22 +00:00
|
|
|
}
|
|
|
|
|
2021-01-25 20:43:17 +00:00
|
|
|
clipped_meshes
|
2020-04-20 21:33:16 +00:00
|
|
|
}
|