[refactor] Simplify Context with new struct Options

This commit is contained in:
Emil Ernerfeldt 2020-10-12 08:37:56 +02:00
parent ad4f87831b
commit f0a45f5055
2 changed files with 32 additions and 20 deletions

View file

@ -18,19 +18,28 @@ struct PaintStats {
num_triangles: usize,
}
// TODO: too many mutexes. Maybe put it all behind one Mutex instead.
/// Contains the input, style and output of all GUI commands.
/// `Ui`:s keep an Arc pointer to this.
#[derive(Clone, Debug, Default)]
struct Options {
/// The default style for new `Ui`:s.
style: Arc<Style>,
/// Controls the tessellator.
paint_options: paint::PaintOptions,
/// Font sizes etc.
font_definitions: FontDefinitions,
}
/// Thi is the first thing you need when working with Egui.
///
/// Contains the input state, memory, options and output.
/// `Ui`:s keep an `Arc` pointer to this.
/// This allows us to create several child `Ui`:s at once,
/// all working against the same shared Context.
// TODO: too many mutexes. Maybe put it all behind one Mutex instead.
#[derive(Default)]
pub struct Context {
/// The default style for new `Ui`:s
style: Mutex<Arc<Style>>,
paint_options: Mutex<paint::PaintOptions>,
options: Mutex<Options>,
/// None until first call to `begin_frame`.
fonts: Option<Arc<Fonts>>,
font_definitions: Mutex<FontDefinitions>,
memory: Arc<Mutex<Memory>>,
animation_manager: Arc<Mutex<AnimationManager>>,
@ -51,10 +60,8 @@ pub struct Context {
impl Clone for Context {
fn clone(&self) -> Self {
Context {
style: Mutex::new(self.style()),
paint_options: Mutex::new(*self.paint_options.lock()),
options: Mutex::new(lock(&self.options, "options").clone()),
fonts: self.fonts.clone(),
font_definitions: Mutex::new(self.font_definitions.lock().clone()),
memory: self.memory.clone(),
animation_manager: self.animation_manager.clone(),
input: self.input.clone(),
@ -120,15 +127,15 @@ impl Context {
/// Will become active at the start of the next frame.
/// `pixels_per_point` will be ignored (overwritten at start of each frame with the contents of input)
pub fn set_fonts(&self, font_definitions: FontDefinitions) {
*self.font_definitions.lock() = font_definitions;
lock(&self.options, "options").font_definitions = font_definitions;
}
pub fn style(&self) -> Arc<Style> {
lock(&self.style, "style").clone()
lock(&self.options, "options").style.clone()
}
pub fn set_style(&self, style: impl Into<Arc<Style>>) {
*lock(&self.style, "style") = style.into();
lock(&self.options, "options").style = style.into();
}
pub fn pixels_per_point(&self) -> f32 {
@ -176,11 +183,14 @@ impl Context {
self.used_ids.lock().clear();
self.input = std::mem::take(&mut self.input).begin_frame(new_raw_input);
let mut font_definitions = self.font_definitions.lock();
let mut font_definitions = lock(&self.options, "options").font_definitions.clone();
font_definitions.pixels_per_point = self.input.pixels_per_point();
if self.fonts.is_none() || *self.fonts.as_ref().unwrap().definitions() != *font_definitions
{
self.fonts = Some(Arc::new(Fonts::from_definitions(font_definitions.clone())));
let same_as_current = match &self.fonts {
None => false,
Some(fonts) => *fonts.definitions() == font_definitions,
};
if !same_as_current {
self.fonts = Some(Arc::new(Fonts::from_definitions(font_definitions)));
}
}
@ -210,7 +220,7 @@ impl Context {
}
fn paint(&self) -> PaintJobs {
let mut paint_options = *self.paint_options.lock();
let mut paint_options = lock(&self.options, "options").paint_options;
paint_options.aa_size = 1.0 / self.pixels_per_point();
let paint_commands = self.drain_paint_lists();
let num_primitives = paint_commands.len();
@ -522,7 +532,9 @@ impl Context {
CollapsingHeader::new("Painting")
.default_open(true)
.show(ui, |ui| {
self.paint_options.lock().ui(ui);
let mut paint_options = lock(&self.options, "options").paint_options;
paint_options.ui(ui);
lock(&self.options, "options").paint_options = paint_options;
});
}

View file

@ -430,7 +430,7 @@ pub enum PathType {
use self::PathType::{Closed, Open};
/// Tesselation quality options
#[derive(Clone, Copy)]
#[derive(Clone, Copy, Debug)]
pub struct PaintOptions {
/// Size of a pixel in points, e.g. 0.5
pub aa_size: f32,