egui/egui/src/app.rs

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//! Traits and helper for writing Egui apps.
//!
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//! This module is very experimental, and you don't need to use it.
//!
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//! Egui can be used as a library, but you can also use it as a framework to write apps in.
//! This module defined the `App` trait that can be implemented and used with the `egui_web` and `egui_glium` crates.
// TODO: move egui/src/app.rs to own crate, e.g. egui_framework ?
use crate::Context;
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/// Implement this trait to write apps that can be compiled both natively using the [`egui_glium`](https://crates.io/crates/egui_glium) crate,
/// and deployed as a web site using the [`egui_web`](https://crates.io/crates/egui_web) crate.
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pub trait App {
/// Called each time the UI needs repainting, which may be many times per second.
/// Put your widgets into a `SidePanel`, `TopPanel`, `CentralPanel`, `Window` or `Area`.
fn ui(
&mut self,
ctx: &std::sync::Arc<Context>,
integration_context: &mut IntegrationContext<'_>,
);
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/// Called once on shutdown. Allows you to save state.
fn on_exit(&mut self, _storage: &mut dyn Storage) {}
}
pub struct IntegrationContext<'a> {
/// Information about the integration.
pub info: IntegrationInfo,
/// A way to allocate textures (on integrations that support it).
pub tex_allocator: Option<&'a mut dyn TextureAllocator>,
/// Where the app can issue commands back to the integration.
pub output: AppOutput,
}
#[derive(Clone, Debug)]
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pub struct WebInfo {
/// e.g. "#fragment" part of "www.example.com/index.html#fragment"
pub web_location_hash: String,
}
/// Information about the integration passed to the use app each frame.
#[derive(Clone, Debug)]
pub struct IntegrationInfo {
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/// If the app is running in a Web context, this returns information about the environment.
pub web_info: Option<WebInfo>,
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/// Seconds of cpu usage (in seconds) of UI code on the previous frame.
/// `None` if this is the first frame.
pub cpu_usage: Option<f32>,
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/// Local time. Used for the clock in the demo app.
/// Set to `None` if you don't know.
pub seconds_since_midnight: Option<f64>,
/// The OS native pixels-per-point
pub native_pixels_per_point: Option<f32>,
}
/// Action that can be taken by the user app.
#[derive(Clone, Copy, Debug, Default, PartialEq)]
pub struct AppOutput {
/// Set to `true` to stop the app.
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/// This does nothing for web apps.
pub quit: bool,
/// Set to some size to resize the outer window (e.g. glium window) to this size.
pub window_size: Option<crate::Vec2>,
/// If the app sets this, change the `pixels_per_point` of Egui to this next frame.
pub pixels_per_point: Option<f32>,
}
pub trait TextureAllocator {
/// Allocate a user texture (EXPERIMENTAL!)
fn new_texture_srgba_premultiplied(
&mut self,
size: (usize, usize),
pixels: &[crate::Srgba],
) -> crate::TextureId;
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}
/// A place where you can store custom data in a way that persists when you restart the app.
///
/// On the web this is backed by [local storage](https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage).
/// On desktop this is backed by the file system.
pub trait Storage {
fn get_string(&self, key: &str) -> Option<&str>;
fn set_string(&mut self, key: &str, value: String);
/// write-to-disk or similar
fn flush(&mut self);
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}
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/// Stores nothing.
#[derive(Clone, Default)]
pub struct DummyStorage {}
impl Storage for DummyStorage {
fn get_string(&self, _key: &str) -> Option<&str> {
None
}
fn set_string(&mut self, _key: &str, _value: String) {}
fn flush(&mut self) {}
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}
#[cfg(feature = "serde_json")]
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pub fn get_value<T: serde::de::DeserializeOwned>(storage: &dyn Storage, key: &str) -> Option<T> {
storage
.get_string(key)
.and_then(|value| serde_json::from_str(value).ok())
}
#[cfg(feature = "serde_json")]
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pub fn set_value<T: serde::Serialize>(storage: &mut dyn Storage, key: &str, value: &T) {
storage.set_string(key, serde_json::to_string(value).unwrap());
}
/// storage key used for app
pub const APP_KEY: &str = "app";