//! Traits and helper for writing Egui apps. //! //! This module is very experimental, and you don't need to use it. //! //! Egui can be used as a library, but you can also use it as a framework to write apps in. //! This module defined the `App` trait that can be implemented and used with the `egui_web` and `egui_glium` crates. // TODO: move egui/src/app.rs to own crate, e.g. egui_framework ? use crate::Context; /// Implement this trait to write apps that can be compiled both natively using the [`egui_glium`](https://crates.io/crates/egui_glium) crate, /// and deployed as a web site using the [`egui_web`](https://crates.io/crates/egui_web) crate. pub trait App { /// Called each time the UI needs repainting, which may be many times per second. /// Put your widgets into a `SidePanel`, `TopPanel`, `CentralPanel`, `Window` or `Area`. fn ui( &mut self, ctx: &std::sync::Arc, integration_context: &mut IntegrationContext<'_>, ); /// Called once on shutdown. Allows you to save state. fn on_exit(&mut self, _storage: &mut dyn Storage) {} } pub struct IntegrationContext<'a> { /// Information about the integration. pub info: IntegrationInfo, /// A way to allocate textures (on integrations that support it). pub tex_allocator: Option<&'a mut dyn TextureAllocator>, /// Where the app can issue commands back to the integration. pub output: AppOutput, } #[derive(Clone, Debug)] pub struct WebInfo { /// e.g. "#fragment" part of "www.example.com/index.html#fragment" pub web_location_hash: String, } /// Information about the integration passed to the use app each frame. #[derive(Clone, Debug)] pub struct IntegrationInfo { /// If the app is running in a Web context, this returns information about the environment. pub web_info: Option, /// Seconds of cpu usage (in seconds) of UI code on the previous frame. /// `None` if this is the first frame. pub cpu_usage: Option, /// Local time. Used for the clock in the demo app. /// Set to `None` if you don't know. pub seconds_since_midnight: Option, /// The OS native pixels-per-point pub native_pixels_per_point: Option, } /// Action that can be taken by the user app. #[derive(Clone, Copy, Debug, Default, PartialEq)] pub struct AppOutput { /// Set to `true` to stop the app. /// This does nothing for web apps. pub quit: bool, /// Set to some size to resize the outer window (e.g. glium window) to this size. pub window_size: Option, /// If the app sets this, change the `pixels_per_point` of Egui to this next frame. pub pixels_per_point: Option, } pub trait TextureAllocator { /// Allocate a user texture (EXPERIMENTAL!) fn new_texture_srgba_premultiplied( &mut self, size: (usize, usize), pixels: &[crate::Srgba], ) -> crate::TextureId; } /// A place where you can store custom data in a way that persists when you restart the app. /// /// On the web this is backed by [local storage](https://developer.mozilla.org/en-US/docs/Web/API/Window/localStorage). /// On desktop this is backed by the file system. pub trait Storage { fn get_string(&self, key: &str) -> Option<&str>; fn set_string(&mut self, key: &str, value: String); /// write-to-disk or similar fn flush(&mut self); } /// Stores nothing. #[derive(Clone, Default)] pub struct DummyStorage {} impl Storage for DummyStorage { fn get_string(&self, _key: &str) -> Option<&str> { None } fn set_string(&mut self, _key: &str, _value: String) {} fn flush(&mut self) {} } #[cfg(feature = "serde_json")] pub fn get_value(storage: &dyn Storage, key: &str) -> Option { storage .get_string(key) .and_then(|value| serde_json::from_str(value).ok()) } #[cfg(feature = "serde_json")] pub fn set_value(storage: &mut dyn Storage, key: &str, value: &T) { storage.set_string(key, serde_json::to_string(value).unwrap()); } /// storage key used for app pub const APP_KEY: &str = "app";