egui/eframe/src/native/run.rs

374 lines
14 KiB
Rust
Raw Normal View History

use super::epi_integration;
use crate::epi;
use egui_winit::winit;
struct RequestRepaintEvent;
#[cfg(feature = "glow")]
#[allow(unsafe_code)]
fn create_display(
native_options: &NativeOptions,
window_builder: winit::window::WindowBuilder,
event_loop: &winit::event_loop::EventLoop<RequestRepaintEvent>,
) -> (
glutin::WindowedContext<glutin::PossiblyCurrent>,
glow::Context,
) {
crate::profile_function!();
let gl_window = unsafe {
glutin::ContextBuilder::new()
.with_depth_buffer(native_options.depth_buffer)
.with_multisampling(native_options.multisampling)
.with_srgb(true)
.with_stencil_buffer(native_options.stencil_buffer)
.with_vsync(native_options.vsync)
.build_windowed(window_builder, event_loop)
.unwrap()
.make_current()
.unwrap()
};
let gl = unsafe { glow::Context::from_loader_function(|s| gl_window.get_proc_address(s)) };
(gl_window, gl)
}
// ----------------------------------------------------------------------------
pub use epi::NativeOptions;
/// Run an egui app
#[cfg(feature = "glow")]
pub fn run_glow(
app_name: &str,
native_options: &epi::NativeOptions,
app_creator: epi::AppCreator,
) -> ! {
let storage = epi_integration::create_storage(app_name);
let window_settings = epi_integration::load_window_settings(storage.as_deref());
let event_loop = winit::event_loop::EventLoop::with_user_event();
let window_builder =
epi_integration::window_builder(native_options, &window_settings).with_title(app_name);
let (gl_window, gl) = create_display(native_options, window_builder, &event_loop);
let gl = std::sync::Arc::new(gl);
let mut painter = egui_glow::Painter::new(gl.clone(), None, "")
.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
let mut integration = epi_integration::EpiIntegration::new(
&event_loop,
painter.max_texture_side(),
gl_window.window(),
storage,
Some(gl.clone()),
);
{
let event_loop_proxy = egui::mutex::Mutex::new(event_loop.create_proxy());
integration.egui_ctx.set_request_repaint_callback(move || {
event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
});
}
let mut app = app_creator(&epi::CreationContext {
egui_ctx: integration.egui_ctx.clone(),
integration_info: integration.frame.info(),
storage: integration.frame.storage(),
gl: Some(gl.clone()),
});
if app.warm_up_enabled() {
integration.warm_up(app.as_mut(), gl_window.window());
}
let mut is_focused = true;
event_loop.run(move |event, _, control_flow| {
let window = gl_window.window();
let mut redraw = || {
#[cfg(feature = "puffin")]
puffin::GlobalProfiler::lock().new_frame();
crate::profile_scope!("frame");
let screen_size_in_pixels: [u32; 2] = window.inner_size().into();
egui_glow::painter::clear(
&gl,
screen_size_in_pixels,
app.clear_color(&integration.egui_ctx.style().visuals),
);
let egui::FullOutput {
platform_output,
needs_repaint,
textures_delta,
shapes,
} = integration.update(app.as_mut(), window);
integration.handle_platform_output(window, platform_output);
let clipped_primitives = {
crate::profile_scope!("tessellate");
integration.egui_ctx.tessellate(shapes)
};
painter.paint_and_update_textures(
screen_size_in_pixels,
integration.egui_ctx.pixels_per_point(),
&clipped_primitives,
&textures_delta,
);
{
crate::profile_scope!("swap_buffers");
gl_window.swap_buffers().unwrap();
}
*control_flow = if integration.should_quit() {
winit::event_loop::ControlFlow::Exit
} else if needs_repaint {
window.request_redraw();
winit::event_loop::ControlFlow::Poll
} else {
winit::event_loop::ControlFlow::Wait
};
integration.maybe_autosave(app.as_mut(), window);
if !is_focused {
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
// But we know if we are focused (in foreground). When minimized, we are not focused.
// However, a user may want an egui with an animation in the background,
// so we still need to repaint quite fast.
crate::profile_scope!("bg_sleep");
std::thread::sleep(std::time::Duration::from_millis(10));
}
};
match event {
// Platform-dependent event handlers to workaround a winit bug
// See: https://github.com/rust-windowing/winit/issues/987
// See: https://github.com/rust-windowing/winit/issues/1619
winit::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
winit::event::Event::WindowEvent { event, .. } => {
match &event {
winit::event::WindowEvent::Focused(new_focused) => {
is_focused = *new_focused;
}
winit::event::WindowEvent::Resized(physical_size) => {
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
// See: https://github.com/rust-windowing/winit/issues/208
// This solves an issue where the app would panic when minimizing on Windows.
if physical_size.width > 0 && physical_size.height > 0 {
gl_window.resize(*physical_size);
}
}
winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
gl_window.resize(**new_inner_size);
}
winit::event::WindowEvent::CloseRequested => {
*control_flow = winit::event_loop::ControlFlow::Exit;
}
_ => {}
}
integration.on_event(app.as_mut(), &event);
if integration.should_quit() {
*control_flow = winit::event_loop::ControlFlow::Exit;
2021-10-18 21:39:33 +00:00
}
window.request_redraw(); // TODO(emilk): ask egui if the events warrants a repaint instead
}
winit::event::Event::LoopDestroyed => {
integration.save(&mut *app, window);
app.on_exit(Some(&gl));
painter.destroy();
}
winit::event::Event::UserEvent(RequestRepaintEvent) => window.request_redraw(),
_ => (),
}
});
}
// TODO(emilk): merge with with the clone above
/// Run an egui app
#[cfg(feature = "wgpu")]
pub fn run_wgpu(
app_name: &str,
native_options: &epi::NativeOptions,
app_creator: epi::AppCreator,
) -> ! {
let storage = epi_integration::create_storage(app_name);
let window_settings = epi_integration::load_window_settings(storage.as_deref());
let event_loop = winit::event_loop::EventLoop::with_user_event();
let window = epi_integration::window_builder(native_options, &window_settings)
.with_title(app_name)
.build(&event_loop)
.unwrap();
// SAFETY: `window` must outlive `painter`.
#[allow(unsafe_code)]
let mut painter = unsafe {
let mut painter = egui_wgpu::winit::Painter::new(
wgpu::Backends::PRIMARY | wgpu::Backends::GL,
wgpu::PowerPreference::HighPerformance,
wgpu::DeviceDescriptor {
label: None,
features: wgpu::Features::default(),
limits: wgpu::Limits::default(),
},
wgpu::PresentMode::Fifo,
native_options.multisampling.max(1) as _,
);
#[cfg(not(target_os = "android"))]
painter.set_window(Some(&window));
painter
};
let mut integration = epi_integration::EpiIntegration::new(
&event_loop,
painter.max_texture_side().unwrap_or(2048),
&window,
storage,
#[cfg(feature = "glow")]
None,
);
{
let event_loop_proxy = egui::mutex::Mutex::new(event_loop.create_proxy());
integration.egui_ctx.set_request_repaint_callback(move || {
event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
});
}
let mut app = app_creator(&epi::CreationContext {
egui_ctx: integration.egui_ctx.clone(),
integration_info: integration.frame.info(),
storage: integration.frame.storage(),
#[cfg(feature = "glow")]
gl: None,
});
if app.warm_up_enabled() {
integration.warm_up(app.as_mut(), &window);
}
let mut is_focused = true;
event_loop.run(move |event, _, control_flow| {
let window = &window;
let mut redraw = || {
#[cfg(feature = "puffin")]
puffin::GlobalProfiler::lock().new_frame();
crate::profile_scope!("frame");
let egui::FullOutput {
platform_output,
needs_repaint,
textures_delta,
shapes,
} = integration.update(app.as_mut(), window);
integration.handle_platform_output(window, platform_output);
let clipped_primitives = {
crate::profile_scope!("tessellate");
integration.egui_ctx.tessellate(shapes)
};
painter.paint_and_update_textures(
integration.egui_ctx.pixels_per_point(),
app.clear_color(&integration.egui_ctx.style().visuals),
&clipped_primitives,
&textures_delta,
);
*control_flow = if integration.should_quit() {
winit::event_loop::ControlFlow::Exit
} else if needs_repaint {
window.request_redraw();
winit::event_loop::ControlFlow::Poll
} else {
winit::event_loop::ControlFlow::Wait
};
integration.maybe_autosave(app.as_mut(), window);
if !is_focused {
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
// But we know if we are focused (in foreground). When minimized, we are not focused.
// However, a user may want an egui with an animation in the background,
// so we still need to repaint quite fast.
crate::profile_scope!("bg_sleep");
std::thread::sleep(std::time::Duration::from_millis(10));
}
};
match event {
// Platform-dependent event handlers to workaround a winit bug
// See: https://github.com/rust-windowing/winit/issues/987
// See: https://github.com/rust-windowing/winit/issues/1619
winit::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
#[cfg(target_os = "android")]
winit::event::Event::Resumed => unsafe {
painter.set_window(Some(&window));
},
#[cfg(target_os = "android")]
winit::event::Event::Paused => unsafe {
painter.set_window(None);
},
winit::event::Event::WindowEvent { event, .. } => {
match &event {
winit::event::WindowEvent::Focused(new_focused) => {
is_focused = *new_focused;
}
winit::event::WindowEvent::Resized(physical_size) => {
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
// See: https://github.com/rust-windowing/winit/issues/208
// This solves an issue where the app would panic when minimizing on Windows.
if physical_size.width > 0 && physical_size.height > 0 {
painter.on_window_resized(physical_size.width, physical_size.height);
}
}
winit::event::WindowEvent::ScaleFactorChanged { new_inner_size, .. } => {
painter.on_window_resized(new_inner_size.width, new_inner_size.height);
}
winit::event::WindowEvent::CloseRequested => {
*control_flow = winit::event_loop::ControlFlow::Exit;
}
_ => {}
};
2021-10-18 21:39:33 +00:00
integration.on_event(app.as_mut(), &event);
if integration.should_quit() {
*control_flow = winit::event_loop::ControlFlow::Exit;
}
window.request_redraw(); // TODO(emilk): ask egui if the events warrants a repaint instead
}
winit::event::Event::LoopDestroyed => {
integration.save(&mut *app, window);
#[cfg(feature = "glow")]
app.on_exit(None);
#[cfg(not(feature = "glow"))]
app.on_exit();
painter.destroy();
}
winit::event::Event::UserEvent(RequestRepaintEvent) => window.request_redraw(),
_ => (),
}
});
}