egui/eframe/src/native/run.rs

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use super::epi_integration;
use egui_winit::winit;
struct RequestRepaintEvent;
#[allow(unsafe_code)]
fn create_display(
native_options: &NativeOptions,
window_builder: winit::window::WindowBuilder,
event_loop: &winit::event_loop::EventLoop<RequestRepaintEvent>,
) -> (
glutin::WindowedContext<glutin::PossiblyCurrent>,
glow::Context,
) {
crate::profile_function!();
let gl_window = unsafe {
glutin::ContextBuilder::new()
.with_depth_buffer(native_options.depth_buffer)
.with_multisampling(native_options.multisampling)
.with_srgb(true)
.with_stencil_buffer(native_options.stencil_buffer)
.with_vsync(native_options.vsync)
.build_windowed(window_builder, event_loop)
.unwrap()
.make_current()
.unwrap()
};
let gl = unsafe { glow::Context::from_loader_function(|s| gl_window.get_proc_address(s)) };
(gl_window, gl)
}
// ----------------------------------------------------------------------------
pub use epi::NativeOptions;
/// Run an egui app
#[allow(unsafe_code)]
pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi::AppCreator) -> ! {
let storage = epi_integration::create_storage(app_name);
let window_settings = epi_integration::load_window_settings(storage.as_deref());
let window_builder =
epi_integration::window_builder(native_options, &window_settings).with_title(app_name);
let event_loop = winit::event_loop::EventLoop::with_user_event();
let (gl_window, gl) = create_display(native_options, window_builder, &event_loop);
let gl = std::rc::Rc::new(gl);
let mut painter = egui_glow::Painter::new(gl.clone(), None, "")
.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
let mut integration = epi_integration::EpiIntegration::new(
"egui_glow",
gl.clone(),
painter.max_texture_side(),
gl_window.window(),
storage,
);
{
let event_loop_proxy = egui::mutex::Mutex::new(event_loop.create_proxy());
integration.egui_ctx.set_request_repaint_callback(move || {
event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
});
}
let mut app = app_creator(&epi::CreationContext {
egui_ctx: integration.egui_ctx.clone(),
integration_info: integration.frame.info(),
storage: integration.frame.storage(),
gl: gl.clone(),
});
if app.warm_up_enabled() {
integration.warm_up(app.as_mut(), gl_window.window());
}
let mut is_focused = true;
event_loop.run(move |event, _, control_flow| {
let mut redraw = || {
#[cfg(feature = "puffin")]
puffin::GlobalProfiler::lock().new_frame();
if !is_focused {
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
// But we know if we are focused (in foreground). When minimized, we are not focused.
// However, a user may want an egui with an animation in the background,
// so we still need to repaint quite fast.
crate::profile_scope!("bg_sleep");
std::thread::sleep(std::time::Duration::from_millis(10));
}
crate::profile_scope!("frame");
let screen_size_in_pixels: [u32; 2] = gl_window.window().inner_size().into();
egui_glow::painter::clear(&gl, screen_size_in_pixels, app.clear_color());
let egui::FullOutput {
platform_output,
needs_repaint,
textures_delta,
shapes,
} = integration.update(app.as_mut(), gl_window.window());
integration.handle_platform_output(gl_window.window(), platform_output);
let clipped_primitives = {
crate::profile_scope!("tessellate");
integration.egui_ctx.tessellate(shapes)
};
painter.paint_and_update_textures(
screen_size_in_pixels,
integration.egui_ctx.pixels_per_point(),
&clipped_primitives,
&textures_delta,
);
{
crate::profile_scope!("swap_buffers");
gl_window.swap_buffers().unwrap();
}
{
*control_flow = if integration.should_quit() {
winit::event_loop::ControlFlow::Exit
} else if needs_repaint {
gl_window.window().request_redraw();
winit::event_loop::ControlFlow::Poll
} else {
winit::event_loop::ControlFlow::Wait
};
}
integration.maybe_autosave(app.as_mut(), gl_window.window());
};
match event {
// Platform-dependent event handlers to workaround a winit bug
// See: https://github.com/rust-windowing/winit/issues/987
// See: https://github.com/rust-windowing/winit/issues/1619
winit::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
winit::event::Event::WindowEvent { event, .. } => {
if let winit::event::WindowEvent::Focused(new_focused) = event {
is_focused = new_focused;
}
if let winit::event::WindowEvent::Resized(physical_size) = &event {
gl_window.resize(*physical_size);
} else if let glutin::event::WindowEvent::ScaleFactorChanged {
new_inner_size,
..
} = &event
{
gl_window.resize(**new_inner_size);
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}
integration.on_event(app.as_mut(), &event);
if integration.should_quit() {
*control_flow = winit::event_loop::ControlFlow::Exit;
}
gl_window.window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
}
winit::event::Event::LoopDestroyed => {
integration.save(&mut *app, gl_window.window());
app.on_exit(&gl);
painter.destroy();
}
winit::event::Event::UserEvent(RequestRepaintEvent) => {
gl_window.window().request_redraw();
}
_ => (),
}
});
}