Take Glow context using Arc. (#1640)
This allows usage with a Glow context that is passed between threads.
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a29154233b
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b2510676b9
11 changed files with 27 additions and 31 deletions
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@ -37,3 +37,6 @@ opt-level = 2 # fast and small wasm, basically same as `opt-level = 's'`
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# opt-level = 3 # unecessarily large wasm for no performance gain
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# debug = true # include debug symbols, useful when profiling wasm
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[patch.crates-io]
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three-d = { git = "https://github.com/asny/three-d.git", rev = "7ac4f3e1e14335290e505a5799a0b88717474678" }
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@ -28,7 +28,7 @@ pub struct CreationContext<'s> {
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/// The [`glow::Context`] allows you to initialize OpenGL resources (e.g. shaders) that
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/// you might want to use later from a [`egui::PaintCallback`].
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#[cfg(feature = "glow")]
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pub gl: Option<std::rc::Rc<glow::Context>>,
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pub gl: Option<std::sync::Arc<glow::Context>>,
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}
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// ----------------------------------------------------------------------------
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@ -334,7 +334,7 @@ pub struct Frame {
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/// A reference to the underlying [`glow`] (OpenGL) context.
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#[cfg(feature = "glow")]
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#[doc(hidden)]
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pub gl: Option<std::rc::Rc<glow::Context>>,
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pub gl: Option<std::sync::Arc<glow::Context>>,
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}
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impl Frame {
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@ -371,7 +371,7 @@ impl Frame {
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/// To get a [`glow`] context you need to compile with the `glow` feature flag,
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/// and run eframe with the glow backend.
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#[cfg(feature = "glow")]
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pub fn gl(&self) -> Option<&std::rc::Rc<glow::Context>> {
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pub fn gl(&self) -> Option<&std::sync::Arc<glow::Context>> {
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self.gl.as_ref()
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}
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@ -185,7 +185,7 @@ impl EpiIntegration {
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max_texture_side: usize,
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window: &winit::window::Window,
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storage: Option<Box<dyn epi::Storage>>,
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#[cfg(feature = "glow")] gl: Option<std::rc::Rc<glow::Context>>,
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#[cfg(feature = "glow")] gl: Option<std::sync::Arc<glow::Context>>,
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) -> Self {
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let egui_ctx = egui::Context::default();
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@ -51,7 +51,7 @@ pub fn run_glow(
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let window_builder =
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epi_integration::window_builder(native_options, &window_settings).with_title(app_name);
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let (gl_window, gl) = create_display(native_options, window_builder, &event_loop);
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let gl = std::rc::Rc::new(gl);
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let gl = std::sync::Arc::new(gl);
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let mut painter = egui_glow::Painter::new(gl.clone(), None, "")
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.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
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@ -17,7 +17,7 @@ impl WrappedGlowPainter {
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let canvas = super::canvas_element_or_die(canvas_id);
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let (gl, shader_prefix) = init_glow_context_from_canvas(&canvas)?;
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let gl = std::rc::Rc::new(gl);
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let gl = std::sync::Arc::new(gl);
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let dimension = [canvas.width() as i32, canvas.height() as i32];
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let painter = egui_glow::Painter::new(gl, Some(dimension), shader_prefix)
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@ -32,7 +32,7 @@ impl WrappedGlowPainter {
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}
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impl WrappedGlowPainter {
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pub fn gl(&self) -> &std::rc::Rc<glow::Context> {
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pub fn gl(&self) -> &std::sync::Arc<glow::Context> {
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self.painter.gl()
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}
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@ -8,7 +8,7 @@ fn main() {
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let event_loop = glutin::event_loop::EventLoop::with_user_event();
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let (gl_window, gl) = create_display(&event_loop);
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let gl = std::rc::Rc::new(gl);
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let gl = std::sync::Arc::new(gl);
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let mut egui_glow = egui_glow::EguiGlow::new(gl_window.window(), gl.clone());
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@ -1,6 +1,6 @@
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#![allow(unsafe_code)]
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use std::{collections::HashMap, rc::Rc};
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use std::{collections::HashMap, sync::Arc};
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use egui::{
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emath::Rect,
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@ -42,7 +42,7 @@ impl TextureFilterExt for TextureFilter {
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/// This struct must be destroyed with [`Painter::destroy`] before dropping, to ensure OpenGL
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/// objects have been properly deleted and are not leaked.
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pub struct Painter {
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gl: Rc<glow::Context>,
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gl: Arc<glow::Context>,
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max_texture_side: usize,
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@ -82,7 +82,7 @@ impl Painter {
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/// * failed to create postprocess on webgl with `sRGB` support
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/// * failed to create buffer
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pub fn new(
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gl: Rc<glow::Context>,
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gl: Arc<glow::Context>,
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pp_fb_extent: Option<[i32; 2]>,
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shader_prefix: &str,
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) -> Result<Painter, String> {
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@ -219,7 +219,7 @@ impl Painter {
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}
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/// Access the shared glow context.
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pub fn gl(&self) -> &std::rc::Rc<glow::Context> {
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pub fn gl(&self) -> &Arc<glow::Context> {
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&self.gl
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}
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@ -7,7 +7,7 @@ use glow::HasContext as _;
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/// Uses a framebuffer to render everything in linear color space and convert it back to `sRGB`
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/// in a separate "post processing" step
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pub(crate) struct PostProcess {
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gl: std::rc::Rc<glow::Context>,
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gl: std::sync::Arc<glow::Context>,
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pos_buffer: glow::Buffer,
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index_buffer: glow::Buffer,
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vao: crate::vao::VertexArrayObject,
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@ -21,7 +21,7 @@ pub(crate) struct PostProcess {
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impl PostProcess {
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pub(crate) unsafe fn new(
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gl: std::rc::Rc<glow::Context>,
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gl: std::sync::Arc<glow::Context>,
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shader_prefix: &str,
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is_webgl_1: bool,
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[width, height]: [i32; 2],
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@ -12,7 +12,7 @@ pub struct EguiGlow {
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}
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impl EguiGlow {
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pub fn new(window: &winit::window::Window, gl: std::rc::Rc<glow::Context>) -> Self {
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pub fn new(window: &winit::window::Window, gl: std::sync::Arc<glow::Context>) -> Self {
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let painter = crate::Painter::new(gl, None, "")
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.map_err(|error| {
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tracing::error!("error occurred in initializing painter:\n{}", error);
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@ -12,4 +12,4 @@ publish = false
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eframe = { path = "../../eframe", features = ["glow"] }
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egui_glow = { path = "../../egui_glow" }
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glow = "0.11"
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three-d = { version = "0.11", default-features = false }
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three-d = { version = "0.12", default-features = false }
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@ -80,7 +80,7 @@ impl MyApp {
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/// to the [`egui::PaintCallback`] because [`three_d::Context`] isn't `Send+Sync`, which
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/// [`egui::PaintCallback`] is.
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fn with_three_d_context<R>(
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gl: &std::rc::Rc<glow::Context>,
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gl: &std::sync::Arc<glow::Context>,
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f: impl FnOnce(&three_d::Context) -> R,
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) -> R {
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use std::cell::RefCell;
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@ -111,15 +111,12 @@ fn paint_with_three_d(three_d: &three_d::Context, info: &egui::PaintCallbackInfo
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// Respect the egui clip region (e.g. if we are inside an `egui::ScrollArea`).
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let clip_rect = info.clip_rect_in_pixels();
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let render_states = RenderStates {
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clip: Clip::Enabled {
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x: clip_rect.left_px.round() as _,
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y: clip_rect.from_bottom_px.round() as _,
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width: clip_rect.width_px.round() as _,
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height: clip_rect.height_px.round() as _,
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},
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..Default::default()
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};
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three_d.set_scissor(ScissorBox {
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x: clip_rect.left_px.round() as _,
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y: clip_rect.from_bottom_px.round() as _,
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width: clip_rect.width_px.round() as _,
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height: clip_rect.height_px.round() as _,
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});
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let camera = Camera::new_perspective(
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three_d,
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@ -150,11 +147,7 @@ fn paint_with_three_d(three_d: &three_d::Context, info: &egui::PaintCallbackInfo
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..Default::default()
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};
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let material = ColorMaterial {
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render_states,
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..Default::default()
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};
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let mut model = Model::new_with_material(three_d, &cpu_mesh, material).unwrap();
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let mut model = Model::new(three_d, &cpu_mesh).unwrap();
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// Set the current transformation of the triangle
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model.set_transformation(Mat4::from_angle_y(radians(angle)));
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