egui/example_glium/src/main.rs

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//! Example of how to use Egui
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#![deny(warnings)]
#![warn(clippy::all)]
use egui::{Slider, Window};
use egui_glium::storage::FileStorage;
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/// We derive Deserialize/Serialize so we can persist app state on shutdown.
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#[derive(Default, serde::Deserialize, serde::Serialize)]
struct MyApp {
my_string: String,
value: f32,
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}
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impl egui::app::App for MyApp {
/// This function will be called whenever the Ui needs to be shown,
/// which may be many times per second.
fn ui(
&mut self,
ui: &mut egui::Ui,
_info: &egui::app::BackendInfo,
_tex_allocator: Option<&mut dyn egui::app::TextureAllocator>,
) -> egui::app::AppOutput {
let MyApp { my_string, value } = self;
// Example used in `README.md`.
Window::new("Debug").show(ui.ctx(), |ui| {
ui.label(format!("Hello, world {}", 123));
if ui.button("Save").clicked {
my_save_function();
}
ui.text_edit(my_string);
ui.add(Slider::f32(value, 0.0..=1.0).text("float"));
});
Default::default()
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}
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fn on_exit(&mut self, storage: &mut dyn egui::app::Storage) {
egui::app::set_value(storage, egui::app::APP_KEY, self);
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}
}
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fn main() {
let title = "My Egui Window";
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let storage = FileStorage::from_path(".egui_example_glium.json".into()); // Where to persist app state
let app: MyApp = egui::app::get_value(&storage, egui::app::APP_KEY).unwrap_or_default(); // Restore `MyApp` from file, or create new `MyApp`.
egui_glium::run(title, storage, app);
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}
fn my_save_function() {
// dummy
}