egui/example_glium/src/main.rs

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use egui_glium::{persistence::Persistence, RunMode, Runner};
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const APP_KEY: &str = "app";
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/// We dervive Deserialize/Serialize so we can persist app state on shutdown.
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#[derive(Default, serde::Deserialize, serde::Serialize)]
struct MyApp {
counter: u64,
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}
impl egui_glium::App for MyApp {
/// This function will be called whenever the Ui needs to be shown,
/// which may be many times per second.
fn ui(&mut self, ui: &mut egui::Ui, _: &mut Runner) {
if ui.button("Increment").clicked {
self.counter += 1;
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}
if ui.button("Reset").clicked {
self.counter = 0;
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}
ui.label(format!("Counter: {}", self.counter));
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}
fn on_exit(&mut self, persistence: &mut Persistence) {
persistence.set_value(APP_KEY, self); // Save app state
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}
}
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fn main() {
let title = "My Egui Window";
let persistence = Persistence::from_path(".egui_example_glium.json".into()); // Where to persist app state
let app: MyApp = persistence.get_value(APP_KEY).unwrap_or_default(); // Restore `MyApp` from file, or create new `MyApp`.
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egui_glium::run(title, RunMode::Reactive, persistence, app);
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}