egui/example_glium/src/main.rs

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#![deny(warnings)]
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#![warn(clippy::all)]
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use egui_glium::{persistence::Persistence, RunMode, Runner};
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const APP_KEY: &str = "app";
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#[derive(Default, serde::Deserialize, serde::Serialize)]
struct MyApp {
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egui_example_app: egui::ExampleApp,
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frames_painted: u64,
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}
impl egui_glium::App for MyApp {
fn ui(&mut self, ui: &mut egui::Ui, runner: &mut Runner) {
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self.egui_example_app.ui(ui, "");
use egui::*;
let mut ui = ui.centered_column(ui.available().width().min(480.0));
ui.set_layout(Layout::vertical(Align::Min));
ui.add(label!("Egui inside of Glium").text_style(TextStyle::Heading));
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if ui.add(Button::new("Quit")).clicked {
runner.quit();
return;
}
ui.add(
label!(
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"CPU usage: {:.2} ms / frame (excludes painting)",
1e3 * runner.cpu_time()
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)
.text_style(TextStyle::Monospace),
);
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ui.separator();
ui.horizontal(|ui| {
let mut run_mode = runner.run_mode();
ui.label("Run mode:");
ui.radio_value("Continuous", &mut run_mode, RunMode::Continuous)
.tooltip_text("Repaint everything each frame");
ui.radio_value("Reactive", &mut run_mode, RunMode::Reactive)
.tooltip_text("Repaint when there are animations or input (e.g. mouse movement)");
runner.set_run_mode(run_mode);
});
if runner.run_mode() == RunMode::Continuous {
ui.add(
label!("Repainting the UI each frame. FPS: {:.1}", runner.fps())
.text_style(TextStyle::Monospace),
);
} else {
ui.label("Only running UI code when there are animations or input");
}
self.frames_painted += 1;
ui.label(format!("Total frames painted: {}", self.frames_painted));
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}
fn on_exit(&mut self, persistence: &mut Persistence) {
persistence.set_value(APP_KEY, self);
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}
}
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fn main() {
let title = "Egui glium example";
let persistence = Persistence::from_path(".egui_example_glium.json".into());
let app: MyApp = persistence.get_value(APP_KEY).unwrap_or_default();
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egui_glium::run(title, RunMode::Reactive, persistence, app);
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}