
* Refactor text layout: don't need &Fonts in all functions * Replace indexing in Fonts with member function * Wrap Fonts in a Mutex * Remove mutex for Font::glyph_info_cache * Remove RwLock around Font::characters * Put FontsImpl and GalleyCache behind the same Mutex * Round font sizes to whole pixels before deduplicating them * Make TextStyle !Copy * Implement user-named TextStyle:s * round font size earlier * Cache fonts based on family and size * Move TextStyle into egui and Style * Remove body_text_style * Query graphics about max texture size and use that as font atlas size * Recreate texture atlas when it is getting full
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Changelog for egui_glow
All notable changes to the egui_glow
integration will be noted in this file.
Unreleased
EguiGlow::run
no longer returns the shapes to paint, but stores them internally until you callEguiGlow::paint
(#1110).- Added
set_texture_filter
method toPainter
(#1041). - Fix failure to run in Chrome (#1092).
0.16.0 - 2021-12-29
- Made winit/glutin an optional dependency (#868).
- Simplified
EguiGlow
interface (#871). - Removed
EguiGlow::is_quit_event
(#881). - Updated
glutin
to 0.28 (#930). - Changed the
Painter
interface slightly (#999).
0.15.0 - 2021-10-24
egui_glow
has been newly created, with feature parity to egui_glium
.
As glow
is a set of lower-level bindings to OpenGL, this crate is potentially less stable than egui_glium
,
but hopefully this will one day replace egui_glium
as the default backend for eframe
.