egui/CHANGELOG.md
Emil Ernerfeldt 6e7e88ba80
Use old 1.51 toolchain instead of bleeding edge (#505)
* Use old 1.51 toolchain instead of bleeding edge

1.52 and 1.53 has problems with incremental compilation,
so some people chose to stay on 1.51 for now.

So let's make sure egui supports 1.51 for a while!

* Update to cint 0.2.2 to get rust 1.51.0 compatability
2021-06-23 09:16:39 +02:00

15 KiB

egui changelog

All notable changes to the egui crate will be documented in this file.

NOTE: eframe, egui_web and egui_glium have their own changelogs!

Unreleased

Added

  • Plot legend improvements.
  • Line markers for plots.
  • Add right and bottom panels (SidePanel::right and Panel::bottom).
  • Add resizable panels.
  • Add an option to overwrite frame of a Panel.
  • Add ScrollArea::show_rows for efficient scrolling of huge UI:s.
  • Add Ui::set_visible as a way to hide widgets.
  • Add Style::override_text_style to easily change the text style of everything in a Ui (or globally).
  • You can now change TextStyle on checkboxes, radio buttons and SelectableLabel.
  • Add support for cint under cint feature.
  • Add features extra_asserts and extra_debug_asserts to enable additional checks.
  • TextEdit now supports edits on a generic buffer using TextBuffer.
  • Add Context::set_debug_on_hover and egui::trace!(ui)
  • Add ScrollArea::enable_scrolling to allow freezing scrolling when editing TextEdit widgets within it

Changed 🔧

  • Minimum Rust version is now 1.51 (used to be 1.52)
  • Tweaked the default visuals style.
  • Plot: Changed Curve to Line.
  • TopPanel::top is now TopBottomPanel::top.
  • SidePanel::left no longet takes the default width by argument, but by a builder call.

Fixed 🐛

  • Fix invisible scroll bar when native window is too narrow for egui.

0.12.0 - 2021-05-10 - Multitouch, user memory, window pivots, and improved plots

Added

  • Add anchors to windows and areas so you can put a window in e.g. the top right corner.
  • Make labels interactive with Label::sense(Sense::click()).
  • Add Response::request_focus and Response::surrender_focus.
  • Add TextEdit::code_editor (VERY basic).
  • Pan and zoom plots.
  • Add plot legends.
  • Users can now store custom state in egui::Memory.
  • Add Response::on_disabled_hover_text to show tooltip for disabled widgets.
  • Zoom input: ctrl-scroll and (on egui_web) trackpad-pinch gesture.
  • Support for raw multi touch events, enabling zoom, rotate, and more. Works with egui_web on mobile devices, and should work with egui_glium for certain touch devices/screens.
  • Add (optional) compatibility with mint.

Changed 🔧

  • Make Memory::has_focus public (again).
  • Plot must now be given a name that is unique within its scope.
  • Tab only selects labels if the screen_reader option is turned on.
  • Rename ui.wrap to ui.scope.

Fixed 🐛

Removed 🔥

  • Moved experimental markup language to egui_demo_lib

0.11.0 - 2021-04-05 - Optimization, screen reader & new layout logic

Added

  • You can now give focus to any clickable widget with tab/shift-tab.
    • Use space or enter to click the selected widget.
    • Use arrow keys to adjust sliders and DragValues.
  • egui will now output events when widgets gain keyboard focus.
    • This can be hooked up to a screen reader to aid the visually impaired
  • Add the option to restrict the dragging bounds of Window and Area to a specified area using drag_bounds(rect).
  • Add support for small and raised text.
  • Add ui.set_row_height.
  • Add DebugOptions::show_widgets to debug layouting by hovering widgets.
  • Add ComboBox to more easily customize combo boxes.
  • Add Slider::new and DragValue::new to replace old type-specific constructors.
  • Add TextEdit::password to hide input characters.

Changed 🔧

  • ui.advance_cursor is now called ui.add_space.
  • kb_focus is now just called focus.

Fixed 🐛

Deprecated ☢️

  • Deprectated combo_box_with_label in favor of new ComboBox.
  • Deprectated type-specific constructors for Slider and DragValue (Slider::f32, DragValue::usize etc).

0.10.0 - 2021-02-28 - Plot and polish

Added

  • Add egui::plot::Plot to plot some 2D data.
  • Add Ui::hyperlink_to(label, url).
  • Sliders can now have a value prefix and suffix (e.g. the suffix "°" works like a unit).
  • Context::set_pixels_per_point to control the scale of the UI.
  • Add Response::changed() to query if e.g. a slider was dragged, text was entered or a checkbox was clicked.
  • Add support for all integers in DragValue and Slider (except 128-bit).

Changed 🔧

  • Improve the positioning of tooltips.
  • Only show tooltips if mouse is still.
  • Slider will now show the value display by default, unless turned off with .show_value(false).
  • The Slider value is now a DragValue which when dragged can pick values outside of the slider range (unless clamp_to_range is set).

0.9.0 - 2021-02-07 - Light Mode and much more

Added

  • Add support for secondary and middle mouse buttons.
  • Add Label methods for code, strong, strikethrough, underline and italics.
  • Add ui.group(|ui| { … }) to visually group some widgets within a frame.
  • Add Ui helpers for doing manual layout (ui.put, ui.allocate_ui_at_rect and more).
  • Add ui.set_enabled(false) to disable all widgets in a Ui (grayed out and non-interactive).
  • Add TextEdit::hint_text for showing a weak hint text when empty.
  • egui::popup::popup_below_widget: show a popup area below another widget.
  • Add Slider::clamp_to_range(bool): if set, clamp the incoming and outgoing values to the slider range.
  • Add: ui.spacing(), ui.spacing_mut(), ui.visuals(), ui.visuals_mut().
  • Add: ctx.set_visuals().
  • You can now control text wrapping with Style::wrap.
  • Add Grid::max_col_width.

Changed 🔧

  • Text will now wrap at newlines, spaces, dashes, punctuation or in the middle of a words if necessary, in that order of priority.
  • Widgets will now always line break at \n characters.
  • Widgets will now more intelligently choose wether or not to wrap text.
  • mouse has been renamed pointer everywhere (to make it clear it includes touches too).
  • Most parts of Response are now methods, so if ui.button("…").clicked { is now if ui.button("…").clicked() {.
  • Response::active is now gone. You can use response.dragged() or response.clicked() instead.
  • Backend: pointer (mouse/touch) position and buttons are now passed to egui in the event stream.
  • DragValue::range is now called clamp_range and also clamps incoming values.
  • Renamed Triangles to Mesh.
  • The tessellator now wraps the clip rectangle and mesh in struct ClippedMesh(Rect, Mesh).
  • Mesh::split_to_u16 now returns a 16-bit indexed Mesh16.

Fixed 🐛

  • It is now possible to click widgets even when FPS is very low.
  • Tessellator: handle sharp path corners better (switch to bevel instead of miter joints for > 90°).

0.8.0 - 2021-01-17 - Grid layout & new visual style

Added

  • Added a simple grid layout (Grid).
  • Added ui.allocate_at_least and ui.allocate_exact_size.
  • Added function InputState::key_down.
  • Added Window::current_pos to position a window.

Changed 🔧

  • New simpler and sleeker look!
  • Rename PaintCmd to Shape.
  • Replace tuple (Rect, Shape) with tuple-struct ClippedShape.
  • Rename feature "serde" to "persistence".
  • Break out the modules math and paint into separate crates emath and epaint.

Fixed 🐛

  • Fixed a bug that would sometimes trigger a "Mismatching panels" panic in debug builds.
  • Image and ImageButton will no longer stretch to fill a justified layout.

0.7.0 - 2021-01-04

Added

  • Add ui.scroll_to_cursor and response.scroll_to_me (#81 by lucaspoffo).
  • Add window.id(…) and area.id(…) for overriding the default Id.

Changed 🔧

  • Renamed Srgba to Color32.
  • All color contructions now starts with from_, e.g. Color32::from_rgb.
  • Renamed FontFamily::VariableWidth to FontFamily::Proportional.
  • Removed pixels_per_point from FontDefinitions.

Fixed 🐛

  • RepaintSignal now implements Sync so it can be sent to a background thread.
  • TextEdit widgets are now slightly larger to accommodate their frames.

Deprecated ☢️

  • Deprecated color::srgba.

0.6.0 - 2020-12-26

Added

  • Turn off Window title bars with window.title_bar(false).
  • ImageButton - ui.add(ImageButton::new(...)).
  • ui.vertical_centered and ui.vertical_centered_justified.
  • ui.allocate_painter helper.
  • Mouse-over explanation to duplicate ID warning.
  • You can now easily constrain egui to a portion of the screen using RawInput::screen_rect.
  • You can now control the minimum and maixumum number of decimals to show in a Slider or DragValue.
  • Add egui::math::Rot2: rotation helper.
  • Response now contains the Id of the widget it pertains to.
  • ui.allocate_response that allocates space and checks for interactions.
  • Add response.interact(sense), e.g. to check for clicks on labels.

Changed 🔧

  • ui.allocate_space now returns an (Id, Rect) tuple.
  • Arc<Context> has been replaced with CtxRef everywhere.
  • Slight tweak of the default Style and font sizes.
  • SidePanel::left and TopPanel::top now takes impl Hash as first argument.
  • A Window may now cover an existing CentralPanel.
  • ui.image now takes impl Into<Vec2> as a size argument.
  • Made some more fields of RawInput optional.
  • Slider and DragValue uses fewer decimals by default. See the full precision by hovering over the value.
  • egui::App: added fn name(&self) and fn clear_color(&self).
  • Combo boxes has scroll bars when needed.
  • Expand Window + Resize containers to be large enough for last frames content
  • ui.columns: Columns now defaults to justified top-to-down layouts.
  • Rename Sense::nothing() to Sense::hover().
  • Replaced parking_lot dependency with atomic_refcell by default.

Fixed 🐛

  • The background for CentralPanel will now cover unused space too.
  • ui.columns: Improve allocated size estimation.

Deprecated ☢️

  • RawInput::screen_size - use RawInput::screen_rect instead.
  • left/centered/right column functions on Ui.
  • ui.interact_hover and ui.hovered.

0.5.0 - 2020-12-13

Added

  • Emoji support: 1216 different emojis that work in any text.
    • The Demo app comes with a Font Book to explore the available glyphs.
  • ui.horizontal_wrapped(|ui| ...): Add widgets on a row but wrap at max_size.
  • ui.horizontal_wrapped_for_text: Like ui.horizontal_wrapped, but with spacing made for embedding text.
  • ui.horizontal_for_text: Like ui.horizontal, but with spacing made for embedding text.
  • egui::Layout now supports justified layouts where contents is also centered, right-aligned, etc.
  • ui.allocate_ui(size, |ui| ...): Easily create a child-Ui of a given size.
  • SelectableLabel (ui.selectable_label and ui.selectable_value): A text-button that can be selected.
  • ui.small_button: A smaller button that looks good embedded in text.
  • ui.drag_angle_tau: For those who want to specify angles as fractions of τ (a full turn).
  • Add Resize::id_source and ScrollArea::id_source to let the user avoid Id clashes.

Changed 🔧

  • New default font: Ubuntu-Light.
  • Make it simpler to override fonts in FontDefinitions.
  • Remove minimum button width.
  • Refactor egui::Layout substantially, changing its interface.
  • Calling on_hover_text/on_hover_ui multiple times will stack tooltips underneath the previous ones.
  • Text wrapping on labels, buttons, checkboxes and radio buttons is now based on the layout.

Removed 🔥

  • Removed the label! macro.

0.4.0 - 2020-11-28

Added

  • TextEdit improvements:
    • Much improved text editing, with better navigation and selection.
    • Move focus between TextEdit widgets with tab and shift-tab.
    • Undo edtis in a TextEdit.
    • You can now check if a TextEdit lost keyboard focus with response.lost_focus.
    • Added ui.text_edit_singleline and ui.text_edit_multiline.
  • You can now debug why your Ui is unexpectedly wide with ui.style_mut().debug.show_expand_width = true;

Changed 🔧

  • Pressing enter in a single-line TextEdit will now surrender keyboard focus for it.
  • You must now be explicit when creating a TextEdit if you want it to be singeline or multiline.
  • Improved automatic Id generation, making Id clashes less likely.
  • egui now requires modifier key state from the integration
  • Added, renamed and removed some keys in the Key enum.
  • Fixed incorrect text wrapping width on radio buttons

Fixed 🐛

  • Fixed bug where a lost widget could still retain keyboard focus.

0.3.0 - 2020-11-07

Added

  • Panels: you can now create panels using SidePanel, TopPanel and CentralPanel.
  • You can now override the default egui fonts.
  • Add ability to override text color with visuals.override_text_color.
  • The demo now includes a simple drag-and-drop example.
  • The demo app now has a slider to scale all of egui.

Changed 🔧

  • ui.horizontal(...) etc returns Response.
  • Refactored the interface for egui::app::App.
  • Windows are now constrained to the screen.
  • Context::begin_frame() no longer returns a Ui. Instead put your widgets into a SidePanel, TopPanel, CentralPanel, Window or Area.
  • Context::end_frame() now returns shapes that need to be converted to triangles with Context::tessellate().
  • Anti-aliasing is now off by default in debug builds.

Removed 🔥

  • You can no longer throw windows.

Fixed 🐛

  • Fix a bug where some regions would slowly grow for non-integral scales (pixels_per_point).

0.2.0 - 2020-10-10

  • Color picker
  • Unicode characters in labels (limited by what the default font supports)
  • Simple drop-down combo box menu
  • Logarithmic sliders
  • Optimization: coarse culling in the tessellator
  • CHANGED: switch argument order of ui.checkbox and ui.radio

0.1.4 - 2020-09-08

This is when I started the CHANGELOG.md, after almost two years of development. Better late than never.

  • Widgets: label, text button, hyperlink, checkbox, radio button, slider, draggable value, text editing
  • Layouts: horizontal, vertical, columns
  • Text input: very basic, multiline, copy/paste
  • Windows: move, resize, name, minimize and close. Automatically sized and positioned.
  • Regions: resizing, vertical scrolling, collapsing headers (sections)
  • Rendering: Anti-aliased rendering of lines, circles, text and convex polygons.
  • Tooltips on hover