egui/egui_glow/CHANGELOG.md
Emil Ernerfeldt ed002acc68
Refactor: move things into eframe (#1542)
* Move all epi-related code from egui_glow into eframe

* Move epi stuff from egui-winit into eframe

* Remove mention of epi in egui

* Remove mention of epi in egui_glium

* Remove trait epi::NativeTexture

* Remove confusing mentions of epi

* Refactor egui_web: break up into smaller files

* Clean up feature flags further, and update changelogs

* Clean up check.sh

* Small cleanup of egui_web/Cargo.toml

* Fix dependencies for pure_glow example

* Fix clippy false positive
2022-04-29 08:17:49 +02:00

2.2 KiB

Changelog for egui_glow

All notable changes to the egui_glow integration will be noted in this file.

Unreleased

  • Improved logging on rendering failures.
  • Add new NativeOptions: vsync, multisampling, depth_buffer, stencil_buffer.
  • Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) (#1441).
  • MSRV (Minimum Supported Rust Version) is now 1.60.0 (#1467).
  • clipboard, links, winit are now all opt-in features (#1467).
  • Added new feature puffin to add puffin profiler scopes (#1483).
  • Removed the features dark-light, default_fonts and persistence (#1542).

0.17.0 - 2022-02-22

  • EguiGlow::run no longer returns the shapes to paint, but stores them internally until you call EguiGlow::paint (#1110).
  • Added set_texture_filter method to Painter (#1041).
  • Fix failure to run in Chrome (#1092).
  • EguiGlow::new and EguiGlow::paint now takes &winit::Window (#1151).
  • Automatically detect and apply dark or light mode from system (#1045).

0.16.0 - 2021-12-29

  • Made winit/glutin an optional dependency (#868).
  • Simplified EguiGlow interface (#871).
  • Removed EguiGlow::is_quit_event (#881).
  • Updated glutin to 0.28 (#930).
  • Changed the Painter interface slightly (#999).

0.15.0 - 2021-10-24

egui_glow has been newly created, with feature parity to egui_glium.

As glow is a set of lower-level bindings to OpenGL, this crate is potentially less stable than egui_glium, but hopefully this will one day replace egui_glium as the default backend for eframe.