egui/egui_glow/CHANGELOG.md
Emil Ernerfeldt 205e04aa18
Fix bugs in glow on web (#1092)
* Re-add check of WEBGL_debug_renderer_info to avoid OpenGL error

I removed this check in https://github.com/emilk/egui/pull/1020
because it produced a warning on Firefox. Better a warning
than an OpenGL error though.

* Bug fix: don't ask for webgl context and then later for webgl2 context

The browser will only allow the first thing we check, so this will
prevent webgl2 from working.
2022-01-10 23:19:30 +01:00

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# Changelog for egui_glow
All notable changes to the `egui_glow` integration will be noted in this file.
## Unreleased
* Added `set_texture_filter` method to `Painter` ((#1041)[https://github.com/emilk/egui/pull/1041]).
* Fix failure to run in Chrome ((#1092)[https://github.com/emilk/egui/pull/1092]).
## 0.16.0 - 2021-12-29
* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).
* Simplified `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)).
* Removed `EguiGlow::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)).
* Updated `glutin` to 0.28 ([#930](https://github.com/emilk/egui/pull/930)).
* Changed the `Painter` interface slightly ([#999](https://github.com/emilk/egui/pull/999)).
## 0.15.0 - 2021-10-24
`egui_glow` has been newly created, with feature parity to `egui_glium`.
As `glow` is a set of lower-level bindings to OpenGL, this crate is potentially less stable than `egui_glium`,
but hopefully this will one day replace `egui_glium` as the default backend for `eframe`.