![]() * wgpu renderer now always requires a RenderPass being passed in This also implies that it no longer owns the depth buffer! (why would it anyways!) * wgpu-renderer now passes a command encoder to prepare * add changelog entries * fixup changelogs, fix variable name |
||
---|---|---|
.. | ||
eframe | ||
egui | ||
egui-wgpu | ||
egui-winit | ||
egui_demo_app | ||
egui_demo_lib | ||
egui_extras | ||
egui_glium | ||
egui_glow | ||
egui_web | ||
emath | ||
epaint |