egui/epaint/CHANGELOG.md
Emil Ernerfeldt 66d80e2519
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
2022-01-15 13:59:52 +01:00

856 B

epaint changelog

All notable changes to the epaint crate will be documented in this file.

Unreleased

  • Added Shape::dashed_line_many (#1027).
  • Add ImageData and TextureManager for loading images into textures (#1110).

0.16.0 - 2021-12-29

  • Anti-alias path ends (#893).
  • Rgba now implements Hash (#886).
  • Renamed Texture to FontImage.

0.15.0 - 2021-10-24

  • Fonts::layout_job: New text layout engine allowing mixing fonts, colors and styles, with underlining and strikethrough.
  • New CircleShape, PathShape, RectShape and TextShape used in enum Shape.
  • Add support for rotated text (see TextShape).
  • Added "convert_bytemuck" feature.