
* wgpu renderer now always requires a RenderPass being passed in This also implies that it no longer owns the depth buffer! (why would it anyways!) * wgpu-renderer now passes a command encoder to prepare * add changelog entries * fixup changelogs, fix variable name
953 B
953 B
Changelog for egui-wgpu
All notable changes to the egui-wgpu
integration will be noted in this file.
Unreleased
- Renamed
RenderPass
toRenderer
. - Renamed
RenderPass::execute
toRenderPass::render
. - Renamed
RenderPass::execute_with_renderpass
toRenderer::render
(replacing existingRenderer::render
) - Reexported
Renderer
. Renderer
no longer handles pass creation and depth buffer creation (#2136)PrepareCallback
now passeswgpu::CommandEncoder
(#2136)
0.19.0 - 2022-08-20
- Enables deferred render + surface state initialization for Android (#1634).
- Make
RenderPass
Send
andSync
(#1883).
0.18.0 - 2022-05-15
First published version since moving the code into the egui
repository from https://github.com/LU15W1R7H/eww.