![]() * Add `custom_parser` to `DragValue` * Add `custom_parser` to `Slider` * Add `binary_u64`, `octal_u64`, and `hexadecimal_u64` to `DragValue` * Add `binary_u64`, `octal_u64`, and `hexadecimal_u64` to `Slider` * Fix formatting and errors in docs * Update CHANGELOG.md * Fix CI errors * Replace manual number parsing with i64::from_str_radix. Add support for signed integers. * Update CHANGELOG.md * Change documentation. * Fix documentation. * Fix documentation. * Remove unnecessary links. |
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examples | ||
src | ||
Cargo.toml | ||
README.md |
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.