![]() * using a shared vertex & index buffer in wgpu renderer capacity each doubles when exceeded. This change means a lot less allocation during egui's lifetime. * changelog update * minor code cleanup and changelog fix * fix linter issue |
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eframe | ||
egui | ||
egui-wgpu | ||
egui-winit | ||
egui_demo_app | ||
egui_demo_lib | ||
egui_extras | ||
egui_glium | ||
egui_glow | ||
egui_web | ||
emath | ||
epaint |