![]() * Nicer debug rectangles * Move scrollbars into the clip-rect so they are always visible * Improve table demo * Add options for controlling inner and outer margin of the scroll bars * Add line to changelog * Update egui_extras changelog with recent Table improvements * Refactor Table:s scroll options * Add Table::auto_size * Rename it auto_shrink |
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examples | ||
src | ||
Cargo.toml | ||
README.md |
GUI implementation
This is the core library crate egui. It is fully platform independent without any backend. You give the egui library input each frame (mouse pos etc), and it outputs a triangle mesh for you to paint.