Make sure scroll bars are always visible (#2371)
* Nicer debug rectangles * Move scrollbars into the clip-rect so they are always visible * Improve table demo * Add options for controlling inner and outer margin of the scroll bars * Add line to changelog * Update egui_extras changelog with recent Table improvements * Refactor Table:s scroll options * Add Table::auto_size * Rename it auto_shrink
This commit is contained in:
parent
85f8eeb9d5
commit
7133818c59
8 changed files with 147 additions and 92 deletions
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@ -34,7 +34,8 @@ NOTE: [`epaint`](crates/epaint/CHANGELOG.md), [`eframe`](crates/eframe/CHANGELOG
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* Improved text rendering ([#2071](https://github.com/emilk/egui/pull/2071)).
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* Less jitter when calling `Context::set_pixels_per_point` ([#2239](https://github.com/emilk/egui/pull/2239)).
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* Fixed popups and color edit going outside the screen.
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* Fixed keyboard support in `DragValue`. ([#2342](https://github.com/emilk/egui/pull/2342)).
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* Fixed keyboard support in `DragValue` ([#2342](https://github.com/emilk/egui/pull/2342)).
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* If you nest `ScrollAreas` inside each other, the inner area will now move its scroll bar so it is always visible ([#2371](https://github.com/emilk/egui/pull/2371)).
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## 0.19.0 - 2022-08-20
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@ -635,23 +635,7 @@ impl Prepared {
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};
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}
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let mut inner_rect = Rect::from_min_size(inner_rect.min, inner_size);
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// The window that egui sits in can't be expanded by egui, so we need to respect it:
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for d in 0..2 {
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if !has_bar[d] {
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// HACK for when we have a vertical-only scroll area in a top level panel,
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// and that panel is not wide enough for the contents.
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// This code ensures we still see the scroll bar!
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let max = ui.input().screen_rect().max[d]
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- current_bar_use[d]
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- ui.spacing().item_spacing[d];
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inner_rect.max[d] = inner_rect.max[d].at_most(max);
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// TODO(emilk): maybe auto-enable horizontal/vertical scrolling if this limit is reached
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}
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}
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inner_rect
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Rect::from_min_size(inner_rect.min, inner_size)
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};
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let outer_rect = Rect::from_min_size(inner_rect.min, inner_rect.size() + current_bar_use);
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@ -703,13 +687,29 @@ impl Prepared {
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continue;
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}
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// margin between contents and scroll bar
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let margin = animation_t * ui.spacing().item_spacing.x;
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let min_cross = inner_rect.max[1 - d] + margin; // left of vertical scroll (d == 1)
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let max_cross = outer_rect.max[1 - d]; // right of vertical scroll (d == 1)
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// margin on either side of the scroll bar
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let inner_margin = animation_t * ui.spacing().scroll_bar_inner_margin;
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let outer_margin = animation_t * ui.spacing().scroll_bar_outer_margin;
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let mut min_cross = inner_rect.max[1 - d] + inner_margin; // left of vertical scroll (d == 1)
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let mut max_cross = outer_rect.max[1 - d] - outer_margin; // right of vertical scroll (d == 1)
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let min_main = inner_rect.min[d]; // top of vertical scroll (d == 1)
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let max_main = inner_rect.max[d]; // bottom of vertical scroll (d == 1)
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if ui.clip_rect().max[1 - d] < max_cross + outer_margin {
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// Move the scrollbar so it is visible. This is needed in some cases.
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// For instance:
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// * When we have a vertical-only scroll area in a top level panel,
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// and that panel is not wide enough for the contents.
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// * When one ScrollArea is nested inside another, and the outer
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// is scrolled so that the scroll-bars of the inner ScrollArea (us)
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// is outside the clip rectangle.
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// Really this should use the tighter clip_rect that ignores clip_rect_margin, but we don't store that.
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// clip_rect_margin is quite a hack. It would be nice to get rid of it.
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let width = max_cross - min_cross;
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max_cross = ui.clip_rect().max[1 - d] - outer_margin;
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min_cross = max_cross - width;
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}
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let outer_scroll_rect = if d == 0 {
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Rect::from_min_max(
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pos2(inner_rect.left(), min_cross),
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@ -865,5 +865,7 @@ impl Prepared {
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/// Width of a vertical scrollbar, or height of a horizontal scroll bar
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fn max_scroll_bar_width_with_margin(ui: &Ui) -> f32 {
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ui.spacing().item_spacing.x + ui.spacing().scroll_bar_width
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ui.spacing().scroll_bar_inner_margin
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+ ui.spacing().scroll_bar_width
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+ ui.spacing().scroll_bar_outer_margin
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}
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@ -208,7 +208,12 @@ impl Painter {
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impl Painter {
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#[allow(clippy::needless_pass_by_value)]
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pub fn debug_rect(&self, rect: Rect, color: Color32, text: impl ToString) {
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self.rect_stroke(rect, 0.0, (1.0, color));
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self.rect(
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rect,
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0.0,
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color.additive().linear_multiply(0.015),
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(1.0, color),
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);
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self.text(
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rect.min,
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Align2::LEFT_TOP,
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@ -292,6 +292,11 @@ pub struct Spacing {
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pub combo_height: f32,
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pub scroll_bar_width: f32,
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/// Margin between contents and scroll bar.
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pub scroll_bar_inner_margin: f32,
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/// Margin between scroll bar and the outer container (e.g. right of a vertical scroll bar).
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pub scroll_bar_outer_margin: f32,
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}
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impl Spacing {
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@ -658,6 +663,8 @@ impl Default for Spacing {
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tooltip_width: 600.0,
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combo_height: 200.0,
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scroll_bar_width: 8.0,
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scroll_bar_inner_margin: 4.0,
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scroll_bar_outer_margin: 0.0,
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indent_ends_with_horizontal_line: false,
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}
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}
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@ -941,6 +948,8 @@ impl Spacing {
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indent_ends_with_horizontal_line,
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combo_height,
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scroll_bar_width,
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scroll_bar_inner_margin,
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scroll_bar_outer_margin,
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} = self;
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ui.add(slider_vec2(item_spacing, 0.0..=20.0, "Item spacing"));
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@ -1021,7 +1030,15 @@ impl Spacing {
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});
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ui.horizontal(|ui| {
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ui.add(DragValue::new(scroll_bar_width).clamp_range(0.0..=32.0));
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ui.label("Scroll-bar width width");
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ui.label("Scroll-bar width");
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});
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ui.horizontal(|ui| {
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ui.add(DragValue::new(scroll_bar_inner_margin).clamp_range(0.0..=32.0));
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ui.label("Scroll-bar inner margin");
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});
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ui.horizontal(|ui| {
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ui.add(DragValue::new(scroll_bar_outer_margin).clamp_range(0.0..=32.0));
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ui.label("Scroll-bar outer margin");
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});
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ui.horizontal(|ui| {
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@ -7,6 +7,7 @@ enum ScrollDemo {
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ManyLines,
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LargeCanvas,
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StickToEnd,
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Bidirectional,
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}
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impl Default for ScrollDemo {
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@ -55,6 +56,7 @@ impl super::View for Scrolling {
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"Scroll a large canvas",
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);
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ui.selectable_value(&mut self.demo, ScrollDemo::StickToEnd, "Stick to end");
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ui.selectable_value(&mut self.demo, ScrollDemo::Bidirectional, "Bidirectional");
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});
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ui.separator();
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match self.demo {
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@ -70,6 +72,14 @@ impl super::View for Scrolling {
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ScrollDemo::StickToEnd => {
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self.scroll_stick_to.ui(ui);
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}
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ScrollDemo::Bidirectional => {
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egui::ScrollArea::both().show(ui, |ui| {
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ui.style_mut().wrap = Some(false);
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for _ in 0..100 {
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ui.label(crate::LOREM_IPSUM);
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}
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});
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}
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}
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}
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}
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@ -47,7 +47,7 @@ impl super::Demo for TableDemo {
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}
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}
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const NUM_MANUAL_ROWS: usize = 32;
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const NUM_MANUAL_ROWS: usize = 20;
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impl super::View for TableDemo {
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fn ui(&mut self, ui: &mut egui::Ui) {
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@ -101,11 +101,13 @@ impl super::View for TableDemo {
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// Leave room for the source code link after the table demo:
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use egui_extras::{Size, StripBuilder};
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StripBuilder::new(ui)
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.size(Size::remainder()) // for the table
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.size(Size::remainder().at_least(100.0)) // for the table
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.size(Size::exact(10.0)) // for the source code link
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.vertical(|mut strip| {
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strip.cell(|ui| {
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self.table_ui(ui);
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egui::ScrollArea::horizontal().show(ui, |ui| {
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self.table_ui(ui);
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});
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});
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strip.cell(|ui| {
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ui.vertical_centered(|ui| {
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.resizable(true)
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.clip(true),
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)
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.column(Column::remainder());
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.column(Column::remainder())
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.min_scrolled_height(0.0);
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if let Some(row_nr) = self.scroll_to_row.take() {
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table = table.scroll_to_row(row_nr, None);
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@ -5,6 +5,21 @@ All notable changes to the `egui_extras` integration will be noted in this file.
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## Unreleased
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* Added `TableBuilder::vertical_scroll_offset`: method to set vertical scroll offset position for a table ([#1946](https://github.com/emilk/egui/pull/1946)).
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* Added `RetainedImage::from_svg_bytes_with_size` to be able to specify a size for SVGs to be rasterized at.
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* Big `Table` improvements ([#2369](https://github.com/emilk/egui/pull/2369)):
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* Double-click column separators to auto-size the column.
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* All `Table` now store state. You may see warnings about reused table ids. Use `ui.push_id` to fix this.
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* `TableBuilder::column` takes a `Column` instead of a `Size`.
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* `Column` controls default size, size range, resizing, and clipping of columns.
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* `Column::auto` will pick a size automatically
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* Added `Table::scroll_to_row`.
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* Added `Table::min_scrolled_height` and `Table::max_scroll_height`.
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* Added `TableBody::max_size`.
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* `Table::scroll` renamed to `Table::vscroll`.
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* `egui_extras::Strip` now has `clip: false` by default.
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* Fix bugs when putting `Table` inside of a horizontal `ScrollArea`.
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* Many other bug fixes.
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* Add `Table::auto_shrink` - set to `false` to expand table to fit its containing `Ui` ([#2371](https://github.com/emilk/egui/pull/2371)).
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## 0.19.0 - 2022-08-20
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* MSRV (Minimum Supported Rust Version) is now `1.61.0` ([#1846](https://github.com/emilk/egui/pull/1846)).
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@ -3,7 +3,7 @@
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//! | fixed size | all available space/minimum | 30% of available width | fixed size |
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//! Takes all available height, so if you want something below the table, put it in a strip.
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use egui::{Align, NumExt as _, Rect, Response, Ui, Vec2};
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use egui::{Align, NumExt as _, Rect, Response, ScrollArea, Ui, Vec2};
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use crate::{
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layout::{CellDirection, CellSize},
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// -----------------------------------------------------------------=----------
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struct TableScrollOptions {
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vscroll: bool,
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stick_to_bottom: bool,
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scroll_to_row: Option<(usize, Option<Align>)>,
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scroll_offset_y: Option<f32>,
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min_scrolled_height: f32,
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max_scroll_height: f32,
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auto_shrink: [bool; 2],
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}
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impl Default for TableScrollOptions {
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fn default() -> Self {
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Self {
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vscroll: true,
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stick_to_bottom: false,
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scroll_to_row: None,
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scroll_offset_y: None,
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min_scrolled_height: 200.0,
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max_scroll_height: 800.0,
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auto_shrink: [true; 2],
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}
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}
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}
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// -----------------------------------------------------------------=----------
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/// Builder for a [`Table`] with (optional) fixed header and scrolling body.
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///
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/// You must pre-allocate all columns with [`Self::column`]/[`Self::columns`].
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striped: bool,
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resizable: bool,
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cell_layout: egui::Layout,
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// Scroll stuff:
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vscroll: bool,
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stick_to_bottom: bool,
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scroll_to_row: Option<(usize, Option<Align>)>,
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scroll_offset_y: Option<f32>,
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min_scrolled_height: f32,
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max_scroll_height: f32,
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scroll_options: TableScrollOptions,
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}
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impl<'a> TableBuilder<'a> {
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@ -214,13 +233,7 @@ impl<'a> TableBuilder<'a> {
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striped: false,
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resizable: false,
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cell_layout,
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vscroll: true,
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stick_to_bottom: false,
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scroll_to_row: None,
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scroll_offset_y: None,
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min_scrolled_height: 200.0,
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max_scroll_height: 800.0,
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scroll_options: Default::default(),
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}
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}
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@ -247,7 +260,7 @@ impl<'a> TableBuilder<'a> {
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/// Enable vertical scrolling in body (default: `true`)
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pub fn vscroll(mut self, vscroll: bool) -> Self {
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self.vscroll = vscroll;
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self.scroll_options.vscroll = vscroll;
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self
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}
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@ -260,7 +273,7 @@ impl<'a> TableBuilder<'a> {
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/// dynamically? The scroll handle remains stuck until manually changed, and will become stuck
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/// once again when repositioned to the bottom. Default: `false`.
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pub fn stick_to_bottom(mut self, stick: bool) -> Self {
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self.stick_to_bottom = stick;
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self.scroll_options.stick_to_bottom = stick;
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self
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}
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@ -272,7 +285,7 @@ impl<'a> TableBuilder<'a> {
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///
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/// See also: [`Self::vertical_scroll_offset`].
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pub fn scroll_to_row(mut self, row: usize, align: Option<Align>) -> Self {
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self.scroll_to_row = Some((row, align));
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self.scroll_options.scroll_to_row = Some((row, align));
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self
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}
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@ -280,7 +293,7 @@ impl<'a> TableBuilder<'a> {
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///
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/// See also: [`Self::scroll_to_row`].
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pub fn vertical_scroll_offset(mut self, offset: f32) -> Self {
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self.scroll_offset_y = Some(offset);
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self.scroll_options.scroll_offset_y = Some(offset);
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self
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}
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@ -291,7 +304,7 @@ impl<'a> TableBuilder<'a> {
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///
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/// Default: `200.0`.
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pub fn min_scrolled_height(mut self, min_scrolled_height: f32) -> Self {
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self.min_scrolled_height = min_scrolled_height;
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self.scroll_options.min_scrolled_height = min_scrolled_height;
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self
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}
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@ -300,7 +313,19 @@ impl<'a> TableBuilder<'a> {
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/// In other words: add scroll-bars when this height is reached.
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/// Default: `800.0`.
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pub fn max_scroll_height(mut self, max_scroll_height: f32) -> Self {
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self.max_scroll_height = max_scroll_height;
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self.scroll_options.max_scroll_height = max_scroll_height;
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self
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}
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/// For each axis (x,y):
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/// * If true, add blank space outside the table, keeping the table small.
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/// * If false, add blank space inside the table, expanding the table to fit the containing ui.
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///
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/// Default: `[true; 2]`.
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///
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/// See [`ScrollArea::auto_shrink`] for more.
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pub fn auto_shrink(mut self, auto_shrink: [bool; 2]) -> Self {
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self.scroll_options.auto_shrink = auto_shrink;
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self
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}
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@ -326,8 +351,10 @@ impl<'a> TableBuilder<'a> {
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fn available_width(&self) -> f32 {
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self.ui.available_rect_before_wrap().width()
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- if self.vscroll {
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self.ui.spacing().item_spacing.x + self.ui.spacing().scroll_bar_width
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- if self.scroll_options.vscroll {
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self.ui.spacing().scroll_bar_inner_margin
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+ self.ui.spacing().scroll_bar_width
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+ self.ui.spacing().scroll_bar_outer_margin
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} else {
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0.0
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}
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|
@ -343,13 +370,7 @@ impl<'a> TableBuilder<'a> {
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striped,
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resizable,
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cell_layout,
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vscroll,
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stick_to_bottom,
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scroll_to_row,
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scroll_offset_y,
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min_scrolled_height,
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max_scroll_height,
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scroll_options,
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} = self;
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let state_id = ui.id().with("__table_state");
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|
@ -390,13 +411,7 @@ impl<'a> TableBuilder<'a> {
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resizable,
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striped,
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cell_layout,
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vscroll,
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stick_to_bottom,
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scroll_to_row,
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scroll_offset_y,
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min_scrolled_height,
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max_scroll_height,
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scroll_options,
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}
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}
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|
@ -413,13 +428,7 @@ impl<'a> TableBuilder<'a> {
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striped,
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resizable,
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cell_layout,
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vscroll,
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stick_to_bottom,
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scroll_to_row,
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scroll_offset_y,
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min_scrolled_height,
|
||||
max_scroll_height,
|
||||
scroll_options,
|
||||
} = self;
|
||||
|
||||
let state_id = ui.id().with("__table_state");
|
||||
|
@ -445,13 +454,7 @@ impl<'a> TableBuilder<'a> {
|
|||
resizable,
|
||||
striped,
|
||||
cell_layout,
|
||||
|
||||
vscroll,
|
||||
stick_to_bottom,
|
||||
scroll_to_row,
|
||||
scroll_offset_y,
|
||||
min_scrolled_height,
|
||||
max_scroll_height,
|
||||
scroll_options,
|
||||
}
|
||||
.body(add_body_contents);
|
||||
}
|
||||
|
@ -509,13 +512,7 @@ pub struct Table<'a> {
|
|||
striped: bool,
|
||||
cell_layout: egui::Layout,
|
||||
|
||||
// Scroll stuff:
|
||||
vscroll: bool,
|
||||
stick_to_bottom: bool,
|
||||
scroll_to_row: Option<(usize, Option<Align>)>,
|
||||
scroll_offset_y: Option<f32>,
|
||||
min_scrolled_height: f32,
|
||||
max_scroll_height: f32,
|
||||
scroll_options: TableScrollOptions,
|
||||
}
|
||||
|
||||
impl<'a> Table<'a> {
|
||||
|
@ -534,24 +531,29 @@ impl<'a> Table<'a> {
|
|||
mut state,
|
||||
mut max_used_widths,
|
||||
first_frame_auto_size_columns,
|
||||
vscroll,
|
||||
striped,
|
||||
cell_layout,
|
||||
scroll_options,
|
||||
} = self;
|
||||
|
||||
let TableScrollOptions {
|
||||
vscroll,
|
||||
stick_to_bottom,
|
||||
scroll_to_row,
|
||||
scroll_offset_y,
|
||||
min_scrolled_height,
|
||||
max_scroll_height,
|
||||
} = self;
|
||||
auto_shrink,
|
||||
} = scroll_options;
|
||||
|
||||
let avail_rect = ui.available_rect_before_wrap();
|
||||
|
||||
let mut scroll_area = egui::ScrollArea::new([false, vscroll])
|
||||
let mut scroll_area = ScrollArea::new([false, vscroll])
|
||||
.auto_shrink([true; 2])
|
||||
.stick_to_bottom(stick_to_bottom)
|
||||
.min_scrolled_height(min_scrolled_height)
|
||||
.max_height(max_scroll_height);
|
||||
.max_height(max_scroll_height)
|
||||
.auto_shrink(auto_shrink);
|
||||
|
||||
if let Some(scroll_offset_y) = scroll_offset_y {
|
||||
scroll_area = scroll_area.vertical_scroll_offset(scroll_offset_y);
|
||||
|
|
Loading…
Reference in a new issue