egui/egui_glow/CHANGELOG.md
Justin Jaffray 4fe5fa6c59
egui_glow: Add function to set the texture filter (#1041)
* Allow setting the scale filter for `glow` backend

This commit adds a `set_scale_filter` method to the `glow` painter so that
textures can be set to scale using nearest-neighbour scaling rather than
linear. This is useful for pixel art.

I wasn't entirely sure what kind of API you want for this kind of change so I
went with what seemed least intrusive, I don't mind doing something more
holistic if this isn't what you had in mind.

* Rename scale_filter -> texture_filter

* Store the TextureFilter directly

* PR link in changelog

* Use inter-doc links

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2022-01-06 17:09:53 +01:00

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# Changelog for egui_glow
All notable changes to the `egui_glow` integration will be noted in this file.
## Unreleased
* Added `set_texture_filter` method to `Painter` ((#1041)[https://github.com/emilk/egui/pull/1041]).
## 0.16.0 - 2021-12-29
* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).
* Simplified `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)).
* Removed `EguiGlow::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)).
* Updated `glutin` to 0.28 ([#930](https://github.com/emilk/egui/pull/930)).
* Changed the `Painter` interface slightly ([#999](https://github.com/emilk/egui/pull/999)).
## 0.15.0 - 2021-10-24
`egui_glow` has been newly created, with feature parity to `egui_glium`.
As `glow` is a set of lower-level bindings to OpenGL, this crate is potentially less stable than `egui_glium`,
but hopefully this will one day replace `egui_glium` as the default backend for `eframe`.