
* Allow setting the scale filter for `glow` backend This commit adds a `set_scale_filter` method to the `glow` painter so that textures can be set to scale using nearest-neighbour scaling rather than linear. This is useful for pixel art. I wasn't entirely sure what kind of API you want for this kind of change so I went with what seemed least intrusive, I don't mind doing something more holistic if this isn't what you had in mind. * Rename scale_filter -> texture_filter * Store the TextureFilter directly * PR link in changelog * Use inter-doc links Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
20 lines
979 B
Markdown
20 lines
979 B
Markdown
# Changelog for egui_glow
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All notable changes to the `egui_glow` integration will be noted in this file.
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## Unreleased
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* Added `set_texture_filter` method to `Painter` ((#1041)[https://github.com/emilk/egui/pull/1041]).
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## 0.16.0 - 2021-12-29
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* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).
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* Simplified `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)).
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* Removed `EguiGlow::is_quit_event` ([#881](https://github.com/emilk/egui/pull/881)).
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* Updated `glutin` to 0.28 ([#930](https://github.com/emilk/egui/pull/930)).
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* Changed the `Painter` interface slightly ([#999](https://github.com/emilk/egui/pull/999)).
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## 0.15.0 - 2021-10-24
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`egui_glow` has been newly created, with feature parity to `egui_glium`.
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As `glow` is a set of lower-level bindings to OpenGL, this crate is potentially less stable than `egui_glium`,
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but hopefully this will one day replace `egui_glium` as the default backend for `eframe`.
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