
* introduce new wgpu configuration option to allow configuring wgpu renderer * use new options with wgpu web painter * use on_surface_error callback * changelog update * cleanup * changelog and comment fixes
1.4 KiB
1.4 KiB
Changelog for egui-wgpu
All notable changes to the egui-wgpu
integration will be noted in this file.
Unreleased
- Renamed
RenderPass
toRenderer
. - Renamed
RenderPass::execute
toRenderPass::render
. - Renamed
RenderPass::execute_with_renderpass
toRenderer::render
(replacing existingRenderer::render
) - Reexported
Renderer
. Renderer
no longer handles pass creation and depth buffer creation (#2136)PrepareCallback
now passeswgpu::CommandEncoder
(#2136)- Only a single vertex & index buffer is now created and resized when necessary (previously, vertex/index buffers were allocated for every mesh) (#2148).
Renderer::update_texture
no longer creates a newwgpu::Sampler
with every new texture (#2198)Painter
's instance/device/adapter/surface creation is now configurable viaWgpuConfiguration
(#2207)
0.19.0 - 2022-08-20
- Enables deferred render + surface state initialization for Android (#1634).
- Make
RenderPass
Send
andSync
(#1883).
0.18.0 - 2022-05-15
First published version since moving the code into the egui
repository from https://github.com/LU15W1R7H/eww.